I saw someone post some of this build a while ago. It took me a little while to build it but I finally finished it out with some changes. I am posting to see if there is anything i could have done differently that maybe i missed. This mostly focused on defense bonuses.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage <ul type="square">[*] (A)
Reactive Armor - Resistance[*] (5)
Reactive Armor - Resistance/Endurance[*] (13)
Reactive Armor - Resistance/Recharge[/list]
Level 1: Jab <ul type="square">[*] (A)
Razzle Dazzle - Accuracy/Recharge[*] (3)
Razzle Dazzle - Endurance/Stun[*] (45)
Razzle Dazzle - Accuracy/Endurance[*] (46)
Razzle Dazzle - Accuracy/Stun/Recharge[*] (46)
Razzle Dazzle - Chance of Immobilize[/list]
Level 2: Punch <ul type="square">[*] (A)
Explosive Strike - Damage/Knockback[*] (3)
Explosive Strike - Accuracy/Knockback[*] (17)
Explosive Strike - Chance for Smashing Damage[*] (42)
Crushing Impact - Accuracy/Damage[*] (46)
Crushing Impact - Damage/Endurance[/list]
Level 4: Haymaker <ul type="square">[*] (A)
Explosive Strike - Chance for Smashing Damage[*] (5)
Explosive Strike - Accuracy/Knockback[*] (13)
Explosive Strike - Damage/Knockback[*] (37)
Crushing Impact - Accuracy/Damage[*] (45)
Crushing Impact - Damage/Endurance[/list]
Level 6: Resist Elements <ul type="square">[*] (A)
Reactive Armor - Resistance[*] (7)
Reactive Armor - Resistance/Endurance[*] (7)
Reactive Armor - Resistance/Recharge[/list]
Level 8: Unyielding <ul type="square">[*] (A)
Reactive Armor - Resistance[*] (9)
Reactive Armor - Resistance/Endurance[*] (9)
Reactive Armor - Resistance/Endurance/Recharge[*] (43)
Reactive Armor - Endurance[*] (45)
Reactive Armor - Resistance/Recharge[/list]
Level 10: Dull Pain <ul type="square">[*] (A)
Harmonized Healing - Heal/Endurance[*] (11)
Harmonized Healing - Heal[*] (11)
Harmonized Healing - Heal/Recharge[*] (17)
Harmonized Healing - Heal/Endurance/Recharge[*] (43)
Harmonized Healing - Endurance/Recharge[/list]
Level 12: Air Superiority <ul type="square">[*] (A)
Crushing Impact - Accuracy/Damage/Endurance[/list]
Level 14: Fly <ul type="square">[*] (A)
Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (15)
Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (15)
Blessing of the Zephyr - Knockback Reduction (4 points)[/list]
Level 16: Swift <ul type="square">[*] (A)
Flight Speed IO[/list]
Level 18: Health <ul type="square">[*] (A)
Numina's Convalescence - Heal[*] (19)
Numina's Convalescence - +Regeneration/+Recovery[*] (19)
Numina's Convalescence - Heal/Endurance[/list]
Level 20: Stamina <ul type="square">[*] (A)
Efficacy Adaptor - EndMod[*] (21)
Efficacy Adaptor - EndMod/Recharge[*] (21)
Efficacy Adaptor - EndMod/Accuracy[/list]
Level 22: Knockout Blow <ul type="square">[*] (A)
Basilisk's Gaze - Accuracy/Hold[*] (23)
Basilisk's Gaze - Accuracy/Recharge[*] (23)
Smashing Haymaker - Accuracy/Damage[*] (37)
Smashing Haymaker - Damage/Endurance[*] (40)
Smashing Haymaker - Damage/Recharge[*] (43)
Smashing Haymaker - Damage/Endurance/Recharge[/list]
Level 24: Resist Energies <ul type="square">[*] (A)
Reactive Armor - Resistance[*] (25)
Reactive Armor - Resistance/Endurance[*] (25)
Reactive Armor - Resistance/Recharge[/list]
Level 26: Tough Hide <ul type="square">[*] (A)
Gift of the Ancients - Defense[*] (27)
Gift of the Ancients - Defense/Endurance[*] (27)
Gift of the Ancients - Defense/Recharge[/list]
Level 28: Invincibility <ul type="square">[*] (A)
Rectified Reticle - To Hit Buff[*] (29)
Rectified Reticle - Increased Perception[*] (29)
Luck of the Gambler - Defense[*] (36)
Luck of the Gambler - Defense/Endurance[*] (37)
Luck of the Gambler - Defense/Recharge[/list]
Level 30: Temp Invulnerability <ul type="square">[*] (A)
Reactive Armor - Resistance[*] (31)
Reactive Armor - Resistance/Endurance[*] (31)
Reactive Armor - Resistance/Recharge[*] (31)
Reactive Armor - Resistance/Endurance/Recharge[*] (34)
Reactive Armor - Endurance[/list]
Level 32: Rage <ul type="square">[*] (A)
Gaussian's Synchronized Fire-Control - To Hit Buff[*] (33)
Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (33)
Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (33)
Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (34)
Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (34)
Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]
Level 35: Taunt <ul type="square">[*] (A)
Trimuphant Insult - Taunt[*] (36)
Trimuphant Insult - Taunt/Recharge[*] (36)
Trimuphant Insult - Chance to Disorient[/list]
Level 38: Foot Stomp <ul type="square">[*] (A)
Cleaving Blow - Accuracy/Damage[*] (39)
Cleaving Blow - Damage/Endurance[*] (39)
Cleaving Blow - Damage/Recharge[*] (39)
Explosive Strike - Damage/Knockback[*] (40)
Explosive Strike - Accuracy/Knockback[*] (40)
Explosive Strike - Chance for Smashing Damage[/list]
Level 41: Maneuvers <ul type="square">[*] (A)
Gift of the Ancients - Defense[*] (42)
Gift of the Ancients - Defense/Endurance[*] (42)
Gift of the Ancients - Defense/Recharge[/list]
Level 44: Conserve Power <ul type="square">[*] (A)
Recharge Reduction IO[/list]
Level 47: Laser Beam Eyes <ul type="square">[*] (A)
Achilles' Heel - Defense Debuff/Recharge[*] (48)
Achilles' Heel - Defense Debuff[*] (48)
Achilles' Heel - Chance for Res Debuff[*] (48)
Devastation - Accuracy/Damage[*] (50)
Devastation - Damage/Endurance[/list]
Level 49: Unstoppable <ul type="square">[*] (A)
Aegis - Resistance[*] (50)
Aegis - Psionic/Status Resistance[*] (50)
Aegis - Resistance/Recharge[/list]
------------
Level 1: Brawl <ul type="square">[*] (A)
Empty[/list]
Level 1: Sprint <ul type="square">[*] (A)
Empty[/list]
Level 2: Rest <ul type="square">[*] (A)
Empty[/list]
Level 1: Gauntlet