Agent_Draven

Rookie
  • Posts

    6
  • Joined

  1. Here is a pic I took earlier showing them tossing punches! I noticed they use it less when upgraded, but they still like the "run up and shoot em in the face" approach. If their shirts werent soaked in gasoline, that might not be so bad.

    Clicky
  2. Quote:
    Originally Posted by Obscure Blade View Post
    I've heard people complain recently that ranged pets like Mercs are presently bugged and tend to run into melee even if they have no melee attacks.
    That has been my experience. I began playing again, and my merc/traps , bot/traps, and the new MMs I created in Praetoria seem to have this new change. One of the reasons I liked mercs was because they stood at range. I did find I could order them back with goto , you just have to do it everytime they run in, which is constant and a pita. I put my MMs on hold while I explore the rest of GR, but hopefully it is something they are looking at.
  3. [ QUOTE ]
    http://dragnut-tyrant.mybrute.com/

    I'm in. Losing much.



    ragManX

    [/ QUOTE ]

    lol, I rolled a random brute(gzz1), and your chick sent dogs, and slapped spears all up in my grill!
  4. Agent_Draven

    15 People

    [ QUOTE ]
    [ QUOTE ]
    What perplexes me is what others have mentioned, as well - the content the Surviving 15 came up with was superior in every way to the all the content that came before.

    [/ QUOTE ]

    I saw several posts reflecting upon this topic, so I'll share some of my insight. The other team members may not agree, so remember this is just my "take" on things.

    Since the team was so small, we had a lot of flexibility. With few people, there was little time lost due to infrastructure and bureaucracy. If I had an idea, I'd run it by Hero1 or Positron and, after a few minutes discussion we'd go back to our desks and "do it." A lot of "let's try it and see if it works" development took place.

    Additionally, since we had such stringent constraints, we had to really stretch our creative muscles to come up with things that *could* be done with the limited resources we had. Nothing stirs the imagination like a challenge, and between time constraints, commitment to our release schedule and a genuine desire to make the coolest things we could, we were quite challenged. "Under the gun" might be a better term, since you lot aren't a terribly forgiving group as a whole (and as much as I grit my teeth about that now and again, that is entirely how it *should* be!)

    Ultimately, we shipped some very good work. There was definitely room for improvement -- things were not as polished as we'd have liked in many cases, for instance. Still, I'm proud of what we did, and know that the rest of the group feels the same. Anyway, thanks for your continued support! Here's hoping the next couple of years see even better things!

    [/ QUOTE ]

    My hats off to the 15! The last few issues have been phenomenal, and to do so with such a small team, you must have some efficient pipelines. Being agile like that is great. I am the lead dev of a small software startup, and we stomp our competition when it comes to producing new features, bug fixes, or enhancements due to our agile nature. Our product though is nowhere near the size or complexity of COH/COV, so that to me makes it even more impressive of what you have all accomplished. Looking forward to seeing I12!

    P.S I have been dabbling in game development as a hobbyist for several years with the Torque X framework , and am real curious what software is used for the animation, graphics design, and general development. My guess would be 3dsmax and some C++ editor. I dont expect an answer, but thought I would toss it out there to anyone who might know
  5. Hehe, I rolled an ar/dark, to see how it would look at 40. I know, everyone says AR is weak in pvp. However, I was able to get quite a few kills by using darks debuffs and then going to town with the AOE aspects of AR.

    However, as this thread has mentioned, any mez, and I was dead instantly. I think my favorite moment is when a spines/regen scrapper and controller were on top of me after a big fight and were low on health, and I had a break free from all the npcs I fought earlier. I then able to use the break free,fear, heal, toss a tar patch, then FA + flamethrower them to death.

    I really disliked the hero AVs. I accidentally flew to close thinking I saw some heros(the corpses of villians seem to be the same color as heros) and was 2 shotted instantly. Manticore and his rain of arrows killed an 8 man group fairly quickly. I saw manticore and sister pscyhe take down 3 groups like they didnt even exist. There was about 20 of us rougly, and we made sister psyche lose about a tenth of her health, which regened back in about 5 seconds, then they proceeded to wipe us all out. Overall, the zone is pretty cool, but it seemed I died to and fought NPCs more than actual players due to the fact NPCs are everywhere.
  6. [ QUOTE ]
    That won't work. Slotting endredux on a pet is like giving them Stamina -- it reduces the cost of their attacks. It doesn't reduce the cost of summoning them.

    That said, I like this change. If things are really hitting the fan, I can replenish the minions over and over. The longer charge on the boss unit means focusing on keeping it alive, though, as a good tradeoff.

    [/ QUOTE ]

    He was referring to the upgrade at 32, not the actual pet summons.