Another_Fan

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  1. Quote:
    Originally Posted by UberGuy View Post
    The bolded part is critical, and at the heart of the position that anyone who can't wait some period of time is impatient, and that if they come here and complain about paying a lot without any effort to wait then they are being lazy and feeling overly entitled.

    A flipper does not raise the price unless the buyer insists on paying the flipper by buying right then. Note that there is some chance that a "buy it nao" player may end up paying less for a given item than they would have otherwise since flippers usually reduce price volatility and draw down the top-end price. However, this isn't guaranteed, and in any case depends heavily on the bidding behavior of the "buy it nao-er"
    Expectation is the key here. If you went to a restaurant and weren't served in a timely fashion, I doubt you would react well to the argument you were acting overly entitled. And before we go to the argument that the market is not a restaurant true but this is not advertised as a market game but a superhero game.

    Back to the flipper, in general they try to hit the maximum price point where they can achieve total sell through in their time horizon. With AE tickets an option its really hard to argue that they reduce volatility on the upside anymore ( N.B. I am not saying this was ever a valid argument )
  2. Quote:
    Originally Posted by Hyperstrike View Post
    Bull. You wouldn't be arguing so hard if it weren't personal.
    Arguing hard ?

    It is kind of sad though, that you think no one would argue for something if it wasn't a direct personal issue of theirs


    Quote:
    And I can't do anything for those people other than try to educate them as to why the market is the way it is. If they don't want to hear it and insist that things should be the way THEY want them to be. Well, I'll just sit back and and have a nice deep belly laugh at their expense.
    And you fail to understand why I find this forum so incredibly funny ?

    You have people that come here to play a fantasy/superhero game. They get here and find the bottleneck to playing the game is a poorly implemented trading game that sits on top of it.

    Then as a cherry on the cake you have people who enjoy the market game, and actually require people to come into and do badly at it, boldly asserting that its the only way to do things.

    Quote:
    That's because you aren't paying attention. I recommend Remedial Rhetoric 101. That and maybe some meds to calm you down.
    Weren't you the one that asserted ad hominem = fail ? But please why don't you show where you have used mathematics here.
  3. Quote:
    Originally Posted by Ironblade View Post
    The first sentence is more or less correct. The second sentence is wrong.

    A flipper decreases availability of low-priced goods, which tends to drive those prices up. We both agree on that. Next, the flipper increases the availability of higher priced goods - which DRIVES THE PRICES DOWN. Surely you can understand that.

    If an item sells for between 1 million and 2 million influence, the flipper causes that 1 million figure to go UP and that 2 million figure to go DOWN.
    Lets take your example that item has QTY X items that enter the market at a price of around 1 million. The flipper removes a percentage of X and turns them into items that are now priced around 2 million.

    If the hypothetical end user (defined as someone who is going to remove supply from the market and not return the exact same item to the market) wants to buy the item, the pool of items at the low price is whatever is left from the flippers. They can either try to monitor the price to detect the flippers price points, or just pay a much higher price.

    The flipper has raised the price, and or wasted the buyers time.
  4. Quote:
    Originally Posted by Hyperstrike View Post
    Yet you keep harping on it as below.
    Vs
    Quote:
    So far you have made misstatements, claiming that they were part of some clever plan of yours, argued via nonsensical picture, and made statements that you can't backup in response to challenge.
    I know you are going to be unable to make the distinction but that wasn't about your point it was about your method of argument.

    Quote:
    'nuff said.
    Indeed.




    Quote:
    You are paying for ACCESS to the game. Nobody is guaranteeing you "fun". Since everyone's idea of "fun" is different.

    If that's really too much to handle, another venue might make for a more enjoyable passtime for you. Like a single player console game.
    My personal fun isn't the issue. What repeatedly happens is that people rightly or wrongly perceive the market as being an impediment.

    Quote:
    Is a Ferrari more FUN to drive there? Maybe!
    LOL Maybe ??

    Quote:
    As I've said, I comprehend what you're talking about. It simply has zero bearing on the points I'm making. I'm talking mathematics and market theory. You're screaming "I WANT A PONY!"
    you have as yet to use either
  5. Quote:
    Originally Posted by Hyperstrike View Post
    Keep telling yourself this. The fact is, you latched onto the one thing and essentially ignored the point being made. Whether I intended it or not is beside the point.
    Vs

    Quote:
    1st there is no blaster that can one shot an even con or higher bosses unaided even at the damage cap blizzard won't do it (assuming all the ticks actually hit and the boss stays still for the whole 15 seconds)

    Now back to the actual points

    The game is balanced around 1 hero = 3 even con minions. Or some such equally enjoyable point.

