Alright all
I will first start off by saying
to each their own
but
I have been playing the game for a little while.. just got my wings as a veteran reward.. and my first toon was a Inv/SS tank
I use to draw comic book characters and drew this guy up when I was 10.. so I am kind of attached to him.. and thank you COH for allowing me to make him.. any way here is my take on the powers in the sets
now I know that issue number 9 has came out and there are a bunch more IO combos that I dont talk about.. that is because I have been playing on supergroup mode for the past 4 levels and have no influence to do anything that I would like to do.. but below is based on my experience.. I am not going to tell you when I slotted anything because I have no idea when I slotted them the way I did.. but I will tell you what is there now.. This is up to lvl 40.
I. Invulnerability
A tanks main super power is the fact they dont die
they have the hit points and resistance to withstand a major onslaught.. I have even stood toe to toe with the clockwork king whos main attack is a massive psionic one
which is this sets major weakness.. and still came out victories.. my toon is a large individual.. he just takes shots.. grins and keeps on coming.. that was my vision and that is what I stuck with... So anything that offered damage resistance I took
Level 1 - Resist Physical Damage: It is a passive power that provides a base Damage Resistance of 7.5% versus Smashing and Lethal. Took it, but not till later in the game.. ie lvl 24.. Three slotted; 3 enhanced damage resistance..
Level 1 - Temp Invulnerability: This is a toggle power which provides a base of 30% Damage Resistance against Smashing and Lethal damage. Holy crap 30% and that is without any enhancements.. this is the power I took for my #1 choice.. Six slotted; 3 enhanced damage resistance and 3 reduced endurance modifiers.
Level 2 - Dull Pain: This is a click power, which increases your maximum Hit Points by 40% as well as heals you by that amount. Dull Pain lasts two minutes and has a long recharge time. But it is a permanent greenie in your belt.. I took this power, but not till later in the game.. ie lvl 18.. 6 slot.. 3 healing enh and 3 recharge redux
I just 6 slotted this.. hoping to set something up cool with the new invention system
Level 6 - Resist Elements: This is a passive power that provides a base of 7.5% Resistance to Fire, Cold and Toxic damage. Took it, but not till later in the game.. ie lvl 26.. Three slotted; 3 enhanced damage resistance..
Level 8 - Unyielding: This is a toggle power that provides 5% damage resistance against smashing and lethal, and 10% against heat, cold, energy, negative energy and toxic damage, but the best part is you are resistant to mez affects ie knock back, holds, sleep, immobilization and disorientation. You cant do your job as a tank if you are on your back or sleeping on the job. The resistances to the affects increases in effectiveness as you increase in level, but I cant remember ever having this puppy on and having anything affect me. The only draw back is that you are able to be hit more easily; your defense goes down 5%. I personally think the gain far out weighs the draw back. I took this right off the bat at lvl 8.. Six slotted; 3 enhanced damage resistance and 3 reduced endurance modifiers.
Level 12 - Resist Energies: This is a passive power which provides 7.5% Damage Resistance against Energy and Negative Energy attacks. Took it, but not till later in the game.. ie lvl 30.. Three slotted; 3 enhanced damage resistance..
Level 18 - Invincibility: This is a toggle power which boosts your Defense against all attacks types except Psionic as well as a boost to your accuracy. The accuracy boost depending on the number of enemies surrounding you maxing out at ten enemies, I think it is like a 1.5% for each baddie in melee range. I ran with this power before.. didnt do much for me.. plus it was another toggle to have to have on..
Level 26 - Tough Hide: This is a passive power which provides a base defense increase of 5% against all attack types except Psionic; you seeing a theme here with except psionic.. blah.. either way I didnt take this power.. you are so resistant let em hit you..
Level 32 - Unstoppable: This is a click power that lets you gain 70% Damage Resistance to all damage except Psionic, as well as boost your endurance recovery and virtual immunity to status effects ie knock back, holds, etc. This lasts three minutes which is actually a pretty long time. But after that three minutes you crash big time, losing all your Endurance.. bye bye toggles.. and drops your health to 10%. This power is the reason I became a flippin tank.. this power alone has stopped more party wipes than anything I can think of.. I use this solely as an OSP.. (oh S#$T power).. which some argue whether you should have a power like that or not
but it is awesome.. Put please.. if you are a tank and you use this power.. display your affects.. because it will start blinking on your screen when it is getting ready to wear out.. if you are still in the heat of battle get out of there.. youre going down.. if there is some down time and you see it blinking let your party know you are taking a knee.. and just take a knee and prepare for the crash
Got this at lvl 32 when it first came available.. Three slotted; 3 reduced recharge time..
Side note: My thoughts on not getting the passive resistance powers until later are.. with unyielding you already get some of the hot/cold/toxic/energies resistance, plus it isnt till later in the game when the baddies are whipping this stuff out that can actually do some major damage.
II. Super Strength
Before I get started my development with the powerset took a little while.. My first thought process was.. this is how I do damage and that is it.. but this set has great control powers in it
I took down an elite boss all by my lonesome and the elite boss didnt even hit me once
How do you say.. well I ground controlled him.. with this sequence.. Hasten first
the Knock out blow, Haymaker, Air Superiority, and Punch
lather rinse repeat
he never got off the ground.. now I didnt do them in all that order due to the fact that KOB has a longer recharge time.. but by the time I had to use a power one of them was up.. and I did this without Foot stomp King; of the ground control
add that in the mix.. you have a killer control combo
I used the same damage rating scale that Vox did earlier
ie Brawl has a rating of 1
Level 1 - Jab: (Damage Rating: 2) This is a quick, low damage attack which has a chance at Disorienting your target. You have to take this.. I wouldnt if I didnt have too
but that is just me
took lvl 1; Single Slotted
Acc
Level 2 - Punch: (Damage Rating: 3) Slightly slower than Jab, but does more damage and knocks your opponent down
took lvl 2; 4 Slot
3 Damage.. 1 Acc
Level 4 - Haymaker: (Damage Rating: 5) Much more damage than Punch.. but slower as well.. it also knocks your opponent down.. took lvl 4; 4 slot
3 damage 1 Acc
Level 10 - Taunt: Listen.. if you are a tank and you dont get Taunt and you team up with people.. they will make fun of you.. Taunt is exactly that.. it taunts people to attack you instead of your teammates
I dont care how many red skittles you pop.. or how many damage enh you have in an attack.. you will never and I repeat never do as much damage as a blaster or a scrapper has the ability to do.. so dont try.. you take the punches.. you keep your team alive.. took it right when I could get it.. lvl 10.. 3 Slotted 2 Taunt Enh 1 Rec Red
Level 16 - Handclap: It is PBAoE that looks hella cool.. but does no damage and can make your team angry when you herd everybody up in a nice little tight spot and you slam your hands together to creating a shockwave and knockback everybody. It also has a chance to disorient people too.. I had this power before.. trust me I know how cool it is.. I dont have it now.. but it is absolutely a hard one to pass up.. especially since there are only three powers in this set that make you feel like you actually have super strength
Level 20 Knock Out Blow: (Damage Rating: 10) aka stone cold stunner.. This is by far your best attack. It is so awesome I took this instead of stamina at lvl 20.. Not only does it do very high damage; it will knock your target into the air and has a high chance of holding themstunning. It has a long recharge time but with Hasten it comes up pretty quick.. lvl 20.. 4 slots, 3 dam 1 Acc..
Vox hit rage on the head so I am just going to leave it as is
but I do want to emphasize A LOT CAN HAPPEN IN 10 SECONDS.. but he did leave out that it also ups your ability to hit as well
this is one of many ways you get out of getting invincible
Level 28 - Rage: This is a click power that pumps up your attacks for two minutes, increasing their base damage by 80%! However, once Rage wears off you lose a lot of Endurance (20 or 25, I believe) and are unable to effect anyone else for 10 seconds, no attacking, not even Taunt. This is a must-have for soloing, but it should be used with caution when on a team, a lot can go wrong during that 10 second downtime, and you don't want to be caught unable to help
lvl 28.. 4 Slotted.. Three Rech Redux and 1 ToHitBuff
Level 35 - Hurl: (Damage Rating: 5) I lump Hurl and Footstomp together.. they look awesome and make you feel like you actually do have super strength.... but it is such a long animation you will never use it in combat.. it is a ranged attack which is really nice, but you will what.. use it as a pull?? if you are coming up to a group.. when you are level 35 or higher that you need to pull somebody.. holy crap.. that is one tough group.. plus.. just use taunt as a pull.. it wont get everybody in the room.. but you can take one group one by yourself.. will you use it as a lead?? Then it just became a short ranged weak sniper attack.. now that I said that.. I am not going to beat you up if you take this power.. it is hard to pass up because it looks pretty cool.. and does descent damage..
