xeaon

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  1. Its tonight once more, ill try to attend myself and maybe even Lead.

    But I'm like the most of you, i have RL stuff going on week day. So i may not be there.

    Anywho Anyway, meet a bit in advance if you can make it. If not me someone else will lead, most likely KiTTY.
  2. That make sense to me.

    Let see if i get this right?!:
    Lets pretend the respawn is rate is 90sec. Then if i get it right, even if you kill all the Ru mobs in 15sec, once the shield get down it goes back up in 45sec , on taht scenario the cycle is 60sec instead of 90.

    If you are very slow to kill the Ru mob, say 60sec, that leave you with 30sec left to pound on the AV.
  3. 90sec sound about right to me, seems 45sec is too short.

    Last night CoP was very odd. If we compare to Friday night where we faced the RED AV, he went down in 2 cycle, his hp was down to 45% ish then shield was back , after cleared the first and only 1 respawn we beated him that easy.

    While last night we had issues on DPS and/or -regen debuff or something and we had a similar team balance setup. IT was almost as if we were facing the purple AV.

    Still i believe we had enough dps, and enough -regen. im all ?!?!?!?!?
    In any case it was fun and challenging. It was a good practice for the purple AV.
  4. Nice Guide Amy in your sig, i totaly dig your phase 2 strategy

    I was thinking ill write somethign about phase 2 Stategy myself, but im beat tired today and yours is pretty neat
  5. Inside the cathedral if you can't beat the mob in time new one spawn on you.

    There is no constant 30sec window where the shield is down.

    There is a constant X seconds, 45sec ive been told, but never timed it myself, between the time the mob spawns.

    Therefore killing the mob in 15sec leave you 30sec window to pound on the AV.
    Killing the mob in 40sec, leave you 5sec to pount on AV.
    Killing the mob in 46 seconds leave you -1sec.... if that append, most likely you have momentum issue.

    I also believe the mob outside, in phase 1, do work the same way. Ive seen mob spawn on us, while killing the last 2 or 3 stragglers.
  6. Tonight 9pm EST/6pm PST, Red Side, meet in PO near base portal.


    Last week was a great and Epic CoP run.
    So lets do it again tonight. I hope some of the badgers now have there badges and are more willing to bring a support toon.

    We are still working to see what work and what does not. But one thing i havent seen so far is something like 21 support and 3 tank/brute. Maybe that is not the best setup for this task but it does not hurt to try. And we already know that sort of setup work great for other Task (Ex 8 corrs in LRSF rock)

    So if you guys can, show up on corruptor of any kind, or any support AT.
    Right now what i have in mind is lot of Thermal, Emp, kin, rads, Dark, Pain.

    Will form with who ever show up on time, but more of those support AT, might give us an extra edge.

    PS: hence the corruptor AT because first: we do it red side, :P and 2nd, its both dps and support.


    Also Bring:
    - Shivans
    - HVAS
    - Seraphina shard
    - etc

    DO NOT BRING: Warburg Nuke! Last ive heard they gonna change it so we cant use them anyway.
  7. Quote:
    Originally Posted by Photonstorm View Post
    The yellow lightbulb things on each corner of the cubes are flashing before the respawns.
    I never noticed that before and was very interestd to use that trick... last week i was calling each steps for 1 cycle only by "feeling" with no indication what so ever. Sometime brute/tank were too early, but they were rarely late.

    Last night i joined @Ara first (out of 2) CoP, and we faced the Purple AV' hero side.

    That was fun to join a CoP and not have to lead anything, :P...

    So anyway, i was trying to use the cube flashing light to cast howling twilight for the -regen, but i realized after few attemps, that they are not flashing a bit before the shield go back up but at the same time

    That said, i am very interested on any trick to give us an hint on when the shield is about to go back up.
  8. 2nd time i see it in action in a reg raid, myself.

    I had to bail on the 2nd raid last night. KiTTY took over on that 2nd raid, and ive been told it was a tad slow, since only 38ish ppl in zone.

