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Posts
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Joined
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Do not feel old, young one.
Since the days when The 300 strode the streets of Paragon there have been those who were there before you. As The Original 100 were there before us.
To see the next generation mature. Grow. And become the supers they were meant to be is always pleasing.
Congratulations on your past successes and may more continue for you in the future.
@All Star -
We didn't make the stuff.
We were just comprised of people with the ability to appreciate things that did not fall within the "accepted norm." Who would then share with other people to bring those people further from the norm. Which caused them to be more oddball. Which ...
Ok. Ok, so "disturbing" fits. Was still fun. -
States, but no Ghost Widow. Took a bit of searching through SG/VG boards to find the old link, but still is viable.
From http://photobucket.com/CoHEmoticons can be found
COHEmoticons
Glad I keep the old boards around for oddball links. -
AllStarCookBookBETA_Update 2010-05-06-1143
Download Points:
FileFront
RapidShare
MediaFire
Version:RecipeCookbook20100506.html
Changelog.txt
2010-05-06:
Typo for Commanding Presence fixed.
Images for Salvage moved before numeric total in lists to allow easier Copy function by User.
Removed matching game limit of 34 Recipes. Users can now exceed the in-game 34 Recipe limit. Warnings that the limit has been exceeded are given at 35, 36, and 37 when ADDing Recipes only. No over limit warnings are given while SUBTRACTing.
Opera browsers apparently have a bug when the User attempts to SUBTRACT Recipes from the Recipe List beyond zero. Current research has led to no conclusive reasoning beyond Opera's known Math function problems. Opera Users are advised to not attempt to push below a 0 (zero) count with any specific Recipe until a solution is found. -
Quote:Thanks for the mirrors.Of course, now that you've updated, my links are to older versions
After playing for a few seconds with the older version after mucking with the current release all day I think Click==ADD/SUBTRACT is a huge improvement and greatly increases the interfacing speed. (Handy when you have 25+ different IOs to make.) Definitely makes all the, "WTF?!?!" from this morning worth it. -
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Thank you. Glad to hear you like it.
Props should also go out to:- Leandro for layout adjustment suggestions.
- Steiner for some outstanding intell and providing inspiration to continue when I was going to throw it all out months ago during the first version.
(Which may see the light of day sometime as a Salvage Manager instead.)
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Quote:Good to hear cross-browser compatibility with one I've never used or heard of.I can also confirm that it works very nicely in Fedora 12 - meaning I can have it sitting nicely on my work box screen while I play
Would it be possible to give an optional "Complete Set" button?
Possible? Yes. Right after my head explodes.
With 125+ different RecipeSetNames which can take 3, 4, 5, or 6 RecipeNames per RecipeSetName I can only think of setting a LOT of conditional statements or completely restructuring the 2200+ Recipe database to allow such a thing. Neither case something that can be knocked out quickly.
It is a good idea that I do like for rebuilding, but no easy task.
At this point I need to borrow Cryptic's rubber stamp and reply...
SOON (tm). -
AllStarCookBookBETA_Update 2010-05-04-1245
Download points:Version: RecipeCookbook20100504.html
On the Cooling Sheet:- Altered visual layout:
Recipes over Salvage
Improved alignment of list with base size of Selection Menu.
Increased list padding for readability - Added:
Ability to ADD or SUBTRACT with RecipeName click:- Clicking ADD or SUBTRACT buttons sets that as default setting for further Recipe selections.
- Clicking a RecipeName without using ADD/SUB buttons queues the Recipe in LastClick until one of the buttons is used.
- Doubled time before current menu dropdown fades.
- Exceeding in-game RecipeMax of 34 while maintaining ability to reduce selections to zero with SUBTRACT.
- External js+css to allow Users to change appearance.
Note: NO attempt to override a User's Default settings of Tool/Options/Broswer-Based_Sub-Menu/Default Font will ever be done by this designer in order to maintain usability for those needing larger fonts to read. - Ability to ADD complete sets.
- Ability to SUBTRACT complete sets.
Baseline View:
20 Recipe Select in 807px window:
20 Recipe Select Full Size:
External Link due to image size - Altered visual layout:
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Leandro: "I'm never going to put more than 10 recipes in there at once"
LOL. And you are the one that was asking for removal of the 34 limit.
For editing I stick with Notepad++ so I never have a problem with Finding or mass specialized Replace. The idea of an external CSS for people using other editors is not a bad one, nonetheless. (Learning how-to is another matter. )
In many cases Click == Add is workable.
