Stone/SS
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Stone Skin -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(3), S'fstPrt-ResKB:30(3)
Level 1: Jab -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(5), T'Death-Dmg/Rchg:40(5), T'Death-Acc/Dmg/EndRdx:40(7), T'Death-Dmg/EndRdx/Rchg:40(7), T'Death-Dam%:40(40)
Level 2: Rock Armor -- LkGmblr-Rchg+:50(A), SW-ResDam/Re TP:50(43), LkGmblr-Def/EndRdx:50(43), LkGmblr-Def:50(46)
Level 4: Earth's Embrace -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Rchg:50(9), Dct'dW-Heal/Rchg:50(9), Dct'dW-Heal/EndRdx/Rchg:50(11), Dct'dW-Heal:50(11), Dct'dW-EndRdx/Rchg:50(46)
Level 6: Haymaker -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(31), T'Death-Dmg/Rchg:40(31), T'Death-Acc/Dmg/EndRdx:40(34), T'Death-Dmg/EndRdx/Rchg:40(36), T'Death-Dam%:40(40)
Level 8: Rooted -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(13), Numna-Heal/EndRdx/Rchg:50(13), Mrcl-Heal/EndRdx:40(15)
Level 10: Mud Pots -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(15), Erad-Dmg:30(17), C'ngBlow-Dmg/EndRdx:50(17), C'ngBlow-Acc/Dmg:50(19), C'ngBlow-Acc/Rchg:50(19)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(21), RechRdx-I:50(21)
Level 14: Teleport -- Winter-ResSlow:50(A)
Level 16: Super Speed -- Clrty-Stlth:50(A)
Level 18: Taunt -- Mocking-Taunt/Rchg:50(A)
Level 20: Knockout Blow -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(23), Hectmb-Acc/Dmg/Rchg:50(23), Hectmb-Acc/Rchg:50(25), Hectmb-Dmg/EndRdx:50(25)
Level 22: Burnout -- RechRdx-I:50(A), RechRdx-I:50(37), RechRdx-I:50(37)
Level 24: Recall Friend -- Range-I:50(A)
Level 26: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(36)
Level 28: Rage -- RechRdx-I:50(A)
Level 30: Tactics -- EndRdx-I:50(A)
Level 32: Granite Armor -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(33), Aegis-ResDam/EndRdx/Rchg:50(33), LkGmblr-Def:50(33), LkGmblr-Def/EndRdx:50(34), LkGmblr-Def/EndRdx/Rchg:50(34)
Level 35: Vengeance -- LkGmblr-Rchg+:50(A)
Level 38: Foot Stomp -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(39), Armgdn-Acc/Dmg/Rchg:50(39), Armgdn-Acc/Rchg:50(39), Armgdn-Dmg/EndRdx:50(40)
Level 41: Soul Tentacles -- GravAnch-Immob:50(A), GravAnch-Immob/Rchg:50(42), GravAnch-Acc/Immob/Rchg:50(42), GravAnch-Acc/Rchg:50(42), GravAnch-Immob/EndRdx:50(43)
Level 44: Dark Obliteration -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(45), Posi-Acc/Dmg/EndRdx:50(46)
Level 47: Darkest Night -- DarkWD-ToHitDeb/EndRdx:50(A), DarkWD-ToHitDeb:50(48), DarkWD-ToHitdeb/Rchg/EndRdx:50(48), DarkWD-Rchg/EndRdx:50(48)
Level 49: Summon Widow -- C'Arms-Acc/Rchg:30(A), C'Arms-Acc/Dmg/Rchg:30(50), C'Arms-EndRdx/Dmg/Rchg:30(50), C'Arms-Acc/Dmg:30(50)
Level 50: Musculature Core Paragon
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(27), Panac-Heal/+End:50(27), Numna-Heal:50(29)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(29), P'Shift-EndMod/Rchg:50(31), P'Shift-EndMod/Acc:50(37)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Set Bonus Totals:
- 5% DamageBuff(Smashing)
- 5% DamageBuff(Lethal)
- 5% DamageBuff(Fire)
- 5% DamageBuff(Cold)
- 5% DamageBuff(Energy)
- 5% DamageBuff(Negative)
- 5% DamageBuff(Toxic)
- 5% DamageBuff(Psionic)
- 13.5% Defense(Melee)
- 9.75% Defense(Smashing)
- 9.75% Defense(Lethal)
- 9.13% Defense(Fire)
- 9.13% Defense(Cold)
- 10.38% Defense(Energy)
- 10.38% Defense(Negative)
- 6% Defense(Psionic)
- 8.19% Defense(Ranged)
- 7.56% Defense(AoE)
- 1.8% Max End
- 4% Enhancement(Heal)
- 54% Enhancement(Accuracy)
- 75% Enhancement(RechargeTime)
- 5% FlySpeed
- 246 HP (13.13%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 5.5%
- MezResist(Immobilize) 5.5%
- MezResist(Terrorized) 2.2%
- 24.5% (0.41 End/sec) Recovery
- 54% (4.22 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 3% Resistance(Smashing)
- 13.4% Resistance(Fire)
- 13.4% Resistance(Cold)
- 3% Resistance(Energy)
- 3% Resistance(Negative)
- 4.26% Resistance(Toxic)
- 4.26% Resistance(Psionic)
- 3% Resistance(Lethal)
- 10% RunSpeed
------------
Set Bonuses:
Steadfast Protection
(Stone Skin)
- 1.5% (0.03 End/sec) Recovery
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
- Knockback (Mag -4), Knockup (Mag -4)
(Stone Skin)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Jab)
- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Rock Armor)
- 10% (0.78 HP/sec) Regeneration
- 21.08 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Rock Armor)
- 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
(Earth's Embrace)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
- 1.26% Resistance(Toxic,Psionic)
(Haymaker)
- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Rooted)
- 12% (0.94 HP/sec) Regeneration
- 35.14 HP (1.88%) HitPoints
(Mud Pots)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
(Mud Pots)
- 1% (0.02 End/sec) Recovery
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
(Teleport)
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Knockout Blow)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Maneuvers)
- 10% (0.78 HP/sec) Regeneration
- 21.08 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Granite Armor)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
(Granite Armor)
- 10% (0.78 HP/sec) Regeneration
- 21.08 HP (1.13%) HitPoints
(Vengeance)
- 7.5% Enhancement(RechargeTime)
(Foot Stomp)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Soul Tentacles)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Dark Obliteration)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Darkest Night)
- 28.11 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 5% Enhancement(RechargeTime)
(Summon Widow)
- 2.5% (0.04 End/sec) Recovery
- 28.11 HP (1.5%) HitPoints
- 6.25% Enhancement(RechargeTime)
(Health)
- 12% (0.94 HP/sec) Regeneration
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.14 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
Could use some help on my Stone/SS Tanker. Trying to aim for good Defense/Recharge/Runspeed, Thanks.
