Wraithen_Ward

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  1. Wraithen_Ward

    Invuln/?

    So to go along with my recently acquired love of tanking... I threw this together tonight. Shrug, its got ups and downs. But all in all i think im going to like it.

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  2. Hola,

    Disclaimer: I dont now nor will i ever say im terribly good with mids. If you want really good build ideas... look up Ohmyn. He seems to beat me out at every turn with his ideas.

    However from a survivability perspective this build may be a bit more solid for you. It has a blank space which is my superior ATO proc. I find the proc will double stack in my aura against a single target and upto 6 targets and triple stack beyond that as a rule against +3s. This is empyrical testing not hard numbers.

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    Further more, should anyone see ways i can improve my own build. Please post them to this thread as well. >.< glares at Ohmyn >.<
  3. Ok so I'm back and I have had time to look into this build a little bit more. I liked some of the ideas posted already.
    So this is my rework, I kept Dreadful Wail and the teleport set. You were right I wouldnt really ever use TeleFoe. Does anyone see a way i can tweek this with enhancements to make it a bit more streamlined? Tried to focus on the defenses a bit more this time. I dont see a way offhand to boost my defense anymore without Combat Jumping and I dont have enough pools for it. Overall my stats are a bit down from Ohmyn's but I got a power selection I prefer for how I plan to play him. So any help with the slotting would be appreciated.

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Hermes: Level 50 Magic Defender
    Primary Power Set: Kinetics
    Secondary Power Set: Sonic Attack
    Power Pool: Teleportation
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Psychic Mastery

    Hero Profile:
    Level 1: Transfusion
    • (A) Touch of the Nictus - Healing
    • (3) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
    • (3) Touch of the Nictus - Accuracy/Healing
    • (5) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
    • (5) Touch of the Nictus - Accuracy/Endurance/Recharge
    Level 1: Shriek
    • (A) Thunderstrike - Accuracy/Damage
    • (34) Thunderstrike - Damage/Endurance
    • (37) Thunderstrike - Damage/Recharge
    • (40) Thunderstrike - Accuracy/Damage/Recharge
    • (40) Thunderstrike - Accuracy/Damage/Endurance
    • (40) Thunderstrike - Damage/Endurance/Recharge
    Level 2: Siphon Power
    • (A) Accuracy IO
    Level 4: Recall Friend
    • (A) Endurance Reduction IO
    Level 6: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 8: Maneuvers
    • (A) Luck of the Gambler - Defense/Endurance
    • (9) Luck of the Gambler - Defense
    • (9) Luck of the Gambler - Recharge Speed
    Level 10: Increase Density
    • (A) Endurance Reduction IO
    Level 12: Speed Boost
    • (A) Performance Shifter - EndMod
    • (15) Performance Shifter - EndMod/Recharge
    Level 14: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (17) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (19) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 16: Howl
    • (A) Positron's Blast - Accuracy/Damage
    • (21) Positron's Blast - Damage/Endurance
    • (21) Positron's Blast - Damage/Recharge
    • (23) Positron's Blast - Accuracy/Damage/Endurance
    • (23) Positron's Blast - Chance of Damage(Energy)
    Level 18: Kick
    • (A) Kinetic Combat - Accuracy/Damage
    • (34) Kinetic Combat - Damage/Endurance
    • (43) Kinetic Combat - Damage/Recharge
    • (46) Kinetic Combat - Damage/Endurance/Recharge
    Level 20: Tough
    • (A) Steadfast Protection - Resistance/Endurance
    • (25) Steadfast Protection - Resistance/+Def 3%
    • (25) Steadfast Protection - Knockback Protection
    Level 22: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (27) Luck of the Gambler - Defense
    • (27) Luck of the Gambler - Recharge Speed
    Level 24: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    Level 26: Transference
    • (A) Performance Shifter - EndMod
    • (29) Performance Shifter - EndMod/Recharge
    • (29) Performance Shifter - EndMod/Accuracy/Recharge
    • (31) Performance Shifter - Accuracy/Recharge
    • (33) Performance Shifter - EndMod/Accuracy
    • (34) Performance Shifter - Chance for +End
    Level 28: Teleport
    • (A) Endurance Reduction IO
    Level 30: Hasten
    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO
    • (31) Recharge Reduction IO
    Level 32: Fulcrum Shift
    • (A) Accuracy IO
    • (33) Accuracy IO
    • (33) Recharge Reduction IO
    Level 35: Siphon Speed
    • (A) Pacing of the Turtle - Accuracy/Slow
    • (36) Pacing of the Turtle - Damage/Slow
    • (36) Pacing of the Turtle - Accuracy/Endurance
    • (36) Pacing of the Turtle - Range/Slow
    • (37) Pacing of the Turtle - Endurance/Recharge/Slow
    • (37) Pacing of the Turtle - Chance of -Recharge
    Level 38: Dominate
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (39) Basilisk's Gaze - Accuracy/Recharge
    • (39) Basilisk's Gaze - Recharge/Hold
    • (39) Basilisk's Gaze - Endurance/Recharge/Hold
    Level 41: World of Confusion
    • (A) Cacophony - Accuracy/Recharge
    • (42) Cacophony - Endurance/Confused
    • (42) Cacophony - Accuracy/Endurance
    • (42) Cacophony - Confused/Range
    • (43) Cacophony - Accuracy/Confused/Recharge
    • (43) Cacophony - Chance of Damage(Energy)
    Level 44: Dreadful Wail
    • (A) Obliteration - Damage
    • (45) Obliteration - Accuracy/Recharge
    • (45) Obliteration - Damage/Recharge
    • (45) Obliteration - Accuracy/Damage/Recharge
    • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (46) Obliteration - Chance for Smashing Damage
    Level 47: Shout
    • (A) Thunderstrike - Accuracy/Damage
    • (48) Thunderstrike - Damage/Endurance
    • (48) Thunderstrike - Damage/Recharge
    • (48) Thunderstrike - Accuracy/Damage/Recharge
    • (50) Thunderstrike - Accuracy/Damage/Endurance
    • (50) Thunderstrike - Damage/Endurance/Recharge
    Level 49: Mind Over Body
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    ------------
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - Heal
    • (7) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (7) Performance Shifter - EndMod/Recharge
    • (11) Performance Shifter - EndMod/Accuracy/Recharge
    • (11) Performance Shifter - Accuracy/Recharge
    • (13) Performance Shifter - EndMod/Accuracy
    • (13) Performance Shifter - Chance for +End
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 1: Vigilance
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run