Until you don't have a part available for one of the Recipes selected. With Click == Add such cases end up being ++1 and then --2 to get rid of the original and the auto-Add. So it is not always, "it's because you want at least one." In some cases it is because you need to Subtract just one (or more).
But that does give me another idea on how to handle both situations!
Kheldarn: Same here (Eastern USA).
My first guess would be that FileFront is having problems on it's end with the .filefront.com/thankyou.php redirect. Leandro has a slightly altered version on MediaFire (which I always had headaches with for 50-90MB maps) that may offer an alternative until FileFront has a traffic decrease or finishes whatever they may be doing with their servers.
Tweaked settings: 412px including scrollbar before stacking for lower resolutions.
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Got the list resize working on the fly to at least a minimum of around 400 px before the lists start stacking vertically.
As I stated previously, stacking the lists over OR under the recipes will cause problems with a larger number of Recipes with the proposed change.
30 RECIPES SELECTED FULLSCREEN: Linked ONLY due to lack of image re-size on boards
http://i41.tinypic.com/2vxolkp.jpg
The same 30 Recipes with changes AND a window resize to 637px. Smaller is also possible.
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At which point I would immediately vote for a removal of proposed sticky. It is a BETA.
Though I do appreciate the compliment for my third javascript program ever.
Quote:The interface could use a little prettying up so it's more windowed mode / low resolution friendly. It currently gets all screwy if I resize it to half the screen's width in order to see my recipes in the fullscreen COH behind it.
Thought crossed my mind at one point, but faded as I made a commitment to not play at all until the project was completed and was only dealing with fullscreen browsing/testing.
Your proposed change does have some merit. Alas, only with lower recipe counts. As the Recipe count increases the Salvage lists would be forced further and further down the screen to the point of needing to scroll to see the Salvage lists. Which would become excessive bearing in mind your next point which I will address shortly. I may have a dynamic solution, but have to write out and test my idea before throwing it into the Cookbook.
Quote:Also, please remove the limit of 34 recipes. I want to make shopping lists for recipes I'm *bidding* on, and the market limit of recipe stacks is much, much higher than 34.
I do understand where you are coming from since a person could utilize a Portable Workbench at the Market for instant crafting. In which case the 34 Recipe limit could be exceeded quickly.
This is not an unreasonable request. However, I am leaving an alert for a range if the user exceeds the 34 Recipe limit.
Quote:Also, clicking on a recipe that is already added to the recipe list (grey box) should select it, for easy addition/substraction of items you already added to it.
Was really hoping to avoid them. Not nixing the idea, but might not be a quick patch to do.
As for the colors of the Salvage lists; they are as close as I could get with a non-gradient to the colors COX uses with a ColorPicker. The background gradient is ColorPicked from COV and COH cover screens to help indicate to the user that they are in the Cookbook tab of their browser and visually show that it covers both COV and COH. (Plus, at a meager 4K size it is almost no overhead for a browser. ) -
I can understand the time problem. This is my third iteration in four months after rejecting less fluid interfaces. If I had know when I started that there were over 2200 Recipes I probably wouldn't have begun.
At first I thought the Market being down would be a bad thing for Beta release, but it allows testing to be done before the Market goes into full swing again. A vacation this week also allows me the time to work on any problems found before I start getting back to juggling a dozen or more Recipes at a time. -
I always forget images for Utility programs.
Starting Up:
Selecting a Recipe:
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Thank you. Glad you like it when it's barely even out of the box.
If you have any problems or find errors (even typos) I'd appreciate hearing about them so they can be repaired. Recipe names like Cacophany don't count because it is spelled correctly in the Cookbook; but not in the game. -
Some additional Notes:
B >> Base Items. For Craftble/Placable SuperBase Items.
C >> Costume. For Costume parts that require Salvage. (Not Vanguard/Event)
E >> Empowerment. For 1 hour long boosts from SuperBase Empowerment Stations.
T >> Temporary Powers. For craftable Temporary Powers.
Exploit Weakness Recipes are listed as Levels 26-39 and 40-50 which does not match any other IO set in the game. This is intentional as those level ranges match what is listed in the game for the Salvage required.
Mirrors are appreciated since older, non-compliant browsers have difficulty with FileFront's site.