    Ppl were asking earlier on the first raid, why we dont do as much raid red side in compared to blue side... The answer is clear : "lack of attendance". So you guys pass the word, and drag ppl to join on sundays/tuesdays.

    The more ppl will join, more experienced crew we get, faster and smoother it goes... and more raids we can do a night.
  9. Just a reminder about Tuesday's night Raid.

    8pm EST each Tuesday night

    Last week, the raid was called in, due to lack of attendance, so dont forget.

    It's a fun event and an easy way to get an HO or 53 merits.

    Side note: The more we run those, more experienced crew we get. With experienced crew we do crazy stuff, like last sunday.... where we not just pushed through the last bloom (aka 25% bloom) but from the bloom just before that (aka 50% bloom). From safe rock to the end, took us 11min. You guys rock!!!
  10. Sorry I took my time to write about last night run. Photon did a great Recap.

    I asked ppl to bring there corrs, because they are buff/debuff/heal/rez, and a lot of corrs also pick leadership pool as well. They also are DPS units. Its like when I form an STF versus LRSF, on STF (pre i18) I had to make sure we do have few dps units and some debuff. On LRSF, I’m always game to go with 8 corrs.

    I asked for ppl to bring there corrs knowing not everyone would be on a corr for sure. And honestly I don’t think we had much more then any other usual CoP run. And I do believe in mixed and balanced AT’s, over 1 AT do it all.

    So anyway, we gathered in PO on time, and I asked my team leaders to make sure then have at least 1 brute/tank and a lot of support. We ended up with three well balanced teams.

    Everyone zoned in base, and then I started to give instructions about phase 1. Ever since I lead those CoP I only explain phase 1 only before we go. And explain Phase 2 once inside the Cath. There is no real reason , beside me being lazy or make sure ppl focus on 1 task, not being confused with the abstraction of something they never faced on a phase that come later. The down side is loosing time once inside.

    I also instructed everyone that the red AV is easier but if we do face purple AV Will give it a try, and at least will learn something.

    Phase 1:
    We screwed up the obelisk phase, on my team 1 straggler was no where to be found, so we were the team late at task. After a few cycle we got it done.

    Note About phase 1: if I understand it right, the mob keeps spawning every X second (I think 60). So assuming all 3 teams kill at same rate but 1 of the 3 can’t kill obelisk in time. You could be stuck in an endless cycle if you hold the obelisk at 25% and not kill it. Say you have 2 teams in sync, with there shield up and down at same time, and the 3rd team 30sec behind, and all 3 teams never kill the obelisk, you will stay stuck with the 3rd team behind. Because the mob respawn rate is not affected. What do affect the spawn rate is killing the obelisk!

    All I’m saying is that if you want to put all tree team in sync, you have to toy on what affect the spawn rate.



    Phase 2:
    We all gathered inside, and I started to give instruction about phase 2.
    The idea was to have one team per Forge/Cube. Center (center back cube) team was designed to try keep AV Agroo. It’s not that easy to keep the AV taunted, but they managed.
    I explained “–regen debuff click” should be casted just b4 shield go back up, but if in doubt to cast it anyways, earlier. Better cast it early then not at all, or cast it while shield is back up. Also, have 1 brute/tank to move back to his cube a few seconds before shields go back up again. The idea is to secure agro as well as having the mob all grouped in 1 tight location (per cube) so we can AoE them fast. When shield do go back up, teams should move fast to there cube to AoE kill and support the brute, with some heal. When the spawn is cleared, move to help other teams.

    That was the original calls.

    I also specifically asked that everyone with heals, to cast it each time the power is up. That dark miasma and kin should heal off the AV for the –regen part, but to make sure to not do it when shield is up, cause they will miss.


    So we started buffin, using Seraphina shard , AM, RA’s , mind link, name it.

    We did pretty well, until all the buff started to grow thin most ppl used there HVAS and shivans on that first strike. No Nukes were used. We did 2 or 3 cycle and then lost our mojo. I called a retreat before all die. I think we managed to salvage 2 HVAS, with that retreat. Personally my HVAS was gone as I died, and had 4 shivans left.

