I would like to make a few suggestions
A) Remove Entangling Arrow for:
Morphine Arrow:
You shoot an arrow with a small dose of morphine causing minor damage and healing a moderate amount of hit points to an ally
(Ally: Heal, Minor Dmg)
This will give the set a atleast one power that can make the set more desireable for teaming. A team sometimes requires a healer and having a debuffer is more of a luxuary. This power would cause about 3-4 damage and heal about the same ammount O2 boost heals.
B) Remove EMP arrrow for:
Demise Arrow:
You shot an arrow with a an arrow with the most potent combination of poisons. This poison massively cripples the motor skills of the victim for some time.
(Foe: Massive Acc debuff, Def debuff, Dmg debuff. Recharge Very Long)
This power would give the set a more original 9th power. It also fits the set perfectly. The archer has a small amount ( very long recharge) of a very potent arrow. Makes it look like you finally reached the deadliest arrow of all.
C)I agree with everyone that says that this set is not fit for a blaster secondary, but I have made a few adjustments to make a whole new blaster secondary. Personally, I think that a new archer type secondary for blasters is needed. The only set that kind of fits is devices but then again the powers on there are all mostly machines not fitting some concept characters.
Support Arrow
1)Entangling Arrow - (imob, -recharge, -jump,-fly)
Same Description as defender version.
2) Punching Arrow - (minor dmg, foe knock back)
You shoot out a small arrow with a round solid head that knocks opponents back as well as dealing minor damage.
3) Sedative Arrow - (minor dmg, foe sleep)
Injects the foe with a sedative toxin that causes him to sleep.
4) Build Up - (+acc +dmg)
Same description as other sets.
5) FLash Arrow (foe - perception, -acc,same effect as defender version)
Same description as defender version.
6) Illuminated Arrow (foe -def, -stealth, minor dmg)
You send forth an illuminated arrow that illuminates the target allowing a clearer shot.
7) Smoke Bomb Arrow (self -aggro, +stealth, cant attack)
You shoot an smoke bomb arrowhead to the ground unleashing a massive curtain of smoke. All villians that you had aggroed on you will lose the aggro. This power also gives you stealth for a short time. The smoke doesnt allow you to attack anything until its gone.
8)Sapper Arrow (foe -end, self +end, minor dmg)
You send forth an metallic arrow attached to a metal chord that impales your opponent. Then an electric charge is released through the arrow that drains the energy from your foe and transfers it back to you along the chord.
9) Boxing Glove Arrow (foe knockback, disorient, high dmg)
You pull out a massive Boxing Glove Arrow and shoot it towards an opponent. The arrow travels with great power and knockbacks your opponent upon impact. The strength of the hit is also strong enough to stun your opponent.