[ QUOTE ]
I didnt want to impact solo play by increasing mobs across the board. Instead, I focused on Bosses. We increased the damage, hit points and XP of Bosses to be exactly one level higher. In other words, a level 30 Boss, now more closely resembles a level 31 Boss.
[/ QUOTE ]
I think this is where the problem is, the bosses are harder than that!
Tests I did when I3 was on test only showed that at level 44, mission bosses increased their HP 40%, their damage 40%, and while I cant measure it, their heal rate 40%.
Thats more than +1, that's closer to +2. The problem also is that bosses take 40%-50% longer while we are losing our HP 40% faster, making the bosses 80-90% harder, while the XP is only 40% higher. Bosses aren't worth the trouble.