    At that point some ppl DC’ed, one guy in my team quitted, some other simply alt’ed. I know that on the center team, they had 1 brute alt to a cold corr, and the trap MM, alt to his kin corr. They told me that made a huge diff on there side, knowing they had to assume AV agroo.

    Took us sometime to have all back in zone, and even had a replacement for the 8th in my team. Not sure if other ppl quitted and been replaced, but I know we had 24 ppl to give another try. I think everyone came back, but one, the guy in my team.

    We added one extra step to our routine, which I believe helped a lot. Each time we moved back to the AV, I asked in for an AoE buff, with everyone grouped. I think some seraph shard were in play on that time. I used my 3 last charges myself. Since seraph shard is real good psi protection, but have lame cool down, 2 persons could alternate the casting so 1 is always casted per cycle.

    Took use a few cycle, I would agree with Photon, prolly like 10ish. Not each cycle were good, but at least we were able to keep his hp lower and lower. At some point I had no more inspirations, and no more shivans. Some ppl were dying too, but we managed to keep up the race. At 60 seconds I called for a “give all you got” as it was obvious we had no more time for a shield cycle. The odds were on our side tho, as his hp was pretty low and we knew the “shield down” window was large (we managed to kill the mob fast).

    That was an real epic fight, we were so much on the edge of failing… as soon as he died the rularuu mob spawned !!!! how? I assume that maybe shield got back up and he got killed by DoT …. O.o!!!! or the game mechanism was out of sync or something.


    If I have to point out the 2 major points on the technique we used:

    - Kill the Rularuu mob on the location they spawn, they are grouped and its faster to kill them versus pull to center and/or allow them to spread. I’m not saying it’s perfect tho, they always manage to spread a little. But we move faster then they do, and the faster you kill them the more time you have to DPS the AV. Having a brute/tank secure the cube before they spawn also help toward that goal.

    - Rebuff when everyone group up for the AV. AoE buff that is, single target buff will create some delay, if we stop to cast everyone. I’m not saying not to use single target buff, but those should be apply any time the caster see it fit. For AoE buff, if all grouped, you hit more then the 8 in your team, but everyone in range (or at least 20, as most cap at 20). It takes about 1 or 2 secs to rebuff the whole group, and that will help keep the momentum.


    I was really happy about our progress last night I was even careless to win or fail. But we did won, so it’s even better.

    Our technique still needs to be tuned if you ask me, but it proved its efficacy. Having more ppl try and learn it, will better it, and as some point those CoP trial will become pretty easy I believe. I remember it was that hard to make a speed ITF below 30min , but these days ppl do those in 16-22min.

    Thx everyone who attended, you guys rock!


    PS: my English is terrible I know. It’s a mix of me being way lazy to properly correct it and that its not my main language.
  11. I forgot, all meat in Port Oakes base portal 30, 20min in advance!
  12. I will run a CoP Trial Tonight , Red side!

    Time: 9pm EST, 8 Central, 7Montaint, 6 West

    If we face Red AV, most likely be cake (i'm trying to jinx us).
    If we face Purple AV, we give it a try, maybe this time will beat him.

    We want balanced teams, and "red side" we do have a trick for that, :P
    Corrs are both support/debuff/buff/heal/rez, etc. and Dps Unit. If you have a good corr, bring him, if not bring somethign else, :P
    We also want 1 good brute/tank per team, with taunt if possible, and maybe a few doms.

    I wont be that picky about AT's, but we do need a minimum.

    Also Bring Shivans/HVAS, but dont bother to brign nukes, they about to prevenet us from using those in CoP anyway.
  13. Quote:
    Originally Posted by Sandolphan View Post
    Stormer was brought to 50% on one of your pug raids.
    *scratch head* was that last Friday night? That was @Rewster lead, not me. I believe some nukes were involved.
  14. I have to agree on the tank/brute staying in place, well at least I like the idea.
    I remember 1 run agains the RED Av where I saw the brute from the other teams moving in place early or simply staying there. And that do seems to help a lot on keeping the mob in place as well as reducing agroo on squish'squis'squidely'squishies.

