Arbegla

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  1. Arbegla

    Hide and Mids

    Problem is, its not just hide that does that.

    Stealth also suppresses, and shows the unsuppressed value. Some stalkers have both powers in their build for PvP reasons, (granted, pvp is subject to DR, and thats a different animal) but it does make the math a little harder then just adding a few %'s.
  2. The primary thread, in the screenshot section got Mod'ed.. are we going to continue the bidding here? or just drop it completely?
  3. Eh, bidding on that stops sunday, chances are, unless i win the city lotto, you guys will make more in two days then i can. (granted, the email rollback bug gave me a free billion.. but you guys are better marketeers)
  4. So which is worse? Making billions while someone else is complaining that making money is hard, or then spending those billions on art?
  5. After this auction, and in the event i get out bid (which is entirely possible, as bidding ends sunday, and its only thursday morning) I'll be willing to buy art for inf, if theres any people willing to do it
  6. Quote:
    Originally Posted by Blue_Centurion View Post
    Hmm, I want to cram just 2 into it if possible, but it looks thin. Might try it for a week though.

    i read it as 275-70 for hasten itself = 205. 205 - 127.5% I think i can easily cram into it = 77.5% target. With a very little luck I can get 51 or 52s, keep combining up until I get 53s = 38.33% each so 77.5% - (38.33% x2) = .84 missing. Now, if I remember right I was trying to go for another 3.75% lol. Okay, thanks for the intel. I keep cogitating.
    Level 50, common Rech IOs, add 42.40% each, so two of those should do the trick for ya.

    I still think you should download mids, so your not burning respecs all the time just to try out new things. Plus mids will actually show you how different slotting with work out, and show you the best of both worlds.
  7. Alrighty, at 127.5% recharge and hasten active (so actually 197.5% global recharge), with 6 hectombs in smite, your at

    152.25 damage, recharging in 1.549 seconds.

    Drop out the dam/rech and your at

    149.52 damage, rechargin in 1.68 seconds.

    drop out the pure damage IO(instead of the dam/rech) and your at

    145.68 damage, recharing in 1.549 seconds.

    Honestly, i'd go the dam/rech route. it'll free up a slot (so you can actually slot up hasten, and perma it) and it doesn't cut much into your damage or recharge.

    Shadow maul, 6 slotted is

    226.3 damage, 2.065 rech

    drop the dam/rech and your at

    221.83 damage, 2.24 rech

    drop the pure damage IO (keeping the dam/rech)

    215.57 damage, 2.065 rech
  8. Quote:
    Originally Posted by Blue_Centurion View Post
    Sure, if you could give me a breakdown on what effect pulling the dam/rech, or even the straight recharge enhancer off these sets would have in actual seconds for each power. This on the 125% global + Hasten build. If it is where i think it might be I'll prob yank them on the 1st respec, or at least 3 of them, cause I'm already switching out 7 I/Os that run.
    I can get 120% recharge pretty easily base off your previous build. i can't get 125% due to the rule of 5. Now, if i replace the doc wounds in siphon life with 5 panacea, and swap unyielding to impervious skin's im at 127.5% recharge. Would that work? I can add in hasten no problem, i personally wouldn't like the end result, but i can do it for ya.
  9. Quote:
    Originally Posted by Blue_Centurion View Post
    Yeah, I may strip all my Purple sets down to 5 each, but will probably wait until the 2nd i19 respec to do it at the earliest. I want to get a feel for the attack chains with Hasten, then look at the Rech curve % numbers how many actual seconds will be lost each recharge if that is done, plus how much damage%+ from enhancer bonuses is dropped if I pulled a Rech/Dam off each set, or possibly the immobilize off MG. I know it is rarely useful, but to actually have the toxic % respectable on this build has been fun for awhile. Too bad I didn't have it for every spine warden I've ever met. Anyways, these are more thoughts going through the noodle.
    If you want B_C, i could run the numbers on it for ya.. Mids will show me exactly how it'll affect your numbers.
  10. Quote:
    Originally Posted by Nalrok_AthZim View Post
    CJ is vastly superior to Maneuvers, with the exception of team application. Plus, he's a Brute. Why take Assault?
    While CJ is much better then manuevers, and brute or not, hes already not optimally slotting his attacks, so assault will help close to gap between whats optimal, and what hes actually using (look at his MG slotted, full immobilize purple set, not a single damage IO)
  11. Quote:
    Originally Posted by Twilight_Snow View Post
    If Blue_Centurion can push the global recharge to 200%, and slot midnight grasp with recharge reduction such that the ED is hit, then the attack chain can beat MG/Smite/SL/Smite even with the time gap. In fact, with gloom, the best attack chain with SL is MG/gloom/SL/smite instead of MG/Smite/SL/Smite.
    MG->Smite->SL->Smite
    This chain, using my build i made does about
    240.43+157.5+181.88+157.5
    =737.31 in 6.732 seconds which is about 109.5DPS

    Adding gloom between SL and smite does this:

    MG->Smite->SL->Gloom->smite
    this chain, using my build does about
    240.43+157.5+181.88+193.11+157.5
    =930.42 damage the chain takes 8.052 seconds to animate, so thats 115.55DPS

    Using His build, and doing your chain these are the numbers
    MG->Smite->Gloom->Smite
    127.2+152.25+191.23+152.25
    =622.93 in about 6.464 seconds (accounting for the wait time) which is about 96.37DPS which is 83% what the MG-Smite-SL->Gloom->Smite chain can do.
  12. Quote:
    Originally Posted by Blue_Centurion View Post
    Well, I am slamming in Hasten lol. I was thinking of adding Soul Mastery, Tentacles, but have hear the cone is real narrow. I am set up for Fly, want it, but may wait a bit still. I kind of want stealth, but am getting by with ghetto brute +stealth I/O. With my 42 mo vet recall team power and stealth I could help speed some TFs. but 2 powers.

    I will prob take Hasten, Fly, and....havent decided. The only true definite is Hasten.
    I'd honestly replace combat jumping with maneuvers, and grab assault. the extra damage (both to you, and your teammates) it always welcome.
  13. Quote:
    Originally Posted by Twilight_Snow View Post
    I tried soul tentacles myself. It is quite disappointing because the cone is really narrow. Unless there are really huge number of mobs around you, you'll most likely hit 1 or 2 mobs most of the time. You'd better test it out first and see what you feel.


    Yes, the chain has a small time gap between smite and gloom. I believe you wanted to say that smite would need a recharge of 1.32 seconds, instead of gloom. The time gap varies with recharge, but the gap is small (like a few 0.1 second) for the recharge that Blue_Centurion is going after. If Blue_Centurion can push the global recharge to 200%, and slot midnight grasp with recharge reduction such that the ED is hit, then the attack chain can beat MG/Smite/SL/Smite even with the time gap. In fact, with gloom, the best attack chain with SL is MG/gloom/SL/smite instead of MG/Smite/SL/Smite.

    It's not my intention to sell the gloom/smite/MG/smite attack chain. However, if this is what Blue_Centurion wants, I think it's ok. Whether such kind of ultra-high recharge build is worth going after or not, I think we should just leave it to Blue_Centurion to decide. All we can do is to provide him with the information to make the choice.
    You right, i did mean Smite would need to recharge in 1.32seconds, which with his current build (112.5% global recharge, no hasten) its at 1.984, so thats over a half second wait.

    With my build, 112.5% rech, plus hasten, its at 1.754 seconds, so still a little under half a second wait.

    There would be a gap, regardless, and i still think the DPS (atlest with his slotting) would be much less then putting siphon life into the build. Might be higher then the Shadow maul one though.

    Especially with MG->Smite->Gloom->SL->smite pulling out more DPS, with the added benefit of a heal keeping you up while your attacking.

    But, i do guess that MG->Smite->Gloom->smite would work out, you'll just have downtime that'll lower your DPS.
  14. Quote:
    Originally Posted by Blue_Centurion View Post
    Arbegla, did I pay you to post this? Seriously, thank you.

    Dark Consumption: The dark power of the Netherworld allows you to tap the essence of your foe's soul and transfer it to yourself. This will drain the Hit Points of your enemy and add to your Endurance.

    With a ton of Global Recharge on the build this pops up very fast. It is already more than enough with 117.5% recharge, even just one slotting Fitness:Endurance.

    This is yet another reason I am building the way I am. And Soul Drain, and Dull pain, and AoEs, and and and
    Relook at the numbers that i just posted, Dark consumption won't be enough to save you. Your build has it recharging in about 62 seconds, mine (with hasten) hits about 50 seconds. Mine would work, yours not so much with your current end drain.
  15. Quote:
    Originally Posted by Arbegla View Post
    the best brute attack chain goes as follows

    MG->Smite->SL->Gloom->smite which the build i made you can do, seemlessly
    this chain, using my build does about
    240.43+157.5+181.88+193.11+157.5
    =930.42 damage the chain takes 8.052 seconds to animate, so thats 115.55DPS
    burning 32.912 endurance in that time, so about 4.087 EPS.
    My build has a +end proc in SL, which rough math says its .667 EPS gain on average (20% chance, every time it hits, which is 3 seconds, for 10 endurance) and the +end proc in stamina, which is .2EPS, so thats .867 EPS from procs)
    plus the 1.898EPS gain from recovery your sitting on 2.765EPS gain.
    4.087EPS - 2.765 EPS = 1.322EPS lose, so assuming a full endurance bar it'll take you about 83.2 seconds at full tilt to blow your endurance. Dark consumption is up every 50.52 seconds, so your completely sustainable with my build.


