zero21

Citizen
  • Posts

    6
  • Joined

  1. Quote:
    Originally Posted by Necrotech_Master View Post
    possibly the reason it costs so much is because h adds 10% inf gain in aura similar to the other vet buff pets
    Question is, it is kill-able like other Pet that can buff? If it can be kill, then it just not worth it.
  2. zero21

    Stone/SS

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Stone Armor
    Secondary Power Set: Super Strength
    Power Pool: Speed
    Power Pool: Teleportation
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Stone Skin -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(3), S'fstPrt-ResKB:30(3)
    Level 1: Jab -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(5), T'Death-Dmg/Rchg:40(5), T'Death-Acc/Dmg/EndRdx:40(7), T'Death-Dmg/EndRdx/Rchg:40(7), T'Death-Dam%:40(40)
    Level 2: Rock Armor -- LkGmblr-Rchg+:50(A), SW-ResDam/Re TP:50(43), LkGmblr-Def/EndRdx:50(43), LkGmblr-Def:50(46)
    Level 4: Earth's Embrace -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Rchg:50(9), Dct'dW-Heal/Rchg:50(9), Dct'dW-Heal/EndRdx/Rchg:50(11), Dct'dW-Heal:50(11), Dct'dW-EndRdx/Rchg:50(46)
    Level 6: Haymaker -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(31), T'Death-Dmg/Rchg:40(31), T'Death-Acc/Dmg/EndRdx:40(34), T'Death-Dmg/EndRdx/Rchg:40(36), T'Death-Dam%:40(40)
    Level 8: Rooted -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(13), Numna-Heal/EndRdx/Rchg:50(13), Mrcl-Heal/EndRdx:40(15)
    Level 10: Mud Pots -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(15), Erad-Dmg:30(17), C'ngBlow-Dmg/EndRdx:50(17), C'ngBlow-Acc/Dmg:50(19), C'ngBlow-Acc/Rchg:50(19)
    Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(21), RechRdx-I:50(21)
    Level 14: Teleport -- Winter-ResSlow:50(A)
    Level 16: Super Speed -- Clrty-Stlth:50(A)
    Level 18: Taunt -- Mocking-Taunt/Rchg:50(A)
    Level 20: Knockout Blow -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(23), Hectmb-Acc/Dmg/Rchg:50(23), Hectmb-Acc/Rchg:50(25), Hectmb-Dmg/EndRdx:50(25)
    Level 22: Burnout -- RechRdx-I:50(A), RechRdx-I:50(37), RechRdx-I:50(37)
    Level 24: Recall Friend -- Range-I:50(A)
    Level 26: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(36)
    Level 28: Rage -- RechRdx-I:50(A)
    Level 30: Tactics -- EndRdx-I:50(A)
    Level 32: Granite Armor -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(33), Aegis-ResDam/EndRdx/Rchg:50(33), LkGmblr-Def:50(33), LkGmblr-Def/EndRdx:50(34), LkGmblr-Def/EndRdx/Rchg:50(34)
    Level 35: Vengeance -- LkGmblr-Rchg+:50(A)
    Level 38: Foot Stomp -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(39), Armgdn-Acc/Dmg/Rchg:50(39), Armgdn-Acc/Rchg:50(39), Armgdn-Dmg/EndRdx:50(40)
    Level 41: Soul Tentacles -- GravAnch-Immob:50(A), GravAnch-Immob/Rchg:50(42), GravAnch-Acc/Immob/Rchg:50(42), GravAnch-Acc/Rchg:50(42), GravAnch-Immob/EndRdx:50(43)
    Level 44: Dark Obliteration -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(45), Posi-Acc/Dmg/EndRdx:50(46)
    Level 47: Darkest Night -- DarkWD-ToHitDeb/EndRdx:50(A), DarkWD-ToHitDeb:50(48), DarkWD-ToHitdeb/Rchg/EndRdx:50(48), DarkWD-Rchg/EndRdx:50(48)
    Level 49: Summon Widow -- C'Arms-Acc/Rchg:30(A), C'Arms-Acc/Dmg/Rchg:30(50), C'Arms-EndRdx/Dmg/Rchg:30(50), C'Arms-Acc/Dmg:30(50)
    Level 50: Musculature Core Paragon
    ------------
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(27), Panac-Heal/+End:50(27), Numna-Heal:50(29)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(29), P'Shift-EndMod/Rchg:50(31), P'Shift-EndMod/Acc:50(37)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 5% DamageBuff(Smashing)
    • 5% DamageBuff(Lethal)
    • 5% DamageBuff(Fire)
    • 5% DamageBuff(Cold)
    • 5% DamageBuff(Energy)
    • 5% DamageBuff(Negative)
    • 5% DamageBuff(Toxic)
    • 5% DamageBuff(Psionic)
    • 13.5% Defense(Melee)
    • 9.75% Defense(Smashing)
    • 9.75% Defense(Lethal)
    • 9.13% Defense(Fire)
    • 9.13% Defense(Cold)
    • 10.38% Defense(Energy)
    • 10.38% Defense(Negative)
    • 6% Defense(Psionic)
    • 8.19% Defense(Ranged)
    • 7.56% Defense(AoE)
    • 1.8% Max End
    • 4% Enhancement(Heal)
    • 54% Enhancement(Accuracy)
    • 75% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 246 HP (13.13%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 5.5%
    • MezResist(Immobilize) 5.5%
    • MezResist(Terrorized) 2.2%
    • 24.5% (0.41 End/sec) Recovery
    • 54% (4.22 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 3% Resistance(Smashing)
    • 13.4% Resistance(Fire)
    • 13.4% Resistance(Cold)
    • 3% Resistance(Energy)
    • 3% Resistance(Negative)
    • 4.26% Resistance(Toxic)
    • 4.26% Resistance(Psionic)
    • 3% Resistance(Lethal)
    • 10% RunSpeed