    We often have the AV at 1 cube, leaving the 2 other cubes free of the AV aura. And sometime we do manage to have 1 brute to succesfuly taunt the AV away from all cubes.

    (ps: ive mostly done it red side, so i often think "brute" instead of "tank" )

    The only down side I could see is loosing some DPS (brute are dps unit in my book, compared to tanks)


    How to start it ?, only one team leader from the sg/vg have to click on mission computer. All the other sg member automaticly get a mission related to the CoP, the trial itself. I got confuse one time because the mission was not set, but was most likely showing in the mission list from my team leader ( we were using someone else base that day).

    The diff instance zone bug : Make sure to have everyone in the base, all 24 team members. 1 team leader start the timer (click mission puter). All 3 team leader go zone first. Other team member stay put in base. Team leader stay near zone entry and acknoledge they are in the same instance. Then everyone can zone. So far it works for us, unless crap append, like 1 guy dc' or a team leader click on puter too early w/out making sure everyone is ready (ya it appenned to us).
  15. If im not mistaken taking the Storm AV to 50% was done with a first strike stacked nukes/shivans/HVAS etc ?

    Really nice if not!

    (side note: someone i spoke with about our last sunday attempt on the purple AV, was telling me we did had him to 50% w/out nukes, but i think it was not the case, i personnaly saw 75% was the best we did)

    In any case, from my own experience, I do believe this AV is beatable w/out nukes. Since it have been prooved you can do a shield respawn cycle and come back to him with his HP not back to 100%

    As for IO'ed builds, sorry if i was leading to the idea we should all be IO'ed to the teeth. I only meant, "good build" in general, SO'ed or IO'ed. As oposition of bringing a build you are currently working on and somehow inbalanced Ex: dont bring your lvl40 brute. At least not t'il we figured how to make this painless and easy. But again, sometime we do are looking for a 24th to start, and you will pull a "this is my highes lvl villain/hero".

    In the perfect world, will have 24 ppl ready to join every night, with balanced AT's, etc. In reality its not often the case.

    Also i would like to understand what is not an pug CoP trial? I like to think I have a bunch of ressources to pull ppl to join on events, I prolly have more ressources then most players. I'm lucky to have such ressources, but still, I dont think of a single CoP i did not had to PuG. By PuG i mean ppl i dont know or never teamed with (or barely).
    Admit some nights i maybe have 20 ish ppl from coal/private channels/friends etc.

    I understand the idea of not scaring casual players, but we also have to do some tries on the purples AV.

    Side note: PuG are fun in general, in my book, im always happy to run stuff with new ppl. Sometime you ran on some bad apples, but that is life.
  16. That make me think. Last friday i helped a friend on the 2nd try. They had called the first when facing the purple AV. I logged about right after they called it. They lost a few ppl at that moment and i was happy to join. The issue he had at that point, he was lacking a 3rd captain from his sg.

    I told him ill see if we have 3 onlines, an interested so we could use my base instead of his, if not, ill drop my sg and join his for the time being. Time we gather 24 ppl again, we had 4 ppl from my sg, so we gived a try with my base. Since it was a funny night, my ISP decided to do a Maintenance..YAY! They still had 3 from my sg so they were able to start, but i think my dc'ing was at the worst moment. My team ended up in there own instance of the trial, a bug we prolly all faced by now.

    They tried to fix it, by dismissing the teams, reforming etc. nothing was working, ...and at some point i was back online. Timer was running and i suggested someone from my sg join his. And we apply a hard reset, by starting s new Timer from his base. Yay complete reset. Yay all in same instance... Yay there is 3 ppl that cant go in the instance. "You must complete your current task before... etc." Guess who were the 3 ppl? The 3 that was still in my sg (including me). The previous timer was still running, from our base CoP trial. Strangly that prevent you from joining another CoP trial from another base <.<

    So well, we simply dropped our sg and were able to zone in. Its not a solution for ppl that care for there prestige mark. Good thing it was not the case for any of the 4 members, at least not for the alt we were playing.

