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    The Teleport FAQ

    TP is awesome to bug out from those hairy battles if the battle is outside 'cuz you have the space to maneuver, but inside your very limited with ceilings, corners, and other obstacles.
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    The Teleport FAQ

    [ QUOTE ]
    As an added bonus you can even Teleport while immobilized/snared/rooted as long as your not mesmerized/sleepy/stunned.


    [/ QUOTE ]

    Can you TP when caught inside a Tesla cage and the like?
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    The Teleport FAQ

    Great FAQ!
    I might add--(these only apply if you have Hover to complement your TP.)

    <ul type="square">[*]When u have to travel the entire length of a zone, skyscrapers can be a real pain, if you don't off-center a couple of your ports beforehand. Otherwise, when you're forced to go around a skyscraper, you can overshoot.
    [*]Ease your Heroes' TP Headaches by using your Nav Bar and Map to full effect. That means 'Click &amp; Set' those WayPoints, and create Thumbtacks. Not only will you always know when you're off course; you'll also know how far you have to travel, which can give u the info to calculate your port's distance &amp; rate.
    [*]While soloing, you wonder if your Hero is wearing a Safety Orange Hunter's Vest 'cuz your unsuccessful snipe attacks aggroes whole mob every single time. On these occassions, TP will make it okay... Don't think horizontal ports, think vertical. When the mob charges, right-click to have character looking straight up, and port. then port one more time. w/ 2 vertical ports, i've never been followed. Just in case, this only works when you're outside! :-) But with 6 frantic ports horizontally, Tsoo Sorcerers follow me with no problems and take me out...[/list]