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Posts
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Joined
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So to go along with my recently acquired love of tanking... I threw this together tonight. Shrug, its got ups and downs. But all in all i think im going to like it.
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Hola,
Disclaimer: I dont now nor will i ever say im terribly good with mids. If you want really good build ideas... look up Ohmyn. He seems to beat me out at every turn with his ideas.
However from a survivability perspective this build may be a bit more solid for you. It has a blank space which is my superior ATO proc. I find the proc will double stack in my aura against a single target and upto 6 targets and triple stack beyond that as a rule against +3s. This is empyrical testing not hard numbers.
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Further more, should anyone see ways i can improve my own build. Please post them to this thread as well. >.< glares at Ohmyn >.< -
Ok so I'm back and I have had time to look into this build a little bit more. I liked some of the ideas posted already.
So this is my rework, I kept Dreadful Wail and the teleport set. You were right I wouldnt really ever use TeleFoe. Does anyone see a way i can tweek this with enhancements to make it a bit more streamlined? Tried to focus on the defenses a bit more this time. I dont see a way offhand to boost my defense anymore without Combat Jumping and I dont have enough pools for it. Overall my stats are a bit down from Ohmyn's but I got a power selection I prefer for how I plan to play him. So any help with the slotting would be appreciated.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Hermes: Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Sonic Attack
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Transfusion- (A) Touch of the Nictus - Healing
- (3) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (3) Touch of the Nictus - Accuracy/Healing
- (5) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (5) Touch of the Nictus - Accuracy/Endurance/Recharge
- (A) Thunderstrike - Accuracy/Damage
- (34) Thunderstrike - Damage/Endurance
- (37) Thunderstrike - Damage/Recharge
- (40) Thunderstrike - Accuracy/Damage/Recharge
- (40) Thunderstrike - Accuracy/Damage/Endurance
- (40) Thunderstrike - Damage/Endurance/Recharge
- (A) Accuracy IO
- (A) Endurance Reduction IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Luck of the Gambler - Defense/Endurance
- (9) Luck of the Gambler - Defense
- (9) Luck of the Gambler - Recharge Speed
- (A) Endurance Reduction IO
- (A) Performance Shifter - EndMod
- (15) Performance Shifter - EndMod/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (17) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (19) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Positron's Blast - Accuracy/Damage
- (21) Positron's Blast - Damage/Endurance
- (21) Positron's Blast - Damage/Recharge
- (23) Positron's Blast - Accuracy/Damage/Endurance
- (23) Positron's Blast - Chance of Damage(Energy)
- (A) Kinetic Combat - Accuracy/Damage
- (34) Kinetic Combat - Damage/Endurance
- (43) Kinetic Combat - Damage/Recharge
- (46) Kinetic Combat - Damage/Endurance/Recharge
- (A) Steadfast Protection - Resistance/Endurance
- (25) Steadfast Protection - Resistance/+Def 3%
- (25) Steadfast Protection - Knockback Protection
- (A) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (A) Performance Shifter - EndMod
- (29) Performance Shifter - EndMod/Recharge
- (29) Performance Shifter - EndMod/Accuracy/Recharge
- (31) Performance Shifter - Accuracy/Recharge
- (33) Performance Shifter - EndMod/Accuracy
- (34) Performance Shifter - Chance for +End
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Accuracy IO
- (33) Accuracy IO
- (33) Recharge Reduction IO
- (A) Pacing of the Turtle - Accuracy/Slow
- (36) Pacing of the Turtle - Damage/Slow
- (36) Pacing of the Turtle - Accuracy/Endurance
- (36) Pacing of the Turtle - Range/Slow
- (37) Pacing of the Turtle - Endurance/Recharge/Slow
- (37) Pacing of the Turtle - Chance of -Recharge
- (A) Basilisk's Gaze - Accuracy/Hold
- (39) Basilisk's Gaze - Accuracy/Recharge
- (39) Basilisk's Gaze - Recharge/Hold
- (39) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Cacophony - Accuracy/Recharge
- (42) Cacophony - Endurance/Confused
- (42) Cacophony - Accuracy/Endurance
- (42) Cacophony - Confused/Range
- (43) Cacophony - Accuracy/Confused/Recharge
- (43) Cacophony - Chance of Damage(Energy)
- (A) Obliteration - Damage
- (45) Obliteration - Accuracy/Recharge
- (45) Obliteration - Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Endurance/Recharge
- (46) Obliteration - Chance for Smashing Damage
- (A) Thunderstrike - Accuracy/Damage
- (48) Thunderstrike - Damage/Endurance
- (48) Thunderstrike - Damage/Recharge
- (48) Thunderstrike - Accuracy/Damage/Recharge
- (50) Thunderstrike - Accuracy/Damage/Endurance
- (50) Thunderstrike - Damage/Endurance/Recharge
- (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 2: Swift- (A) Run Speed IO
- (A) Numina's Convalescence - Heal
- (7) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (7) Performance Shifter - EndMod/Recharge
- (11) Performance Shifter - EndMod/Accuracy/Recharge
- (11) Performance Shifter - Accuracy/Recharge
- (13) Performance Shifter - EndMod/Accuracy
- (13) Performance Shifter - Chance for +End
- (A) Empty
- (A) Celerity - +Stealth
Level 2: Rest- (A) Empty
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Thanx deacon, your input was most helpful. I will rework this build later on tonight.