    In the end we faced the purple AV, we decided to give a try after all the trouble we faced it was lame to give up. with little success. I dont recall much from the phase 2, either it was that lame i was sleeping at my kboard, or there is nothign to tell, :P

    That Run make me remind 1 point. On phase one I believe there were too many leaders on request channel. I think we pugged a few ppl and some decided we should do stuff there way <.<

    Should only have 1 CoP leader, and 3 team leaders or the CoP leader is one of the 3 team leaders as we often see. CoP Leader call the shots, ppl should be attentive to instructions. Team leaders should do there job as instructed by the CoP Leader, and only use the request channel for task under there responsability. etc etc you get the idea. Many ppl telling everyone what to do lead to confusion. On that run, I was happy not to lead the Trial for once, listen and learn from other methods. I ended up leading a team tho, and it was not That bad, but still some ppl self proclamed themself "I know it all", "You should do what I say".
    If you have suggestion advise your team leader or use broadcast, and dont use the Imperative.
  17. Quote:
    Originally Posted by Bionic_Flea View Post
    HVAs are better than shivans for this because they stay at range and have their own -regen attack. You should have enough vanguard merits to buy one after doing a ship raid.
    True that, i personnaly dont do a lot of those, tho. i Get bored pretty fast once Ukon is dead. But yep, if ppl do those often, they could bring HVAS.

    The 1 issue with HVAS compared to shivans, its only 1 charge, on the other hand, once its casted it stay, unless you zone or die, compared to shivans, they unspawn after x seconds. So dont die and bring both?, :P

    And my point about shivan is , take 10min solo a run way before the CoP start.

    The other week i had a CoP planned i went to get shivan, then i ended up with shivans, 3 nukes, and an HVAS. Later that week i refilled shivans cause its that easy. was sick of getting nukes already so i did not. and was not in the mood for a msraid at all.

    Bottom line, bring nukes, shivans, HVAS, Venom nades, etc.. if you cant have em all, bring what is easy for you to fetch!
  18. im gonna say its that guy that guy and that guy, but that would be agains this forum rules. Oups, i did used names in the past... nvrm ignore me!
  19. Last night we did a solid attempt to the purple AV.

    Best attempt agains him so far. First thing ppl were staying alive. Ok we did wiped 2 maybe 3 times <.< >.> *look shy for a sec*

    But for the most part, we were solid on our feet. We were able to stay alive and get back to AV for a few cycles. We got his HP bar down to 75% 6 or 8 times, if not more. Each time his hp was back to 100% after we killed the mobs, Except one time... and that one time just prooved this AV is beatable.

    On that one time, we got the shield down and he his hp was at 95%.

    All that with no nuke what so ever.
    We did had some shivans tho.

    We had a good crew last night but had some non 50, in those teams. was maybe just 2 or 3, but replace those with uber IO'ed out lvl50 and maybe that would had made a diff. Also, the last "try" we did, we were 23 ppl only, 1 guy dc'ed (most prolly quitted on us). And that last attempt was the best we did.

    As for the rest of the teams composition, it was pretty well balanced setup. I think we had 1 kin per team, 2 in mine. lot of darks, spread on all 3 teams, 2 cold, 1 thermal , 1 rad (maybe 2 ?). Well you get the idea, enough debuff/heal/rez/buff to help us out. And 1-2 brutes per teams.
    We also had few doms, veat, etc.

    Just saying, the teams where good, they could had been even better.



    My toughts about The purple AV at this point:

    We need good team setup, lot of heal/buff/debuff/rez, and a truck load of -regen and +tohit. Just gimme a team full of tactics already, :P.
    Also neet 1 or 2 good meat shield (brute/tank) with taunt if possible, per team.