    The only chain your build that sustainable, is MG-Smite-gloom-Shadow maul-smite which does
    127.2+152.25+191.23+226.3+152.25
    =848.23 damage, in the 9.24 seconds, so that's 91.91DPS
    which burns 33.71endurance, or about 3.648EPS. You don't have any +end procs, in your build, so you have just to rely on your natural recovery, minus your toggles, which is 1.838, so 3.648EPS - 1.838EPS = 1.81EPS which at full tilt means you'll burn your full end bar in about 60.77 seconds. Dark consumption in your build recharges in 62.88 seconds, so you will not be sustainable.
    Quoted myself to add in the endurance sustainable of the builds.
  16. Nor is it accounting for the higher end cost of your builds attacks. having to use shadow maul to suppliment your attacks will have a massive impact on your endurance. it may be sustainable from a recharge aspect, but i seriously doubt you'll be able to sustain it from an endurance aspect.
  17. Quote:
    Originally Posted by Blue_Centurion View Post
    I ask for assistance (really a very specific clarification) in that i would love to see the numbers for the classic Dark Melee Attack Chain, using only SOs versus an attack chain created with no Siphon life, but throwing in Soul Mastery Gloom, also SO'd. Figure 125% global recharge plus Hasten for both attack chains. Please plot out the attack chains long enough so that both recycle to the starting point and are usable again.

    The goal here is not to see if the Classsic attack chain using Siphon life can be beat. It is purely to look at the difference in an observational setting.

    Rarely will this attack chain be used, since that would mean that I was fighting an AV with nothing around it. that happens about 1% of the time in high level content. But again, we are examining.
    Using SOs, theres really no way you can hit 125 global recharge without hasten. Its not possible with SOs.. So, the only way to hit that level of recharge is with IOs. You factor in hasten, and your sitting on 195% global recharge, you assume ED capped recharge, and your at about 294% recharge, which is the baseline for VERY HIGH END IO builds.

    the best brute attack chain goes as follows

    MG->Smite->SL->Gloom->smite which the build i made you can do, seemlessly
    this chain, using my build does about
    240.43+157.5+181.88+193.11+157.5
    =930.42 damage the chain takes 8.052 seconds to animate, so thats 115.55DPS

    The only chain your build that sustainable, is MG-Smite-gloom-Shadow maul-smite which does
    127.2+152.25+191.23+226.3+152.25
    =848.23 damage, in the 9.24 seconds, so that's 91.91DPS


    If you dropped shadow maul, and got shadow punch, and kept about the same slotting, you could higher DPS. but i can see the argument to keeping shadow maul. just for reference, here's the chain that would include SP
    MG->Gloom->Smite->SP->Smite
    127.2+191.23+152.25+74.26+152.25
    =697.19 damage in 6.996 seconds, so that's 99.65DPS
  18. Quote:
    Originally Posted by Blue_Centurion View Post
    Thank you so much Twilight Snow. I will be respecing in 2 weeks, at which time my build will have 125% global recharge, plus Hasten, and Midnight Grasp is slix slotted with Gravitational Anchor. Hopefuly that will bring it up fast enough. I will write down this attack chain to test.
    As was already pointed out, in order for that chain to work, you need gloom to recharge in 1.32 seconds. Which is just not possible. So that chain has to be thrown out, because its just not possible to go smite/gloom/smite which is what that chain ends up doing on the second rotation:

    (gloom/smite/midnight grasp/smite)(Gloom/smite/midnight grasp/smite)

    Look closely you have smite/gloom/smite which just isn't possible, when with your level of recharge.
  19. Changing the pure damage in gloom, to the damage/rech allows me to hit that MG/smite/gloom/SL/smite/Gloom chain (3.222 rech in gloom)

    Now, if we could just get a good attack chain using B_C's original build...
  20. Arbegla

    Alpha's Lab

    Slight correction, that Bot/traps is named Arbegla 2.0

    I'll get some front and side pictures for ya. do you want the traps as well? or just the bots?

    Here ya go Alpha, got some screenies for ya, Its just of Arbegla 2.0, not with her bots, but i hope it works out.

    http://s115.photobucket.com/albums/n...1/For%20Alpha/
  21. he didnt take SP.. thats the problem. Its not in his build

    This is what he gave us to work with.

    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |3078E46CEA6DE39902D5F6FE764FDCFE5318E9D655ACCDBE5 185D4E4F97F326D88E|
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    |2B28A12833D8923AC3402200194204A08258C1241E945E947 1941798DD2FA0320E2|
    |09A5|
    |-------------------------------------------------------------------|

    And this is what i manage to turn it into, which i don't think hes yet to take a solid look at:

    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1464;723;1446;HEX;|
    |78DA8D935B4F134114C767BB5B96DE5B4AB9140AA51528141 6EA2D5C4C4C0049501|
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    |-------------------------------------------------------------------|
  22. ok, so reworking the math here.

    Midnight Grasp -> Smite -> Gloom -> Shadow Maul
    2.244+1.188+1.32+3.3 = 8.052 seconds, should be seemless.
    127.2+152.25+191.23+226.3 = 696.98 total damage
    =86.56DPS

    About 40 or so DPS lower then my build, and i've kept all the same attacks you have, plus about equal recharge (112.5%, 182.5% with hasten, which allows hasten to be perma)