WilliamGodwin

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  1. [ QUOTE ]
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    I've called for a Blaster nerf somewhere? My Defender plays just fine and I'm quite comfortable with its desirability in groups, but thank you for the failed attempt at psychoanalysis.


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    You heard me and I think you got the point. If not, oh well.

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    I saw you make a bunch of crap up. If you can't see that, oh well.

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    Why should I have AT envy when I play members of every AT?

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    I don't know. You are the psychoanalysis expert. You tell me. Why else are you posting and pissing everyone off?

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    I don't seem to be pissing everyone off, just those that want to cry that the end of the AT is upon us.

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    Can you post, in a coherent and clear manner, what your thoughts on the blaster AT actually are? It's very hard to discern from your style of machine-gunning out posts full of one-line comebacks to dissected portions of other peoples' posts. I just want to know what you really think about blasters. Thanks.
  2. [ QUOTE ]
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    Making mobs tougher and making our AOE weaker

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    Never said exactly this. My hope is that making mobs tougher ALONE would bring AOE damage into line. But, I'm still researching different methods to solving this problem.

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    Two worlds, DAMAGE CAP. An AoE ability should not do the same damage it does to 20 mobs that it does to 200 of them. At some point you have to call it enough. Do yer datamining and put a damage cap so after certian amounts of mobs, your damage will start to scale down. Until and unless you do this, AoE abilities will always be outright better than single target.

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    I think rather than nerfing AoE you should look more into nerfing herding. If mobs were not able to be herded into group of 200 then that crap wouldn't happen. Don't nerf the ability to do a small mob on the ability of some min maxing powerlevelers clever way to make his xp gain exponentially more efficient. This is the very root of nerfs and why they tick casual players off so damn much. The powerleveler will just find the next trick in the book and the casual player is left sucking wind.

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    There's no problem with herding. It's not an exploit. It's not done by any "powerleveler". Herding requires a group of at least two, one of which CANNOT be a blaster, and adding members to any herding group scales much better than adding members to a traditional group in terms of both xp gain AND skill utilization. Since the thread is about blasters, I'd also like to point out that blasters cannot herd on their own, so it's hardly the blasters' "fault" that people are herding. Herding exists because 1) it's fun 2) it's lucrative 3) it's a group activity, and 4) it finally gives tanks a purpose. Don't be so quick to judge herding if you've never been part of a herding group.
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    Fight -more- mobs? Players already do that (herding) but Statesman talks out of one side of his mouth and says 'fight more mobs' while out of the other he indicates that herding (which those who do it actually enjoy) is something they need to address? Many players ARE fighting more mobs ... as many as they can herd and compact and stack. Herding takes some player skill. Stacking them does too. Good twitch factor there. My god! Players ACTUALLY ARE doing what you suggested, and liking it, and benefitting from it (heck, one of the few ways in which tankers are SUPER USEFUL) -- gotta nerf that, doesn't fit with the 'vision', right?


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    My thoughts exactly, agree 100%.