    Most -regen power have 30sec duration, while mob respawn every 45 sec. Im pretty sure we fight him for 20-15sec ++ each time to bring him down to 75%hp, so that mean if casted right the -regen can be in effect the whole time his shield is up.

    This idea is not new and I was a bit agains it at first. Why? because its better to use a -regen then wait all fight to use it, and even miss if you are too late. But now, if i crunch numbers, i see the 45sec cycle, the 30 sec duration, and ...the cooldown on benumb, ling rad, etc. Yep maybe its not a bad idea after all. Just need someone to yell the cycle/time, and ask ppl to cast it, 5sec, in adavnce... but again in all the chaos...

    Transfusion/twilight grasp have base cool down of 8sec, 20sec duration on -regen, tho, so spam it.

    That lead me to another point, ppl should spam heal each time the power is up, if you a dark or a kin, make sure you dont target the AV while his shield is up, you will miss. If you are a brute / tank, make sure you target something close, if the kin want to target you and use auto assist to heal you and your teammmates. I dont want to tell ppl how to do there job, but i do feel the need to point it out. specialy if you are a dark or a kin, because of the -regen effect. Beside more heal around is best, you may heal a guy not on your team, and that same guy will save you next round.

    That said....

    Build some momemtum.

    How you fight the AV is at CoP Leader discression. I perssonaly like to fight mob at the cube. After last night run, i am thinking each team should have at least 1 dom. As soon as the mob spawn the dom go and AoE immob/holds them in place, brute/tank should even be faster or at least be close by, because the Dom will get lot of agroo from doing that. Meatshield have to take or retake that agroo b4 the dom die. The idea is to kill them in place real fast, the faster they dead, less time the AV is shielded. Ive seen some rare case where the 3 mobs where dead in 10sec (mostly agains red AV, where momemtum was easier to build). So it is possible to have those mob killed in few seconds. and the best way for that is to kill them in place. We move a lot faster then they do. Beside, When they move, they scatter.

    If things go well, you will create a mometum, each cycle will become faster to kill those mobs. At least its the idea.


    About nukes. The thing about nukes is... for Red AV i dont believe you need it. For the purple AV there is a lof of chance you waste them on the first try. if for some reason there is a wipe, all the nukes would had been a waste. The Bio nuke still good, and could be streamed. but last night we did not had any. Even... we were all out of insp, on our best "try".

    At this point i think the purple AV if to be beated would need more cycles then the Red one. And using a nuke maybe better if later on when you do know momentum is there. and/or have them stream on each cycle. Its just and idea.

    About shivans, they are rather easy to get. if you compare to nukes. and they are 5 charges. Personnaly i can solo a shivan run in 10min, 7 with prototype elements. while it take me about 11min to solo 1 nuke, 8 with an access bypass. but i need to do it 3 times (i get bored of doing this if i do it like 3 times in 1 week, im done for a month). While on the other hand i do shivans while i chat and take it easy (except for the fire base). Im no saying not to get nukes. IM saying if you lack guts to gather nukes, you have no excuse not to get shivans. in fact you have 2 excuses, 1 you are lazy (that sound like me), the other, you are late and cant attent a meeting in time and prepared (also look like me).

    Anyways, just some toughts...
  20. For the record, and if im not mistaken...
    - Woe is South
    - Despair is South East
    - Gloom is East

    You are welcome to confirm.
  21. xeaon

    CoP Schedule

    ...catched that ball....

    Ill form/lead it, who ever want to join meet in PO!!!

    .....
    .....

    .. .. ... and only took us 60min to form... where you guys were ?

    then 20min to beat, had the big red. Went Smooth.
  22. xeaon

    CoP Schedule

    So there is a Run tonight 9pm EST, right ?

    Ill try to attend.

    I'm assuming we got With Temp power (nukes/hvas/shivan) ?

    I also look forward for you guys to show me that AtT trick for stage 1.
  23. xeaon

    CoP Schedule

    That was a funny Trial tonight, something you dont expect to happend.

