Xi_Omicron

Citizen
  • Posts

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  1. Thanks hyperstrike. This is the build I've gone with and I took your advice since I don't play PvP at all. I grabbed a Superior Might of the Tanker.

    I still need to build Agility up in the alpha slot, and get the HOs in there, but otherwise I was able to fill all the slots on my budget plus some points in the market.

    I haven't played extensively with it, but so far so good.
  2. recall friend was because I was often last man standing in the fight... so if necessary, I could flee, recall others to safe zone, we can rez and go again.

    As I'm built (poorly) now, I don't have many endurance issues which is why I went musculature. but I can see picking up additional toggles like CJ, Tough and Weave that it might be a different story.
  3. Thanks so much Finduilas. Would you suggest a certain alpha slot other than musculature that would work better? I was thinking that maybe Agility or Cardiac. I don't debuff, which seems to be musculature's main benefit other than damage.
  4. I should also mention budget. I have about 400 mil in, and would use the paragon market if necessary
  5. Hello everyone.

    I started playing CoH in the very early days, then took a very long break. I'm finally back and have been really enjoying leveling up to 50 and doing the incarnate stuff. Unfortunately, I don't totally understood the "behind the scenes" numbers/caps/etc.

    I'm very lost in my build, and I know that I've screwed up, so I welcome the criticism and help.

    I'm mainly a team tank, and prefer having a few attacks that are always up. I understand that I'm not the biggest damage disher on a team. I'd really like to max my defenses and have a few attacks that allow me to solo on occasion. The way I figure it is since I can't end the fight the fastest, I may as well stay in the fight longest.

    Thanks!

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Xi Omicron: Level 50 Natural Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Leadership
    Power Pool: Teleportation
    Power Pool: Leaping
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Resist Physical Damage -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(3), TtmC'tng-EndRdx/Rchg(3)
    Level 1: Jab -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx/Rchg(9)
    Level 2: Temp Invulnerability -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(9), TtmC'tng-ResDam/Rchg(11), TtmC'tng-EndRdx/Rchg(11), TtmC'tng-EndRdx(13), TtmC'tng-ResDam/EndRdx/Rchg(13)
    Level 4: Dull Pain -- Heal-I(A)
    Level 6: Resist Elements -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(15), TtmC'tng-EndRdx/Rchg(15)
    Level 8: Unyielding -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(17), TtmC'tng-EndRdx/Rchg(17), TtmC'tng-ResDam/EndRdx/Rchg(19), TtmC'tng-ResDam(19), TtmC'tng-EndRdx(21)
    Level 10: Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(21), Mako-Dmg/Rchg(23), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(25)
    Level 12: Resist Energies -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(27), TtmC'tng-EndRdx/Rchg(27)
    Level 14: Taunt -- Taunt-I(A)
    Level 16: Assault -- EndRdx-I(A), EndRdx-I(29), EndRdx-I(29), Empty(31), Empty(31), Empty(31)
    Level 18: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(33), LkGmblr-EndRdx/Rchg(33), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def(34), LkGmblr-Rchg+(34)
    Level 20: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Dam%(37)
    Level 22: Tactics -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/EndRdx(37), GSFC-Rchg/EndRdx(39), GSFC-Build%(39), GSFC-ToHit(39)
    Level 24: Recall Friend -- Range-I(A)
    Level 26: Tough Hide -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(40), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def(42), RedFtn-EndRdx(42)
    Level 28: Super Jump -- Zephyr-Travel(A)
    Level 30: Jump Kick -- Dmg-I(A)
    Level 32: Unstoppable -- ResDam-I(A), ResDam-I(42), ResDam-I(43)
    Level 35: Ring of Fire -- Dmg-I(A), EndRdx-I(43)
    Level 38: Foot Stomp -- Dmg-I(A), Dmg-I(43), EndRdx-I(45)
    Level 41: Fire Blast -- Dmg-I(A), EndRdx-I(45)
    Level 44: Melt Armor -- DefDeb-I(A), EndRdx-I(45)
    Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
    Level 49: Spring Attack -- Dmg-I(A)
    Level 1: Brawl -- Dmg-I(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Heal-I(A), Heal-I(46), Heal-I(46)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(46), EndMod-I(48)
    Level 1: Gauntlet
    Level 1: Prestige Power Slide -- Empty(A)
    Level 4: Ninja Run
    Level 50: Musculature Partial Radial Revamp
    Level 50: Ion Judgement
    Level 50: Reactive Interface
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