ZLightning

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  1. Too bad all the heroes and villains will be in Pocket D running Incarnate Trials when they invade... ZOMG someone secure the portal between Pocket D and Studio 55 before it's too late!!!
  2. Another vote for plant/storm. I've had a blast with my level 45 plant/storm troller and am currently looking forward to getting her to lvl 50+. You don't need to take the confuse power if you don't want it. There's enough damage mitigation and damage powers across both sets to compensate. Vines and Carrion Creepers followed by spamming Roots, and throwing in Freezing Rain, Tornados, and Lightning Storms as they become available makes you a wrecking machine. It can cause chaos too, but that's why it's so much fun.
  3. I have an equal number of toons on both Virtue and Freedom, but only my Freedom lvl 50s are getting any Incarnate love because I can never find leagues in Virtue!

    On Freedom I have no problem finding leagues because everyone meets in Pocket D. On Virtue, Pocket D is usually just RP'ers sidling up to the bar. The LFG option is useless, so can someone tell me if I'm missing a special Virtue location for Incarnate Trial formation?

    Thanks!
  4. My fire imps attacked me last night on BAF! Was standing right near a door, and saw the word "Confused" somewhere, either above them or above me. Thought it was a glitch until I saw this post. Pretty funny to be attacked by your own pets.
  5. Not mean at all Purus! (And I don't mind mean as long as it's informative too...)

    Thanks for your tips. My build originally was modeled after one of the more popular firekin builds on the forums, but I was having endurance issues, so started slotting for recovery.

    I don't need TP. It was just the power I added (along with Increase Density) when Fitness became inherent. I play equal amounts solo and team, so I'm not looking for one over the other necessarily.

    I'm getting that I'll need either Fighting or Stone Mastery for defense. There's no other way to slot for defense in a fire/kin, right?
  6. Apologies for the data issues. It's my first build post here even though I've been playing the game for 2 years.

    (But even without the data chunk, the dude had nothing to contribute so why even post? At least tell me why he thinks my build is bad.)

    In short, my goals are good control and good damage while staying alive. I understand the staying alive part is this build's problem, but I really didn't want to choose 3 heavily slotted powers in Fighting to get there. (Also, fire mastery over stone epic pool for thematic reasons.)

    Here's a revamped build, hopefully with data chunk. Any advice is welcome, but if all ya got is snark, keep it in your pants.

    Thanks!