    ------------
    Set Bonuses:
    Steadfast Protection
    (Stone Skin)
    • 1.5% (0.03 End/sec) Recovery
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    • Knockback (Mag -4), Knockup (Mag -4)
    Gladiator's Armor
    (Stone Skin)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Touch of Death
    (Jab)
    • MezResist(Immobilize) 2.75%
    • 28.11 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Luck of the Gambler
    (Rock Armor)
    • 10% (0.78 HP/sec) Regeneration
    • 21.08 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Shield Wall
    (Rock Armor)
    • 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
    Doctored Wounds
    (Earth's Embrace)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    • 1.26% Resistance(Toxic,Psionic)
    Touch of Death
    (Haymaker)
    • MezResist(Immobilize) 2.75%
    • 28.11 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Numina's Convalescence
    (Rooted)
    • 12% (0.94 HP/sec) Regeneration
    • 35.14 HP (1.88%) HitPoints
    Eradication
    (Mud Pots)
    • 1.8% Max End
    • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    Cleaving Blow
    (Mud Pots)
    • 1% (0.02 End/sec) Recovery
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    Winter's Gift
    (Teleport)
    • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
    Hecatomb
    (Knockout Blow)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.78 HP/sec) Regeneration
    • 21.08 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Aegis
    (Granite Armor)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    Luck of the Gambler
    (Granite Armor)
    • 10% (0.78 HP/sec) Regeneration
    • 21.08 HP (1.13%) HitPoints
    Luck of the Gambler
    (Vengeance)
    • 7.5% Enhancement(RechargeTime)
    Armageddon
    (Foot Stomp)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Gravitational Anchor
    (Soul Tentacles)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Positron's Blast
    (Dark Obliteration)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Dark Watcher's Despair
    (Darkest Night)
    • 28.11 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 5% Enhancement(RechargeTime)
    Call to Arms
    (Summon Widow)
    • 2.5% (0.04 End/sec) Recovery
    • 28.11 HP (1.5%) HitPoints
    • 6.25% Enhancement(RechargeTime)
    Numina's Convalescence
    (Health)
    • 12% (0.94 HP/sec) Regeneration
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 35.14 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
  3. "Resilient Alpha - The To Hit Buff in this tree has been moved from the Radial tree to the Core tree. The Taunt Duration in this tree has been moved from the Core tree to the Radial tree."

    Why was this change made? Had to ask, I finally created my Resilient Core and now I have to start all over again.

    Also, in-game description for Resilient Alpha Radial path/tree doesn't show it include taunt duration increase.

    Note - Most likely this is the wrong place to post this question, but didn't know where else to post it.
  4. Quote:
    Originally Posted by Arbegla View Post
    Ion is currently bugged to have to 'jumps' affected by damage buffs (and debuffs) which means that during your rage crash, your Ion is affected by the -10,000% damage from the crash. Its a known issue, and it will probably be fixed too. Now, the first bolt should be unaffected by it, but the 'jumping' bolts won't be.

    On the flip side, its always affected by damage buffs, so it will be hitting for closer to 800 dmaage (base is like 500 i think) with rage active, so just don't use it during your crash, and you'll be ok.

    The other judgement powers are unaffected by both damage buffs, and damage debuffs, so you can use those with or without rage.
    I didn't know that, thank for the info Arbegla.
  5. Was playing on lvl 50+3 Stone/SS tank, and notice that every time Rage drop'ed my Ion Total Core Judgement would do only 38.54 point of damage. I sure that the only thing that can affect Judgement attack is Alpha slot, unless I missing something and debuff does affect Judgement.

    Here a screen shot showing Ion Judgement only does 38.54 point of damage.

    I not sure if this also affect other Judgement or not, since I don't have them. Can someone test this?
  6. I got Master of Lambda today and it took a team of
    5 rad debuffer
    1 kin buffer
    1 FF buffer
    and I think the rest are lvl 52-53 damage dealer just to took out Marauder with a few min to spare.


    After my team got TP out, we gather outside and buff up, then use judgments to nuke the hell out of Marauder mobs. Debuff him and attack, it was easy until he health drop to 24% then he seen unstoppable. At that point my team summon our Lore Pet and that help us quickly drop his health and win the battle with a few min to spare.


    On a side note, you can't get Antacid badge by itself, the badge is bugged, I did it twice without using any of the 10 Molecular Acids and didn't get the badge. I don't know if Well-Stocked badge is bugged or not. But, if you did the whole thing without using any of the temp, then you will get Lambda Looter, Antacid, and Well-Stocked badge at the same time.

    MoLambda Badge