Zinhald

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  1. Quote:
    Originally Posted by Santorican View Post
    What is your overall goal with your character?
    My currant build is pretty awesome, however, I didn't put in any kind of defence, so he falls every 5 minutes. Though his recharge is pretty good, I hate waiting for his Rise recharge. I analized what powers he acutally uses and does not, and felt that I could be dropping a couple attacks in exchange for some defence powers as well as slots for LoTGs.

    The goal is to make my Blapper survivable at the same time as being the same wrecking machine he is now.
  2. Ok, I was playing arround with Mids trying to perfect my blaster build. I came up with this, but I'm number-dumb, and want to make sure that it will even work as well as it looks like it does.

    Also, other suggestions for my build are welcome, please keep to Fire/energy manipulation for this one.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    FF potential build 1: Level 50 Magic Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Flame Mastery

    Hero Profile:
    Level 1: Flares -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(33), Decim-Dmg/Rchg(34), Decim-Dmg/EndRdx(34), Decim-Acc/Dmg(34)
    Level 1: Power Thrust -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(25), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Dmg/EndRdx/Rchg(27)
    Level 2: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(13)
    Level 4: Energy Punch -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(11)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
    Level 8: Build Up -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(37)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 12: Aim -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(37)
    Level 14: Super Speed -- Zephyr-ResKB(A), Clrty-Stlth(15), Clrty-EndRdx(15)
    Level 16: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(17), Ragnrk-Acc/Dmg/Rchg(17), Ragnrk-Acc/Rchg(23), Ragnrk-Dmg/EndRdx(23)
    Level 18: Bone Smasher -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(19), Hectmb-Acc/Dmg/Rchg(19), Hectmb-Acc/Rchg(21), Hectmb-Dmg/EndRdx(21)
    Level 20: Boxing -- Dmg-I(A)
    Level 22: Tough -- ImpSkn-Status(A), ImpSkn-ResDam/EndRdx/Rchg(42), ImpSkn-EndRdx/Rchg(43), ImpSkn-ResDam/Rchg(43), ImpSkn-ResDam/EndRdx(43)
    Level 24: Super Jump -- Zephyr-ResKB(A)
    Level 26: Acrobatics -- EndRdx-I(A)
    Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def(33)
    Level 30: Blaze -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(31), Decim-Dmg/Rchg(31), Decim-Dmg/EndRdx(31), Decim-Acc/Dmg(33)
    Level 32: Maneuvers -- LkGmblr-Rchg+(A)
    Level 35: Blazing Bolt -- Apoc-Dmg(A), Apoc-Dmg/Rchg(36), Apoc-Acc/Dmg/Rchg(36), Apoc-Acc/Rchg(36), Apoc-Dmg/EndRdx(37)
    Level 38: Inferno -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(40)
    Level 41: Bonfire -- KBDist-I(A)
    Level 44: Total Focus -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(45), C'ngImp-Acc/Dmg/Rchg(45), C'ngImp-Acc/Dmg/EndRdx(45), C'ngImp-Dmg/EndRdx/Rchg(46)
    Level 47: Fire Shield -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(48), S'fstPrt-ResDam/EndRdx(48), ImpSkn-Status(48)
    Level 49: Rise of the Phoenix -- Mrcl-EndRdx/Rchg(A), Mrcl-Heal/EndRdx/Rchg(50), Mrcl-Heal/Rchg(50), Mrcl-Heal/EndRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(40), Numna-Regen/Rcvry+(40), RgnTis-Regen+(46)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(42), P'Shift-EndMod/Acc(42), P'Shift-EndMod/Acc/Rchg(46)
  3. I'm sorry if this is listed somewhere else, but I just can't find it.

    How do I put dialogue in MA arcs I create that have (your character's name) (Him/her) (He/she) etc?

    In fact, a full list of commands you can put into MA would be nice, and this thread could be a good spot for them.
  4. Zinhald

    Hurricane Gustav

    First Katrina, now Gustav. How many hurricanes before they just decide to abandon New Orleans, build some new-new orleans somewhere less hurricane prone, and save the remaining human population?
  5. [Well, I dunno, Angus uses Plasma as his chief form of attack, so I'd imagine his body would be made of the right sort of material to withstand the stuff. Of course, angus fires off superheated chlorene for his snipe, and the type of gas might have something to do with it. For COH storyline, just imagine his outer casing to be made of a rikti alloy or impervium.
    Also, in real-world physics, there'd be no way to snipe someone with Plasma, it'd cool too fast and disperse over any real distance.]
  6. [Well, I dunno, Angus uses Plasma as his chief form of attack, so I'd imagine his body would be made of the right sort of material to withstand the stuff. Of course, angus fires off superheated chlorene for his snipe, and the type of gas might have something to do with it. For COH storyline, just imagine his outer casing to be made of a rikti alloy or impervium.]
  7. The plasma DID arc through Angus' synth skin, melting it clean off his gleaming metallic skull. His glowing blue eyes never even flickered as he discharged a smoke grenade filled with chaff and black signal smoke at the bots, following up with a powerful burst at the lead bot.
  8. Angus took quick count of the situation before him. His targetting reticle identified a good number of Sky Raider minions, as well as jump bots and sky skiffs, some of which were surrounding Acanous, some of which were not. They seemed to have thier attention focused on something else though.
    His Friend-or-Foe systems gave an alert as he surveyed the area around one of the skiffs.
    Impossible, another Hero?
    Then there were those other bots, registerring Arachnos.

    They were firing at Ac, they were target #1.

    Angus engaged his recording systems as his combat peramiters came back online, dropping his cloak with the energy build up.
    "Surprise!" he yelled, unleashing a torrent of energy into the group of other robots-From behind, of course.
    His systems automatically began to cycle into an Explosive Blast.

    [Ding, Zin's 50 !!!]
  9. [hard-light holo emitter, Angus looks like Predator when he's moving, it'd be hard to find a place to shoot, if you did notice]
  10. [I've never heard someone whine so much while they get PL'd. and hey-Zin's almost 50]
    Appearing in Steel Canyon Angus began zipping towards Acanous' position. Using the bio monitor to track him and silent hoverjets to fly Angus was as undetectable as current technology would allow.
    He managed to spot Acanous and some sky raiders just as a wave of missiles and plasma rained down on AC like a wave.
  11. From the ULTRA C.A.T.S. terminal, Angus Macginnie watched Acanous' bio meter fluctuate for a second time. His synthetic eyebrows furrowed, thousands of microprocessors telling him that he should be worried.

    While not capable of true concern, being an infiltration android, he was quite capable of analyzing almost any situation, and finding an appropriate course of action.

    Engaging his hard-light holo emitter, and his consealed leg-jets, he flew over to the Steel Canyon transporter enclave and engaged the teleportation subroutine.