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I would like to point out a couple of things...
First, you gave no concrete feedback for what WOULD make the build better. You just complained about my concept design... irony.
Second, billions of influnce? omg! what will i ever do. Such sums are clearly impossible to acquire... *snickering*
Third, have you ever tried to team teleport in a mission? TF? its easier and safer to stealth where you want the team to be and port them in be-it one at a time or port in another porter and port the rest together.... not difficult. and kinda fun.
Fourth, as for my t9 ability that drops my toggles and wipes me out... any decent Kin can pop a blue transference and get right back in business (again +end)
Fifth, the leadership pool is amazing for every team in almost any situation. Show me a way in which having it could hamper a team or player...
I welcome any ideas you have that WOULD make the build better but you have to give me something to work with not vague "it could be better" references...
After consideration i realize that Burnout is a wasted power.. which works out well cuz i wanted a cone attack anyways (-res ftw). -
Hola,
So i have been gone a long time and am just now getting back into the swing. I have read lots of ideas for how to build this toon. So i will just post my build and see what feed back it brings. I have no pre-concieved notions about it being fantastic or anything. Pretty sure I found a mistake or two already but i dont want to make changes without some outside opinions.
Concept Design: I want to be very, very fast and port those FREAKING LAZY PPL around the city/mission w/e. I want to stealth missions to the boos and port my team in. I want to be a buff bot / -res debuff'r as best i can.
You will notice lots of sets chosen for end recovery.... i did that cuz it sounds appropriate to me... if its in the wrong direction... oops.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Hermes: Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Sonic Attack
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Transfusion- (A) Harmonized Healing - Heal/Recharge
- (3) Harmonized Healing - Heal/Endurance/Recharge
- (3) Miracle - +Recovery
- (5) Miracle - Heal/Endurance/Recharge
- (5) Panacea - Heal/Endurance/Recharge
- (7) Panacea - +Hit Points/Endurance
- (A) Accuracy IO
- (A) Accuracy IO
- (25) Accuracy IO
- (43) Range IO
- (45) Range IO
- (46) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Gift of the Ancients - Defense/Endurance/Recharge
- (7) Gift of the Ancients - Defense/Endurance
- (A) Endurance Reduction IO
- (9) Endurance Reduction IO
- (A) Celerity - Endurance
- (9) Celerity - +Stealth
- (11) Celerity - RunSpeed
- (A) Endurance Reduction IO
- (A) Gladiator's Armor - End/Resist
- (13) Gladiator's Armor - Resistance/Rech/End
- (43) Impervium Armor - Resistance/Endurance/Recharge
- (43) Impervium Armor - Resistance/Endurance
- (45) Impervium Armor - Resistance
- (45) Impervium Armor - Resistance/Recharge
- (A) Performance Shifter - Chance for +End
- (15) Performance Shifter - EndMod
- (15) Efficacy Adaptor - EndMod/Endurance
- (17) Efficacy Adaptor - EndMod
- (17) Blessing of the Zephyr - Knockback Reduction (4 points)
- (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (37) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Recharge Reduction IO
- (34) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (A) Energy Manipulator - EndMod
- (27) Energy Manipulator - EndMod/Recharge
- (27) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (29) Efficacy Adaptor - EndMod/Accuracy
- (29) Efficacy Adaptor - Accuracy/Recharge
- (36) Recharge Reduction IO
- (A) Accuracy IO
- (A) Gift of the Ancients - Defense/Endurance
- (31) Gift of the Ancients - Run Speed +7.5%
- (31) Kismet - Accuracy +6%
- (31) Kismet - Defense/Endurance
- (37) Luck of the Gambler - Defense/Endurance
- (40) Luck of the Gambler - Recharge Speed
- (A) Accuracy IO
- (33) Accuracy IO
- (33) Range IO
- (33) Range IO
- (34) Recharge Reduction IO
- (34) Recharge Reduction IO
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (36) Recharge Reduction IO
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (39) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Recharge
- (40) Stupefy - Endurance/Stun
- (40) Stupefy - Stun/Range
- (A) Gladiator's Armor - End/Resist
- (42) Gladiator's Armor - Resistance/Rech/End
- (42) Gladiator's Armor - Resistance
- (A) Recharge Reduction IO
- (A) Thunderstrike - Accuracy/Damage
- (48) Thunderstrike - Accuracy/Damage/Recharge
- (48) Thunderstrike - Damage/Endurance/Recharge
- (48) Thunderstrike - Damage/Recharge
- (A) Gladiator's Strike - Accuracy/Damage
- (50) Gladiator's Strike - Accuracy/Damage/End/Rech
- (50) Gladiator's Strike - Damage/Endurance/Recharge
- (50) Gladiator's Strike - Accuracy/Endurance/Recharge
Level 50: Paralytic Core Flawless Interface
Level 50: Rebirth Core Epiphany
Level 50: Storm Elemental Radial Superior Ally
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Vigor Core Paragon
------------
Level 1: Brawl- (A) Accuracy IO
- (A) Celerity - RunSpeed
Level 2: Swift- (A) Run Speed IO
- (A) Numina's Convalescence - Heal
- (46) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (11) Performance Shifter - EndMod/Recharge
- (13) Performance Shifter - EndMod/Accuracy
- (23) Performance Shifter - Chance for +End
- (A) Recharge Reduction IO
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