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They really ARE the very same minions. They are just dressed up in different clothing and have a few different powers. You might see them as very very different. But, many of us see them as just the same minion.
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True - you could put it that way (which of course, pretty much nullifies the diversity in every other MMP, but I digress), but then one could equally say, "they're the same - just more of them!"
Also - think of the technical ramifications. Let's say that 10 minions equal a hero at level 40. That means that we'd need to stock 80 minions in a single room on a mission when there's 8 heroes. 80 minions. Every room. The performance issues boggle the mind.
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The technical limitations sell me on this point more than anything else right now. I can see where having 80 minions in a room could be very... congesting... to a person's system.
That said, I truly did feel much more heroic being able to handle larger groups of even level minions as I leveled up. It's true that I will still have the ability to handle larger groups of lower leveled minions, this doesn't change, but I am not given massive incentive to do so. These minions will give me less and less experience the higher I get relative to them. Eventually, they will give no experience. From a role-play incentive, I'd be fine, but from a game-advancement perspective, this ability (to handle large groups of lower level villians) holds no value.
I suppose the argument could be that when the Thing jumps 20 of the Mole-Man's minions, he's really tackling lots of grey cons. Ben Grimm must be a role-player, he's got the angst for it down pat.
For me, one of the incentives is that I can handle larger groups of enemies than I can in other games. Evolving to handle more and more minions felt like a natural progression. I'd like to be able to keep that ability at the same time as changes are being made. Unfortunately, I don't have a solution to the issues of what are large groups to do? The only thing I can think of is to possibly create another tier of zone type in which spawn groups are large enough to challenge the eight-person team. This doesn't seem a practical solution for the technical concerns mentioned above as well as the herding concerns I've read about.