Zippe

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  1. Is there any way to build an DS/DM with capped in the important defenses S/L/E and Ranged (or close to capped)?

    Juggling with Set IO's is quite new for me and I tried to fiddle around in Mid's a bit:

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    |-------------------------------------------------------------------|
    If I go this route there are only 13 Slots left to distribute in the dark key powers.
    I really lack the knowledge of all those Set's, if someone could give some pointers I would be really happy.

    I would love to have Petrifiying Gaze in the build but due to the lack of slots I currently see no way to put it in there.

    I didn't wanted to open a new thread for this since this one is still on the top page, I hope that is ok.
  2. Zippe

    Pet AI

    For Ninjas, the Goto Command is your friend. Set the Pets on agressive and then issue the Goto Command near the Enemies = instant Melee. When they are engaged you can micromanage them on the targets as needed.
  3. I was looking at the COV/COH Character Builder from Sherkhan for the Numbers, since there are constantly Updates for this Builder I actually thought the Numbers would be quite accurate since it also already takes ED into account.

    Thinking about a build the last 2 Days, something like this:

    Archetype: Mastermind
    Primary: Mercenaries
    Secondary: Force Field
    ---------------------------------------------
    01) --> Soldiers==> Acc(1) Acc(3) Dmg(3) Dmg(5) Dmg(5) Heal(7)
    01) --> Force Bolt==> Acc(1)
    02) --> Deflection Shield==> DefBuf(2)
    04) --> Insulation Shield==> DefBuf(4) DefBuf(9)
    06) --> Equip Mercenary==> Rechg(6)
    08) --> Aid Other==> Heal(8) Heal(9) Heal(11) Rechg(11) Rechg(13)
    10) --> Detention Field==> Acc(10) Acc(13)
    12) --> Spec Ops==> Acc(12) Acc(15) Dmg(15) Dmg(17) Dmg(17) Immob(19)
    14) --> Hover==> Fly(14) Fly(19) Fly(21)
    16) --> Personal Force Field==> DefBuf(16) DefBuf(21)
    18) --> Fly==> Fly(18) Fly(23) Fly(23) EndRdx(25) EndRdx(25)
    20) --> Dispersion Bubble==> DefBuf(20) DefBuf(27) DefBuf(27) EndRdx(29) EndRdx(29) EndRdx(31)
    22) --> Assault==> EndRdx(22) EndRdx(31) EndRdx(31)
    24) --> Tactics==> EndRdx(24) EndRdx(33) EndRdx(33)
    26) --> Commando==> Acc(26) Acc(33) Dmg(34) Dmg(34) Dmg(34)
    28) --> Repulsion Field==> Acc(28) Acc(36) EndRdx(36) EndRdx(36) EndRdx(37)
    30) --> Serum==> Rechg(30) Rechg(37) Rechg(37)
    32) --> Tactical Upgrade==> Rechg(32) Rechg(39) Rechg(39)
    35) --> Group Fly==> Fly(35) Fly(39) EndRdx(40) EndRdx(40)
    38) --> Force Bubble==> EndRdx(38) EndRdx(40) EndRdx(42)
    ---------------------------------------------

    Probably the Levels for the Enhancements are not right since I just did a draft for this build.

    Picture of the End Calculation from the planner
  4. Now I got one or two questions myself about the FF Pool.

    1. How do you handle the constant rebuffing with Dispersion Field and Insulation Shield? When I look at the Duration of 120 Seconds I can imagine you start rebuffing the first Pet when you finished with the last

    2. Are there any Powers in the FF Set (besides Repulsion Bomb) which can be skipped? All those Powers beside the Bomb seem to be very usefull .. Repulsion Field with Mercs together looks especially good since the Mercs are pure Ranged with the exception of the Rifle Headsmash

    3. Can FF be run without Stamina? I see all this toggles and when Leadership is also be considered

    06) --> Assault==> EndRdx(6) EndRdx(7) EndRdx(7)
    14) --> Tactics==> EndRdx(14) EndRdx(15) EndRdx(15)
    20) --> Dispersion Bubble==> EndRdx(20) EndRdx(21) EndRdx(21) DefBuf(23) DefBuf(23) DefBuf(25)
    28) --> Repulsion Field==> Acc(28) Acc(29) EndRdx(29) EndRdx(31) EndRdx(31)
    38) --> Force Bubble==> EndRdx(38) EndRdx(39) EndRdx(39)

    Running those toggles, with the EndRdx Enhancements leave the Stamina Regeneration at -0.05 without Stamina.

    Taking Stamina isn't probably an Option since any 3 important Powers need to be skipped for that.
  5. Well you have your inherent MM Ability which adds up to the Leadership pool, so I think the bonuses we get from those Leadership Abilities are ok.
  6. PFF supresses your inherent MM Ability which gives the bonus to Acc and Dam to your pets. (100% sure about that)

    Maneuver, Tactics shouldnt work on your pets either when PFF is up, only on you. (99% sure about that)

    PFF is still great, when your pets get creamed you can run away with PFF up and wait for your summoning powers to recharge .. or for travelling, or well.. I read that on the US board: PFF made one MM able to tank an AV when he got aggro
  7. Also added 6 slots to the Battledrones and the 6th one is worthless right now, exception if you dont plan on taking Tactics.

    The Enhancements which you slot into the Pet directly should also effect the upgraded Powers from Upgrade Robot but right now this is not the case. Maybe they fix it, maybe not .. all the balancing was done with this bug in place and they want to do some serious testing first on the test server to see if it unbalances the MM Class (nothing to worry about imho )