    That isn't a Ferrari its a Yugo.

    Yeah I really latched on to that. I latched onto that so hard I even noted it wasn't relevant.


    Quote:
    No, I understand it fine.
    Demonstration outweighs remonstration. So far you have failed to demonstrate this.

    Quote:
    So do you. But you're in such an all-fired hurry to be "right" in this argument that you're doing the equivalent of holding your hands over your ears and shouting at the top of your lungs.
    So far you have made misstatements, claiming that they were part of some clever plan of yours, argued via nonsensical picture, and made statements that you can't backup in response to challenge.

    Just who is holding their hands over their ears and shouting here ?



    Quote:
    Are you actually this obtuse IRL?

    Ferrari: Gets you where you're going.
    Yugo: Gets you where you're going.

    Thus, is a Ferrari NECESSARY to get you where you're going? NO.
    I'm not arguing nebulous (and subjective) "fun" factor.
    Feet: get you where you are going.

    Game = fun
    Paying for game = expected to yield fun.



    Not as much fail as missing the point that I'm not talking about going to work. Maybe once that penetrates...


    Quote:
    And I'm saying, once again, that I'm not responsible for you having fun. And insisting I modify my behavior in-game so that you CAN have fun is...well...STUPID is about the kindest term I can use.
    By this point you have shown you have absolutely 0 reading comprehension but once again show me where I have ever asked or asserted that a marketeer should modify their game play.



    Quote:
    Ah. Down to the tired old saw of "show me exactly where I wrote these exact words or you're wrong."

    Sorry, not playing that game son.
    Yes I am certain it is easier for you to just make things up and then say that when called on it.

    Quote:
    Seriously, you need to stop being so literal when attempting (and failing) to win an argument with object lessons that may or may not be directly related to what is being talked about.
    Seriously see a specialist. First you are saying things that are wrong and believing that people noticing constitutes a win for you. Now you are stating that not being able to back up your claims constitutes a win.



    Quote:
    I'm sure you'd be a happier person if this were true.
    LOL and I am sure you would be if it weren't
  6. Quote:
    Originally Posted by Ironblade View Post
    This belief is correct. Are there any people who drive prices up? Absolutely. But they're not the flippers. Flipping doesn't work as well when prices are climbing. For a flipper to do anything that drives prices up would be the height of stupidity.
    A flipper lowers the availability low priced goods and raises the supply of higher priced goods. Their action raises prices.
  7. Quote:
    Originally Posted by UberGuy View Post
    A wonderful litany.


    Now, with that response out of the way... what, exactly, does your litany there have to do with "marketeer" insecurity or the the named tail wagging the named dog?
    Nothing it was a reply to

    Code:
    I just don't know what to make of how full of yourself seem to be.


    Just some replies

    #1) See my rebuttal to #'s 2 and 3, as it is now fairly well settled that the correct statement is that flippers don't generally raise prices above the equilibrium price

    The original and nearly religious stand on this forum was "Flippers don't raise prices" There have been endless threads with people trying to prove it.

    #2) That is not the definition of equilibrium price

    That was the fallout of the terms used by Smurphy in his challenge. Do you claim to have forgotten this brickbat that had been used on everyone who complained that flippers raise prices ?


    #4) I can't refute this, as I never did the analysis.

    #5) I've never seen an argument that made sense for me why tradeable ones are better. I don't remember seeing one from you, and you seem to have one, so I'd be interested in hearing it. (A different thread wouldn't be a terrible idea, though.)

    My argument was pretty simple, tradeable merits offer players greater choice in how they use or don't use their merits.

    #6) I don't understand the term "reverse merits". Typo for reserve? Trading merits? I think maybe I'm missing the context or full statement here.

    comma left out: Giant reverse, "Merits should be traded".

    #7) Is your opinion, and it's not in line with what a lot of people in game are doing. Pay attention to people's set bonuses. The forums are not neccessarily a good sample population for what the broader player base thinks the game is about.

    On this we can only agree to disagree or start throwing anecdotes at each other.

