Been trying to come up with a solid controller with a bit of a different build. I was thinking that I dont see that many /sonic controllers out. The buffs do seem to help out a team a lot in the set.
Anyone else tried these and have a few hints and tips? Is it something I perhaps should just discard? This character would be for teaming (and some soloing now and then) and PVE only. My build I've been playing with so far is this:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (
http://sherksilver.coldfront.net/index.php)
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Name:
Level: 50
Archetype: Controller
Primary: Illusion Control
Secondary: Sonic Resonance
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01) --> Spectral Wounds==> Dmg(1) Dmg(3) Dmg(3) Rechg(5) Rechg(5) Acc(7)
01) --> Sonic Siphon==> Rechg(1)
02) --> Sonic Barrier==> DmgRes(2) DmgRes(7) DmgRes(9)
04) --> Sonic Haven==> DmgRes(4) DmgRes(9) DmgRes(11)
06) --> Blind==> Dmg(6) Dmg(11) Dmg(13) Acc(13) Acc(15) Hold(15)
08) --> Flash==> Rechg(8) Rechg(17) Rechg(17) Acc(19) Acc(19) Hold(21)
10) --> Swift==> Run(10)
12) --> Aid Other==> Heal(12)
14) --> Aid Self==> Rechg(14) IntRdx(21) IntRdx(23) Heal(23) Heal(25) Heal(25)
16) --> Health==> Heal(16)
18) --> Combat Jumping==> EndRdx(18)
20) --> Stamina==> EndMod(20) EndMod(27) EndMod(27)
22) --> Super Jump==> EndRdx(22)
24) --> Phantom Army==> Rechg(24) Rechg(29) Rechg(29) Dmg(31) Dmg(31) Dmg(31)
26) --> Sonic Dispersion==> EndRdx(26) EndRdx(33) EndRdx(33) DmgRes(33) DmgRes(34) DmgRes(34)
28) --> Hasten==> Rechg(28) Rechg(34) Rechg(36)
30) --> Disruption Field==> EndRdx(30) EndRdx(36) EndRdx(36)
32) --> Phantasm==> Dmg(32) Dmg(37) Dmg(37) Rechg(37) Rechg(39) Rechg(39)
35) --> Spectral Terror==> Rechg(35) Rechg(39) Rechg(40) Fear(40) Fear(40) Acc(42)
38) --> Liquefy==> Rechg(38) Rechg(42) Rechg(42) TH_DeBuf(43) TH_DeBuf(43) TH_DeBuf(43)
41) --> Conserve Power==> Rechg(41) Rechg(45) Rechg(45)
44) --> Temp Invulnerability==> EndRdx(44) EndRdx(45) EndRdx(46) DmgRes(46) DmgRes(46) DmgRes(48)
47) --> Power Boost==> Rechg(47) Rechg(48) Rechg(48)
49) --> Deceive==> ConfDur(49) ConfDur(50) ConfDur(50) Acc(50)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Containment==> Empty(1)
02) --> Rest==> Empty(2)
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