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  4. Thanx deacon, your input was most helpful. I will rework this build later on tonight.
  5. I would like to point out a couple of things...

    First, you gave no concrete feedback for what WOULD make the build better. You just complained about my concept design... irony.

    Second, billions of influnce? omg! what will i ever do. Such sums are clearly impossible to acquire... *snickering*

    Third, have you ever tried to team teleport in a mission? TF? its easier and safer to stealth where you want the team to be and port them in be-it one at a time or port in another porter and port the rest together.... not difficult. and kinda fun.

    Fourth, as for my t9 ability that drops my toggles and wipes me out... any decent Kin can pop a blue transference and get right back in business (again +end)

    Fifth, the leadership pool is amazing for every team in almost any situation. Show me a way in which having it could hamper a team or player...

    I welcome any ideas you have that WOULD make the build better but you have to give me something to work with not vague "it could be better" references...

    After consideration i realize that Burnout is a wasted power.. which works out well cuz i wanted a cone attack anyways (-res ftw).
  6. Hola,

    So i have been gone a long time and am just now getting back into the swing. I have read lots of ideas for how to build this toon. So i will just post my build and see what feed back it brings. I have no pre-concieved notions about it being fantastic or anything. Pretty sure I found a mistake or two already but i dont want to make changes without some outside opinions.

    Concept Design: I want to be very, very fast and port those FREAKING LAZY PPL around the city/mission w/e. I want to stealth missions to the boos and port my team in. I want to be a buff bot / -res debuff'r as best i can.

    You will notice lots of sets chosen for end recovery.... i did that cuz it sounds appropriate to me... if its in the wrong direction... oops.