    #8) There's no resurgance of this, because it's never gone away. I still believe firmly that it's true. You're the one that's claimed in the past that people who don't exhibit market aptitude skills actually lack the capacity to do so, a position I find vastly more insulting than the one that they don't have enough interest to do so, or have an overactive sense of entitlement.

    Actually the exact position I took was because it is easy for you don't assume it is easy for others. Resurgence refers to its use as a talking point.
  8. Quote:
    Originally Posted by Hyperstrike View Post
    Ah. Now we move on to ad hominem. Fail!

    Okay! Let's clear the air yet again. I never claimed to be an authority on playing any AT. To be honest, most of my playstyle outside of melee SUCKS. Doesn't mean I don't understand the game.

    Oh please you said something obviously wrong, I pointed it out and moved on to the larger fallacies in your argument, then you proclaimed "it was all part of your grand plan". Otay.

    Quote:
    Again, you got so caught up in proving me "wrong" that you completely ignored the point of the argument and attacked something that was simply there to show how off-focus you are.
    I corrected your misstatement. It shows I actually read and tried to understand your miasma of a post.

    If you feel that people actually reading what you write and correcting the factual errors proves you correct you are seriously in error.

    Quote:
    Maybe YOU are forced to drive into work. The fact stands. You can do an activity in a modest manner or in a blatantly "conspicuous consumption" manner.

    Trying to threadjack the argument by fixating on a metaphor, rather than what the metaphor represents is...dumb.
    It is pretty obvious you don't understand the metaphor you are trying to use.

    Lets try to make it a little bit more clear

    Ferrari = Fun
    Yugo != Fun (well for most people)
    Waiting around forever to get IOs != Fun
    Going to work != Fun

    This is entertainment, entertainment = FUN, Entertainment != Going to work (for most people)

    Comparing going to work to the game = FAIL

    Hope that helps.

    [/quote]
    In this game FUN is a SUBJECTIVE term.

    I had fun tonight in PVP on my SoA Bane. Got the living **** kicked out of me. But still had fun. My build is NOT set up for PVP. In fact, it isn't even laid out with a full set of standard IOs. I have two partial sets in there. 4 Red Fortune and 3 Kinetic Crash. Everything else is either SO or common IO.

    You're essentially arguing that YOU cannot have fun unless you have a pimped-out build. And you're ******** about the fact that you can't get it for cheap.

    My sympathy for you is something less than a tau muon.[/quote]

    No I am saying many people are repeatedly saying they aren't having fun. You just are pointedly not listening.

    And once again

    Show me where I said

    "Y
    ou're essentially arguing that YOU cannot have fun unless you have a pimped-out build. And you're ******** about the fact that you can't get it for cheap."


    Seriously do you have a reading/learning disability or do you just get off attributing things people didn't say to them.

    Quote:
    And still bubbling over the fact that the argument was simply there to show you're not even willing to argue the real point. That you don't NEED this stuff. You simply want it.
    Actually I have it.
  9. Quote:
    Originally Posted by UberGuy View Post
    I just don't know what to make of how full of yourself seem to be.

    I really don't know how to convey the incredible levels of bemusement I glean from these forums or the dread when I wonder what similar belief systems I may have inadvertently subscribed to.

    Lets look at some of the "beliefs" that have been held on this forum.

    1. Flippers don't raise prices

    2. Flippers can't raise prices above the equilibrium price profitably (equilibrium price defined as the point where it is no longer profitable to
    try and raise prices beyond)

    3. Flippers can't raise prices above the equilibrium point profitably for long.

    4. The random roll is a better deal than the direct purchase (At the time you would actually lose about 3k/merit if you went with random rolls over specific purchase and that was just considering the pool C universe)

    5. The devs got it right merits should not be tradeable (coincidentally what this does is dump items into the hands of people who don't know what their real value, especially true if they are taking the random roll)

    6. When supply dried up, giant reverse merits should be traded. (Coincidentally would have benefitted greatly people with multiple accounts or the ability and desire to create level locked characters to hit particular niches.

    6, was like watching scenes from 1984, when the very people who had been so enamored of 5 did an about face and the board chimed in like a cadre of Rush Limbaugh ditto heads to go along with it.

