zorrazian

Apprentice
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  1. [ QUOTE ]
    My vote is we need something to fix us, not change the archetype whole-hog.
    <snip>
    I expect what the devs are looking for is something that is a single, small tweak that will fix the powerset without having to move powers around or fundamentally change their role. Certainly nothing requiring re-coding if it can be avoided - just some number juggling on an excel spreadsheet.
    <snip>
    Redesigning the entire powerset from the ground up is too ambitious to try all at once. Small moves...

    [/ QUOTE ]

    I agree with this philosophy. I would also like to add that I am not in favor of the proposed changes to wormhole. The old version is a very useful, if situational power. The new version lacks the precision that makes the old one useful.

    If you have been reading the controller forum for any length of time, you will realize that the biggest problem with gravity is what has been called the control gap. This term refers to our lack of an effective secondary AOE control measure after GDF has been expended.

    There are a couple of simple ways to fix this problem without redesigning the whole powerset, or damaging the effectiveness of existing powers. 1) add a disorient to crushing field that would last for the duration of the immob. 2) Remove the agro generation from CF. This would make it less of a suicide tool at higher levels. 3) Significantly drop the recharge timer on GDF, enabling it to be used more often during a battle.

    Any one of these modifications would go a long way toward fixing the control gap. Because they only involve adding improvements to existing powers, they are unlikely to offend current users of these powers.