    First, our schedule was overlapping with the red side hamid. so ppl joined 15-20min late instead of being there early.

    Took us some time to form and balance team. Then once we were ready to go. Everyone rushed to base, and we all got kicked out of it.

    We reformed, same exact team.

    Then one of the team captain started the timer by mistake (or was it a mistake!? O.o) just to stress us a little. He started the timer, before i give any instruction. We also believe the timer got started with not everyone on the base, which prolly created the next bug.

    The 3rd team got stuck in there own instance of the Trial <.<
    They had to drop team, switch team leader and then we were ok. But that after few retries.

    At that point we were ready to go. we lost about 30min w/out actualy do anything. And may i have to say we totaly lost our momentum.

    With the momentum out of balance Phase 1 was way long, always had 1 team trailing behind. I need to try that AtT trick next time that occur.

    We were seriously out of luck tonight ... until ... oh wait we did had more bad luck, hehey. One of th team captain DC'Ed right at the moment we finnaly killed all 3 obelisk.

    The time he get back to lead his team, only 13min was left on timer...

    Wind turned at that point tho, we had the big Red (not the purple) aspect. And we killed him in about 5 or 8min i believe.

    I saw a lot of shivans HVAS, at first but most died in the 2 first min. And after double checking only 2x3 nukes were use (me and firething all 3 nukes) Hemm forgot to use his. Unless someone used a nuke w/out telling us, it was about all the temp power we used.

    Seriously i had a blast on that last fight. ANd want to thanks everyone who joined. Specialy for staying that cool, on the first 45min of bad luck :P
  24. xeaon

    CoP Schedule

    So tuesday , is like tonight...
    (tuesday as in not thursday or Saturday like on this schedule ... just wondering if it was a typo)

    Quote:
    Originally Posted by BlazingTiger View Post
    Thursday Nights: This night we will run villains. The run will begin at 6PST/9EST if we encounter the Storm Aspect we will hold the teams and atempt again at 7PST/10EST. These will be the only runs of the night so if the Storm Aspect is encountered twice we will take it as not ment to be for that night.

    Saturday Nights: This night we will run heroes. The run will begin at 6PST/9EST if we encounter the Storm Aspect we will hold the teams and atempt again at 7PST/10EST. These will be the only runs of the night so if the Storm Aspect is encountered twice we will take it as not ment to be for that night.
    Anyways...
    Ill be glad to lead one tonight 9pm EST, red side.
    I just spoke to a few vg mates and they voluntered to be team captains, and it was voted red side

    @Hemm, voluntered to organize a shivan run around 8pm EST.

    If ppl can gather nukes, shivans, HVAS in advance.
    Tip: Venom grenade is nice AoE -res, -def, can be bough from SC pvp store when faction own the zone.
    Tip: Enchantment of Serafina is nice!

    Meet in sharkhead near the base portal.
    Bring support/heal/buff/debuff AT's if can. If not bring the uber tank/brute with taunt.

    Note: as a red sider we dont often point out to bring DPS units, as brutes and corrs do good damage, versus troll, fender, tanks. Still DPS units always good.

    You are welcome to point out suggestion/ideas or just reply to notify your interest to show up tonight.


    Thx
  25. Here my 2 cents, if you think any of my little experience can help on your guide.

    I leaded 4 runs so far, red side CoP only.
    First attempt was 25min and we won. I was expecting to fail on first try lol, but we pulled it.
    Then 2 fails, 1 and half weeks ago and last aftertoon (agains the purple aspect). Then last night somoneone dragged me into leading one again and we pulled 35min (agains red aspect).

    The 2 we won we started advertissement 1 hour before hand, on various channels. Had ppl group outside sharkhead base portal (if anything append, the hosto is next to portal). Im lazy most of the time, so i pretty much deside to lead 1 at last minute (which is not a good idea for those).
    The 2 we loose we did not advertised much before hand and took more time to form with less balanced team setup. I would admit that pre-schedule those would be a better plan.
    Also for all 4 runs no temp power were used, or barely (maybe 1 or 2 shivans used on the first run).

