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OK, maybe at this point I should just start a new thread as I have gone from wanting a Tankermind Necro build, to a normal MM Necro build and now to something completely different. But for now I'll see how far this thread goes.
I have given up my want for a Necro build and hopped on the Demon band wagon. I still wanted to be unique and tried my best make a build with trick arrow. I figured I could focus on recharge time and control while my demons ripped things up. They could even light the oil patch for me. I think it looks promising and will be fun to play, again at end game who knows how well it will work. It will be a good experiment none the less.
Here is what I came up with.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Trick Arrow
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Summon Demonlings- (A) Sovereign Right - Accuracy/Damage
- (3) Sovereign Right - Damage/Endurance
- (3) Sovereign Right - Accuracy/Endurance
- (5) Sovereign Right - Resistance Bonus
- (5) Edict of the Master - Defense Bonus
- (7) Edict of the Master - Damage
- (A) Gravitational Anchor - Chance for Hold
- (48) Gravitational Anchor - Immobilize
- (48) Gravitational Anchor - Immobilize/Recharge
- (48) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (50) Gravitational Anchor - Accuracy/Recharge
- (A) Cloud Senses - ToHit Debuff
- (7) Cloud Senses - Accuracy/ToHitDebuff
- (9) Cloud Senses - Accuracy/Recharge
- (9) Cloud Senses - ToHit Debuff/Endurance/Recharge
- (11) Cloud Senses - Accuracy/Endurance/Recharge
- (A) Pacing of the Turtle - Chance of -Recharge
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (11) Unbounded Leap - +Stealth
- (13) Unbounded Leap - Jumping
- (13) Winter's Gift - Run Speed, Jump, Flight Speed, Range
- (15) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
- (15) Winter's Gift - Slow Resistance (20%)
- (A) Basilisk's Gaze - Chance for Recharge Slow
- (17) Basilisk's Gaze - Accuracy/Hold
- (17) Basilisk's Gaze - Endurance/Recharge/Hold
- (19) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Blood Mandate - Damage
- (19) Blood Mandate - Accuracy
- (21) Blood Mandate - Damage/Endurance
- (21) Blood Mandate - Accuracy/Endurance
- (23) Healing IO
- (23) Healing IO
- (A) Jumping IO
- (25) Jumping IO
- (A) Fortunata Hypnosis - Sleep
- (25) Fortunata Hypnosis - Sleep/Recharge
- (27) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (27) Fortunata Hypnosis - Accuracy/Recharge
- (29) Fortunata Hypnosis - Chance for Placate
- (A) Expedient Reinforcement - Accuracy/Recharge
- (29) Expedient Reinforcement - Accuracy/Damage/Recharge
- (31) Expedient Reinforcement - Endurance/Damage/Recharge
- (31) Expedient Reinforcement - Resist Bonus Aura for Pets
- (31) Call to Arms - Accuracy/Recharge
- (33) Call to Arms - Defense Bonus Aura for Pets
- (A) Achilles' Heel - Chance for Res Debuff
- (33) Positron's Blast - Accuracy/Damage
- (33) Positron's Blast - Chance of Damage(Energy)
- (34) Positron's Blast - Damage/Recharge
- (34) Positron's Blast - Damage/Range
- (34) Positron's Blast - Accuracy/Damage/Endurance
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (36) Miracle - +Recovery
- (A) Performance Shifter - Chance for +End
- (36) Performance Shifter - EndMod
- (A) Soulbound Allegiance - Damage
- (36) Soulbound Allegiance - Damage/Recharge
- (37) Soulbound Allegiance - Accuracy/Damage/Recharge
- (37) Soulbound Allegiance - Accuracy/Recharge
- (37) Soulbound Allegiance - Damage/Endurance
- (39) Soulbound Allegiance - Chance for Build Up
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Ragnarok - Chance for Knockdown
- (40) Ragnarok - Accuracy/Damage/Recharge
- (40) Ragnarok - Accuracy/Recharge
- (40) Ragnarok - Damage/Recharge
- (42) Ragnarok - Damage
- (42) Achilles' Heel - Chance for Res Debuff
- (A) Unbreakable Constraint - Hold
- (42) Unbreakable Constraint - Hold/Recharge
- (43) Unbreakable Constraint - Accuracy/Hold/Recharge
- (43) Unbreakable Constraint - Accuracy/Recharge
- (43) Unbreakable Constraint - Endurance/Hold
- (45) Lockdown - Chance for +2 Mag Hold
- (A) Luck of the Gambler - Recharge Speed
- (45) Red Fortune - Defense
- (45) Red Fortune - Defense/Endurance
- (46) Red Fortune - Defense/Endurance/Recharge
- (46) Red Fortune - Endurance
- (46) Red Fortune - Defense/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Jumping IO
- (A) Empty
Level 2: Ninja Run
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Hell on Earth up nearly 50% of the time
Power Boost up nearly 50% of the time
Glue Arrow always up
Emp Arrow (one of the best holds in the game) up every 1:20
Oil slick up every 50s means its only down for 20s should be up once for every fight
The only thing I am unhappy about it having to slot Entangle arrow over Glue arrow for the extra 10% recharge.
I think overall it will be fun to play. Again, I will be happy with any suggestions. Thanks -
Another Quick question while I work on my new build tonight. Does the Damage Buff from IO sets effect pets or just your character?
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Thanks for the input. It looks like tanking is out of the question with Necromancy. Its to bad as I really wanted to run a build with them as I don't see many Necros around.
As for the defense I was able to get just about everything to cap on a Necro/Traps build but could not figure out how to with Pain. Thanks for the build as you manged your IOs better than I could. I focused too much on trying to be different and get regen as high as possible. I guess I was pretending to be a scrapper.
On a non Tankermind build is necromancy viable or do AOEs make melee pets sub-par for higher end content? If possible I would still like to run Necromancy but will build a more "normal" MM instead of focusing on tanking myself. -
Hello I'm a returning player and looking to build a tankermind. I'm not a huge fan of FF for all the knock back and I am ok with using traps but thematically it is tough to go with zombies. I decided to play around with Pain as a secndary and this is what I came up with.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Pain Domination
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Presence
Ancillary Pool: Chill Mastery
Villain Profile:
Level 1: Zombie Horde -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg(7), BldM'dt-Dmg/EndRdx(7), BldM'dt-Acc(9), BldM'dt-Acc/EndRdx(9), BldM'dt-Acc/Dmg/EndRdx(11)
Level 1: Nullify Pain -- Numna-Heal(A), Numna-Heal/EndRdx/Rchg(3), Numna-Heal/EndRdx(3), Numna-EndRdx/Rchg(37)
Level 2: Soothe -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-EndRdx/Rchg(25)
Level 4: Share Pain -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(5), Numna-Heal(23)
Level 6: Enchant Undead -- EndRdx-I(A)
Level 8: Jump Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(40), KntkC'bat-Knock%(40)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(11), Winter-RunSpd/Jump/Fly/Rng(34), Winter-RunSpd/Jump/Fly/Rng/EndRdx(34), Winter-ResSlow(34), LkGmblr-Def/EndRdx(36)
Level 12: Grave Knight -- S'bndAl-Dmg(A), S'bndAl-Acc/Rchg(13), S'bndAl-Build%(13), SvgnRt-PetResDam(15), EdctM'r-PetDef(15), EdctM'r-Dmg(17)
Level 14: Life Drain -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(17), Nictus-Acc/Heal(19), Nictus-Acc/EndRdx/Heal/HP/Regen(19), Nictus-Acc/EndRdx/Rchg(23)
Level 16: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42), KntkC'bat-Knock%(42)
Level 18: Hurdle -- Jump-I(A), Jump-I(31)
Level 20: Suppress Pain -- Numna-Regen/Rcvry+(A), Numna-Heal(21), Numna-Heal/EndRdx(21)
Level 22: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(43), KntkC'bat-Knock%(45)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43)
Level 26: Lich -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(27), SipInsght-Acc/Rchg(27), SipInsght-ToHitDeb/EndRdx/Rchg(29), SipInsght-Acc/EndRdx/Rchg(29), SipInsght-%ToHit(31)
Level 28: World of Pain -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(48)
Level 30: Provoke -- Zinger-Taunt(A), Zinger-Taunt/Rchg(31), Zinger-Taunt/Rchg/Rng(33), Zinger-Acc/Rchg(33), Zinger-Taunt/Rng(33)
Level 32: Dark Empowerment -- EndRdx-I(A)
Level 35: Anguishing Cry -- AnWeak-%ToHit(A), AnWeak-Acc/Rchg/EndRdx(36)
Level 38: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(39), Mrcl-Heal(39)
Level 41: Flash Freeze -- CSndmn-Acc/Rchg(A), CSndmn-Sleep/Rng(45), CSndmn-Acc/Sleep/Rchg(50), CSndmn-EndRdx/Sleep(50)
Level 44: Acrobatics -- EndRdx-I(A)
Level 47: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 49: Stamina -- P'Shift-End%(A), P'Shift-EndMod(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Jump(A), ULeap-Stlth(36)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 4: Ninja Run
The order is still up in the air as this build focuses on seeing what I could get with IO bonuses. I'll adjust the leveling order once I am happy with power selection and bonuses.
This hits the Defense cap for Smashing/Lethal and since pain does not have a ton of personal defense focus I decided to put as much into Regeneration as possible and combined that with self and pet healing. Managed to get Regen with Suppress Pain toggled on to 640%. With this a big AOE heal and Lifedrian I hope this will be a survivable build.
For attacks I figure with the self centered AOE heal and zombies being in melee I should be in melee range too. My goal is to use the pool power attacks, life drain and Provoke to hold aggro.
I know I missed some of the Key grouping powers in Pain but I am planning on using this as a solo build.
Any suggestions welcome I really am just trying to see if this is at all viable.
Thanks