Zaldor

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  1. Zaldor

    +Per IOs?

    [ QUOTE ]
    20% Perception is identical to the "Empowerment Station" +Perception buff.

    So the Perc IOs currently add 100 Feet +Perception, and Stealth IOs currently add 300 feet of +Stealth.

    I might as well post a complete breakdown of how this affects Perception-versus-Stealth in zones here...

    *** Stealth Caps are as follows: ***
    @25: 968 (Stalker) 484.0 (Non Stalker) - Bloody Bay
    @30: 1003 (Stalker) 501.5 (Non Stalker) - Siren's Call
    @38: 1059 (Stalker) 529.5 (Non Stalker) - Warburg
    @50: 1143 (Stalker) 571.5 (Non Stalker) - Recluse's Victory
    The Perception cap is always Stalker Stealth Cap +10 feet.


    *** Stalker Stealth Powers: ***
    Stalker Hide + Stealth is -889 Feet.
    Stalker Hide + Invis is -1111 Feet.
    Stalker Hide + Stealth + Stealth IO is -1189 Feet.


    *** Non-Stalker Stealth Powers ***
    Most "Stealth" Powers are -389 Feet.
    Stealth Power + Stealth IO is -689 Feet.
    Invisibility is -611 Feet.
    Superior Invisibility is -1000 Feet.


    A Stalker with Hide + Stealth + Stealth IO is always at the Stalker Stealth cap, regardless of level.
    A Non-Stalker with a Stealth Power + Stealth IO is always at the Non-Stalker Stealth Cap, regardless of level.
    ONE PERCEPTION BUFF WILL ALWAYS LET ANY TOON SEE A NON-STALKER.

    ---------------------------------------

    *** Perception values: ***
    + Normal inherent "Perception" range is 500 Feet.
    + Powerset Self-Perception Buffs except Tactics all give +300 feet.
    + Clear Mind/Clarity buffs vary by level (Controller @ 25 is 307.5 Feet), two applications always hits the cap.
    + Empowerment Station Buff grants 100 Feet
    + New Perception IO grants 100 Feet

    Tactics Value buffs in feet:
    + 172.2 (Blaster/Tanker/Scrapper/Stalker/Brute, Bloody Bay)
    + 186.2 (Blaster/Tanker/Scrapper/Stalker/Brute, Siren's Call)
    + 208.6 (Blaster/Tanker/Scrapper/Stalker/Brute, Warburg)
    + 242.2 (Blaster/Tanker/Scrapper/Stalker/Brute, Recluse's Victory)
    + 307.5 (Defender, Bloody Bay)
    + 332.5 (Defender, Siren's Call)
    + 372.5 (Defender, Warburg)
    + 432.5 (Defender, Recluse's Victory)
    + 246.0 (Controller/Corruptor, Bloody Bay)
    + 266.0 (Controller/Corruptor, Siren's Call)
    + 298.0 (Controller/Corruptor, Warburg)
    + 346.0 (Controller/Corruptor, Recluse's Victory)
    + 184.5 (Dominator/Mastermind, Bloody Bay)
    + 199.5 (Dominator/Mastermind, Siren's Call)
    + 223.5 (Dominator/Mastermind, Warburg)
    + 259.5 (Dominator/Mastermind, Recluse's Victory)
    + 221.4 (Kheldian, Bloody Bay)
    + 239.4 (Kheldian, Siren's Call)
    + 268.2 (Kheldian, Warburg)
    + 311.4 (Kheldian, Recluse's Victory)


    ---------------------------------------

    *** So, who can hit the Perception Cap solo? (AKA "Who can see a maxxed-Stealth Stalker?") ***

    +++ Bloody Bay: (Level 25, Cap of 978 feet)

    Tankers/Scrappers/Blasters - Yes, Need Empowerment buff OR Perception IO.
    500 (Normal Base Perception)
    172.2 (Tanker/Scrapper/Blaster/Stalker/Brute Tactics @25)
    300 (Powerset self +Perception like Focussed Senses/Targetting Drone)
    = 972.2 Feet, 4.2 Feet over the Stealth Cap. Not quite enough to see a Stalker within melee range.
    A Perception IO or Empowerment buff will cover the last 5.8 feet.

    Defenders - Yes, Need Empowerment buff AND Perception IO.
    500 (Normal Base Perception)
    307.5 (Defender Tactics @25)
    = 807.5 Feet
    A Perception IO combined with an Empowerment buff will cover the last 170.5 feet.

    Controllers - No.
    500 (Normal Base Perception)
    246.0 (Controller/Corruptor Tactics @25)
    = 746.0 Feet
    A Perception IO combined with an Empowerment buff will NOT cover the last 232 feet.

    Warshades - Yes, need no extras.
    500 (Normal Base Perception)
    221.4 (Kheldian Tactics @25)
    300 (Powerset self +Perception - Shadow Cloak)
    = 1021.4 Feet

    Peacebringers - No.
    500 (Normal Base Perception)
    221.4 (Kheldian Tactics @25)
    = 721.4 Feet
    A Perception IO combined with an Empowerment buff will NOT cover the last 256.6 feet.


