American_Idol

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  1. [ QUOTE ]
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    Currently the xp gained for defeating 1 mob decreases as you add people to the team. This is supposed to be offset by the added team members allowing the team to fight tougher mobs and more of them. Great theory, but it doesn't work.


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    You've hit the nail on the head! The more people who gang up on a SINGLE mob are obviously decrease their risk against that mob.

    In City of Heroes, it's the sheer size of the spawn that counts...If you've got a bigger group, then go find a bigger spawn. Simple as that. But if a group of 4 heroes defeats 3 minions (which are designed for only a single hero), then they aren't getting much XP. Those 4 heroes should take their act to a Hazard zone, where the spawn sizes are appropriate for their team.

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    Statesman,

    I'm level 41, and the highest of my usual group. We have 38's in the mix, so can't go to the crash site. We have several SG members who aren't hard core who are still in the 20s. So even when my 38ish friends catch up, Hazard zones won't be an option. Nearly every weekend we end up with a full group of 8, and usually at least 2 or 3 low level SKs. I would LOVE to take this large group to a hazard zone to find challenging fights, but the level restriction prevents it. We end up street sweepign in PI, which I've been bored of since 39.

    Sometimes I can get challenging missions, but we can't rely on that.

    If you're solution to poor group XP is Hazard Zones, entry restrictions need to be loosened. Crash site should be 35, imho. Also, please consider allowing SKs access to hazard zones based on current fighting level.