Wiggz

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  1. Generally, the only time I take th efighting pool is when I'm taking an epic that has a defense-based shield (like Cold) that Weave can compliment. Even then, I only take Tough to one-slot it with the +3% Steadfast Protection IO. All told that will give you a nice 25% S/L defense and about 9% defense against everything else, not counting potential IO sets or other powers like Hover or Combat Jumping.
  2. LOL - it editted 'c-h-i-n-k-s'. We might be getting a little TOO politically correct here.
  3. Quote:
    Originally Posted by Brightwel View Post
    If you don't mind posting that alternative IO build then please do. Also, I notice that you didn't take Shockwave, what do you think of it? Only I've heard quite mixed thoughts about it, some say its useless while others say its brilliant dmg mitigation when used correctly, and can't really decide whether to go with it or not.
    Shockwave can certainly be VERY useful - but it is ultimately counterproductive to the kind of solo-ing blaster we're talking about here. As part of a duo or if you team a lot with people comfortable with knock-back, it is worthy of consideration, but with my playstyle I have absolutely no use for it.

    Here is thebuild I was talking about. Despite the fact that it has no purples, it is still an obscenely expensive build and for the most part all you're getting out of it is defense. Now, defense will certainly help you survive, but if you're playing the character effectively, in theory you shouldn't be getting attacked that often, so its really up to you as to whether or not this is your best use of funds.

    As slotted, you're running about 44% defense vs. Smash/Lethal and about 28% defense vs Energy and Negative. To everything else you've got about 9%. Alternatively, you also have about 8% AoE defense, 18% Melee defense and 28% Ranged defense, all of which helps shore up ****** in the armor a bit.

    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Blaster
    Primary Power Set: Sonic Attack
    Secondary Power Set: Energy Manipulation
    Power Pool: Flight
    Power Pool: Concealment
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Shriek
    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (5) Thunderstrike - Damage/Recharge
    • (7) Thunderstrike - Accuracy/Damage/Recharge
    • (15) Thunderstrike - Accuracy/Damage/Endurance
    • (46) Thunderstrike - Damage/Endurance/Recharge
    Level 1: Power Thrust
    • (A) Kinetic Combat - Accuracy/Damage
    • (43) Kinetic Combat - Damage/Endurance
    • (43) Kinetic Combat - Damage/Recharge
    • (43) Kinetic Combat - Knockdown Bonus
    Level 2: Scream
    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (5) Thunderstrike - Damage/Recharge
    • (7) Thunderstrike - Accuracy/Damage/Recharge
    • (15) Thunderstrike - Accuracy/Damage/Endurance
    • (46) Thunderstrike - Damage/Endurance/Recharge
    Level 4: Build Up
    • (A) Adjusted Targeting - Recharge
    • (13) Adjusted Targeting - To Hit Buff/Recharge
    Level 6: Hover
    • (A) Endurance Reduction IO
    Level 8: Shout
    • (A) Thunderstrike - Accuracy/Damage
    • (9) Thunderstrike - Damage/Endurance
    • (9) Thunderstrike - Damage/Recharge
    • (11) Thunderstrike - Accuracy/Damage/Recharge
    • (11) Thunderstrike - Accuracy/Damage/Endurance
    • (17) Thunderstrike - Damage/Endurance/Recharge
    Level 10: Stealth
    • (A) Endurance Reduction IO
    Level 12: Amplify
    • (A) Adjusted Targeting - Recharge
    • (13) Adjusted Targeting - To Hit Buff/Recharge
    Level 14: Super Speed
    • (A) Run Speed IO
    Level 16: Conserve Power
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    Level 18: Sirens Song
    • (A) Accuracy IO
    • (19) Accuracy IO
    • (19) Lethargic Repose - Accuracy/Sleep
    • (31) Lethargic Repose - Sleep/Range
    • (31) Lethargic Repose - Accuracy/Sleep/Recharge
    • (31) Range IO
    Level 20: Stun
    • (A) Stupefy - Accuracy/Recharge
    • (21) Stupefy - Endurance/Stun
    • (21) Stupefy - Accuracy/Endurance
    • (37) Stupefy - Stun/Range
    • (37) Stupefy - Accuracy/Stun/Recharge
    • (37) Stupefy - Chance of Knockback
    Level 22: Bone Smasher
    • (A) Kinetic Combat - Accuracy/Damage
    • (23) Kinetic Combat - Damage/Endurance
    • (23) Kinetic Combat - Damage/Recharge
    • (33) Kinetic Combat - Damage/Endurance/Recharge
    • (33) Accuracy IO
    • (33) Damage Increase IO
    Level 24: Energy Punch
    • (A) Kinetic Combat - Accuracy/Damage
    • (25) Kinetic Combat - Damage/Endurance
    • (25) Kinetic Combat - Damage/Recharge
    • (34) Kinetic Combat - Damage/Endurance/Recharge
    • (34) Accuracy IO
    • (34) Damage Increase IO
    Level 26: Screech
    • (A) Stupefy - Accuracy/Recharge
    • (27) Stupefy - Endurance/Stun
    • (27) Stupefy - Accuracy/Endurance
    • (36) Stupefy - Stun/Range
    • (36) Stupefy - Accuracy/Stun/Recharge
    • (36) Stupefy - Chance of Knockback
    Level 28: Power Boost
    • (A) Recharge Reduction IO
    • (40) Recharge Reduction IO
    Level 30: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (42) Kinetic Combat - Damage/Endurance
    • (42) Kinetic Combat - Damage/Recharge
    • (42) Kinetic Combat - Damage/Endurance/Recharge
    Level 32: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (40) Steadfast Protection - Knockback Protection
    Level 35: Boost Range
    • (A) Recharge Reduction IO
    • (40) Recharge Reduction IO
    Level 38: Dreadful Wail
    • (A) Eradication - Damage
    • (39) Eradication - Accuracy/Recharge
    • (39) Eradication - Damage/Recharge
    • (39) Eradication - Accuracy/Damage/Recharge
    Level 41: Snow Storm
    • (A) Endurance Reduction IO
    • (46) Endurance Reduction IO
    Level 44: Frozen Armor
    • (A) Endurance Reduction IO
    • (45) Red Fortune - Defense/Endurance
    • (45) Defense Buff IO
    • (45) Defense Buff IO
    Level 47: Weave
    • (A) Endurance Reduction IO
    • (48) Red Fortune - Defense/Endurance
    • (48) Defense Buff IO
    • (48) Defense Buff IO
    Level 49: Hibernate
    • (A) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Kinetic Combat - Accuracy/Damage
    • (50) Kinetic Combat - Damage/Endurance
    • (50) Kinetic Combat - Damage/Recharge
    • (50) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Defiance
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Healing IO
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (29) Performance Shifter - EndMod
    • (29) Performance Shifter - Chance for +End
  4. If you mostly play solo then you are in for a real treat with Sonic/Energy, especially if you're looking for a pairing of power sets that don't take forever to mature and don't require expensive slotting to make effective. My Sonic/Energy is one of my favorite characters ever and I generally run her solo or with one other who understands the unique playing style she offers.