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Etrikin: Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Teleportation
    Ancillary Pool: Fire Mastery
    Hero Profile:
    Level 1: Char -- HO:Endo(A), HO:Perox(3), HO:Perox(5), Dev'n-Acc/Dmg/EndRdx/Rchg(19), Dev'n-Acc/Dmg/Rchg(21), Dev'n-Dmg/Rchg(23)
    Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(3), Nictus-Acc/Heal(5), Nictus-Acc/EndRdx/Heal/HP/Regen(7), Nictus-Acc/EndRdx/Rchg(19), Acc-I(21)
    Level 2: Fire Cages -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(7), GravAnch-Acc/Rchg(23), GravAnch-Immob/EndRdx(25), TotHntr-Acc/EndRdx(25), TotHntr-Dam%(27)
    Level 4: Siphon Power -- Acc-I(A), RechRdx-I(13), RechRdx-I(13)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
    Level 8: Hot Feet -- Armgdn-Dmg(A), Armgdn-Dmg/EndRdx(11), TmpRdns-Acc/EndRdx(11), TmpRdns-EndRdx/Rchg/Slow(27), Sciroc-Acc/Dmg(29), Sciroc-Dmg/EndRdx(29)
    Level 10: Siphon Speed -- TmpRdns-Acc/EndRdx(A), TmpRdns-EndRdx/Rchg/Slow(15), Acc-I(15), RechRdx-I(31), RechRdx-I(45)
    Level 12: Flashfire -- Rope-Acc/Rchg(A), Rope-Acc/Stun/Rchg(17), Rope-Acc/Stun(17), Amaze-Stun(31), Amaze-EndRdx/Stun(31), Amaze-Acc/Rchg(33)
    Level 14: Super Speed -- Run-I(A)
    Level 16: Increase Density -- ResDam-I(A)
    Level 18: Cinders -- Lock-Acc/Hold(A), Lock-Acc/Rchg(33), Lock-Rchg/Hold(33), UbrkCons-Hold/Rchg(34), UbrkCons-Acc/Hold/Rchg(34), UbrkCons-Acc/Rchg(34)
    Level 20: Speed Boost -- EndMod-I(A)
    Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 24: Super Jump -- Jump-I(A)
    Level 26: Acrobatics -- EndRdx-I(A)
    Level 28: Smoke -- Acc-I(A)
    Level 30: Recall Friend -- Range-I(A)
    Level 32: Fire Imps -- S'bndAl-Dmg(A), S'bndAl-Acc/Dmg/Rchg(36), S'bndAl-Acc/Rchg(36), BldM'dt-Acc/Dmg(36)
    Level 35: Transference -- Acc-I(A), Acc-I(37), RechRdx-I(37), RechRdx-I(37), RechRdx-I(39), EndMod-I(39)
    Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(40), RechRdx-I(40), RechRdx-I(40), EndRdx-I(42)
    Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(43), RechRdx-I(43)
    Level 44: Fire Shield -- ResDam-I(A), ResDam-I(45), ResDam-I(45)
    Level 47: Consume -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48), EndMod-I(48), EndMod-I(50), EndMod-I(50)
    Level 49: Rise of the Phoenix -- EndMod-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Heal-I(A), Heal-I(46), Heal-I(46)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(46), EndMod-I(50)
    ------------

    Set Bonus Totals:
    • 3% DamageBuff(Smashing)
    • 3% DamageBuff(Lethal)
    • 3% DamageBuff(Fire)
    • 3% DamageBuff(Cold)
    • 3% DamageBuff(Energy)
    • 3% DamageBuff(Negative)
    • 3% DamageBuff(Toxic)
    • 3% DamageBuff(Psionic)
    • 2.25% Max End
    • 2.5% Enhancement(Held)
    • 13.75% Enhancement(RechargeTime)
    • 33% Enhancement(Accuracy)
    • 5% Enhancement(Immobilize)
    • 5% Enhancement(Heal)
    • 72.49 HP (7.127%) HitPoints
    • 21.5% (0.359 End/sec) Recovery
    • 44% (1.868 HP/sec) Regeneration
    • 10.08% Resistance(Fire)
    • 10.08% Resistance(Cold)
    ------------
    Set Bonuses:
    Devastation

    (Char)
    • 12% (0.51 HP/sec) Regeneration
    • 22.89 HP (2.251%) HitPoints
    Touch of the Nictus

    (Transfusion)
    • 19.08 HP (1.876%) HitPoints
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(Heal)
    • 2.25% Max End
    Gravitational Anchor

    (Fire Cages)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    Trap of the Hunter

    (Fire Cages)
    • 5% Enhancement(Immobilize)
    Armageddon

    (Hot Feet)
    • 4% (0.067 End/sec) Recovery
    Tempered Readiness

    (Hot Feet)
    • 1.5% (0.025 End/sec) Recovery
    Scirocco's Dervish

    (Hot Feet)
    • 10% (0.425 HP/sec) Regeneration
    Tempered Readiness

    (Siphon Speed)
    • 1.5% (0.025 End/sec) Recovery
    Rope A Dope

    (Flashfire)
    • 6% (0.255 HP/sec) Regeneration
    • 0.945% Resistance(Fire,Cold)
    Absolute Amazement

    (Flashfire)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    Lockdown

    (Cinders)
    • 3% DamageBuff(All)
    • 2.5% Enhancement(Held)
    Unbreakable Constraint

