Admiral_Crunch

Citizen
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  1. Was the banner art done by one of the staff artists? I really liked it.
  2. [ QUOTE ]
    [ QUOTE ]
    Almost forgot! If you one-shot an enemy, they tend not to stop doing their idle emote (which is bugged in and of itself) and just stand there until they fade out.

    [/ QUOTE ]

    This is not precisely correct.

    If you one-shot an enemy before it aggroes (stalker AS, Blaster Snipes, for example) then the defeated enemy continues whatever emote it was doing until it fades out.

    If it becomes "aware" of you before the one-shot happens, but dies before taking any action other than the "becoming aware" then it falls as normal.

    As I said, I notice this particularly with Stalker AS and Blaster Snipes because they typically are the situations where you can hit before the enemy becomes aware, but the same thing can happen if, for example, you are running a higher level character thru Perez Park to get the "kill" badges for Skulls, etc. An AoE can also leave the random Skull still standing there doing the emote.

    I can't judge whether this happens all the time or just a percentage of the time because I can't always tell when the foe clicks as "aware" of you depending on how "far" away from it I am.

    I have not seen it happen on a one-shot kill where it was clear to me that the enemy had become "aware" of me.

    [/ QUOTE ]

    I think it's kind of cool, myself. It's like The Sixth Sense: "They don't know they're dead".
  3. Arc Name: Croatoa: The Melancholy Tale of Valentia le Fey
    Arc ID:213688
    Faction:Heroic
    Creator Global/Forum Name:@Nickoteen
    Difficulty Level:Easy/Medium
    Synopsis:A wistful young heroine named Valentia le Fey travels to Croatoa with the misguided notion that allowing Croatoa to take over Salamanca will be a good thing. Bring her out of the field before she does any lasting harm to herself and possibly Salamanca.
    Estimated Time to Play: less than 30 minutes.

    This is a story driven arc that may appeal to those who like fantasy type stories. There is one EB in the third mission that shouldn't be too terribly difficult. Standard enemy groups are used but the EB is custom. The ending is a bit depressing.

    Let me know what you think. I may write a follow up to it.
  4. If the devs would include a selection of Don Martin sound effects, I'd be all over this.