Trying to get a handle on power selection for this combo. Also trying to figure out the sweet spot for slotting. Your thoughts and feedback are welcomed!
Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 49 Mutation Brute
Primary Power Set: Street Justice
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Heavy Blow -- Empty(A)
Level 1: Fast Healing -- Empty(A)
Level 2: Sweeping Cross -- Empty(A)
Level 4: Reconstruction -- Empty(A)
Level 6: Quick Recovery -- Empty(A)
Level 8: Hasten -- Empty(A)
Level 10: Rib Cracker -- Empty(A)
Level 12: Dull Pain -- Empty(A)
Level 14: Super Speed -- Empty(A)
Level 16: Integration -- Empty(A)
Level 18: Spinning Strike -- Empty(A)
Level 20: Resilience -- Empty(A)
Level 22: Combat Readiness -- Empty(A)
Level 24: Initial Strike -- Empty(A)
Level 26: Shin Breaker -- Empty(A)
Level 28: Instant Healing -- Empty(A)
Level 30: Recall Friend -- Empty(A)
Level 32: Crushing Uppercut -- Empty(A)
Level 35: Revive -- Empty(A)
Level 38: Moment of Glory -- Empty(A)
Level 41: Superior Conditioning -- Empty(A)
Level 44: Focused Accuracy -- Empty(A)
Level 47: Physical Perfection -- Empty(A)
Level 49: Assault -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Empty(A)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- Empty(A)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
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