    7. You don't need ios or sets to play the game. Maybe so but its what the game is about these days.

    8. Now we are back at a resurgence of the, if you don't like/want/have an aptitude to play the market mini game well you are lazy stupid and have a giant sense of entitlement. This one crops up periodically its a little chilling. Usually its in response to someone who posts that they aren't having fun in the game and they feel rightly or wrongly that the market is the cause.

    Then we come to this thread "Are we that hated"

    If you feel the need to ask the answer is probably yes.
  10. Quote:
    Originally Posted by Thunderforce View Post
    There's a familiar tactic at work in this thread where someone seizes upon the most outrageous of the charges laid against them and contends with that, because the most outrageous tends to be obviously false. In this case, marketers are eager to find some nut who thinks they regularly drop-kick baby pandas down the stairs, and surprise, they can demolish his points.
    The marketeers are insecure about what has become a situation where the tail (market mini game) wags the dog.
  11. Quote:
    Originally Posted by Hyperstrike View Post
    Yeah. Sucks being caught don't it?
    Ive seen you play Cosmic Rae, I wouldn't brag about knowledge of how to play a blaster if I were you.

    Quote:

    Actually you're the one with the comprehension difficulty. Nobody is talking about "driving into work" literally, it's an illustration of the situation.
    Yes it is just wrong. It is repeatedly infinitely incredibly wrong. Driving into work is a forced activity that you do because you have to, this is a game that you play because you want to.

    Quote:
    Again, still utterly missing the point. Both do the job of getting you someplace equally as well. You're just attempting to argue that a luxury is necessary.


    Good luck with that.
    This is a game, FUN is a necessity.



    Quote:
    You're the one raging on me and trying to tell me you REQUIRE luxury items MERELY TO PLAY A GAME.
    Raging ? I think you are still upset about losing at tic tac toe.

    Quote:
    Okay, not QUITE sure where this verbal meandering is going. Feel free to come back and clarify. Are you stating that, because I (or someone else) have a build that's relatively "ridiculously" IO'ed (one that took me the best part of 6 months to put enhancements together for) that we're somehow hypocritical for telling people they can play perfectly fine on SOs?

    What do you THINK I (or the other person) was playing on prior to their high level of IO'ing?

    As for complaining about the game being "too easy", well, there's also the current issue of being unable to twink a task force's difficulty settings by level due to people using it to -1 tough task forces.

    Please feel free to come back and actually express what you "meant" in a coherent manner.
    I really don't know what would qualify as coherent to a man who thinks having things he said as being wrong constitutes some major victory and thinks see I have drawn a picture constitutes argument.

    Still waiting for you to show where I said "I want what I want and I want it now". in the context of the game.
  12. Quote:
    Originally Posted by Energizing_Ion View Post
    I'll just throw out a quick thought here...

    I always see this type of argument, "if you don't want to pay for x salvage at y price, just put a bid in for z price and wait a few days/a week."

    Well I've done that on quite a few items (even waiting up to 1-2 weeks or whenever I log the char. back in) and still don't get the item. Now this excludes recipes or salvage that I try to 'low-ball' to get a purple or what have you at a really cheap price.

    Now luckily I've pretty much not needed to buy anything on the market (of if have it was stuff that was cheap) so can't say anything now but there are cases where it does seem where someone/people are 'controlling' the prices somehow.

    What isn't mentioned in that is you need to have a pretty good idea what the price range on the salvage/recipe/etc is and have a solid grasp on its volatility. If its not the kind of thing you look in on regularly it can be difficult to pull off in any kind of reasonable time frame.
  13. Quote:
    Originally Posted by Hyperstrike View Post
    If you're going to place a bid, then sit there holding your breath until it fills...




    Completely. Utterly.

    And I love how you picked out the single instance of hyperbole and attacked it.

    Almost like I put it there for you to do so. Like I was trying to prove that you're not focusing on the issue. Merely wanting your way and willing to attack anything getting in your way.

    Almost like it was a plot...now where did I put my brass armor...
    Its OK Pee Wee

    http://www.youtube.com/watch?v=vJXU7EVXs2A

    This isn't a discussion about blasters so lack of knowledge doesn't matter.

    Quote:

    Again, do you need a Ferrari to simply drive into work? No.

    When you can do something other than parrot "I want what I want and I want it now", then come talk to me about it. Until then, you're simply sound and fury...
    I can see reading comprehension is difficult for you, so I will take this slowly.

    No one drives the game into work

    The game is not a utility device.

    It is entertainment.