    +++ Siren's Call: (Level 30, Cap of 1013 feet)

    Tankers/Scrappers/Blasters - Yes, Need Empowerment buff OR Perception IO.
    500 (Normal Base Perception)
    186.2 (Tanker/Scrapper/Blaster/Stalker/Brute Tactics @30)
    300 (Powerset self +Perception like Focussed Senses/Targetting Drone)
    = 986.2 Feet.
    A Perception IO or Empowerment buff will cover the last 26.8 feet.

    Defenders - Yes, Need Empowerment buff AND Perception IO.
    500 (Normal Base Perception)
    332.5 (Defender Tactics @30)
    = 832.5 Feet
    A Perception IO combined with an Empowerment buff will cover the last 180.5 feet.

    Controllers - No.
    500 (Normal Base Perception)
    266.0 (Controller/Corruptor Tactics @30)
    = 766.0 Feet
    A Perception IO combined with an Empowerment buff will NOT cover the last 247 feet.

    Warshades - Yes, need no extras.
    500 (Normal Base Perception)
    239.4 (Kheldian Tactics @30)
    300 (Powerset self +Perception - Shadow Cloak)
    = 1039.4 Feet

    Peacebringers - No.
    500 (Normal Base Perception)
    239.4 (Kheldian Tactics @30)
    = 739.4 Feet
    A Perception IO combined with an Empowerment buff will NOT cover the last 273.6 feet.


    +++ Warburg: (Level 38, Cap of 1069 feet)[/color]

    Tankers/Scrappers/Blasters/Stalkers/Brutes - Yes, Need Empowerment buff OR Perception IO.
    500 (Normal Base Perception)
    208.6 (Tanker/Scrapper/Blaster/Stalker/Brute Tactics @38)
    300 (Powerset self +Perception like Focussed Senses/Targetting Drone)
    = 1008.6 Feet.
    A Perception IO or Empowerment buff will cover the last 60.4 feet.

    Defenders - Yes, Need Empowerment buff AND Perception IO.
    500 (Normal Base Perception)
    372.5 (Defender Tactics @38)
    = 872.5 Feet
    A Perception IO combined with an Empowerment buff will cover the last 196.5 feet.

    Controllers/Corruptors - No.
    500 (Normal Base Perception)
    298.0 (Controller/Corruptor Tactics @38)
    = 798.0 Feet
    A Perception IO combined with an Empowerment buff will NOT cover the last 271 feet.

    Dominators/Masterminds - No.
    500 (Normal Base Perception)
    223.5 (Dominator/Mastermind Tactics @38)
    = 723.5 Feet
    A Perception IO combined with an Empowerment buff will NOT cover the last 345.5 feet.

    Warshades - Yes. (It's 0.8 feet short without buffs)
    500 (Normal Base Perception)
    268.2 (Kheldian Tactics @38)
    300 (Powerset self +Perception - Shadow Cloak)
    = 1086.2 Feet, 0.8 Feet short of the cap.

    Peacebringers - No.
    500 (Normal Base Perception)
    268.2 (Kheldian Tactics @38)
    = 768.2 Feet
    A Perception IO combined with an Empowerment buff will NOT cover the last 300.8 feet.


    +++ Recluse's Victory: (Level 50, Cap of 1153 feet)

    Tankers/Scrappers/Blasters - Yes, Need Empowerment buff AND Perception IO, or Focussed Accuracy.
    500 (Normal Base Perception)
    242.2 (Tanker/Scrapper/Blaster/Stalker/Brute Tactics @50)
    300 (Powerset self +Perception like Focussed Senses/Targetting Drone)
    = 1042.2 Feet.
    A Perception IO combined with an Empowerment buff will cover the last 110.8 feet.
    FOCUSSED ACCURACY from the Tanker/Scrapper Epic Pools also adds another 300 Feet.

    Defenders - No.
    500 (Normal Base Perception)
    432.5 (Defender Tactics @50)
    = 932.5 Feet
    A Perception IO combined with an Empowerment buff will NOT the last 220.5 feet.

    Controllers - No.
    500 (Normal Base Perception)
    346.0 (Controller/Corruptor Tactics @50)
    = 846.0 Feet
    A Perception IO combined with an Empowerment buff will NOT cover the last 307 feet.

    Warshades - Yes, Need Empowerment buff OR Perception IO.
    500 (Normal Base Perception)
    311.4 (Kheldian Tactics @50)
    300 (Powerset self +Perception - Shadow Cloak)
    = 1111.4 Feet
    A Perception IO or Empowerment buff will cover the last 41.6 feet.

    Peacebringers - No.
    500 (Normal Base Perception)
    311.4 (Kheldian Tactics @50)
    = 811.4 Feet
    A Perception IO combined with an Empowerment buff will NOT cover the last 341.6 feet.

    Main source for all these numbers is the US board thread here.

    [/ QUOTE ]


    Very nice, thanks for that Mael, now i know im safe
  2. [ QUOTE ]
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    <3 Total Inertia (Ice/Kin)

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  3. Zaldor

    +Per IOs?