Javascript used to insure multi-OS usability. But I don't have every version of browser that is out there. If there are problems with any browser besides Internet Exploder I will attempt to address them with my VERY limited js knowledge base. -
In order to ease the creation of larger recipe stockpiles (20+) I spent a bit of time (well, a lot of time) working up a way to get lists of what exactly was needed to craft as many recipes as I could carry without having to deal with, "Oops, missed a part." Now with a few clicks every recipe and the parts needed to create them can be quickly tallied with the Recipe Cookbook.
But after sooo many Recipes it is quite possible that I could have mixed up an ingredient here and there. Put a little too much Pangean Soil in a Luck of the Gambler here and there. Who knows?
I've tested it to the limits of what my now burned-out brain can handle and now turn it over to the COX community to break.
All Star's Recipe Cookbook comes with all 2263 Recipes that are currently available in the game.
Whip up all Salvage-craftable Costumes.
Bake all Base Item and Empowerment Recipes.
Cook up new Issue 17 Temporary Powers.
Fry opponents with PvP Recipes.
Toss together a quick salad of Common IOs.
If a Recipe is out there; it's in the Recipe Cookbook. (I hope. )
NOTE: Javascript must be enabled for the Cookbook to work. NO internet access is required once the files have been downloaded. All work is done within the downloaded files and no additional access to your computer is required nor desired for your security (and my sanity.) All files are fully viewable to allow code monkeys the ability to verify no attempts are being made to access any data or transfer any information.
Various html viewers should work with the Cookbook if they are compliant with standards.
Edit: AllStarCookBookBETA_Update 2010-05-04-1245- Download the Cookbook from: FileFront, MediaFire, or RapidShare
- Unzip the files.
- Open RecipeCookbook20100503.html with a web browser.
- Use the alphabetized menus to select Recipes and ADD or SUBTRACT them.
- Lists for Common, UnCommon, and Rare Salvage are generated immediately with each addition or subtraction from the Recipe List.
- RESET ALL or simply reload the page to clear everything out of the lists.
Due to short term post editing abilities further updates will receive their own posts and can be SEARCHed for with the KEYWORD: AllStarCookBookBETA_Update -
The Fire/Dark Corruptor does more than look good on paper (or even in a Planner). It is mass destruction awaiting your activation. There are a few changes from Issue 10 to take advantage of Invention Origin Enhancements and the Status-Resistance changes, but Aurora Girl's guide can be used nearly as-is out of the box.
Be aware that the post-40 game is not the same as the pre-40 game. The changes to your foes abilities makes them far more dangerous than their pre-40 counterparts. Status effects such as Sleep, Hold, and Immobilize can be hazardous when pulling 2-3 spawnsets at a time. IOs slotted into Shadowfall help mitigate these effects, but a de-toggled power is still a power that has to be restarted. Be aware of what your enemies abilities are and be prepared to deal with them. With that in mind, keep the following floating around in the back of your head if you desire to use your Fire/Dark for mass pulls and intense destruction:<ul type="square">[*]Carnival of Shadows' Strong* foes are immune to Tar Patch's Slow FX.[*]Council Warwolves are immune to Tar Patch's Slow FX.[*]Nemisis robots having more than 2 legs are immune to Tar Patch's Slow FX and Fearsome Stare's Fear FX.[*]COT Fire/Earth/Ice mages [u]will[u] run from a Tar Patch/Darkest Night combo, but can be tricked into bunching up for AEs with proper pulling with Darkest Night/Fearsome Stare.[*]Most Arachnos robot types are immune to Tar Patch's Slow FX.[/list]With the above problems out of the way let us cover what capabilities the build does have as it's strengths:<ul type="square">[*]Massive Aggro Magnet[*]Selection of multiple AEs for heavy multi-set destruction.[*]Several Soft Control abilities to assist in multi-set pulling.[*]Extreme healing ability with a delay in activation.[*]Maximum Scourge potential.[/list]The I9-compliant build below (some adjustments for the I10 status IO changes have to be made) is designed for heavy DeBuff, mass pulling (herding), Soft Control, and destructive ability. Pre-40 you may well scare some Brutes when you return to the Team with 20-30 foes nipping at your heels. Fear not, you are quite capable of soloing all of them at once if you use proper pulling techniques. Post-40 you will find some difficulty dealing with Malta Hold/Slows in mass quanities; avoid them if possible, Break Free if not possible.
The Speed Power Pool is used to improve recharge rates and combine with Shadow Fall for quasi-Invisibility. While a Stealth IO is specced into the build the current Market costs could prevent those players not made of Infamy to have difficulty in aquiring a Stealth IO. Super Speed/Shadowfall as a combination allows Infamy to accrue until such a purchase can be made while providing the same game mechanics effect.
