Wild_West

Citizen
  • Posts

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  1. Thanks for the positive responses guys!
    I know citizens give little bonuses when rescued but I was thinking more in terms of a SG building its reputation by doing very public things. Hence the prestige boost as opposed to gifts from thankful victims.

    Re: farming, the only thing it would change is how cool your base could be, so farming would probably stay in missions. I can imagine SGs organising zone hunts in the way some organise task forces now, with the added benefit of drop in/drop out flexibility.
  2. I had a thought this morning and decided to sign up to the forums to try and get some feedback on it. Haven't found it in search so here goes!
    What if enemies defeated in city zones (as opposed to instanced maps) gave double prestige? Or 1.5x... I don't do base design so I don't know what scale would work best. It would represent the more public actions of a supergroup, saving citizens on the street as opposed to battling robots in a parallel dimension, which Bob the Citizen won't have seen. Sound ok?