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Hermes: Level 50 Magic Defender
    Primary Power Set: Kinetics
    Secondary Power Set: Sonic Attack
    Power Pool: Concealment
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Teleportation
    Ancillary Pool: Power Mastery

    Hero Profile:
    Level 1: Transfusion
    • (A) Harmonized Healing - Heal/Recharge
    • (3) Harmonized Healing - Heal/Endurance/Recharge
    • (3) Miracle - +Recovery
    • (5) Miracle - Heal/Endurance/Recharge
    • (5) Panacea - Heal/Endurance/Recharge
    • (7) Panacea - +Hit Points/Endurance
    Level 1: Shriek
    • (A) Accuracy IO
    Level 2: Siphon Power
    • (A) Accuracy IO
    • (25) Accuracy IO
    • (43) Range IO
    • (45) Range IO
    • (46) Recharge Reduction IO
    • (46) Recharge Reduction IO
    Level 4: Stealth
    • (A) Gift of the Ancients - Defense/Endurance/Recharge
    • (7) Gift of the Ancients - Defense/Endurance
    Level 6: Assault
    • (A) Endurance Reduction IO
    • (9) Endurance Reduction IO
    Level 8: Super Speed
    • (A) Celerity - Endurance
    • (9) Celerity - +Stealth
    • (11) Celerity - RunSpeed
    Level 10: Recall Friend
    • (A) Endurance Reduction IO
    Level 12: Increase Density
    • (A) Gladiator's Armor - End/Resist
    • (13) Gladiator's Armor - Resistance/Rech/End
    • (43) Impervium Armor - Resistance/Endurance/Recharge
    • (43) Impervium Armor - Resistance/Endurance
    • (45) Impervium Armor - Resistance
    • (45) Impervium Armor - Resistance/Recharge
    Level 14: Speed Boost
    • (A) Performance Shifter - Chance for +End
    • (15) Performance Shifter - EndMod
    • (15) Efficacy Adaptor - EndMod/Endurance
    • (17) Efficacy Adaptor - EndMod
    • (17) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 16: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (37) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 18: Hasten
    • (A) Recharge Reduction IO
    • (19) Recharge Reduction IO
    • (19) Recharge Reduction IO
    Level 20: Burnout
    • (A) Recharge Reduction IO
    • (34) Recharge Reduction IO
    Level 22: Grant Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 24: Amplify
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    Level 26: Transference
    • (A) Energy Manipulator - EndMod
    • (27) Energy Manipulator - EndMod/Recharge
    • (27) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (29) Efficacy Adaptor - EndMod/Accuracy
    • (29) Efficacy Adaptor - Accuracy/Recharge
    • (36) Recharge Reduction IO
    Level 28: Teleport Foe
    • (A) Accuracy IO
    Level 30: Maneuvers
    • (A) Gift of the Ancients - Defense/Endurance
    • (31) Gift of the Ancients - Run Speed +7.5%
    • (31) Kismet - Accuracy +6%
    • (31) Kismet - Defense/Endurance
    • (37) Luck of the Gambler - Defense/Endurance
    • (40) Luck of the Gambler - Recharge Speed
    Level 32: Fulcrum Shift
    • (A) Accuracy IO
    • (33) Accuracy IO
    • (33) Range IO
    • (33) Range IO
    • (34) Recharge Reduction IO
    • (34) Recharge Reduction IO
    Level 35: Conserve Power
    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 38: Dreadful Wail
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (39) Obliteration - Accuracy/Damage/Recharge
    • (39) Obliteration - Damage/Recharge
    • (39) Obliteration - Accuracy/Recharge
    • (40) Stupefy - Endurance/Stun
    • (40) Stupefy - Stun/Range
    Level 41: Temp Invulnerability
    • (A) Gladiator's Armor - End/Resist
    • (42) Gladiator's Armor - Resistance/Rech/End
    • (42) Gladiator's Armor - Resistance
    Level 44: Long Range Teleport
    • (A) Recharge Reduction IO
    Level 47: Shout
    • (A) Thunderstrike - Accuracy/Damage
    • (48) Thunderstrike - Accuracy/Damage/Recharge
    • (48) Thunderstrike - Damage/Endurance/Recharge
    • (48) Thunderstrike - Damage/Recharge
    Level 49: Total Focus
    • (A) Gladiator's Strike - Accuracy/Damage
    • (50) Gladiator's Strike - Accuracy/Damage/End/Rech
    • (50) Gladiator's Strike - Damage/Endurance/Recharge
    • (50) Gladiator's Strike - Accuracy/Endurance/Recharge
    Level 50: Ion Radial Final Judgement
    Level 50: Paralytic Core Flawless Interface
    Level 50: Rebirth Core Epiphany
    Level 50: Storm Elemental Radial Superior Ally
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Vigor Core Paragon
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Celerity - RunSpeed
    Level 1: Vigilance
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - Heal
    • (46) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (11) Performance Shifter - EndMod/Recharge
    • (13) Performance Shifter - EndMod/Accuracy
    • (23) Performance Shifter - Chance for +End
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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