    Team composition is key. at least 1 good brute/tank per team WITH taunt. lot of healers/debuffers/rezer/buffers. Last night the AoE +def only was nuts, 70% to psi def (the weak spot on my invul). you dont have to stress too much on def values when AoE do the job itself.(side note: disampointement when i realize the 2 rads on my team had no rez <.<, we swaped ppl around). Also on the 2 fails, we had a few weak brutes, with no taunt (sorry guys if you seems the hat suit you :P).

    Pre asignment:
    ----------------
    When all 3 teams are ready and seems balanced enough. All get in base if not already done. give basic instruction on phase 1 (the obelisk). As already pointed out by BlazingTiger, have each team a designated obelisk. I rather call them by position (east, south and south east) then by name cause its not common knowledge (yet) which is where.
    Then have all 3 team leader click mission puter to start it (or only one need to do it and we had lag/delay that one time i was wondering).


    Phase 1
    ----------------
    Teams get in position. We havent used AtT, i think ppl can jet pack or fly there as fast as 1 AtT'er.
    When team leaders aknowledged they ready, buff up and attack the mob guarding the obelisk.
    Having all to start at same time should help having shiels up/down at same time.
    At that point, i strongly suggest team leaders shout in request channel, when shields is up and down, they only have to type UP and DOWN.
    Everyone in zone can see the 3 obelisk hp bar but not when shield is down or up. I also instruct ppl about this before we go.
    I also instructed ppl to reduce DPS at 50% of the obelisk hp bar. and hold at 25%.
    On each Trial runs, it took us some time (maybe 10min) to get it right, but having leaders shouting the shield status was a huge hint to know when to kill that last 25%.


    Phase 2
    ----------------
    Go inside, regroup start buffin. Take 2min to give instruction on phase 2.
    We tried the pull to Center, i was sure it was the best way to do it.
    We tried the pull behind a pillar.
    we also tried 1 team per cube and i saw teams die horribly for each methods.

    What seems to work the best is to kill mob on there spawn spot ( 1 team per each cube).
    They are already grouped, and you dont have to run for stragglers.
    If one team is weak, this methos become an issue real fast , as they will die. But you need balanced teams that can deal one cube alone, period.

    Additionnaly, when the mob respawn when you are attacking the Aspect, and everyone is already grouped on one cube. The AoE already in motion kill the mob on that cube in few seconds. The brute on that team should have the aspect taunted (note, it seems you cant taunt off, when the shield is up).

    The two other teams move back to there cube, the remaining team almost have no mob to fight and can go help the 2 others.
    You can have doubt about this method , but it worked like magic last night (and on the first win, 2 week ago), the last spawn was dead in few seconds on all 3 cubes, the Aspect barely regen'd.
    With enough dps and debuff it take about 3 to 5 mob respawn to complete it.

    Last night it was something like:
    - tried the pull to center, shield got down, got him down to 80% maybe, shield back up, brutes were busy pulling mobs to center. Aspect decimated ppl.
    - hosto/regroup and ask for ideas. was decided to fight on spawn location, 1 team per cube.

    - Get his hp from 100% down to 75%, then mob respawned, time the mob was dead, his hp was back to 90%ish.
    - Got his hp back down to 50%, mob respawned, his hp was back to 75% when shield was down again. Seems the further we were into it, the better the teams reacted (was the case for each attempt, even the failed ones).
    - Got his hp back to 25%, he only got it back to 30%ish when shield was down again.
    We killed it.

    I have to say, i really think we got lucky on the 2 wins, to have decent players, with good builds and balanced teams. Specialy for something barely scheduled.

    I just wanted to give some of my experience here, as not a lot of ppl have the chance to lead those and can report it.

    This also give me the opportunity to thx Everyone who joined my runs, the ones we succeeded as well as the failed attempt, as we all learned from each runs.