BTW: Tanker ATO Set in jab just cant do it atm with mids.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Seismic Meatshield: Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Super Strength
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Rock Armor
- (A) Luck of the Gambler - Recharge Speed
- (3) Gift of the Ancients - Run Speed +7.5%
Level 1: Jab- (A) Recharge Reduction
- (3) Empty
- (5) Empty
- (5) Empty
- (7) Empty
- (9) Empty
Level 2: Stone Skin- (A) Reactive Armor - Resistance
- (7) Reactive Armor - Endurance/Recharge
- (9) Reactive Armor - Resistance/Endurance/Recharge
- (11) Reactive Armor - Resistance/Recharge
- (11) Reactive Armor - Resistance/Endurance
- (34) Steadfast Protection - Resistance/+Def 3%
Level 4: Earth's Embrace- (A) Reactive Armor - Endurance/Recharge
- (13) Reactive Armor - Resistance/Endurance/Recharge
- (15) Reactive Armor - Resistance/Recharge
- (15) Reactive Armor - Resistance/Endurance
- (17) Reactive Armor - Resistance
Level 6: Haymaker- (A) Kinetic Combat - Knockdown Bonus
- (19) Kinetic Combat - Damage/Endurance
- (19) Kinetic Combat - Damage/Recharge
- (21) Kinetic Combat - Damage/Endurance/Recharge
- (21) Kinetic Combat - Accuracy/Damage
Level 8: Teleport- (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range
- (13) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
- (17) Winter's Gift - Slow Resistance (20%)
Level 10: Hasten- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (23) Recharge Reduction IO
Level 12: Taunt- (A) Mocking Beratement - Taunt
- (46) Mocking Beratement - Taunt/Recharge
- (46) Mocking Beratement - Taunt/Recharge/Range
- (48) Mocking Beratement - Accuracy/Recharge
- (48) Mocking Beratement - Taunt/Range
- (48) Mocking Beratement - Recharge
Level 14: Punch- (A) Kinetic Combat - Knockdown Bonus
- (25) Kinetic Combat - Damage/Endurance
- (25) Kinetic Combat - Accuracy/Damage
- (27) Kinetic Combat - Damage/Recharge
- (27) Kinetic Combat - Damage/Endurance/Recharge
Level 16: Mud Pots- (A) Obliteration - Damage
- (29) Obliteration - Accuracy/Damage/Endurance/Recharge
- (29) Obliteration - Chance for Smashing Damage
- (31) Obliteration - Accuracy/Recharge
- (31) Obliteration - Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Recharge
Level 18: Rooted- (A) Miracle - +Recovery
Level 20: Brimstone Armor- (A) Reactive Armor - Resistance/Endurance
- (33) Reactive Armor - Resistance/Recharge
- (33) Reactive Armor - Endurance/Recharge
- (33) Reactive Armor - Resistance/Endurance/Recharge
- (34) Reactive Armor - Resistance
Level 22: Knockout Blow- (A) Kinetic Combat - Accuracy/Damage
- (34) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Recharge
- (36) Kinetic Combat - Damage/Endurance/Recharge
- (36) Kinetic Combat - Knockdown Bonus
Level 24: Crystal Armor- (A) Shield Wall - +Res (Teleportation), +3% Res (All)
- (37) Gift of the Ancients - Run Speed +7.5%
Level 26: Minerals- (A) Luck of the Gambler - Recharge Speed
- (37) Gift of the Ancients - Run Speed +7.5%
Level 28: Rage- (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (39) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 30: Boxing- (A) Kinetic Combat - Accuracy/Damage
- (40) Kinetic Combat - Damage/Endurance
- (40) Kinetic Combat - Damage/Recharge
- (42) Kinetic Combat - Damage/Endurance/Recharge
- (42) Kinetic Combat - Knockdown Bonus
Level 32: Granite Armor- (A) Luck of the Gambler - Recharge Speed
- (42) Gift of the Ancients - Run Speed +7.5%
Level 35: Tough- (A) Reactive Armor - Resistance/Endurance
- (43) Reactive Armor - Resistance/Recharge
- (43) Reactive Armor - Endurance/Recharge
- (43) Reactive Armor - Resistance/Endurance/Recharge
- (45) Gladiator's Armor - Recharge/Resist
Level 38: Foot Stomp- (A) Obliteration - Damage
- (45) Obliteration - Chance for Smashing Damage
- (46) Obliteration - Accuracy/Recharge
- (50) Obliteration - Accuracy/Damage/Endurance/Recharge
- (50) Obliteration - Accuracy/Damage/Recharge
- (50) Obliteration - Damage/Recharge
Level 41: Weave- (A) Luck of the Gambler - Recharge Speed
- (45) Gift of the Ancients - Run Speed +7.5%
Level 44: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
Level 47: Conserve Power- (A) Endurance Reduction IO
Level 49: Physical Perfection- (A) Performance Shifter - Chance for +End
------------Level 2: Swift
- (A) Run Speed IO
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Performance Shifter - Chance for +End
Level 1: Brawl- (A) Empty
Level 1: GauntletLevel 1: Sprint
- (A) Run Speed IO
Level 2: Rest- (A) Recharge Reduction IO
Level 4: Ninja Run------------
Set Bonus Totals: