_Dombegone

Informant
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  1. [ QUOTE ]
    A poster said it a few pages back when he//she used the word" normalization".

    I told you all this would happen and it has. I ,although apparantly a vast minority, do not want to play Homeginized Milk version of a dominator.

    Sooner or later someone will make the comparison so I'll just get it over with. The added recharge in the notes is disturbingly similar to pvp 2.0. You all asked for it and now PVE is getting it too.

    I am saddenned but not surprised.

    [/ QUOTE ]

    Don't you dare compared pvp2.0!! Just because some people were exactly right that he'd approach changing doms the same way is no reason to bring that up now.

    Dammit pvp2.0 is more popular and so will be the new DOMS!!

    Though seriously, st damage specialists are all the rage in the pve game, crazy popular on teams yo.
  2. Actually I never assumed any of those things. Assuming would mean I don't have enough information to make a declaration.

    I'll have a good laugh when down the road dom population hasn't improved by squat and people are making the same old complaints about them.

    But hey, enjoy the "buff" and don't get your panties in too much a bunch
  3. [ QUOTE ]
    More similar is not equal to the same.

    [/ QUOTE ]

    Neither does less similar equal needing to be changed. Do you have a point to make?
  4. [ QUOTE ]
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    Is it just me or did they buff the hell out of this set....

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    [ QUOTE ]
    * Psychic Shockwave: Decreased this powerÂ’s damage scale from 1.96 to 1.21, increased its recharge from 10 seconds to 20 seconds, increased its endurance cost from 10.2 to 18.51 and decreased its radius from 25 feet to 15 feet.

    [/ QUOTE ]
    No.

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    They upped the dmg for the single dmg attacks..and that [censored] is going to be end heavy as hell too...i was kinda being sarcastic and being serous at the same time..did not work out. lol. I'm just so freaking happy they buffed ice sword circle...it truly made my day.....

    [/ QUOTE ]

    thornburst is the new PSW
  5. [ QUOTE ]
    damage/end/recharge numbers should not be your main qualifier for differences in fun strategy or uniqueness. I could understand if they decided 'every dom assault set now has 2 melee, 2 ranged, and AOE, a nuke, aim, and a snipe', but bringing damage numbers more inline with each other doesn't really hurt unqiuness at all IMO. elec will still be a single target set with high melee capabilities, thorns will still be an AOE set, fire will still do gobs of ranged damage etc... the only one who is having a role change is psy, and that's because they had one overpowered ability dominating how the set played.

    [/ QUOTE ]

    Some people don't like the pressure of picking sets that might impact later performance. By making them all perform the same you eliminate that concern.

    Some people think if something is colored blue and another thing is colored red yet everything else is the same that makes them different in this game. (case in point the new mental blast and subdue is the exact same attack twice in the same set )

    Some peoole think that if a set is focused on "burst damage" ie broadsword vs "dps "ie claws that results in a different play experience.

    Some people think that a different play experience leads to "uniqueness" Other people obviously don't.

    Considering everything in this game is a convergence of numbers I'm not sure how saying making the numbers more similar does anything BUT eliminate variation.

    And FYI /elec now needs to use all 3 melee attacks just to equal the two melee attacks of /eng. All while /eng has a full ranged attack chain by lvl 10 lol.

    /elec and /psi were bent over pretty hard. /psi might have deserved it, but /elec never hurt nobody other than in pvp.

    Overall the doms changes have very clearly moved them into a single target damage focus for every assault set. Now it is just a matter of whether you like pink fists, or pink brainwaves
  6. Some people don't like the pressure of worrying about what sets they pick. If you make every set practically identical that concern is eliminated.

    The "fun", "strategy", and "uniqueness" is also eliminated, but Castle seems more than ok with that.
  7. [ QUOTE ]
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    You and me both. :/ Loathe as I am to say it, I'd rather see them normalize both versions between the two numbers, at least for a little more parity.

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    Yeah, that looks like the one thing that's turning out to be too difficult to manage. Most of the changes to melee attacks seem to be with the goal of making them more like the Blaster versions of attacks, however Electricity Assault is changing them in the other direction. And there is Total Focus, when for the most part it was the weaker attacks that got the Blaster treatment, not the stronger.

    So a consistent normalization to the other ATs may be impossible.

    [/ QUOTE ]

    The dom changes I see look like a lot of "dart being thrown at a board" to me.
  8. I think that was with regard to PSW and psy scream only.
  9. After seeing the new dom changes.

    whatever primary you like (I recommend earth, plant for teaming and fire for solo)

    paired with /fire (if you plan to have a high recharge build /fire's single target damage is going up considerably)
    or /eng (overall buffed considerably, easy to build ranged attack chain, and two hard hitting melee attacks, great utility in pb and whirling hands actually looks decent now).
  10. [ QUOTE ]
    Pretty dramatic changes. Although it looks like most of Electricity Assault was changing the Blaster version of attacks to the Melee version of attacks. Also, all Sniper attacks are getting more damage and longer recharge.

    The change to Lift intrigues me, though. Will Controllers get the same change?

    [/ QUOTE ]

    Yes, elec looks to now be mirroring the elec melee model rather than /elec manipulation model. Sucks for /elec doms.

    Even this change is only half complete though, Castle forgot to turn thunderstrike into the elec melee version which is a decent aoe. Instead it remains a ST attack with tiny splash damage. Which is fine when it hits about as hard as Total Focus as the blaster version does and the old dom version did.

    /unsigned for the /elec changes.
  11. [ QUOTE ]
    Not really. With the damage mod boost, most of the AoEs aren't hit quite as hard as it seems.

    [/ QUOTE ]

    Thunder Strike 0,315 0,3255
    Whirling Hands 0,75 1,155
    Combustion 0,9 0,84
    ICS 1,1625 1,2495
    PSW 1,47 1,2705
    Thorn Burst 0,675 0,9975

    Old - New.

    thx SkarmonyThePG

    Whirling and thornburst are clearly buffed, ISC a bit. PSW nerfed. The rest (combust, thunder) look about even for DPA (most pbaoes had rech and end tacked on though).

    Old doms could boost the "old" numbers with domination, new ones need to use reds, or team buffs (of which old doms could do too).