willnova

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  1. I'll be on a lot more RTS gaming after this...anyone and everyone is free to hit me up on Steam...willblade.

    MMO wise, i might head over to Champions Online again..it's been ages. Nothing like this at all. But there just aren't many options out there. I have a lifetime sub for Star Trek Online, so might as well re-download it onto this computer and jump in game.
  2. This is a great idea. Would love to see this in game. Really like to pair this up with dual pistols
  3. TA/Rad/Psy 50
    Dark/Sonic 18
    Kin/Psy/Dark 50
    Storm/Ice 34
    Kin/Sonic 15
    Sonic/Sonic 33

    These are my current group of defenders. TA/Rad, Storm/Ice, and Kin/Psy are my favorites right now. Dark/Sonic is really growing on me though.
  4. Don't forget VirtueLFG..it's been a great channel so far to get teams together.
  5. Think so? Like to hear why..just for my own info. Didn't think of that due to the lack of status protection which does amount to a lot in this game.
  6. They are? I just need more sleep then. :P Didn't see anything about the Shields suggestions so wasn't sure. (the defender able to use them on themselves, but PFF cancelling it) Thanks.
  7. Hey everyone. Just got my account reactivated, and figured i'd repost this myself now to add to the discussion since it got lost a few pages back. Figured i'd write something after reading here, and talking to a bunch of people in game about Force Field defending. Here goes...

    When basing these changes and tweaks for the Defender primary version of Force Field, I did it with the intent on providing more synergy with Defender secondary sets as well as maintaining the overall theme of the set. These changes I believe would give the solo defender much help when using this set, and help the Defender to better provide for their team.

    Deflection and Insulation Shields: Allow to be used on self. It doesn’t really make too much sense that a force field user can cast their shields on just about anything but themselves, and as a primary ability the Defender should have a much better aptitude with them then a controller to warrant this. How and to what degree they are used is that the Defender is best at. This change would reflect just that. Also, this is suggested for Defenders only because in a controller’s primary there are a full set of tools which provide more then enough mitigation in the form of their controls to aid them both solo and team. That’s not even considering that those same tools also offer them means of damage. This would make the force field defender much more capable but no way overpowered solo, and be able to survive and focus more on defending the team. They won’t be above or really on the same level of many of the other defender sets in terms of solo ability (such as kin, rad, TA, dark) but it would be a nice boost without much work.

    Personal Force Field: Same as is, but would now cancel out Deflection and Insulation shields as well as Dispersion Bubble if activated. It is and I think should be the ‘oh crap!’ last ditch self defense power that routs all of the users energy to maintain the shield around themselves when things go absolutely bad. ( IE: The old elude, hibernate without any recovery benefits concept). Also provides a good balance and trade off for allowing the user to benefit from their own shields.

    Force Bolt: As already stated here, add a low percentage chance to disorient or a minor disorient. Also increase the knock back magnitude.

    Dispersion Bubble: Only changes being the addition of the cancel effect when PFF is activated and possibly switch the radii with Force Bubble.

    Detention Field: As stated in the list of previously proposed changes:

    Changed to a timed toggle so that it can be turned off at will, but will be forced off if left on too long

    Change the graphic so that it’s super obvious that thing has been detained

    Add a power icon to the bubbler’s status window to show when the field is about to lift

    Make the target of the field unable to be targeted by anyone until the power is lifted

    Repulsion Field: Increase the endurance cost per hit and increase the “pulse” rate of the knockback pulses, or change to the same as that of Repel in Kinetics.

    Repulsion Bomb: Just greatly increased damage and chance to stun, and increase the endurance cost or recharge time if needed.

    Force Bubble: Switch the radii of this and Dispersion Bubble, increased magnitude of the repel effect and add a +slow component to anything that might get through. If a greater end cost is deemed appropriate, that‘s perfectly ok.

    Another option: Make force bubble into two bubbles: Inner bubble same size as dispersion and act as FB does now, outside bubble would be the same size as FB is now, but does KD instead of repel. Increase endurance cost appropriately.

    In closing, what’s proposed here with these changes to the Defender Force Field primary set tries to showcase the Defender as the best wielder of the set in both solo and team play. Furthermore, it is important to note that the proposed changes provide more of a synergy between the primary and secondary sets within the confines of what a force field/** defender is supposed to be about. They do not have the means of increasing their damage like their other defender counterparts, but should be able to both defend themselves and their team to the full extent that the tools given them will allow. Again, this is meant to reflect that, and should be a boost to both team and solo play without taking much work on the end of the developers. Hopefully this is also something that‘ll encourage more people to not only enjoy playing the set as a primary for solo and team, but invest time and slotting into more abilities and allow more styles of play using the set and whatever secondary the player chooses.

