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Posts
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Thanks for the info, Streetlight. Those are some really interesting choices. Lots of defense in that. That's great
What I'm most interested in though are optimized enhancement choices for the build above. -
Hey guys.
I haven't respecced in years and I'm in desperate need for one now. The problem is that I am really bad at crunching the numbers and I'm kinda set in my ways a little in terms of how I like to play my scrapper.
Below are the powers I've chosen for myself with COH Planner. Where I really need the help is with optimization through enhancements. My primary focuses are damage and survivability (and flight speed as my travel power).
Any help you guys can give me would be immensely appreciated. Please operate under the assumption that anything short of the purple sets isn't going to be a problem. (I have a crapload of Numinas and Mako's Bites already, for example).
Thanks in advance for any help you guys can provide!
Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
Ahkileez: Level 49 Mutation Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Thunder Kick -- Empty(A)
Level 1: Fast Healing -- Empty(A)
Level 2: Reconstruction -- Empty(A)
Level 4: Quick Recovery -- Empty(A)
Level 6: Focus Chi -- Empty(A)
Level 8: Crane Kick -- Empty(A)
Level 10: Dull Pain -- Empty(A)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- Empty(A)
Level 16: Integration -- Empty(A)
Level 18: Crippling Axe Kick -- Empty(A)
Level 20: Weave -- Empty(A)
Level 22: Fly -- Empty(A)
Level 24: Resilience -- Empty(A)
Level 26: Dragon's Tail -- Empty(A)
Level 28: Instant Healing -- Empty(A)
Level 30: Air Superiority -- Empty(A)
Level 32: Eagles Claw -- Empty(A)
Level 35: Revive -- Empty(A)
Level 38: Moment of Glory -- Empty(A)
Level 41: Conserve Power -- Empty(A)
Level 44: Physical Perfection -- Empty(A)
Level 47: Energy Torrent -- Empty(A)
Level 49: Afterburner -- Empty(A)
Level 50: Spiritual Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A) -
Quote:I should probably have created this thread before I spent so much incarnate stuff getting up to T3 Musculature.Go for it, then. I wouldn't let something like 0.2 endurance per second stand in the way of concept.
Fair enough. The good AoE is in Pyre Mastery, with Mu Mastery as another possibility. The problem with Energy Torrent is that it's a cone, while Dragon's Tail is a PBAoE. I suspect you'd have a hard time maximizing your AoE and damage output in general when you're hovering in and out of combat trying to line everything up. Both Fire Ball and Ball Lightning are targetted AoEs that you can just use at point blank range. So I'd recommend one of those if you want to trade some survivability to get some AoE damage.
Yes, it's really going to make that little difference. As a rough estimate, you get 1/3 of your damage from base damage, 1/3 from enhancements in the power, and 1/3 from "other" - procs, damage bonuses, Interface, Focus Chi, and so on. Musculature is going to give you about +30% damage enhancement, but that's to base damage, so the overall bonus is about 10%. It's more or less on different builds, different primaries and so on, but it's a decent rough estimate. -
Quote:Flight is largely a thematic choice. If I could just take flight without Air Superiority I would.I can't see the build, so I can only comment in general. Leaping for Flight should be OK if you're fine with hover-scrapping. Hover just takes a lot more endurance than Combat Jumping. Of course Body Master and Musculature would take care of that, but that's where we get into trouble.
Quote:What did you want out of Body Mastery? Or did you just not want to go red side and back? Or did you just wonder if it's better? Physical Perfection, which is what I'm guessing you might be after, is drastically less effective at providing additional survivability than Shadow Meld, which is what you're after in Soul Mastery. Not wanting to go red side and back can be a concern for some people, in which case yes, I'd go with Body Mastery.
The problem with soul mastery is the dark powers and the thematic clash with my character. Unless those powers don't look like dark mastery powers (it's been awhile since I've looked).
Quote:I assume you want Musculature for the extra damage. You can make that trade if you want, but I suspect the extra damage won't be huge. Maybe 10% or so. Also, you might not even see that if you do a direct swap without other adjustments. You can tune builds for the right recharge to run the top DPS chain, and Spiritual can help immensely. So if you aren't careful, you could take a well-tuned build, swap Spiritual for Musculature, and end up doing less damage. I'm not sure if this build is tuned in that way, but you need to be careful. Also, the healing enhancement from Spiritual boosts your regeneration and healing, while the recharge brings all your clicks back more often, so it's almost custom made for Regen. Going to Musculature would cost you quite a bit of survivability. -
What happens if you swap Leaping for Flight, Soul Mastery for Body Mastery and Spiritual for Musculature?
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Hey guys,
I'm an old school scrapper that's been very slow in keeping up with the times. I've been in the game since launch and I think I've only respecced twice in that time and the last time was probably when the issues were in single digits.
So I'm woefully out of date.
I'm also highly allergic to stats and numbers so I'm not always sure how to get the maximum effect out of my character.
I'm looking for a little guidance...
Damage is my primary method of survival. I kill the other guy before he can kill me. I'm an old school "Boss Killer" scrapper focusing on strong single hit damage and I'm not looking for that to change. Given a choice between regen and damage I'd prefer to be maximized for damage - however I'm greedy and would love to have godlike Regen and some resistance and defense for mitigation for the times when the regen isn't enough.
My current sets are:
Martial Arts (I'd take all but warrior's challenge and cobra strike)
Regeneration (I'd take all regen powers)
Flight (air superiority and flight)
Superspeed (hasten and superspeed - don't really need superspeed)
Fitness (swift, hurdle, stamina - I like swift and hurdle because I like being 'super' even when my powers aren't on.)
Fighting (boxing, tough - to get some resistance)
Body Mastery (Conserve power, focused accuracy, energy torrent)
I have lots of numinas and makos and some scirocco's for the miserable amount of AOE I have. And a few other sets like flight ones and so forth.
As for Incarnate... I haven't been doing a ton of incarnate stuff so I only have my alpha and interface slots unlucked with musculature and reactive in them.
So if you're so inclined, I'd love to get some advice and even see a build if someone's willing to offer one.
Thanks in advance!
-Ahkileez -
One thing I think would really help people with the immersion of players into the idea of having a base, is dropping the base portals. It disconnects the base from having any sense of reality. It's 'nowhere'.
My idea would be to give an SG leader or SG creator a special power when they sign up to create their base or something. They use this power to click on a door somewhere that afterwards serves as the doorway to their base.
I'm no game designer, but my layman's understanding is that all doors have a unique identifier. The game already accounts for them and can put up waypoints and so forth based on the door's ID# or address or however it's handled in-game.
So the game is littered with doors that serve instanced missions (and it's possible for two people to have two completely different missions out of the same door anyway) so it shouldn't be a problem for said door to serve as your base entrance.
People with cave bases can use the cave doors, people with sewer bases can use the manholes, and the regular techy and other designs can use whatever door they see fit. Everyone's happy and it uses a facility the game is already equipped with.
And in the one in a million chance the base door also happens to be your mission door, it can use the same selection 'drop down' window the bases and coalition stuff uses, or that which the trams use. So no biggie their either.
Anyone think that can work?