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I just got to say you people are doing impressive work! I mean all of you.
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Every thought about allowing User-Created maps to be submitted to supply new tilesets to CoH? Imagine how many tilesets you guys could have if you allowed the community to create their own maps. They would have to be submitted and approved.... Just a random idea.... -
Obviously you didnt get the point.... You must have been to busy kissing Statesmans [censored] to see it.
The community as a whole brings a sense of logic into the game. Things that we want that make sense. Statesman brings in things that do not make sense to us, the player. Things he says should make the game more fun, which ruin it.
Therefore:
Statesman = You will have more fun
Reality = It's NOT more fun
Thereby proving that at the VERY least Statesman is wrong about making the game more enjoyable. But maybe not that the community is more logical. Though if you look at 80% of the posts on the boards I dont think you would find to many people who are against bringing back perma-unstopable, perma-mog, and our old pets back. Not to mention rolling-back the ridiculous changes to my poor regen and my fire tank.
Issue 3 was truly a city of heroes.... Issue 5 is more a city of zeroes....
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Funny... all this logical thought about CoH and Statesman cant reply to any of it because it's correct.
Community = Logic
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8% of the player base has a level 50
A smaller proportion has multiple 50's
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Ya know.... I remember when this number came out. I didn't buy it then, and I still don't buy it.
It only took me 4 months to get Bill to 50. Without powerleveling. (Mind you for the most of that four months I was on an extended vacation so I played 12 hours a day)
Celmor got to 50 in like 6 months. Maybe less.. can't remember when I-3 came out. Again, no powerleveling beyond less than a level. (Had to find out what was so wonderful about wolf-herding. Bored me to tears.)
If I can get 2 50s in under a year, working now 40 hrs a week, with a son and wife, taking care of dogs, only getting long game time runs when everyone's crashed or I take a day off....
I just find it impossible to believe that only 8% of the playerbase has a 50.
Just doesn't jive with logic.
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I agree.. this number seems like B-S -
Personally... I hated I5 and I4.... they had nothing in them I enjoyed... only things that made the game less-fun for me. Just my opinion...
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As for the supposed "emphasis" on PvP - I think you'll see that it's just ONE part of City of Villains. It has PvE content levels 1 to 50.
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... 1 to 50? At launch?
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PWNED
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Er, no, not "pwned". Where in the quote does Statesman say the game will have level 40+ content when it ships? The devs have already confirmed CoV will ship with level 1-40 content. They'll add 40-50 in the first issue, much as they did with CoH. That content simply won't be finished at the time CoV gets released.
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I still say... PWNED -
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ANyway, I wanted to add it seem the community seems to agree somewhat with me.
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Which community?
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The one in my head.... the voices... ya know? -
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As for the supposed "emphasis" on PvP - I think you'll see that it's just ONE part of City of Villains. It has PvE content levels 1 to 50.
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... 1 to 50? At launch?
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PWNED -
Let me add.... I just read the rest of this post after I posted.
(When I posted the first time i read the OP and Statesmans post)
ANyway, I wanted to add it seem the community seems to agree somewhat with me.
The post by "Nozybida" was right on point. Espcially with this:
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Erm. No. PvP will be an optional part of gameplay. Always.
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Should I take this comment to heart, like I did the "PvP will not effect PvE" comments and "everyone will be able to solo in this game/we will be catering to the casual players" type comments from pre CoH beta, only to find out later that "Well, that's not really what we meant"? Or should I go ahead and assume now that this really means "At this time, the message I want people to hear, but is up for revision at my earliest convience, is....."?
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And just to note....there you go with the fun/unfun stuff again. You might get a kick out of getting whacked 12 straight times in Super Mario but I don't. No matter how many times you tell me I didn't have fun in I1, 2, and 3 I know I did. My regen scrapper ran every mission, every taskforce, gathered every badge....all of the things you specifically said Regen scrappers didn't do, and most of all I had fun doing it, despite again the fact that you told me I really didn't.
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You answered most of your questions yourself. The writing is on the wall, all their eggs in one basket as you put it. I5 was the beginning of the transition of turning CoH from a PvE based experience into one focused on the PvP aspects to be introduced with CoV.
A majority of future content, I would wager especially end game content, is meant to be player generated...ie:PvP.
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Erm. No. PvP will be an optional part of gameplay. Always.
The changes in I5 had very little to do with PvP and a lot to do with boring PvE. It's that simple. No conspiracy there - I think I've stated this several times.
As for the supposed "emphasis" on PvP - I think you'll see that it's just ONE part of City of Villains. It has PvE content levels 1 to 50.
We'll continue to add new PvE content (which I5 did exclusively, I might add) in the future.
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Im sorry I just dont agree. I5 had tons of changes in powerset that based PvE nerfs SOLELY on PvP content. I just disagree... thats all.
I think what he's trying to communicate States is that the game, with I5, is NOT as fun anymore for a lot of people. Not all, just some/alot.