    Let me put it this way - there are occaisional missions where I don't even get attacked, much less hit, and that's at level 29.

    I'm in the process of re-working my build at the moment to account for the new inherent Fitness powers, so here's an early look:

    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Blaster
    Primary Power Set: Sonic Attack
    Secondary Power Set: Energy Manipulation
    Power Pool: Flight
    Power Pool: Concealment
    Power Pool: Speed
    Power Pool: Teleportation
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Shriek -- Acc(A), Acc(3), Dmg(5), Dmg(7), Dmg(17), Decim-Build%(46)
    Level 1: Power Thrust -- Acc(A), Acc(11), Dmg(48), Dmg(48), Dmg(48)
    Level 2: Scream -- Acc(A), Acc(3), Dmg(5), Dmg(7), Dmg(17), RechRdx(40)
    Level 4: Build Up -- RechRdx(A), RechRdx(13)
    Level 6: Hover -- EndRdx(A)
    Level 8: Shout -- Acc(A), Acc(9), Dmg(9), Dmg(11), Dmg(15), RechRdx(15)
    Level 10: Stealth -- EndRdx(A)
    Level 12: Amplify -- RechRdx(A), RechRdx(13)
    Level 14: Super Speed -- Run(A)
    Level 16: Conserve Power -- RechRdx(A), RechRdx(43)
    Level 18: Sirens Song -- Acc(A), Acc(19), Acc(19), Sleep(31), Range(31), Range(31)
    Level 20: Stun -- Acc(A), Acc(21), RechRdx(21), RechRdx(37), Dsrnt(37), Dsrnt(37)
    Level 22: Bone Smasher -- Acc(A), Acc(23), Dmg(23), Dmg(33), Dmg(33), RechRdx(33)
    Level 24: Energy Punch -- Acc(A), Acc(25), Dmg(25), Dmg(34), Dmg(34), RechRdx(34)
    Level 26: Screech -- Acc(A), Acc(27), RechRdx(27), RechRdx(36), Dsrnt(36), Dsrnt(36)
    Level 28: Power Boost -- RechRdx(A), RechRdx(43)
    Level 30: Fly -- Flight(A), Flight(50)
    Level 32: Dreadful Wail -- Acc(A), Dmg(42), Dmg(42), Dmg(42), RechRdx(46), RechRdx(46)
    Level 35: Boost Range -- RechRdx(A), RechRdx(43)
    Level 38: Total Focus -- Acc(A), Dmg(39), Dmg(39), Dmg(39), RechRdx(40), RechRdx(40)
    Level 41: Dark Embrace -- S'fstPrt-ResKB(A)
    Level 44: Oppressive Gloom -- Acc(A), Acc(45), Dsrnt(45), Dsrnt(45)
    Level 47: Recall Friend -- IntRdx(A)
    Level 49: Teleport -- Range(A), Range(50), Range(50)
    ------------
    Level 1: Brawl -- Acc(A)
    Level 1: Sprint -- Run(A)
    Level 2: Rest -- RechRdx(A)
    Level 1: Defiance
    Level 4: Ninja Run
    Level 2: Swift -- Run(A)
    Level 2: Hurdle -- Jump(A)
    Level 2: Health -- Heal(A)
    Level 2: Stamina -- EndMod(A), EndMod(29), EndMod(29)

    I took Stealth and Super-speed as early as I did to allow me to ghost missions if I chose - you may not have the advantage of veteran rewards allowing you to take Super-Speed without the prerequisite and might have to tweak things a bit if you want to go that route.

    Early on, you just play the character as a straight-up single target blaster, using Hover as your primary means of defense. Put Power Thrust on auto-fire as a means of dealing with anyone who gets to close - its a nice, basic strategy that can save you a lot of hurt in the long run.

    In your mid-20's is when the character graduates from Blaster to Blapper and when the real fun begins. Essentially, you put mobs to sleep using Siren's Song, choose one to Stun or Screech and defeat him with your potent single-target attacks... lather, rinse, repeat - reapplying Siren's as necessary.

    Your Epic pool offers Oppressive Gloom which helps against sleep-resistant foes and stacks nicely with all of the other stuns available to you, letting you handle Bosses more easily. Once you get set up with some cash, I have an alternate IO build that will allow you to soft-cap your S/L defense and nearly do so with your Energy defense as well -a potent but probably unnecessary additional benefit. I can post that build if you like.

