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Making mobs tougher and making our AOE weaker
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Never said exactly this. My hope is that making mobs tougher ALONE would bring AOE damage into line. But, I'm still researching different methods to solving this problem.
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Two worlds, DAMAGE CAP. An AoE ability should not do the same damage it does to 20 mobs that it does to 200 of them. At some point you have to call it enough. Do yer datamining and put a damage cap so after certian amounts of mobs, your damage will start to scale down. Until and unless you do this, AoE abilities will always be outright better than single target.
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I think rather than nerfing AoE you should look more into nerfing herding. If mobs were not able to be herded into group of 200 then that crap wouldn't happen. Don't nerf the ability to do a small mob on the ability of some min maxing powerlevelers clever way to make his xp gain exponentially more efficient. This is the very root of nerfs and why they tick casual players off so damn much. The powerleveler will just find the next trick in the book and the casual player is left sucking wind.
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There's no problem with herding. It's not an exploit. It's not done by any "powerleveler". Herding requires a group of at least two, one of which CANNOT be a blaster, and adding members to any herding group scales much better than adding members to a traditional group in terms of both xp gain AND skill utilization. Since the thread is about blasters, I'd also like to point out that blasters cannot herd on their own, so it's hardly the blasters' "fault" that people are herding. Herding exists because 1) it's fun 2) it's lucrative 3) it's a group activity, and 4) it finally gives tanks a purpose. Don't be so quick to judge herding if you've never been part of a herding group.