Arovin_Summers

Citizen
  • Posts

    4
  • Joined

  1. OK, maybe at this point I should just start a new thread as I have gone from wanting a Tankermind Necro build, to a normal MM Necro build and now to something completely different. But for now I'll see how far this thread goes.

    I have given up my want for a Necro build and hopped on the Demon band wagon. I still wanted to be unique and tried my best make a build with trick arrow. I figured I could focus on recharge time and control while my demons ripped things up. They could even light the oil patch for me. I think it looks promising and will be fun to play, again at end game who knows how well it will work. It will be a good experiment none the less.

    Here is what I came up with.

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Demon Summoning
    Secondary Power Set: Trick Arrow
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Summon Demonlings
    • (A) Sovereign Right - Accuracy/Damage
    • (3) Sovereign Right - Damage/Endurance
    • (3) Sovereign Right - Accuracy/Endurance
    • (5) Sovereign Right - Resistance Bonus
    • (5) Edict of the Master - Defense Bonus
    • (7) Edict of the Master - Damage
    Level 1: Entangling Arrow
    • (A) Gravitational Anchor - Chance for Hold
    • (48) Gravitational Anchor - Immobilize
    • (48) Gravitational Anchor - Immobilize/Recharge
    • (48) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (50) Gravitational Anchor - Accuracy/Recharge
    Level 2: Flash Arrow
    • (A) Cloud Senses - ToHit Debuff
    • (7) Cloud Senses - Accuracy/ToHitDebuff
    • (9) Cloud Senses - Accuracy/Recharge
    • (9) Cloud Senses - ToHit Debuff/Endurance/Recharge
    • (11) Cloud Senses - Accuracy/Endurance/Recharge
    Level 4: Glue Arrow
    • (A) Pacing of the Turtle - Chance of -Recharge
    Level 6: Enchant Demon
    • (A) Endurance Reduction IO
    Level 8: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (11) Unbounded Leap - +Stealth
    • (13) Unbounded Leap - Jumping
    • (13) Winter's Gift - Run Speed, Jump, Flight Speed, Range
    • (15) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
    • (15) Winter's Gift - Slow Resistance (20%)
    Level 10: Ice Arrow
    • (A) Basilisk's Gaze - Chance for Recharge Slow
    • (17) Basilisk's Gaze - Accuracy/Hold
    • (17) Basilisk's Gaze - Endurance/Recharge/Hold
    • (19) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 12: Summon Demons
    • (A) Blood Mandate - Damage
    • (19) Blood Mandate - Accuracy
    • (21) Blood Mandate - Damage/Endurance
    • (21) Blood Mandate - Accuracy/Endurance
    • (23) Healing IO
    • (23) Healing IO
    Level 14: Hurdle
    • (A) Jumping IO
    • (25) Jumping IO
    Level 16: Poison Gas Arrow
    • (A) Fortunata Hypnosis - Sleep
    • (25) Fortunata Hypnosis - Sleep/Recharge
    • (27) Fortunata Hypnosis - Accuracy/Sleep/Recharge
    • (27) Fortunata Hypnosis - Accuracy/Recharge
    • (29) Fortunata Hypnosis - Chance for Placate
    Level 18: Hell on Earth
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (29) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (31) Expedient Reinforcement - Endurance/Damage/Recharge
    • (31) Expedient Reinforcement - Resist Bonus Aura for Pets
    • (31) Call to Arms - Accuracy/Recharge
    • (33) Call to Arms - Defense Bonus Aura for Pets
    Level 20: Acid Arrow
    • (A) Achilles' Heel - Chance for Res Debuff
    • (33) Positron's Blast - Accuracy/Damage
    • (33) Positron's Blast - Chance of Damage(Energy)
    • (34) Positron's Blast - Damage/Recharge
    • (34) Positron's Blast - Damage/Range
    • (34) Positron's Blast - Accuracy/Damage/Endurance
    Level 22: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (36) Miracle - +Recovery
    Level 24: Stamina
    • (A) Performance Shifter - Chance for +End
    • (36) Performance Shifter - EndMod
    Level 26: Summon Demon Prince
    • (A) Soulbound Allegiance - Damage
    • (36) Soulbound Allegiance - Damage/Recharge
    • (37) Soulbound Allegiance - Accuracy/Damage/Recharge
    • (37) Soulbound Allegiance - Accuracy/Recharge
    • (37) Soulbound Allegiance - Damage/Endurance
    • (39) Soulbound Allegiance - Chance for Build Up
    Level 28: Disruption Arrow
    • (A) Endurance Reduction IO
    Level 30: Hasten
    • (A) Recharge Reduction IO
    • (39) Recharge Reduction IO
    • (39) Recharge Reduction IO
    Level 32: Abyssal Empowerment
    • (A) Endurance Reduction IO
    Level 35: Oil Slick Arrow
    • (A) Ragnarok - Chance for Knockdown
    • (40) Ragnarok - Accuracy/Damage/Recharge
    • (40) Ragnarok - Accuracy/Recharge
    • (40) Ragnarok - Damage/Recharge
    • (42) Ragnarok - Damage
    • (42) Achilles' Heel - Chance for Res Debuff
    Level 38: EMP Arrow
    • (A) Unbreakable Constraint - Hold
    • (42) Unbreakable Constraint - Hold/Recharge
    • (43) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (43) Unbreakable Constraint - Accuracy/Recharge
    • (43) Unbreakable Constraint - Endurance/Hold
    • (45) Lockdown - Chance for +2 Mag Hold
    Level 41: Scorpion Shield
    • (A) Luck of the Gambler - Recharge Speed
    • (45) Red Fortune - Defense
    • (45) Red Fortune - Defense/Endurance
    • (46) Red Fortune - Defense/Endurance/Recharge
    • (46) Red Fortune - Endurance
    • (46) Red Fortune - Defense/Recharge
    Level 44: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    Level 47: Tactics
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (50) Gaussian's Synchronized Fire-Control - To Hit Buff
    Level 49: Power Boost
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Jumping IO
    Level 2: Rest
    • (A) Empty
    Level 1: Supremacy
    Level 2: Ninja Run