Level 38 Footstomp: (Damage Rating: 4, AoE) This is a PBAoE attack in which you stomp your foot on the ground damaging and knocking down enemies all around you. This power is the King of ground control.. it hits pretty easily and looks awesome.. it is your only AOE damage attack.. get it when you can at lvl 38.. I have 4 slots.. 3 Dam one Acc
III. Pool Powers
I am a super speed tank.. and love it.. and now with the jump pack that you get with the good vs evil back.. and the other safeguard travel packs.. makes super speed that much more viable
I do have to apologies.. I dont have the exact numbers for any of the power pools.. but you dont need it..
Speed
Level 6 - Hasten: It what? Its a click power that last for two minutes and reduces the recharge time on every power you have by virtually in half.. by far one of the most powerful abilities in the game.. there is only one character I have made that doesnt have this power and it is my mastermind
The only draw back is after the two minutes are up it drops your stamina down.. I think by 10% or something.. took at lvl 6 Three slotted with recharge redux
Level 14 - Super Speed: Its a toggle travel power that lets you run like the wind, second fastest travel power in the game next to teleport.. it also gives you a concealment bonus.. the only downfall on this one is you are limited on your vertical movement.. but like I mentioned earlier that has changed a bit.. took it at lvl 14 Single Slot with Speed enhancement
Fitness
Level 6 - Hurdle: inherently allows you to jump higher.. comes in handy since you as a super speeder you lack vertical movement.. I did have swift which inherently makes you faster.. I had that three slotted with a speed enhancement.. sprint three slotted with speed enhancements.. and super speed three slotted with speed enhancements.. and let me tell you The Flash had nothing on me.. what? Indy Port takes a while to travel across.. not anymore.. I picked it up at lvl 12 single slotted with a jump enhancement
Level 14 - Health: inherently allow to regen your health faster.. it is a good power.. but if it wasnt a precursor to stamina.. I dont know if I would take it.. you have enough hit points.. that I cant really see that much difference.. I picked it up at lvl 16; 3 slotted with healing enh..
Level 20 - Stamina: inherently allow to regen your stamina faster.. it is a greatpower.. with running two toggles and you always having to be swinging at things let Gauntlet take some effect too.. endo is a hard thing to come by sometimes
plus KOB and FS take a lot of endo to activate
this power is an absolute must to be an effective tanker.. I picked it up at lvl 22 and not 20 because I think KOB is to Awesome to pass up.. 3 slotted with stamina enh..
Flight
Level 6 - Air Superiority: (Damage Rating: 3.5) I would equate this to about a jab and maybe a little bit more.. it is about as fast as jab is on recharge.. and it knocks people down.. I picked this up at lvl 35.. 4 slotted.. 3 Dam 1 Acc..
Between Jab, Haymaker, Air Superiority, Knock Out Blow, and Foot stomp, that is 5 powers that will put an opponent to the ground
pretty rocking.. makes soloing easy.. and I have been in inv mode since I was lvl 14..
What I do if I am in a big team and going against a lot of foes.. I will usually run into the middle of a group.. maybe even super speed.. drop a foot stomp.. that gets everybodys attention.. and knocks them on the deck.. then drop a taunt.. by this time if you have a good team.. they already have taken out a couple of guys before they are off the floor from your foot stomp then the alpha strike against you isnt so bad
because let me tell you from experience.. that alpha strike can be a doozy..
One thing you have to know.. you could have the best build in the world.. that means nothing if you dont know how to play it.. and how you best impact your team
and only playing will let you do that..
Please feel free to comment