    Good luck and good hunting.
  5. My virus scanner should be fine - its the Norton Gaming edition and its completely up to date.

    In my processes window it shows 82 current processes using between 4-6% of my CPU at any given time. That's without running the game. Unfortunately I don't have a clue what the majority of them are, nor do I know what would be 'about normal' for my system. I rarely download any software to it and use it primarily for surfing the internet and gaming.

    At the risk of sounding like a moron, I can't figure out how to do a screen shot of my Task Manager, especially if the processes are scrolling off the screen - and if I do, I'm not entirely certain how to get that screenshot here onto the forums.

    Thanks for your response - if it sounds like I need too much help, I'll totally understand if you don't want to bother... its just very, very frustrating to all of a sudden be unable to play.
  6. My computer is an alienware laptop that has had zero problems running CoH for the past year... I have updated my graphics card driver, have plenty of available RAM, etc am experiencing absolutely no problems with any of my other applications or programs and have the same wireless internet connection I've always had... but all of a sudden, several days ago, my ability to play just ground to a halt. If I push a button it takes 2-3 seconds to register, even in the character creation screen (though its worse in-game) and movement is so slow and jerky as to make the game unplayable.

    I've been around since Beta so the last thing I want to do is give up CoX, but I don't have a clue what to do next. Did we have an update or something that just bombed the graphics requirements?

    Any help would be much appreciated.
  7. Quote:
    Originally Posted by Werner View Post
    I always think of burst damage as X time span, where X is a short time frame, such as the length of a single Build Up, or perhaps a handful of seconds.

    And no, I don't think that means we're talking about DPS, even if it's time for an attack chain or even two. Compare Broad Sword and Dual Blades, for instance. Pulling numbers out of thin air because I've long since lost the actual comparison, but I compared a Broad Sword with about 170 DPS to a Dual Blades with about 230 DPS. The break even point was around 17 seconds. Any shorter than that, and Broad Sword won the damage race. The reason, of course, is the difference between Build Up and Blinding Feint. And to me, the difference between Build Up and Blinding Feint is burst damage.

    You can talk maximum single hit damage, but I put that in its own category, with its own name. I also consider it a useless measurement in PvE, though perhaps more so in PvP. When we're talking burst, I'm thinking short time frame, five to ten seconds. When we say DPS, I think very long time frames. If you sit there and pound on something forever, what will your average damage per second be? Then to me, there's this vast gulf between burst and DPS where the advantages cross over from one to the other.

    I also don't make any rules outside of time scale. I consider it a bit artificial to add something like "wouldn't include any give power used twice". I use Gambler's Cut after ever attack. Does that mean my burst damage is limited to Golden Dragonfly -> Gambler's Cut? That seems too short, even if it plays to my advantage against someone spamming five different attacks in a row, where the later attacks are lower damage. Or at least if it isn't too short, then the comparison should be on that particularly short time scale.

    I'm not sure it's important to nail it down, though, as long as we all understand how damage changes over time, and how some primaries have very hard hitting single attacks, and some are good at front loading damage, while others ramp up slowly instead. And I think most people in the "what is burst damage" argument understands the underlying facts, turning it mostly into semantics.

    All I'd suggest is that if somehow we ever come to a consensus, that if that consensus is that burst damage is a single attack, then we're desperately in need of another term for damage over a short time frame. Perhaps front-loaded damage or something. But I think it's easier and more clear to give a single attack the alternate name.


    I'm genuinely suprised that we veterans haven't come to some sort of tacit understanding when it comes to terms, considering how often they are used. I'd like to suggest, as a standard, that we have essentially six basic categories - the ones I've always used when discussing this very subject:

    1) Most damaging single-target attack
    2) Most damaging AoE attack

    In both these instances its assumed that anything else offered by the same powerset is included (i.e. Build Up), or anything offered by both power sets when both are specified (i.e. Build-Up AND Against All Odds). These suppositions continue throughout the other categories as well.

    3) Highest Burst Damage, single-target
    4) Highest Burst Damage, AoE

    The time period that defines a 'burst' would nominally be for the duration of a Build-Up since that is essentially the standard, so about 10 seconds. Enough time to get off a couple of attack chains in some optimized builds, but generally only allowing one or at best two attacks with the 'big guns' of a set.

    5) Highest DPS, single-target
    6) Highest DPS, AoE

    Since this is referring to a sustained series of attacks over presumably an unlimited amount of time, it assumes the ability to continuously attack, or failing that, takes into account 'down time' for endurance recovery in the very rare cases that might be necessary. More advanced players or more anal statisticians may specify DPS up until a specific time mark rather than assuming countinuously sustained attacks.

    Just my thoughts.
  8. I'm running a Kat/Willpower and just got her into the 20's. Just crazy effective at low levels compared to other scrappers.

    With High Pain Tolerance, Fast Healing, Health and Rise to the Challenge (all by level 16) combined with nothing more than the defense buffs from Divine Avalanche you're set to solo more effectively than anyone else pre-SO's that I've encountered.

