great thread! It helps to have other team members understand what we are doing and how to help make us more effective.
One powerpool that I have noticed has been overlooked is the Jump Pool. You can get combat jumping and have an increased defense bonus for battles. I rarely get hit with this on, providing I'm not aggro'ing at all (I'm empath/dark, so I do get a few hits in per round, like tentacles or something). Also the superjump IMO, is an empaths best friend. I'll explain why: You know when your team is travelling from one nav to another in hostile territory and you all kind of split up? The superjump gives you a swift way to get to those players that have accidentally aggro'd a group they can't handle. This fits my play style. I'm usually the last one to reach the mission point as I am babysitting my teammates, regardless of if they need it or not. I'd rather be there when things get hectic than not. I also use it to be a scout as well. I can get ahead of my team very quickly, find safe routes, find the purplr guys so we can avoid the wussies, etc.
To bring up another point and question, what should the empath be doing in combat? I see many empaths that sit in the rear and wait for someone to need a heal. Not I. I stand immediately behind the tankers and keep them in the aura at all times. When endurance permits, if we are holding our own and My teams life meters can take a 20 second or so break from my heals, I always cast confusion and tentacles on anything available.
What do youguys think?
Anwyn.