Amity

Apprentice
  • Posts

    2
  • Joined

  1. My concern is about the team XP being increased. It seems like a significant bonus already. Pre-Issue #2 (when the team and mission xp bonuses were increased, I believe), leveling seemed too slow. Since then, leveling seems way too fast. Having played since CoH went live, the level advancement that took a few months in the beginning for me seems to take just days for everyone now.

    I think making team advancement faster than solo advancement is a great idea. But I don't want to see that make leveling a trivial matter.
  2. Statesman said:

    [ QUOTE ]
    If a player sees a boss of his level, he should probably get help..

    [/ QUOTE ]

    So what you are saying is that we are not playing comic book superheroes. While Batman and Superman are able to solo the Joker and Lex Luthor, our heroes can only solo street thugs.

    We should be able to at least take on unique, named villains once in a while- solo- so we can actually feel like heroes. I had thought that the purpose of bosses was to give us our own Jokers or Lex Luthors, while ArchVillains were the rare ones that required teaming. Comic book superheroes don't find themselves in over their heads when they take on anything tougher than a common street thug.