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CTF would be easy.
Flags=Scientist/Hostages
Single Flag 3 Caps = 3 Scientists/Hostages.
Team one starts at the door or computer where hostages need to go(go=bases). Team 2 spawns next to the Scientists/ Hostages.
In order to cap a scientist you must click him (5 sec click or somethin) or free him from a prison for him to follow you. Travel powers don't get suppressed but you have to move at the speed of the Hostage so he doesnt lose you and stealth is supressed just like in pve.
High HP toons like tanks, scraps, brutes would now be useful in pvp. You can try capping more then one hostage/scientist at once as well.
In order to stop the team from capping once they have clicked a hostage/scientist is to 1. kill the capper 2. kill the hostage/scientist (which is buffed somewhere between scrap and tank hp and res. 3. taunt the hostage and click em 4. placate the hostage and clickem. 5. -percep the capper and click the hostage.
Hostage/Scientist can be effected by buffs and debuffs.
This makes more sense then heroes and villains running around with a flag.
Could also do this with a bomb instead. but then people would never be able to kill a tank who is holding the bomb.
MultiFlag CTF = 3 Hostages/Scientists on each side and 1 Computer or Door on Each side.
Objective: Take opposing teams scientist/hostage to your computer or door.
Other Games:
Territories
5 IoP's set up across a map. Team tries to gain all 5 IoP's each one increasing the the power of the team during the game giving them greater advantage. OR Could make it so everyone in map is exemped to lvl 1, everytime you gain an item of power your team's exemp lvl is raised. Team wins when all 5 IoP's are captured and everyone is killed at lvl 50.
Assault:
Destroy opposing teams Glowie.
* you could make it interesting by having the hostages having travel powers like fly pack, jump pack. this would allow flyer's in pvp.
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I would definately want this.