    In this context a Ferrari is entertaining a Yugo is not.

    Second just to refine your ability to actually read what is written find where I said "I want what I want and I want it now".

    And on the whole need vs want situation I will observe that people with the most ridiculously IOed builds complain that the game is too easy, and its completely playable with generic SOs. One recently complained about playing on a TF where everyone was twinked out to the point of being able to solo it. The obvious solution was to use an alternate build on his toon that wasn't.

    So obvious hypocrisy ftw ?
  14. Quote:
    Originally Posted by Hyperstrike View Post
    So you're saying someone who's been (repeatedly (and repeatedly repeatedly)) told that the best way to pick up stuff they want is to be patient and sensible with their marketing activities, but chooses to go "SKREW DAT! GIMMEH NAO!" (paying the resultant exorbitant fee), then complains about high pricing is NOT an imbecile?
    The flipside of that is this is nominally entertainment. If watching grass grow and paint dry are entertaining to you then you might find being patient waiting for bids to fill equally enjoyable.



    Quote:
    You're not even trying are you?

    Do you need a McLaren F1 to drive to work?

    Is an SO'ed tank/blaster/etc squishy/weak compared to some multi-billion Inf build whose player has min-maxed the bejesus out of stat-wise?

    OH HELL YEAH!

    Doesn't mean it's unplayable or bad in any way shape or form.

    Every tank doesn't have to be able to tank LR or Reichsman unassisted.
    Every scrapper doesn't have to be able to complete the RWZ Challenge or solo AVs.
    Every blaster doesn't have to be able to one-shot bosses.

    Etc, etc.

    I'm not arguing "It's not the best". If that's what you're trying to argue, good luck. Nobody in their right mind cares about that. We're talking about realistic, every-day play in the game.
    1st there is no blaster that can one shot an even con or higher bosses unaided even at the damage cap blizzard won't do it (assuming all the ticks actually hit and the boss stays still for the whole 15 seconds)

    Now back to the actual points

    The game is balanced around 1 hero = 3 even con minions. Or some such equally enjoyable point.

    That isn't a Ferrari its a Yugo.
  15. Quote:
    Originally Posted by Hyperstrike View Post
    Wrong!

    Someone who's patient and intelligent.
    Patient get to that next, but intelligent ????? Not So Much.

    Its more a question of

    1. They don't care about playing a particular character.

    2. They don't play that much

    3. They don't particularly require that item.

    Now as to patience

    Well if you enjoy playing a squishy slow tank, an incredibly breakable blaster that spends alot of time resting, or a glacially moving defender its pretty easy to be patient. Or if you already have other characters that are well equipped and the one that is being patient is just a new project, its pretty easy to tell people to be patient.
  16. Quote:
    Originally Posted by gec72 View Post
    Well, I definitely agree with the last one. But do we know for a fact that merits are being hoarded, and by hoarded do you mean saved for a higher level, or not rolled at all?

    I am definitely hording mine. It started out just as uncertainty how to best use them. Later it was just a case of it being easier to come up with inf than to use merits. Now I have so many of them it would be a real pain to try and clean them out and I have no real need to anyway.
  17. I believe the proc duration is not enough to actually affect the next attack. So it does actually fire but does it help ?
  18. Quote:
    Originally Posted by Chriffer View Post
    The only reasonable conclusion, and only universal truth in the markets, is that Ebil Marketeers always win.
    FWIW in terms of the Market this is true.

    But then I again I have been laughing like a maniac at getting bankers to "improve" the banking system* or lawyers to "Reform" the legal system.


    Edit: The funny thing is banking has always been set up as a system where the banker can't lose, but somehow they managed to ????
  19. Quote:
    Originally Posted by Heraclea View Post
    Technically, inflation doesn't make anything more valuable. It only increases the figure in currency some other good can potentially be exchanged for. The good does not become more valuable; what's actually happening is that the currency is diluted and becomes worth less.

    In the situation at hand, this is specifically undesirable. Ultimately, the only real source of inf in the game is defeating mobs and vendoring drops. Higher inf prices at the consignment house mean that more and more mobs will need to be defeated to meet those prices.

    For players whose chief source of inf is defeating mobs, this gives rise to frustration. They see the time required to afford anything rising, and threatening to rise past the point where they feel it's worth trying. This is obviously bad, from the devs' perspective especially.