    The perc+ IO is only 20% percep buff. Which means stalkers are safe.
  4. Shoop da w000000000p! Hay Dark-ness!
  5. There are NO ultimate builds when you can have Thermal and kinetics in team, instead of thermal only or kinetics only. When i saw this thread name i thought exactly Mael's first lines. Depends what type. Mael pretty much said sum it up for me. So it pretty much depends what you wanna do. I wouldnt make a zonal corruptor for solo. Either teams or solo/team arena. In this case it depends again on what you wanna do in teams or arena.
  6. [ QUOTE ]
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    Why should a stalker without stealth and stealth io not be able to leave the villain base, when dominators can, trollers, blasters, corruptors.

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    BECAUSE THEY ARE A STEALTH ARCHETYPE? [caps lock off jeje]
  7. [ QUOTE ]
    I think you dont read what he already said.He dont want a dedicated healer set but he wants to be more controlerish.For which the build is fine provided a few rearranging is done with the slots.

    [/ QUOTE ]


    Is that even possible with mind/empath?
  8. [ QUOTE ]
    Ok... A blaster in zone PvP needs: 3 powers for stamina, 3 powers for accro, 2 powers for aid self, 2 powers for superspeed, 2 powers for tactics = 12 powers

    [/ QUOTE ]



    According to WHOM?


    Have you ever seen TG in warburg? He doesnt have heal or tactics and i believe he is one of the best zonal blasters.


    Except if you mean tactics for Devices blasters which i still dont find a must anymore.
  9. I'd go with Psydock's build of your empath, i think that Heal+ bonuses are the most important in an empath.
  10. [ QUOTE ]
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    As for a duel'n mind/empath i see nothing wrong in it, granted it's never going to be a fotm like the fire/kin or ill/rad but he still manages to get his fair share of victory's regardless of his bo**ocks damage output

    [/ QUOTE ]

    I wouldn't consider fire/kin or ill/rad to be fotm in duels, mate

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    lol

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  11. [ QUOTE ]
    Blasters with mez protection would be a silly add on to PvP... but well, we already got stalkers, so who knows

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    Thats why you got 2 of them
  12. [ QUOTE ]
    I'm just affraid that when they will "fix" defiance, it will have some sort of mez protection, which will destroy the whole glass cannon thing.

    [/ QUOTE ]


    They wont.
  13. Zaldor

    LF 5v5-8v8.

    So, any other events planned for this weekend guys?
  14. [ QUOTE ]
    TBH a buffed blaster might be strong but doesnt mean he is unkillable if the blaster doesn't kite etc no ammount of heals will save him.

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    Yup, thats why i made the definition of a bad and an experienced blaster
  15. I agree Mael and i dissagree by far that Blasters > Stalkers in easy difficulty. Although seeing buffed blasters shouting about stalkers is a complete joke. Playing an EM stalker and a buffed blaster is completely the same thing, and the blaster would even survive more. Another thing is that a bad player on a buffed blaster wont kill anything at all, while an experienced player will kill more stuff solo. A bad stalker solo will do so-so things in pvp. An experienced player will do crazy things with a stalker in pvp. In PvE stalkers are pretty much, solo ATs. I had no problem doing paper missions on relentless with my stalkers at all (solo)and it was fast xp. While a blaster would die easily in solo unless he has break frees, because the biggest problem of blaster's in both pvp and pve is Mez's.
  16. Zaldor

    LF 5v5-8v8.

    [ QUOTE ]
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    spag biffed them in the face

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    Is that a sexual term?

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    sound the big hammer on halo 3 makes

    http://www.youtube.com/watch?v=TEy6IdG1sTI

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    sorry guyz i tro fir n kin.
  17. Zaldor

    LF 5v5-8v8.

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    I swear when match started i could smell the need Zaldor had for pampers!

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    Damn, you got it
  18. [ QUOTE ]
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    Maturity has no place on PVP boards or /arena chat. This has been proven on several occations.



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    True story

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    ^

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  19. Zaldor

    LF 5v5-8v8.

    [ QUOTE ]
    zaldor pwned

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    As i pwned, or i got pwned?
  20. Zaldor

    LF 5v5-8v8.

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    Lol Zaldor corruptor

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  21. [ QUOTE ]
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    Ignore them, they're being dumb.

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  22. Link

    Thoughts? Mind you that there was like 3 Stalkers vs blasters threads all locked at US, but some people claim that blasters are easier to play overall.

    Discuss...
  23. [ QUOTE ]
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    OMG INSPIS IN REENR R H4X

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  24. Zaldor

    /kin superteam?

    Good luck on your superteam guys
  25. [ QUOTE ]
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    PVP on COH should be amazing, but the immaturity of most of the players amazes me. TBH, I reckon it has even gone far enough for the Devs to take a page out of WoW's book, and stop all communication between enemies in PVP Zones. Stops the endless rants that go on whenever you're inside.

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    God damn WB would be like

    Randomvillain: qwrwtq
    Randomhero: noob
    randomvillain: fdgl

    [/ QUOTE ]


    1) Delete broadcast at pvp zones.
    2) Remove the names from the head of the characters so no-one know who each other is.