    I have to ask though - why does Katana get such a bad rap as an AoE set? At 2nd level you get Flashing Steel which routinely hits 5+ foes and once slotted with a single Recharge SO/IO its up every 4.5 seconds. Combined with the very solid Lotus Drops and eventually Hasten the ONLY drawback I see to it is that the damage is the more heavily resisted Lethal.
  9. Quote:
    Originally Posted by Werner View Post
    It depends on what you mean by "most effective". It's probably the most recommended soloist on the Scrapper forum - it's easy to build, easy to play, easy to level, plus gives up nothing on top end power for that simplicity. But it's fairly middle of the road for damage output. The most effective soloer, at least in terms of speed of leveling, is probably combining a much more AoE-centric set with a damage boost and enough survivability to not waste a lot of time on the hospital. So Electric/Shield for instance, though there would be a lot of other examples.
    I've found in the past that Katana's Flashing Steel is a hell of an AoE attack, and combined with Hasten and Lotus Drops I just don't feel my AoE lacking. My only real concern is the lethal damage dragging down my damage output accross the board.

    I'm currently planning on taking Soul Mastery solely for Shadow Meld to absorb my alpha's. Is there something else I should be considering in your opinion?
  10. I've played around with a lot of scrappers with one level 50 (DB/Will) and another dozen or so in their 30's. I tend to suffer a lot from altitis and level 50's are more of the end of the journey for me than the beginning as they seem to be for many others - as such, when I evaluate toons I tend to do it from an 'out of the box' standpoint, not based purely on Epic AT potential or what they might be like once I've dropped a billion or so influence on them.

    I've got my Kat/WP only up to 19 or so right now, so I haven't graduated to SO's/generic IO's yet, but I have to say 'wow'. I created the character as a soloing toon and was curious how fast I could level her playing through normal content. I'm running missions at even level/x6 right now and will be elevating it to even level/x8 at 22 or so... overall I'm just very impressed. Is it safe to say that - out of the box - Kat/WP may well be the most effective solo'er?
  11. Quote:
    Originally Posted by firespray View Post
    I'm wanting to create a new blaster who can easily solo his way through praetoria. I'm looking for suggestions on the easiest sets to do this with. I'm thinking some combination of ice and energy would probably be good, but I'm open to suggestions.
    Fire/Ice + Hover
  12. Wiggz

    Ice Blaster

    Quote:
    Originally Posted by Knight Jolt View Post
    Many people view Chilblain simply as an immobilizer. It's so much more useful than that. For taking out powerful single targets, from regular bosses to AVs, there's no better ingredient.

    Find a sturdy target and spam Chilblain along with your blast powers. You should see its value there.
    Agreed. Its definitely the best tier 1 secondary power among blasters, which is nice considering you have to take it. A staple of my 'hard target' attack chain on my Fire/Ice from day one, and a nice place to drop extra slots when you get into your 40's.
  13. Quote:
    Originally Posted by Firewasp View Post
    First I wondered what a Blapper was. Go to Google and ask. Wiki pops up and says:

    Definition

    Blapper
    Refers to an player character who is a Blaster archetype, but plays more like a Scrapper by using melee attacks from their secondary power set a lot more than their primary power set of ranged attacks.

    Now as you know, your secondary is not nearly as powerful as your primary. You have little to no defense. So you are telling me that you would go through 50 levels playing a weak scrapper? I bet you get your debt badges rather early.

    Is CoX that boring to make a weak AT? Don't get me wrong, I like to do challenging stuff too. That's why I moved from WoW to CoX for more of a challenge
    I play my blapper because its arguably the most powerful solo character I've ever come across. Dealing blaster damage while going entire missions at times without getting hit is pretty uber - and that's with only basic IO's.

    Then again, I don't subscribe to that definition of using the secondary powers more than the primary onces - I'd say I use them equally. Think of it more like using your primary and secondary both and doing so in a complimentary manner. Your post suggests that blasters should always remain at range for protection, which automatically makes much of their secondary worthless. Would you chide a troller for using his secondary, or a scrapper for ignoring his defenses? Certainly not.

    Sonic/Energy Blapper ftw.
  14. Quote:
    Originally Posted by Auroxis View Post
    I can say with experience that Sonic/Mental/Elec is very conetastic. You can have a never ending cone chain of death, and if you're in need of PBAOE there's always Psychic Shockwave. Couple that with great team friendly stuff in Sonic's -res and you have an excellent blaster. I use mine to farm the Cimerora wall from time to time.
    I would actually suggest you go with Soul Mastery as your epic if you go Sonic/Mental with an eye towards cones/PBAoE. You'll get two nice cones (including an immobilize) and Oppressive Gloom works superbly with World of Confusion, Psychic Shockwave and Screech.

    Still gotta throw this out there despite the OP - Sonic/Energy is the blaster best suited to soloing (and duoing) in the game, but you HAVE to take advantage of the uber that is Sirens.
  15. Quote:
    Originally Posted by MaestroMavius View Post
    Fire/Ice is still to this day the fastest Blaster I've reached 50 on. Mostly solo to boot.

    The damage is amazing. Great AOE from the start. Good ST chain as well.

    The real beauty comes from /Ice though, making this one of the more durable builds I've played. Shiver and Ice Patch are the two mainstays.

    However...

    I would advise not taking Chilling Embrace as you won't be in melee much with this combo. Also I'd avoid the Tier9 in /Ice as your AOE's will make the sleep pointless.

    I agree with all of this except the Chilling Embrace. I've found that dropping Ice Patch and just stepping back creates a situation where Chilling Embrace can keep foes on the patch itself - and away from you - long enough to be killed. And there are some situations where you just won't have the mobility you'd like. In those instances the shut down of Shiver + Chilling Embrace (as well as the damage debuff) can be very effective.
  16. Fire/Ice is my favorite amongst many blasters (including Fire/MM for big team play and Sonic/Energy for solo play) as I feel you're pairing the most damaging primary with the most defensive secondary. I also like the thematic components. I find it solo's adequately and teams very well, so cheers for #1.
  17. Quote:
    Originally Posted by Michael1_NA View Post
    Thanks Wiggz, you just saved me a lot of time. I was going to ask about what sets give you def, and you answered it for me. never done a build that was built for def, heck I have however done one for recharge on my Perma/Perma Hasten Mind/Energy Dom. I hope this blaster gives me as much joy as my Dom.
    Like I said, just run the toon as a traditional blaster (whether soloing or otherwise) until you his level 22 or so - at that point I suggest you upgrade to generic IO's rather than SO's and just keep using/buying them as you need them until the 40's or so.