While on the subject of overpriced IOs you may note that the AEs are specced predominently with non-Positron IOs. Taking into account the currently exceedingly high prices that people feel they should get for Positron IOs and keeping in mind that there are many powers from various ArchType power sets that have a demand for Targeted AEs using an affordable alternative works just as well without the need for a level 50 Infamy farmer to support the character IO costs.
When solo the build performs exceedingly well utilizing a Super Speed/Shadowfall movement; Darkest Night to pull multiple sets; Tar Patch at a Line Of Sight blockpoint; Dark Servant to aid Debuff/Immoblize; Fearsome Stare to limit attacks; Web Envelope to prevent movement; Aim; Fireball; Fire Breath; Rain of Fire; cleanup as needed with Fire Blast, Blaze, and Blazing Bolt. Yes, a Snipe used for cleanup. Fully slotted it will have a 1.47 second interrupt time which is shorter than the animation time making it a viable part of an attack chain. Unlike previous suggestions in this thread Rain of Fire is used [u]last[u] in the AE portion of the attack chain. This allows Rain of Fire to often hit foes that are at less than 50% health; thus generating an increased number of Scourge opportunties. Used in this sequence the damage rate of Rain of Fire is often 150% or higher than if used at the beginning of the AE portion. Since Rain of Fire is your heaviest
While teamed much of the above applies as long as you keep in mind that the majority of PickUpGroups are invariably locked into the RunAndGun mentality which leads to a slower DPS/exp/inf rate over time. Adjust your tactics accordingly using single target attacks to conserve END as needed and expect that you may have to actually use Twilight Grasp to heal people instead of it just wasting space in your Power Tray.
Prefered Team Combinations with the build include, but are not limited to: Brutes with Taunt and AE Damage Fields to grab Alphas during heavy herding. Status Resistance buff Corruptors for the post-40 era to mitigate the Hold/Slow/Sleep effects of foes while herding.
CorrFireDark: Level 50 Mutation Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(3), Thundr-Acc/Dmg:50(3), Thundr-Dmg/EndRdx/Rchg:50(17), Dev'n-Acc/Dmg/EndRdx/Rchg:50(23), Dev'n-Hold%:30(40)
Level 1: Twilight Grasp -- Acc-I:50(A), Dct'dW-Heal:50(13), Dct'dW-Heal/EndRdx:50(19), Dct'dW-Heal/Rchg:50(34), Acc-I:50(36), Dct'dW-Rchg:50(36)
Level 2: Tar Patch -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(9), Slow-I:50(45), Slow-I:50(45), Slow-I:50(45)
Level 4: Fire Ball -- AirB'st-Acc/Dmg:50(A), Det'tn-Acc/Dmg:50(5), AirB'st-Dmg/Rchg:50(5), Det'tn-Dmg/EndRdx:50(7), AirB'st-Dmg/EndRdx:50(11), Det'tn-Dmg/Rchg:50(27)
Level 6: Rain of Fire -- RechRdx-I:45(A), AirB'st-Dmg/Rchg:45(9), Det'tn-Dmg/Rchg:45(11), Posi-Dmg/EndRdx:45(13), Det'tn-Dmg/EndRdx:45(15), Posi-Acc/Dmg/EndRdx:46(43)
Level 8: Fire Breath -- AirB'st-Acc/Dmg:50(A), Det'tn-Acc/Dmg:50(19), AirB'st-Dmg/EndRdx:50(23), Det'tn-Dmg/EndRdx:50(29), AirB'st-Dmg/Rchg:50(31), Det'tn-Dmg/Rchg:50(37)
Level 10: Darkest Night -- EndRdx-I:50(A), ToHitDeb-I:50(15), ToHitDeb-I:50(27), ToHitDeb-I:50(46)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(17), RechRdx-I:50(25)
Level 14: Super Speed -- Clrty-Stlth:50(A)
Level 16: Swift -- Run-I:50(A)
Level 18: Health -- RgnTis-Regen+:10(A), Numna-Regen/Rcvry+:30(50), Mrcl-Rcvry+:20(50)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Blaze -- Thundr-Acc/Dmg/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(33), Thundr-Acc/Dmg:50(33), Thundr-Dmg/EndRdx/Rchg:50(33), Dev'n-Acc/Dmg/EndRdx/Rchg:50(34), Dev'n-Acc/Dmg/Rchg:50(34)