    The only people who can afford the market prices are people who engage in marketeering themselves. And, as some market apologists will remind us, the market game is a kind of PvP: a boring kind, but PvP nevertheless. So you're forced to PvP if you ever want to get any of the loot other than your own drops.

    Yes, BM/WW prices are too high. This is causing problems with the reward structure of the game. I am not sure that simply removing the ability to store inf beyond the cap would be productive. It would likely cause an inflationary panic as the few large inf holders tried to convert their stockpiles into harder goods. To be effective, that would have to be an unannounced change.

    What's needed is to increase the number of worthwhile things that can be purchased with inf at high but fixed rates, to motivate people to remove more of it from the system.
    1st defeating mobs produces inf +drops, all high prices do is increase the value of drops. If market prices are high for you to purchase other peoples drops they will be high for you to sell your drops.

    So High Prices don't decrease your earnings they only change where your income will come from. If you want to vendor your drops (not recommended as I keep seeing in the tips that appear when I zone into missions) you will do badly. But vendoring that hamidon goo was never a good idea.

    Two there is no need to add things to remove inf unless you want prices to go down.

    First, the market removes inf continously and at some overall price point will reach an equilibria where the inf being generated is equal to the inf being removed by transaction fees, and crafting costs.

    Second Most of the schemes presented overwhelmingly help people that have lots of inf stored, either on alts or in bids however. Inflation devalues their hoarded inf by forcing them to pay more for other peoples drops.

    Quote:
    What's needed is to increase the number of worthwhile things that can be purchased with inf at high but fixed rates, to motivate people to remove more of it from the system.
    The need for more worthwhile things in the game is a separate issue. I would ask why are there so many narrow specialty recipes like confuses and sleeps and so few targeted AOE recipes ? Why are there so many crappy crappy recipes that are expensive to craft and whose sets give bonuses you don't want and a narrow concentration of a few recipes that are actually worth the effort ?

    As for removing inf through purchasing items a very expensive store that takes inf, spits out salvage, recipes etc would probably be very welcome all around.

    Of course that might upset people that play market volatility.
  20. search in this forum for force feedback in the title there was a recent thread
  21. Quote:
    Originally Posted by UberGuy View Post

    I think it's much more likely to be given positive reception to offer them things to buy that they want (but presumably but don't have) than to charge them tax/rent on things they already have.

    What ? I like inflation. I farm, it means the stuff I have in storage is more valuable and the drops I have become more valuable. Inflation is enjoyable for people who primarily produce goods.

    I think you said, you run lots of speed tfs ? well its good for you. The merit is our final reserve currency inf inflation just makes your merits more valuable.

    I am just observing that there are ways to take inf out of the system that aren't the equivalent of giving hookers dusted with coke to the people holding large stocks of inf.
  22. Quote:
    Originally Posted by TopDoc View Post
    So in a perfect world (according to Chriffer and Ragman), all Inf rewards would be cut by a significant amount, and the Market would have price caps. How many other ways can we find to massively benefit Marketeers?

    I notice the simple things haven't been mentioned. Taxation, storage fees for wentworths, vault storage fees, bin storage fees etc are all good ways to remove inf from the system without actually impacting most players.

    Lets see

    1. We could have an intangible* property tax, for inf stored in bids and such.

    2. A tangible property tax for inf on the character below the cap and that could be progressive and bracketed.

    3. A tangible property tax for items in sg bins and vault storage.

    *technically all property in the game is intangible.
  23. Code:
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    Quote:
    Originally Posted by Hyperstrike View Post
    Granted you never asked me if I wanted to play NOW.
    And back to you

    Quote:
    Originally Posted by Heraclea View Post
    I'm rooting for O.
    I'm rooting for enlightenment
  24. Quote:
    Originally Posted by Chriffer View Post
    Inf awards reduced
    Amount of Inf in system is reduced.
    Amount of items in system is constant.
    The same amount of players have access to items.
    Payers who have large amounts of in have greater access to items
    Fixt funny that our resident economist failed to mention that one of the primary results of monetary deflation would be increasing the purchasing power of liquid assets.
  25. Quote:
    Originally Posted by another_fan View Post
    would you play tic tac toe if the other guy got the first 2 moves ?
    Quote:
    Originally Posted by hyperstrike View Post
    yes. But i'm someone who doesn't mind a modicum of challenge and isn't looking for "a sure thing".

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    Your Move