    Once you're in your mid 20's, when you solo (or duo), just Sirens the mob, pick out a target (priority on anyone you missed with the sleep), stun them with either Stun or Screech and take em out. Lather, Rinse, Repeat, taking the time to re-apply Sirens every now and then if needed. In a pinch, Power Thrust makes a fine substitute for Stun and I've found if I que up Bonesmasher immediately after using it, you'll get the melee attack in while their in mid-flight.
  18. Quote:
    Originally Posted by Circuit_Boy View Post
    If the whole spawn's asleep, why even bother with +Defense at all?

    Amplify at 49? And only two slotted?

    And Build-Up only one-and-a-half slotted for Recharge, the other part doing ToHit Buff (when most people are well over the ToHit Cap anyway)? Seriously?

    Does anyone look at City of Data anymore, or do you just let Mids do all the deciding for you?

    (shakes his head and walks out of the thread, muttering "...this explains the PUGs I've been on lately...")
    Wow. Judgemental much?

    First off, as you might or might not have noticed, even in the basic SO build I double slot for accuracy - triple slot in some cases, which dramatically reduces the need for Amplify. I also didn't mention to the OP the variant builds I actually use (due to all the free respecs you get when you've been around for 75+ months) where Amplify is taken much earlier. I didn't think he needed/wanted that in-depth a response.

    The second build is a maxed out multi-billion $ build that would presumably only be put together after a post-50 respec, so in those instances it hardly matters WHEN you took amplify, does it? Especially considering that most attacks are hovering around 155% accuracy. The post-IO build also has +37.5% recharge (as I mentioned), and I like the small continuous damage bonuses a pair of Adjusted targeting IO's grant you, especially when paired with -Res. Believe it or not, there's more to blasting - and blapping - than simply how quickly you can get your Build-Up + Amplify up again.

    And no, with everyone sleeped you DON'T need that much defense. But against sleep resistant foes such as AV's, Giant Monsters or certain entire classifications of mobs, you do. I even pointed out in my post - if you had bothered to read it - the superfulous nature of the high defense in a build as 'safe' as this.

    Honestly? I feel bad for the PUG's you've been on lately. No doubt they were getting bad advice yelled at them the entire time with a holier-than-thou attitude that diminished the fun for everyone.
  19. Just throwing a few thoughts out there.

    I play my Fire/MM away from the bad guys, utilizing all those cones and ranged AoE attacks (except Rof F which I never thought was worth the slots/endurance) for the first 38 levels or so. I don't take Drain Psyche until 35 and then follow it immediately with slotting Mind Probe and of course Psychic Shockwave. By 40 I'm now mixing it up in melee when safe, spamming PS and FB and using Fire Blast, Blaze and Mind Probe at close range as well as Drain Psyche now that I'm close enough that it doesn't have to alter my playstyle. Oppressive Gloom is added into that mix as soon as it becomes available in the APP. The cones are still there and make a superb opening salvo but now you have the option of staying back and inflicting excellent AoE damage or stepping up and doing the same + some very beneficial effects.

    Don't underestimate the potential benefits of the combined -Rech effects of Psychic Scream and Psychic Shockwave as well as the -Regen effects of Drain Psyche agianst hard targets.

    I know you said you didn't care for Mids lay-outs, but here's one that's not only easy to read, it has almost no IO's in it at all. I only use assault on teams of 6-8 or in rare endurance friendly scenarios. Hover is utterly invaluable at lower levels, especially when soloing and I tend to use the Ninja Run as often as not as my primary means of travel.