Level 24: Aim -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(42)
Level 26: Fearsome Stare -- Abys-Acc/Rchg:50(A), Abys-Acc/EndRdx:50(29), Abys-Acc/Fear/Rchg:50(36), Abys-EndRdx/Fear:50(37), Abys-Fear/Rng:50(37), RechRdx-I:40(48)
Level 28: Shadow Fall -- Krma-ResKB:30(A), Aegis-Psi/Status:25(31), ImpSkn-Status:10(40), LkGmblr-Rchg+:25(48), Ksmt-ToHit+:10(50)
Level 30: Petrifying Gaze -- EoCur-Acc/Rchg:50(A), EoCur-Acc/EndRdx:50(31), Hold-I:50(40)
Level 32: Blazing Bolt -- ExecCtrt-Acc/Dmg:50(A), ExecCtrt-Dmg/ActRdx:50(39), ExtrmM-Dmg/EndRdx:50(39), ExtrmM-Acc/ActRdx/Rng:50(39), Mantic-Dmg/ActRdx/Rchg:50(46), Mantic-Acc/ActRdx/Rng:50(46)
Level 35: Howling Twilight -- RechRdx-I:50(A)
Level 38: Dark Servant -- ToHitDeb-I:50(A), ToHitDeb-I:50(43), ToHitDeb-I:50(48)
Level 41: Web Envelope -- TotHntr-Acc/Immob/Rchg:50(A), TotHntr-EndRdx/Immob:50(42), Enf'dOp-Acc/Immob/Rchg:50(42), Enf'dOp-EndRdx/Immob:50(43)
Level 44: Scorpion Shield -- LkGmblr-Rchg+:50(A)
Level 47: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 49: Super Jump -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Scourge
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+5% Defense(Energy)[*]+23% Enhancement(Accuracy)[*]+4% Enhancement(Heal)[*]+8% Enhancement(Immobilize)[*]+4% Enhancement(Knockback)[*]+28.8% Enhancement(RechargeTime)[*]+2.75% Enhancement(Terrorized)[*]+40.7 (3.38%) HitPoints[*]+Knockback (Mag -4)[*]+MezResist(Confused) (Mag 50%)[*]+MezResist(Held) (Mag 50%)[*]+MezResist(Immobilize) (Mag 50%)[*]+MezResist(Sleep) (Mag 55%)[*]+MezResist(Stun) (Mag 50%)[*]+MezResist(Terrorized) (Mag 53.9%)[*]+10% Recovery[*]+36% Regeneration[*]+1.26% Resistance(Fire)[*]+1.26% Resistance(Cold)[*]+3.75% Resistance(Energy)[*]+3% Resistance(Psionic)[/list]<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
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|-----------------------------------------------------------------------------|
</pre><hr /> -
May have to disagree on Impervious Skin being pure Pool A. It looks like partial Pool B in this recording of EXed for debt badge work....
Haley Farrell has defeated Blood Brother Brawler
You work off 20 debt.
Instant Villains gains 6 prestige.
You work off 750 debt.
Instant Villains gains 295 prestige.
You received Impervious Skin: End/Rech.
Mission Exit -
You have defeated Dry Husk
You received Luck of the Gambler: Def/End.
Pool A.
Confirmed -
Wrong formula.
FoeLevel = CombatLevel + INT(RepLevel/2) for a CL 40 character should have been giving FoeLevel = 42 to start with, not 43.
In either case it would appear that the Pool B award is following the character CL and using the bracket for the respective CL rather than the award bracket for the FoeLevel variable. If it were following the FoeLevel result it should have kicked the reward into the 40-53 bracket making the Gift drop impossible. -
[ QUOTE ]
(lvl 40 drop off a lvl 43 mission, if that's of interest)
[/ QUOTE ]
Interest? It's just plain weird!
Should be FoeLevel - 1 at worst and that's only for SF/TF/Triall.
INT(MissionHolder + RepLevel - 0.5) may have bumped it out of range of the MissionHolder to recieve a Recipe reward with the proper level bracket which should have forced it to move to the 41-53 bracket. -
You have defeated Tactical Operative
You received Glimpse of the Abyss: Acc/Rech.
Pool A [20-53]
Confirmed -
You have defeated Operation Engineer
You received Celerity: Endurance.
Pool A [15-53] -
You have defeated Harlequin Fencer
You received Malaise's Illusions: End/Confuse.
Pool A [20-53]