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1421;710;1420;HEX;|
    |78DA9D94C94F53411CC7E775A174A32DB5522848D941F0092E714B44A0E0129A142|
    |B8B626C9AF6012F42DBB425EACDB86B3C7931C6201EBC78D5A8444FFE0F26EAC18B|
    |BBD180A25EBCD4DF3250BCFAF2FAFD74667EBFF9FEDEBC99173E1D720871B65B28E|
    |EBEE9782E170BC773792D3BA3A792E6707C524F088B10A2AED81B8BCECECCA4536A|
    |4803950D3D35195813D13B3B31A11EC9EA8993B19E6C367DCA733035A565B5545E5|
    |DF9E388A4D3D3EAA016CF402A3706F47C4ACBE56CD48866342DE95A094A6AD9DC94|
    |9EA9EECFE809758D4F389ED064BD67FC50651BFC6EB985BC0A66F11DD0250C3F18C|
    |B04D36FC617408B28F94C38675ACD32896103066C8E30861887095D51C279085764|
    |B8F20EBA6A44C97B42E907C64782ED13E102841B395C181F2838C36D28D32CBBCC7|
    |554D17A58688BC2955B7C146533929DC3C0A83422CAAA1801C24598DBCA1319ADAF|
    |C9CEFD82F19250FE8A30078676B92EF625322C5F24ACFBCAF8C65534AE4509D4E4E|
    |49A14672B75F91997C0D72597C03542F5F9470955638CA384EA71C21DB0F7487BCF|
    |128F2C1336FC64FC62BCA16A836F0997C1C42BB3BCCF0DD8083E24FBE002A1EE11E|
    |331E309C10245FB64D1BE115AC886430ABEE65218A990231537C9B0E106611EEAAB|
    |944E957B79A49BD0B88FD1C3E82534F711AE407D01F91603FC16EBC1A2862D0C35E|
    |DD4D5FC0FEE8253ADCCA9E59CAB304DBD34AFDF4133B76C636C676C25B46D61F04A|
    |5C83AC2699D514E2917EC2C601C67EC60142C71FC202EC9A56B9CB5A79977594316|
    |C844D4E868B612778E0A9DA394BB4739617BA54B657D4FB7C3AEE1116E183D22947|
    |3AF9A1BB18D5C56306375C62107BE4C4827756A478B8844241E1625AC1EA5E1DFDD|
    |FEBA963653AEB900D348A328C328A3286720C651CE538CA0994184AE1D96AB66B27|
    |D6B50B6537CA1E141F7E7FAE63A4058F9B1DC581E244294371A1B851BC285528732|
    |885BF7DC8031B|
    |-------------------------------------------------------------------|
    Here are the benefits with a high recharge on this build:

    Hell on Earth up nearly 50% of the time
    Power Boost up nearly 50% of the time
    Glue Arrow always up
    Emp Arrow (one of the best holds in the game) up every 1:20
    Oil slick up every 50s means its only down for 20s should be up once for every fight

    The only thing I am unhappy about it having to slot Entangle arrow over Glue arrow for the extra 10% recharge.

    I think overall it will be fun to play. Again, I will be happy with any suggestions. Thanks
  2. Another Quick question while I work on my new build tonight. Does the Damage Buff from IO sets effect pets or just your character?
  3. Thanks for the input. It looks like tanking is out of the question with Necromancy. Its to bad as I really wanted to run a build with them as I don't see many Necros around.