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Mental Manipulation
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Flares
    • (A) Accuracy
    • (3) Accuracy
    • (34) Damage Increase
    • (34) Damage Increase
    • (34) Damage Increase
    • (46) Apocalypse - Chance of Damage(Negative)
    Level 1: Subdual
    • (A) Accuracy
    Level 2: Fire Blast
    • (A) Accuracy
    • (3) Accuracy
    • (7) Damage Increase
    • (7) Damage Increase
    • (29) Damage Increase
    • (29) Recharge Reduction
    Level 4: Fire Ball
    • (A) Accuracy
    • (5) Accuracy
    • (5) Damage Increase
    • (13) Damage Increase
    • (15) Damage Increase
    • (31) Recharge Reduction
    Level 6: Hover
    • (A) Endurance Reduction
    Level 8: Fire Breath
    • (A) Accuracy
    • (9) Damage Increase
    • (9) Damage Increase
    • (21) Damage Increase
    • (31) Recharge Reduction
    Level 10: Psychic Scream
    • (A) Accuracy
    • (11) Accuracy
    • (11) Damage Increase
    • (13) Damage Increase
    • (15) Damage Increase
    • (31) Recharge Reduction
    Level 12: Aim
    • (A) Recharge Reduction
    • (17) Recharge Reduction
    Level 14: Swift
    • (A) Flight Speed
    Level 16: Concentration
    • (A) Recharge Reduction
    • (17) Recharge Reduction
    Level 18: Blaze
    • (A) Accuracy
    • (19) Accuracy
    • (19) Damage Increase
    • (21) Damage Increase
    • (25) Damage Increase
    • (25) Recharge Reduction
    Level 20: Health
    • (A) Healing
    Level 22: Stamina
    • (A) Endurance Modification
    • (23) Endurance Modification
    • (23) Endurance Modification
    • (43) Performance Shifter - Chance for +End
    Level 24: Assault
    • (A) Endurance Reduction
    Level 26: Hasten
    • (A) Recharge Reduction
    • (27) Recharge Reduction
    • (27) Recharge Reduction
    Level 28: Fly
    • (A) Flight Speed
    • (46) Flight Speed
    Level 30: Mind Probe
    • (A) Accuracy
    • (36) Accuracy
    • (37) Damage Increase
    • (37) Damage Increase
    • (37) Damage Increase
    • (40) Recharge Reduction
    Level 32: Inferno
    • (A) Recharge Reduction
    • (33) Damage Increase
    • (33) Damage Increase
    • (33) Damage Increase
    • (46) Recharge Reduction
    Level 35: Drain Psyche
    • (A) Accuracy
    • (36) Accuracy
    • (36) Recharge Reduction
    Level 38: Psychic Shockwave
    • (A) Accuracy
    • (39) Accuracy
    • (39) Damage Increase
    • (39) Damage Increase
    • (40) Damage Increase
    • (40) Recharge Reduction
    Level 41: Night Fall
    • (A) Accuracy
    • (42) Accuracy
    • (42) Damage Increase
    • (42) Damage Increase
    • (43) Damage Increase
    • (43) Recharge Reduction
    Level 44: Oppressive Gloom
    • (A) Accuracy
    • (45) Accuracy
    • (45) Disorient Duration
    • (45) Disorient Duration
    Level 47: Soul Tentacles
    • (A) Accuracy
    • (48) Accuracy
    • (48) Damage Increase
    • (48) Damage Increase
    • (50) Damage Increase
    • (50) Recharge Reduction
    Level 49: Dark Embrace
    • (A) Steadfast Protection - Knockback Protection
    • (50) Aegis - Psionic/Status Resistance
    ------------
    Level 1: Brawl
    • (A) Accuracy
    Level 1: Sprint
    • (A) Run Speed
    Level 2: Rest
    • (A) Recharge Reduction
    Level 1: Defiance
    Level 2: Ninja Run
  20. Quote:
    Originally Posted by Gilia View Post
    Woah woah woah, what? You know Boost Range does the same thing for AR's 3 cones, and allows you to RoA from such a distance that there's no alpha strike retaliation?

    /Energy probably does the least for Fire/ of the sets mentioned, but I really like /Energy with AR, Archery, and Energy/. As long as there's cones involved, Boost Range is just amazing. BR+Blaze/Fire Breath would probably be good for one with a ranged defense cap though.

    Though that is a good point about Power Boost. There's not a lot of Blaster AoE mezzes, so it's a good match up when possible.

    I agree that Fire/Ice is a ton of fun. Ice Patch + RoA are an awesome way to increase a small team's survivability if there's no controller/dominator around doing the same sort of thing.
    I'm certainly aware of the effects of Boost Range - but its hardly justification to get an entire power set. I've never used /Energy with my AR/ and I've never missed it, especially considering its a level 35 get. If I'm playing an AoE heavy blaster, I'll be on teams big enough that I'm not taking the alpha I assure you. Every other secondary offers those primaries more IMO, with the possible exception of devices.

    Just to clarify where I'm coming from though - I'm a 75 month sufferer of altitis with no end in sight. I've leveled literally hundreds of characters into the 30's but only have a handful of 50's and only 2 of those IO'd out. The point being that how a toon might play once it gets its epics or once it gets enough IO sets for the defense cap, etc just doesn't factor into my estimation of it. I judge a toon on how it plays out the box, how effective it is with generic IO's and how much fun it is to play levels 1-40 every bit as much as what it might be capable of 41-50.
  21. Quote:
    Originally Posted by Gilia View Post
    I can understand missing the sound. I usually have music playing over the game and I pause it to hear glowies.

    I agree it's underpowered, but solo style I think the only slow down is the lack of Build Up. Cloaking Device/Smoke Grenade are awesome for ninjaing missions, and toe bomb and Taser are both fight winners with small mobs. Remember too that the Time Bomb placement time is about the same as the -recovery on a crashing nuke. Granted you can't just guzzle blues to get past it, but that's not *always* going to be available anyway.

    On large teams though the slow down is more apparent.

    /Energy is still probably my favorite. It's the only Blaster secondary I've played to 50 more than once.

    There's still no denying how safe /Ice is though.
    I think that /Devices at the very least offers a novel playing style, and we're all looking for fresh new ways to enjoy the game. I tend to solo a lot, but I also like to duo with a friend or occaisionally join a PUG, and I would want whatever power sets I choose to at least have a touch of flexibility when it came to those situations.

    When it comes to Sonic/Energy, I find the synergy to be just perfect. Superb solo and duo play, plenty of damage for those occaisional teams (the -Res plays huge then) and never a slow-paced moment. Honestly I'm not that big of a fan of /Energy - I like that its unique, but I tend to favor primaries (Archery, AR, Fire) that /Energy does almost nothing for, especially since those guys spend their lives trying to stay OUT of melee range. Sonic/Energy is a different animal entirely... the sets offer multiple stuns to stack on one another, boosted range for Sirens, Power Boost for all the mezzes and so on. I dont know any pair that mesh better - especially solo.

    For the record though, my favorite Blaster - thematically and tactically - is still my Fire/Ice. I would still consider Sonic/Energy safer (going entire missions without being attacked is abotu as safe as you can get), but Fire/Ice offers the most damaging primary with the most defensive secondary and plays equally effectively on big teams or all alone.
  22. Quote:
    Originally Posted by Gilia View Post
    That was actually covered before the /Devices discussion started :-P. OP doesn't like the sound. It was like the first two responses.

    On the /Devices (/Trip Mine) discussion, I really like it for soloing because I like baked in stealth powers when soloing, and you can just use Trip Mine to toe bomb. It makes for an awesome opener on any small mob.

    Also, on the rare occasion that some boss does (or will) give you a lot of trouble, you can cake the floor with trip mines and make it a non-issue.

    I'm kind of on a baking thing right now.
    Wow. Didn't catch that. In in 75 months of playing I don't think I've ever had the sound on once, so it would never factor into my deciding to avoid the best soloing set when trying to solo.

    Devices is very cool... just underpowered IMO unless you dramatically slow your play style.
  23. Quote:
    Originally Posted by Verren View Post
    Hiya folks,

    I'm looking to make a blaster just to solo to the top, I want something with nice dps and some survivability. I was thinking of Energy/Energy to keep the mobs away, what do you all think?
    Energy/Energy is nice and can be very effective... but for soloing as a blaster, I still have to reccomend Sonic/Energy. Check it out:

    http://boards.cityofheroes.com/showt...=1#post3196735
  24. Here are the builds, the first with mostly the equivalent of generic IO's at level 25 (your first set of SO's) and the second completely IO'd out with little thought given to expense. One quick caveat - both builds have the same slots taken at the same time for convieniance, but you might want to move around the slotting to best suit your preferences of when what is taken.

    The basic build, which is very, very effective solo and - minus the Kinetic Combat's - cheap as hell. With this set up you'll get 32% defense vs. S/L and another 20% or so defense vs Energy... but once you get the hang of the build you'll rarely need it. Powers are picked and the character played as a standard ranged blaster (with hover) until the 20's when you start adding stuns and potent melee attacks to your repetoire.

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Blaster
    Primary Power Set: Sonic Attack
    Secondary Power Set: Energy Manipulation
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Shriek -- Acc(A), Acc(3), Dmg(5), Dmg(7), Dmg(13), Decim-Build%(39)
    Level 1: Power Thrust -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43)
    Level 2: Scream -- Acc(A), Acc(3), Dmg(5), Dmg(7), Dmg(13), RechRdx(39)
    Level 4: Build Up -- RechRdx(A), RechRdx(11)
    Level 6: Hover -- EndRdx(A)
    Level 8: Shout -- Acc(A), Acc(9), Dmg(9), Dmg(11), Dmg(15), RechRdx(15)
    Level 10: Swift -- Flight(A)
    Level 12: Fly -- Flight(A), Flight(43)
    Level 14: Health -- Heal(A)
    Level 16: Conserve Power -- RechRdx(A), RechRdx(17)
    Level 18: Sirens Song -- Acc(A), Acc(19), Acc(19), Range(31), Range(31), Range(31)
    Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21), P'Shift-End%(40)
    Level 22: Stun -- Acc(A), Acc(23), Dsrnt(23), Dsrnt(34), Dsrnt(34), RechRdx(34)
    Level 24: Bone Smasher -- Acc(A), Acc(25), Dmg(25), Dmg(36), Dmg(36), RechRdx(36)
    Level 26: Screech -- Acc(A), Acc(27), Dsrnt(27), Dsrnt(33), Dsrnt(33), RechRdx(33)
    Level 28: Energy Punch -- Acc(A), Acc(29), Dmg(29), Dmg(37), Dmg(37), RechRdx(37)
    Level 30: Power Boost -- RechRdx(A), RechRdx(40)
    Level 32: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
    Level 35: Boost Range -- RechRdx(A), RechRdx(40)
    Level 38: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(39)
    Level 41: Scorpion Shield -- EndRdx(A), DefBuff(42), DefBuff(42), DefBuff(42)
    Level 44: Weave -- EndRdx(A), DefBuff(45), DefBuff(45), DefBuff(45)
    Level 47: Total Focus -- Acc(A), Dmg(48), Dmg(48), Dmg(48), RechRdx(50), RechRdx(50)
    Level 49: Amplify -- RechRdx(A), RechRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    Level 2: Ninja Run


    This is the IO'd out build I'm working towards to begin taking on some real high difficulty challenges - again, pay special attention to who is resistant to your stuns and sleeps. This build features 43% S/L defense, 33% Energy and 22% N. Energy as well as 26% ranged defense and 37.5% recharge.

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Blaster
    Primary Power Set: Sonic Attack
    Secondary Power Set: Energy Manipulation
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Shriek
    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (5) Thunderstrike - Damage/Recharge
    • (7) Thunderstrike - Accuracy/Damage/Recharge
    • (13) Thunderstrike - Accuracy/Damage/Endurance
    • (39) Thunderstrike - Damage/Endurance/Recharge
    Level 1: Power Thrust
    • (A) Kinetic Combat - Accuracy/Damage
    • (17) Kinetic Combat - Damage/Endurance
    • (43) Kinetic Combat - Damage/Recharge
    • (43) Kinetic Combat - Damage/Endurance/Recharge
    Level 2: Scream
    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (5) Thunderstrike - Damage/Recharge
    • (7) Thunderstrike - Accuracy/Damage/Recharge
    • (13) Thunderstrike - Accuracy/Damage/Endurance
    • (39) Thunderstrike - Damage/Endurance/Recharge
    Level 4: Build Up
    • (A) Adjusted Targeting - Recharge
    • (11) Adjusted Targeting - To Hit Buff/Recharge
    Level 6: Hover
    • (A) Endurance Reduction IO
    Level 8: Shout
    • (A) Thunderstrike - Accuracy/Damage
    • (9) Thunderstrike - Damage/Endurance
    • (9) Thunderstrike - Damage/Recharge
    • (11) Thunderstrike - Accuracy/Damage/Recharge
    • (15) Thunderstrike - Accuracy/Damage/Endurance
    • (15) Thunderstrike - Damage/Endurance/Recharge
    Level 10: Swift
    • (A) Flight Speed IO
    Level 12: Fly
    • (A) Flight Speed IO
    • (43) Flight Speed IO
    Level 14: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    Level 16: Conserve Power
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    Level 18: Sirens Song
    • (A) Fortunata Hypnosis - Sleep
    • (19) Fortunata Hypnosis - Sleep/Recharge
    • (19) Fortunata Hypnosis - Accuracy/Sleep/Recharge
    • (31) Fortunata Hypnosis - Accuracy/Recharge
    • (31) Fortunata Hypnosis - Sleep/Endurance
    • (31) Call of the Sandman - Chance of Heal Self
    Level 20: Stamina
    • (A) Endurance Modification IO
    • (21) Endurance Modification IO
    • (21) Endurance Modification IO
    • (40) Performance Shifter - Chance for +End
    Level 22: Stun
    • (A) Stupefy - Accuracy/Recharge
    • (23) Stupefy - Endurance/Stun
    • (23) Stupefy - Accuracy/Endurance
    • (34) Stupefy - Stun/Range
    • (34) Stupefy - Accuracy/Stun/Recharge
    • (34) Stupefy - Chance of Knockback
    Level 24: Bone Smasher
    • (A) Kinetic Combat - Accuracy/Damage
    • (25) Kinetic Combat - Damage/Endurance
    • (25) Kinetic Combat - Damage/Recharge
    • (36) Kinetic Combat - Damage/Endurance/Recharge
    • (36) Crushing Impact - Accuracy/Damage
    • (36) Crushing Impact - Accuracy/Damage/Recharge
    Level 26: Screech
    • (A) Stupefy - Accuracy/Recharge
    • (27) Stupefy - Endurance/Stun
    • (27) Stupefy - Accuracy/Endurance
    • (33) Stupefy - Stun/Range
    • (33) Stupefy - Accuracy/Stun/Recharge
    • (33) Stupefy - Chance of Knockback
    Level 28: Energy Punch
    • (A) Kinetic Combat - Accuracy/Damage
    • (29) Kinetic Combat - Damage/Endurance
    • (29) Kinetic Combat - Damage/Recharge
    • (37) Kinetic Combat - Damage/Endurance/Recharge
    • (37) Crushing Impact - Accuracy/Damage
    • (37) Crushing Impact - Accuracy/Damage/Recharge
    Level 30: Power Boost
    • (A) Recharge Reduction IO
    • (40) Recharge Reduction IO
    Level 32: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (46) Kinetic Combat - Damage/Endurance
    • (46) Kinetic Combat - Damage/Recharge
    • (46) Kinetic Combat - Damage/Endurance/Recharge
    Level 35: Boost Range
    • (A) Recharge Reduction IO
    • (40) Recharge Reduction IO
    Level 38: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (39) Steadfast Protection - Knockback Protection
    Level 41: Scorpion Shield
    • (A) Endurance Reduction IO
    • (42) Luck of the Gambler - Defense/Endurance
    • (42) Luck of the Gambler - Defense
    • (42) Luck of the Gambler - Recharge Speed
    Level 44: Weave
    • (A) Endurance Reduction IO
    • (45) Luck of the Gambler - Defense/Endurance
    • (45) Luck of the Gambler - Defense
    • (45) Luck of the Gambler - Recharge Speed
    Level 47: Total Focus
    • (A) Kinetic Combat - Accuracy/Damage
    • (48) Kinetic Combat - Damage/Endurance
    • (48) Kinetic Combat - Damage/Recharge
    • (48) Kinetic Combat - Damage/Endurance/Recharge
    • (50) Crushing Impact - Accuracy/Damage/Recharge
    • (50) Crushing Impact - Damage/Endurance/Recharge
    Level 49: Amplify
    • (A) Adjusted Targeting - Recharge
    • (50) Adjusted Targeting - To Hit Buff/Recharge
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Defiance
    Level 2: Ninja Run
  25. Quote:
    Originally Posted by Michael1_NA View Post
    I recently decided to roll a Sonic Blast/Energy Assault Blaster. The idea came to me that each Sonic paired with Energy will make a great combo due to -res coupled with the punch that energy melee brings will be wicked. This on top of the Power Boost and the sonic cone sleep will make it even more sweeter.

    I wanted to know how does this work out end game. Does this combo solo well against say +1 or +2/3 man sized mob? Is it even possibel to get near the def softcap on this toon without giving up too much? And is there any tips on what powers are skipable?
    Sonic/Energy is without a doubt the best soloing blaster out there, specifically because of Sirens and then all the stuns you can stack. Sleep the group, stun who you want to kill first, 1-2 shot him and then lather rinse repeat. I absolutely love mine and she's gone entire missions without getting attacked. Late game is even better than early game, though you need to be aware of who is sleep resistant, who's stun resistant.

    I would reccomend you take Mace Mastery for Scorpion Shield and Fighting for Weave and a Toughness for the steadfast Protection IO's (not that you need to leave tough running). That'll give you excellent base defense that you can then work on Thunderstrike and Kinetic Combat sets to improve. I can post a generic IO and/or a set IO build if you'd like to see what one looks like.

    The other poster is correct though - not ideal for teams (not bad at all, just one of your most useful tools, Sirens, is almost useless for fast moving large groups that tend to be AoE heavy). However, if running a duo with a scrapper or single target blaster (like energy), it's very, very sweet.