Your theory is "Difficult = Fun"... in a game named "City Of Heroes" I think many of us feel "Feeling Like a Super-Hero and not a weakling = Fun"
I know its less fun for me, Issue 3 was the best time I ever had in this game. Since then, or what I like to call "post-pvp", the game has just gotten boring. Thought I have 11 50s and have seen all your game has to offer multiple times. So, I guess anyone in my situation would be bored.
No1 has to agree with me. If you hate what I said, blame it on Jaygatz.
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"Responding irrationally increases the difficulty of Statesman's job ... thereby increasing his fun."
-jaygatz-
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Its the only thing Fire Tanks have! We already have next-to-no defenses and are the weakest of all the tanks. Now your taking our MAIN defense power (which is an offensive power) and nerfing it? Come on guys! Youre taking each one of my lvl 50s and turning them into slightly more powerful citizens.
I understand your "vision, but your vision isnt turning out to be much "fun". Which is why we all play this game. I waited years for this game to come out and have played religiously for over a year. This update is smashing all my hopes and dreams for this game. This nerf is the absolute worst yet....
When it comes right down to it, a fire tanks most defensive power WAS burn. Our best defense was a strong offense! Now we're just going to be squishy tanks if this change goes through unchanged.
Decrease the damage if you must, but by all means leave the recharge alone. Fire tanks have it hard enough as it is seeing as how our whole set is more of a Scranker (scrapper-tank) than a real Tank. Fire/ primary heroes are really an AT in themselves and that uniqueness added to the versatility of the game. But your vision seems to be promoting an unrealistic balance where nobody can solo anything. I seem to remember Statesman saying may back in beta "People should not be forced to team up, (or be forced to play a certain way) but encouraged to"... With the changes you keep making your not just encouraging, youre forcing.
Might be time for us all to respec which game we're playing?
Or respec to Update 3?
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Lets all hope Issue 5 is really amazing.
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I think all this effort into curbing powerlevelers is a waste of resources. Plvlers will find out how to do whatever they want with the tools at hand. This hampers a few plvling techniques, but exacts a tangible cost to players in terms of freedom to play how they want. Overall, I don't think this will have any real effect on plvling. They'll go do their outdoor mission maps, and players doing content will have to do their "Kill 150 Crey" hunt missions in a big group because you wanted to fix a problem that doesn't exist.
I don't buy the plvling hurts the game argument because what it really comes down to is "Is the content interesting enough to curb Plvling?" For a lot of players it is. For some players, it doesn't matter, they'll always plvl. For some, they have half a dozen toons over lvl 40, and they've done every mission, badge, story arc, TF, trial, etc. 3-4 times, and they just want to play with a new AT/build.
You're trying to tell people how to play the game, even though they're playing well within the confines of your world. If its not griefing, and doesn't violate the CoC/ToS, either leave it alone, or make it an exploit. To me, tram plvlers are like RP'ers in Galaxy. Its not how I chose to play the game, but it doesn't bother me one bit. Some people are going to do only missions for their xp (until mid 30's when you start running out) because it makes them feel heroic. Some are gonna roll up a Taxi Bot and recall people all day. Some will host a play in Perez Park, and some will sit all day while getting plvled by a friend or 2nd account.
Lastly, a quick question: How does this effect badge credit? I NEVER do hunt badges within 300 yds of my teammates, often a mile or more away. Like many players, I've put a lot of time into collecting my hunt badges, solo and in teams. I currently have all of them (except for isolator, which I did not have the option of getting). If I had to stay close to teamates to get badge credit however, I definitely wouldn't have bothered with many of them.
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I totally agree -
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Based on data from the Training Room and feedback on the forums, we will be making the following changes to how XP, Influence and other drops are divided:
If a player is in a zone, did NO damage in a combat and has dead for more than a minute, he receives no XP. If a player is more than 300 ft. away (an increase of 100 ft.) from the mob when its defeated and did NO damage, he receives no XP. Otherwise, the player receives his full share of XP.
If players are on a mission map, they always receive their full shares. Theres no distance limitation. Teams can split up in maps players can be separated by elevators everyone receives their XP.
This system does not affect Mission rewards.
Well be putting the distance and mission map changes up on the Training Room soon (week or so) to see how it plays out.
Now, let me clarify the situation with Badges and Defeat tasks. As long as you or any of your teammates are within 200 ft. of the defeated mob, EVERYONE on the team gets credit. This is not a change in Issue 4; this is the way that it currently works.
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I absolutely hate this idea in every way. No offense. -
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If it's in April, I fear States and Cuppa will conspire to release an April Fool's "preview" of I4, including nerfs for everything, reductions in all forms of xp and influence, a new zone entitled "Teletubby Land" in with all the Teletubbies are invincible Giant Monsters with the auto-hit attack '[censored] Hug', and Ms. Liberty is replaced by Michael Jackson in the same costume.
The boards will explode, many members will commit suicide, and CoH will close down because it doesn't have enough players.
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Greatest post EVER!!!!!!!!!!!!!!!!!!!!!!!!