AngryMonkey

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  1. I lost three open server slots on Virtue after loading the new patch. They were part of six bonus slots I gained from my veteran rewards. There's actually a locked slot in between two characters from a character I just deleted the other day.

    Can I have them back please?
  2. [ QUOTE ]
    [ QUOTE ]

    Thor #4



    [/ QUOTE ]

    Hmm, three guards. One quite "plump." Can't imagine where thats going

    [/ QUOTE ]

    Especially given the cover.
  3. Also, more temp powers offered upon TF/SF completion.
  4. I'd like to see a strike force for the 30-35 range, and one for the 40-45 range.

    I'd also like to have different roles beyond class in a TF/SF. Such as a team intel/guru position, which links you to a mission wiki and fills in your map, and your's alone, for every mission (others fill in as they go). Or a team scout, which gives you stealth and teleport abilities.
  5. [ QUOTE ]
    [ QUOTE ]
    Don't accuse people of lying if you don't even know what you're talking about.

    [/ QUOTE ] Did I say that bosses spawned anywhere jackass? No. I'm showing by extension that that whatever M_E thinks are bosses in Tenacious, the are the same that are in Heroic. And for the record, I have seen bosses spawn in large teams on Heroic.

    [ QUOTE ]
    Don't accuse people of lying if you don't even know what you're talking about.

    [/ QUOTE ] Don't accuse people of saying something they aren't.

    [/ QUOTE ]

    Wow, what a cracked out stupid argument.

    The originator of the issue was talking about SOLOING. Of course there are bosses in 8 person heroic missions, you've topped out your team size, they throw everything at you. But when you solo, as M_E was talking about, there are almost no bosses in any missions. You get a steady string of lieutenants all the way to the end of the mission arc, where maybe you'll see a boss.

    When you kick up to Tenacious, you start to see bosses at the end where before you saw Lts. So when he said that he could solo on the first setting but not the second, and sighted the boss reasoning as why, what was it about that statement that you found so incorrect? Because I'm following it completely.

    Were you defensive that you got it wrong, was that why you called Brasswire a jackass?

    By the way, your "[sic]" was a misquote (kind of ironic)...
  6. hahahahah
    This is like the longest tennis match ever!
    Tell you what, just pick what you want. You're a rockstar superhero and nobody tells you what to do!
  7. The advantage of flight (one that I truly appreciate, no joke):
    You can chat while you move without worry.
    Fly is the most social of the movement powers. You won't run through a mob straight into a wall while typing where the team should go next or calling out "AMBUSH!" or go careening off a cliff in Fault Line while typing something. You don't have to stop jumping to make a comment, thus slowing down your movement. And don't even get me started on the end draining nightmare of teleport, not to mention it's totaly lack of social activity ("Everyone go to...oh nuts I just fell into a mob of Rikti").
    No other power in the game offers the versatiliy of flight. You can scout better than any other movement power outdoors. You can get out of any sticky situation like falling into dangerous areas or being on the other side of a wall from something. You have the safest and quickest escape from deadly situations outdoors. Some other movements might offer one or two of these things, but not all.
    Plus, I NEVER want to slot my movement powers (though I can see slotting one extra in SS so you can have both defense and end red). It's a waste of slots that could better be used in my defense powers or my attacks. Believe me, there aren't enough slots in the game as it is, why waste them on movement powers?
    I never turn of jump or SS on my characters that have it. These two are the best movements to have indoors. But I do really appreciate being able to fly over a city and gab with my friends and Hover is a pretty decent defense power indoors. All you gotta do is get out of melee range and almost every door offers this somewhere (with the exception of the caves).
    Granted, I don't seem to be the typical ritalin-deprived, impatient poster so obviously my opinion is useless.