    (Cinders)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    Luck of the Gambler

    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Soulbound Allegiance

    (Fire Imps)
    • 16% (0.679 HP/sec) Regeneration
    • 30.52 HP (3.001%) HitPoints
    Positron's Blast

    (Fire Ball)
    • 2.5% (0.042 End/sec) Recovery
    • 1.575% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1602;710;1420;HEX;|
    |78DAA593C96F12511CC7DFB088142850A050BAD7522BB4087149DD970ADA5A0CB68|
    |D2797209DB613C9408671E941E3C535FD034C8C375B637A54A3C6FFC8C4E5A21EF1|
    |B73CB6E0CD49FBFD30DFF7DBE6BD99DCBD736E211E9E128A6FB654A8566FCC9675D|
    |328974AAA61CF15D6B4A223631ADA2D4D770821869B8BF5B8645633D4FA4DA465FD|
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    |0978767179E692A3407B75E2E24BC53643D07CB2F6BFB7F71FE6FC61FC268869165|
    |9C27CC435640160A8CF0F141BB906C170AD15861B0C2322A3C495111B0FA6454DF2|
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    |B7007163F279C6B8DAB844A21513123C7C0EB2627C20F618874F30F626FE817D3CF|
    |96B78032765AFC977BCF29EF18110FFC8F8C4E0E42DC84AC8772AC18730D5866D08|
    |48CA61929CB3BF1D3C74BA0D3B1E215272CF526C0DD81A9F12FCC12516D091DB2FF|
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    |7FF02AFEE23D2|
    |-------------------------------------------------------------------|
  7. Well, you're a great help. Thanks for the feedback!
  8. I have no idea which Incarnate ability will serve my IO'd FireKin best. (Unlike my Invuln/SS Tank, which needed endurance badly.)

    I was thinking Accuracy or Recharge, but my IOs seem to take care of both of those really well. With Transference and Consume, Endurance is not an issue. Should a FireKin take increased Damage?

    Any tips? Here's my build, and thanks!

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Etrikin: Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Teleportation
    Ancillary Pool: Fire Mastery
    Hero Profile:
    Level 1: Char -- HO:Endo(A), HO:Perox(3), HO:Perox(5), Dev'n-Acc/Dmg/EndRdx/Rchg(19), Dev'n-Acc/Dmg/Rchg(21), Dev'n-Dmg/Rchg(23)
    Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(3), Nictus-Acc/Heal(5), Nictus-Acc/EndRdx/Heal/HP/Regen(7), Nictus-Acc/EndRdx/Rchg(19), Acc-I(21)
    Level 2: Fire Cages -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(7), GravAnch-Acc/Rchg(23), GravAnch-Immob/EndRdx(25), TotHntr-Acc/EndRdx(25), TotHntr-Dam%(27)
    Level 4: Siphon Power -- Acc-I(A), RechRdx-I(13), RechRdx-I(13)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
    Level 8: Hot Feet -- Armgdn-Dmg(A), Armgdn-Dmg/EndRdx(11), TmpRdns-Acc/EndRdx(11), TmpRdns-EndRdx/Rchg/Slow(27), Sciroc-Acc/Dmg(29), Sciroc-Dmg/EndRdx(29)
    Level 10: Siphon Speed -- TmpRdns-Acc/EndRdx(A), TmpRdns-EndRdx/Rchg/Slow(15), Acc-I(15), RechRdx-I(31), RechRdx-I(45)
    Level 12: Flashfire -- Rope-Acc/Rchg(A), Rope-Acc/Stun/Rchg(17), Rope-Acc/Stun(17), Amaze-Stun(31), Amaze-EndRdx/Stun(31), Amaze-Acc/Rchg(33)
    Level 14: Super Speed -- Run-I(A)
    Level 16: Increase Density -- ResDam-I(A)
    Level 18: Cinders -- Lock-Acc/Hold(A), Lock-Acc/Rchg(33), Lock-Rchg/Hold(33), UbrkCons-Hold/Rchg(34), UbrkCons-Acc/Hold/Rchg(34), UbrkCons-Acc/Rchg(34)
    Level 20: Speed Boost -- EndMod-I(A)
    Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 24: Super Jump -- Jump-I(A)
    Level 26: Acrobatics -- EndRdx-I(A)
    Level 28: Smoke -- Acc-I(A)
    Level 30: Recall Friend -- Range-I(A)
    Level 32: Fire Imps -- S'bndAl-Dmg(A), S'bndAl-Acc/Dmg/Rchg(36), S'bndAl-Acc/Rchg(36), BldM'dt-Acc/Dmg(36)
    Level 35: Transference -- Acc-I(A), Acc-I(37), RechRdx-I(37), RechRdx-I(37), RechRdx-I(39), EndMod-I(39)
    Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(40), RechRdx-I(40), RechRdx-I(40), EndRdx-I(42)
    Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(43), RechRdx-I(43)
    Level 44: Fire Shield -- ResDam-I(A), ResDam-I(45), ResDam-I(45)
    Level 47: Consume -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48), EndMod-I(48), EndMod-I(50), EndMod-I(50)
    Level 49: Rise of the Phoenix -- EndMod-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Heal-I(A), Heal-I(46), Heal-I(46)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(46), EndMod-I(50)
    ------------

