Apologies for the data issues. It's my first build post here even though I've been playing the game for 2 years.
(But even without the data chunk, the dude had nothing to contribute so why even post? At least tell me why he thinks my build is bad.)
In short, my goals are good control and good damage while staying alive. I understand the staying alive part is this build's problem, but I really didn't want to choose 3 heavily slotted powers in Fighting to get there. (Also, fire mastery over stone epic pool for thematic reasons.)
Here's a revamped build, hopefully with data chunk. Any advice is welcome, but if all ya got is snark, keep it in your pants.
Thanks!
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Etrikin: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char -- HO:Endo(A)
, HO:Perox(3)
, HO:Perox(5)
, Dev'n-Acc/Dmg/EndRdx/Rchg(19)
, Dev'n-Acc/Dmg/Rchg(21)
, Dev'n-Dmg/Rchg(23)
Level 1: Transfusion -- Nictus-Heal(A)
, Nictus-Heal/HP/Regen/Rchg(3)
, Nictus-Acc/Heal(5)
, Nictus-Acc/EndRdx/Heal/HP/Regen(7)
, Nictus-Acc/EndRdx/Rchg(19)
, Acc-I(21)
Level 2: Fire Cages -- GravAnch-Immob/Rchg(A)
, GravAnch-Acc/Immob/Rchg(7)
, GravAnch-Acc/Rchg(23)
, GravAnch-Immob/EndRdx(25)
, TotHntr-Acc/EndRdx(25)
, TotHntr-Dam%(27)
Level 4: Siphon Power -- Acc-I(A)
, RechRdx-I(13)
, RechRdx-I(13)
Level 6: Hasten -- RechRdx-I(A)
, RechRdx-I(9)
, RechRdx-I(9)
Level 8: Hot Feet -- Armgdn-Dmg(A)
, Armgdn-Dmg/EndRdx(11)
, TmpRdns-Acc/EndRdx(11)
, TmpRdns-EndRdx/Rchg/Slow(27)
, Sciroc-Acc/Dmg(29)
, Sciroc-Dmg/EndRdx(29)
Level 10: Siphon Speed -- TmpRdns-Acc/EndRdx(A)
, TmpRdns-EndRdx/Rchg/Slow(15)
, Acc-I(15)
, RechRdx-I(31)
, RechRdx-I(45)
Level 12: Flashfire -- Rope-Acc/Rchg(A)
, Rope-Acc/Stun/Rchg(17)
, Rope-Acc/Stun(17)
, Amaze-Stun(31)
, Amaze-EndRdx/Stun(31)
, Amaze-Acc/Rchg(33)
Level 14: Super Speed -- Run-I(A)
Level 16: Increase Density -- ResDam-I(A)
Level 18: Cinders -- Lock-Acc/Hold(A)
, Lock-Acc/Rchg(33)
, Lock-Rchg/Hold(33)
, UbrkCons-Hold/Rchg(34)
, UbrkCons-Acc/Hold/Rchg(34)
, UbrkCons-Acc/Rchg(34)
Level 20: Speed Boost -- EndMod-I(A)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Super Jump -- Jump-I(A)
Level 26: Acrobatics -- EndRdx-I(A)
Level 28: Smoke -- Acc-I(A)
Level 30: Recall Friend -- Range-I(A)
Level 32: Fire Imps -- S'bndAl-Dmg(A)
, S'bndAl-Acc/Dmg/Rchg(36)
, S'bndAl-Acc/Rchg(36)
, BldM'dt-Acc/Dmg(36)
Level 35: Transference -- Acc-I(A)
, Acc-I(37)
, RechRdx-I(37)
, RechRdx-I(37)
, RechRdx-I(39)
, EndMod-I(39)
Level 38: Fulcrum Shift -- Acc-I(A)
, Acc-I(39)
, RechRdx-I(40)
, RechRdx-I(40)
, RechRdx-I(40)
, EndRdx-I(42)
Level 41: Fire Ball -- Posi-Acc/Dmg(A)
, Posi-Dmg/EndRdx(42)
, Posi-Dmg/Rchg(42)
, Posi-Acc/Dmg/EndRdx(43)
, Posi-Dam%(43)
, RechRdx-I(43)
Level 44: Fire Shield -- ResDam-I(A)
, ResDam-I(45)
, ResDam-I(45)
Level 47: Consume -- RechRdx-I(A)
, RechRdx-I(48)
, RechRdx-I(48)
, EndMod-I(48)
, EndMod-I(50)
, EndMod-I(50)
Level 49: Rise of the Phoenix -- EndMod-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A)
, Heal-I(46)
, Heal-I(46)
Level 2: Stamina -- EndMod-I(A)
, EndMod-I(46)
, EndMod-I(50)
------------
Set Bonus Totals:- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 2.25% Max End
- 2.5% Enhancement(Held)
- 13.75% Enhancement(RechargeTime)
- 33% Enhancement(Accuracy)
- 5% Enhancement(Immobilize)
- 5% Enhancement(Heal)
- 72.49 HP (7.127%) HitPoints
- 21.5% (0.359 End/sec) Recovery
- 44% (1.868 HP/sec) Regeneration
- 10.08% Resistance(Fire)
- 10.08% Resistance(Cold)
------------
Set Bonuses:
Devastation
(Char)- 12% (0.51 HP/sec) Regeneration
- 22.89 HP (2.251%) HitPoints
Touch of the Nictus
(Transfusion)- 19.08 HP (1.876%) HitPoints
- 9% Enhancement(Accuracy)
- 5% Enhancement(Heal)
- 2.25% Max End
Gravitational Anchor
(Fire Cages)- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
Trap of the Hunter
(Fire Cages)- 5% Enhancement(Immobilize)
Armageddon
(Hot Feet)- 4% (0.067 End/sec) Recovery
Tempered Readiness
(Hot Feet)- 1.5% (0.025 End/sec) Recovery
Scirocco's Dervish
(Hot Feet)- 10% (0.425 HP/sec) Regeneration
Tempered Readiness
(Siphon Speed)- 1.5% (0.025 End/sec) Recovery
Rope A Dope
(Flashfire)- 6% (0.255 HP/sec) Regeneration
- 0.945% Resistance(Fire,Cold)
Absolute Amazement
(Flashfire)- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
Lockdown
(Cinders)- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
Unbreakable Constraint
(Cinders)- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
Luck of the Gambler
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
Soulbound Allegiance
(Fire Imps)- 16% (0.679 HP/sec) Regeneration
- 30.52 HP (3.001%) HitPoints
Positron's Blast
(Fire Ball)- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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