    Thanks for reading.
  8. Hi everyone! Consolidation might be a good idea. Before i post anything concerning my ideas on FF, i would just like a clarification (really don't feel like going over all the pages again at the moment. ):

    Are the changes proposed here for the Defender version of Force Fields only to improve it as a primary set over the controller secondary, or is this for all FF in general? As i've seen here and from friends who've played it on both sides, it seems kinda unanimous that FF as a controller secondary is pretty fine as is (in most opinions i've gathered so far). Thanks for the clarification.
  9. Supergroup Name: MetaForce
    Website: MetaForce Guild Portal Site
    Leader or Recruiting Officers: K-Sonic
    Preferred Method of contact: Contact K-Sonic through in game email. There is also a recruitment application on the forums that all members will fill out.
    Guild Description:

    Motto: "We are the next level, we are the future, and our time is now."

    In the Paragon Times, an ad near the middle of the Hero Classifieds resides in a medium sized panel on the page.

    "Attention heroes! Are you wanting to be a part of something new? Do you see yourself as part of the next level and generation of heroes set to defend Paragon City and the world? If so, you may be exactly who MetaForce is looking for. Please, if this fits you, contact K-Sonic for more information."

    The hero known as K-Sonic looks at the advertisement and sighs a bit, as he lowers the paper to look out onto Atlas Park. There wasn't much else he could do now but wait, and hope he gets some replies from promising heroes. Walking directly onto the Atlas platform holding up the statue of one of Paragon's greatest heroes, he gets a nod from Ms. Liberty as she goes back to training heroes. Nodding back, he speaks out yelling out his call to heroes, and waiting for a reply...

    [Hello! MetaForce is a heavy-RP oriented SG looking for good folks who love to RP and want deep rp involvement and stories with their characters, make friends, and are willing to help the SG grow! Also, the members should be fine with some PvP, as the goal is to experience all aspects of city of heroes together. Initially, i am looking for lower-level heroes, and as the base builds up and grows in level, the security level of recruitment will grow with it. That way, there will always be people in range of each other to make doing things together easier and allow all characters to grow with each other. Please, don't let this discourage you from applying or stopping by to say hello on our forums and checking out who we're looking for and what we're about!]
  10. Supergroup Name: Flash Force
    Website: Coming soon!
    Leader: Cypher Flash
    Preferred Contact: in-game email to Cypher Flash, or /tell to @willnova
    Group Description: New up and coming supergroup preparing itself to be a heroic force not to be taken lightly.

    Flash Force is looking for a few good heroes ready and willing to take the fight to villians and any threat that may present itself. From Arachnos to Rikti and Rularru, to Outcasts and Hellions. A hero of Flash Force must be willing to take them all on.

    [[ We're a heavy RP supergroup looking for fellow RP'ers that look to have a good time, and don't mind pvp as well as pve. In the future, might join up with some villian RP groups for some good hero/villian RP, so it should be fun. Real life comes up, as we all know, so looking for people who are active as they can be. All levels are welcome, as well as AT's. We are in a growing coalition of excellent supergroups, so you can easily find help and other heroes to associate with. If this sounds like something you would like to be involved in, please contact me. Have a nice day.]
  11. Supergroup Name: Flash Force
    Website: Flash Force
    Leader: Cypher Flash
    Preferred Contact: in-game email to Cypher Flash, forums, or /tell to @willnova
    Group Description: New up and coming supergroup preparing itself to be a heroic force not to be taken lightly.

    Flash Force is looking for a few good heroes ready and willing to take the fight to villians and any threat that may present itself. From Arachnos to Rikti and Rularru, to Outcasts and Hellions. A hero of Flash Force must be willing to take them all on.

    [[ We're a heavy RP supergroup looking for fellow RP'ers that look to have a good time, and don't mind pvp as well as pve. In the future, might join up with some villian RP groups for some good hero/villian RP, so it should be fun. Real life comes up, as we all know, so looking for people who are active as they can be. All levels are welcome, as well as AT's. We are in a growing coalition of excellent supergroups, so you can easily find help and other heroes to associate with. If this sounds like something you would like to be involved in, please contact me. Have a nice day.]