    As for the defense I was able to get just about everything to cap on a Necro/Traps build but could not figure out how to with Pain. Thanks for the build as you manged your IOs better than I could. I focused too much on trying to be different and get regen as high as possible. I guess I was pretending to be a scrapper.

    On a non Tankermind build is necromancy viable or do AOEs make melee pets sub-par for higher end content? If possible I would still like to run Necromancy but will build a more "normal" MM instead of focusing on tanking myself.
  4. Hello I'm a returning player and looking to build a tankermind. I'm not a huge fan of FF for all the knock back and I am ok with using traps but thematically it is tough to go with zombies. I decided to play around with Pain as a secndary and this is what I came up with.

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Necromancy
    Secondary Power Set: Pain Domination
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Fitness
    Power Pool: Presence
    Ancillary Pool: Chill Mastery

    Villain Profile:
    Level 1: Zombie Horde -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg(7), BldM'dt-Dmg/EndRdx(7), BldM'dt-Acc(9), BldM'dt-Acc/EndRdx(9), BldM'dt-Acc/Dmg/EndRdx(11)
    Level 1: Nullify Pain -- Numna-Heal(A), Numna-Heal/EndRdx/Rchg(3), Numna-Heal/EndRdx(3), Numna-EndRdx/Rchg(37)
    Level 2: Soothe -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-EndRdx/Rchg(25)
    Level 4: Share Pain -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(5), Numna-Heal(23)
    Level 6: Enchant Undead -- EndRdx-I(A)
    Level 8: Jump Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(40), KntkC'bat-Knock%(40)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(11), Winter-RunSpd/Jump/Fly/Rng(34), Winter-RunSpd/Jump/Fly/Rng/EndRdx(34), Winter-ResSlow(34), LkGmblr-Def/EndRdx(36)
    Level 12: Grave Knight -- S'bndAl-Dmg(A), S'bndAl-Acc/Rchg(13), S'bndAl-Build%(13), SvgnRt-PetResDam(15), EdctM'r-PetDef(15), EdctM'r-Dmg(17)
    Level 14: Life Drain -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(17), Nictus-Acc/Heal(19), Nictus-Acc/EndRdx/Heal/HP/Regen(19), Nictus-Acc/EndRdx/Rchg(23)
    Level 16: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42), KntkC'bat-Knock%(42)
    Level 18: Hurdle -- Jump-I(A), Jump-I(31)
    Level 20: Suppress Pain -- Numna-Regen/Rcvry+(A), Numna-Heal(21), Numna-Heal/EndRdx(21)
    Level 22: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(43), KntkC'bat-Knock%(45)
    Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43)
    Level 26: Lich -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(27), SipInsght-Acc/Rchg(27), SipInsght-ToHitDeb/EndRdx/Rchg(29), SipInsght-Acc/EndRdx/Rchg(29), SipInsght-%ToHit(31)
    Level 28: World of Pain -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(48)
    Level 30: Provoke -- Zinger-Taunt(A), Zinger-Taunt/Rchg(31), Zinger-Taunt/Rchg/Rng(33), Zinger-Acc/Rchg(33), Zinger-Taunt/Rng(33)
    Level 32: Dark Empowerment -- EndRdx-I(A)
    Level 35: Anguishing Cry -- AnWeak-%ToHit(A), AnWeak-Acc/Rchg/EndRdx(36)
    Level 38: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(39), Mrcl-Heal(39)
    Level 41: Flash Freeze -- CSndmn-Acc/Rchg(A), CSndmn-Sleep/Rng(45), CSndmn-Acc/Sleep/Rchg(50), CSndmn-EndRdx/Sleep(50)
    Level 44: Acrobatics -- EndRdx-I(A)
    Level 47: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
    Level 49: Stamina -- P'Shift-End%(A), P'Shift-EndMod(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Jump(A), ULeap-Stlth(36)
    Level 2: Rest -- Empty(A)
    Level 1: Supremacy
    Level 4: Ninja Run

    The order is still up in the air as this build focuses on seeing what I could get with IO bonuses. I'll adjust the leveling order once I am happy with power selection and bonuses.

    This hits the Defense cap for Smashing/Lethal and since pain does not have a ton of personal defense focus I decided to put as much into Regeneration as possible and combined that with self and pet healing. Managed to get Regen with Suppress Pain toggled on to 640%. With this a big AOE heal and Lifedrian I hope this will be a survivable build.

    For attacks I figure with the self centered AOE heal and zombies being in melee I should be in melee range too. My goal is to use the pool power attacks, life drain and Provoke to hold aggro.

    I know I missed some of the Key grouping powers in Pain but I am planning on using this as a solo build.

    Any suggestions welcome I really am just trying to see if this is at all viable.

    Thanks