    Set Bonus Totals:
    • 3% DamageBuff(Smashing)
    • 3% DamageBuff(Lethal)
    • 3% DamageBuff(Fire)
    • 3% DamageBuff(Cold)
    • 3% DamageBuff(Energy)
    • 3% DamageBuff(Negative)
    • 3% DamageBuff(Toxic)
    • 3% DamageBuff(Psionic)
    • 2.25% Max End
    • 2.5% Enhancement(Held)
    • 13.75% Enhancement(RechargeTime)
    • 33% Enhancement(Accuracy)
    • 5% Enhancement(Immobilize)
    • 5% Enhancement(Heal)
    • 72.49 HP (7.127%) HitPoints
    • 21.5% (0.359 End/sec) Recovery
    • 44% (1.868 HP/sec) Regeneration
    • 10.08% Resistance(Fire)
    • 10.08% Resistance(Cold)
    ------------
    Set Bonuses:
    Devastation

    (Char)
    • 12% (0.51 HP/sec) Regeneration
    • 22.89 HP (2.251%) HitPoints
    Touch of the Nictus

    (Transfusion)
    • 19.08 HP (1.876%) HitPoints
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(Heal)
    • 2.25% Max End
    Gravitational Anchor

    (Fire Cages)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    Trap of the Hunter

    (Fire Cages)
    • 5% Enhancement(Immobilize)
    Armageddon

    (Hot Feet)
    • 4% (0.067 End/sec) Recovery
    Tempered Readiness

    (Hot Feet)
    • 1.5% (0.025 End/sec) Recovery
    Scirocco's Dervish

    (Hot Feet)
    • 10% (0.425 HP/sec) Regeneration
    Tempered Readiness

    (Siphon Speed)
    • 1.5% (0.025 End/sec) Recovery
    Rope A Dope

    (Flashfire)
    • 6% (0.255 HP/sec) Regeneration
    • 0.945% Resistance(Fire,Cold)
    Absolute Amazement

    (Flashfire)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    Lockdown

    (Cinders)
    • 3% DamageBuff(All)
    • 2.5% Enhancement(Held)
    Unbreakable Constraint

    (Cinders)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    Luck of the Gambler

    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Soulbound Allegiance

    (Fire Imps)
    • 16% (0.679 HP/sec) Regeneration
    • 30.52 HP (3.001%) HitPoints
    Positron's Blast

    (Fire Ball)
    • 2.5% (0.042 End/sec) Recovery
    • 1.575% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)