Wing_Leader

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  1. Well, I have no illusions with regard to the priority level given to such a graphical update project. It is zero, or near-zero, and I understand why. I don't even pretend to believe their priorities match my priorities, but I can still wish for things. And try to refute illogical (to me) excuses, like engine limitations or "they got it wrong once, they'll always get it wrong in the future, so we're better off not asking them for anything."

    Oh, and Sam, I don't dispute that some folks would complain if improved versions of the old low-res textures were replacements rather than additions to the costume piece library. But, assuming the updated versions didn't add anything but resolution and relief as the original texture always intended, I don't see the problem. There may be whining from some fraction of one percent who feel their costumes are "ruined" by such an update, but I just don't believe it is worth cluttering the costume closet with what are essentially duplicates of pieces, just to appease them.
  2. Quote:
    Originally Posted by DarkSideLeague View Post
    I've actually been in an iTrial que where it DID immediately start, so I know in that case it wasn't the server.
    It could still be the server. The amount of time it takes from the last count update you saw on your client will naturally vary. But it is the 99% regularity of it that is the most damning evidence, not the 1% exceptions. Still, my theory could be entirely wrong, but I'd really like to hear a Dev explain this phenomenon.
  3. 23 of 24 players entering...

    Okay, we've all seen the queue stop with one person left to click the green button, and we've all seen at least half a dozen snarky comments in league chat about how "there's always one." Doesn't that tell you something? The fact that this occurs with 99% regularity indicates a system behavior, not a player behavior.

    My theory is that the server is initializing the trial and simply not updating the player count once TEAMSIZE-1 players have been recorded as entering. Has anyone ever seen a Dev confirm that this phenomenon is the result of inattentive players rather than the system itself? I am convinced it has nothing to do with one person falling asleep at the keyboard, as it is simply far too common for that.
  4. Quote:
    Originally Posted by Doctor Roswell View Post
    Ultimately, I think "toon" comes from the same places as "ur" and "ppl"...
    Semi-literacy has been the cornerstone of "new hipness" in America since the George W. era of anti-intellectualism. The fact that it is the de facto standard for online communication means the 99% have, in fact, won the culture wars.
  5. Quote:
    Originally Posted by Oedipus_Tex View Post
    You had a bad team. There's very little reason you should be dying over and over on the ITF.
    You may be right, but in the Cyst mission, it seemed like nobody but me and the tank had the defenses to withstand the nictuses surrounding every cyst, to say nothing of all the Cim ambushes that created further adds, which meant everyone but us died by the time a cyst was at half hit points. If we were lucky, the tank and I (a willpower brute) could finish off the cyst before dying ourselves, and then wait for everyone to res or come back from the hospital. Multiply that by the ten cysts that have to be destroyed, and you have just one mission that takes forever to finish.

    Then, in both of the missions involving "traitors", we had ranged squishies and controller squishies who could not survive all the mobs that came along with every cyclops or minotaur. And then in the fight with the computer console, I had to destroy it almost single-handedly because everyone else just kept dying and only I seemed to have the means to stand there and shrug off attacks.

    And then, when facing nictus-infused Romulus, nobody else could deal with his AV buddies who were spamming him with heals without dying constantly, so after 20 minutes of pounding on him, the team was wiped out and we just gave up for the night.

    If the most fun TF in the game requires a finely-tuned balance of just the right power sets and a group of players who know all the tricks of how to beat each mission, then it is by definition one of the least fun TFs in the game to me. Maybe it is fun when the "speed" version is mastered and you don't ever have to face any deaths (who has time to die when it is finished in 15 mins?), but speed runs don't appeal to me for various reasons and I'm unlikely to bother with the TF enough times to know how to speed through it.
  6. In most post-50 play, I find my StJ/WP Brute's Fury bar at 50% or above nearly 90% of a mission's/trial's duration. That means I am doing at least double base damage 90% of the time. AFAIK, no scrapper can get their crit % that high.

    Scrapper used to be my favorite AT, but now it is Brute. The tanker-like softcaps, the superior taunt, and the Fury mechanic make Brutes a better choice over Scrappers for my style of play.
  7. It's interesting to me that the focus of this thread has landed solely on the fact that it was a "speed" run. Well I recently did my first ITF ever, and it wasn't a speed run at all. And afterwords I was left mystified as to why anyone thinks the ITF is even remotely fun. It gets lauded in these forums, left and right, as one of the most fun TFs in the game, irrespective of any rewards that may come with it, but I just don't get it. I found it to be a boring slogfest with everyone on the team dying over and over on nearly every mission. You might say, well, that team didn't know what it was doing, but my contention is that there should never be game content that is fun only after you've done it enough times to have mastered it (a common criticism I have towards the iTrials as well, btw). Because a lot of us will never bother with tedious content after the first time through it.
  8. Quote:
    Originally Posted by Agent White View Post
    Well, what is going to motivate a person to bother with new content if they can use everything they've hoarded already to unlock all the new abilities right away? Nothing, really.
    I presume it will be the same thing that motivates them today.

    At the moment, there are a lot of +3's with no real reason to run the trials anymore, no need or desire to add yet another ability to their slots, but run them anyway. Who cares if, when the new slots become available, they unlock them and slot them up instantly? These guys (and gals) will grind the new trials just because they can, not because they need to. It's what they do today, and I suspect it will be what they continue to do until the servers finally shut down for good.

    You can probably divide the hardcore player base into those that enjoy the trials for their own sake, those that do them to stockpile components for the future, and those that do them as part of a routine of cycling through WTFs, SSAs, Tips, and whatever other repeatable content is available. And when none of that is motivational enough, they turn to playing alts and sending them through the whole process. I don't see these players losing motivation to play just because they can insta-slot their mains. And I imagine that non-hardcore players aren't stockpiling and will be doing the new trials and unlocking the new slots at a nice even pace just like the devs want.
  9. Quote:
    Originally Posted by Wicked_Wendy View Post
    If I converted all of those to threads when the new powers arrive, not counting any threads I already have, I'd have 1040 to spend on Ixp and potentially any salvage I stilll need. That's seven times more than what I needed to open up the powers I now. Now I have 21 incarnate characters and not all of them have any where near that much saved up but some do. I just think the dev team is going to be a little shocked at how quickly a LOT of players that run trials daily are running around with 7, 9 or whatever powers all at t3 or higher because they are waiting so long to release.

    I can think of at least 4 or 5 of mine that will be that way.
    I have no access to their data, but just to play devil's advocate for a moment, it could be the case that the devs won't be shocked at all by the number of people who could unlock and hit tier 4 on the new slots right away. Either because they have a good sense of just how many hardcore trial runners there are on each server, or because the number is actually pretty small relative to the overall player population.

    Ultimately I don't see why the devs should care how long it takes anyone to get what they want out of the game. They are allowing people to play for free now, so extracting every possible subscription dollar out of the player base can no longer be a practical goal anymore.
  10. Quote:
    Originally Posted by Golden Girl View Post
    But everyone hates the Trials, so why would there be a stampede to do a new one?
    Hope springs eternal.
  11. Quote:
    Originally Posted by Wicked_Wendy View Post
    Now I have a great group I hooked up with here on Virtue.
    Just seeing how devoted you've been to the Taxibot service gives me all kinds of warm fuzzies. Oh, those were the days...
  12. Quote:
    Originally Posted by Samuel_Tow View Post
    The point is, "upgrading" the old costume pieces is never going to be just about taking the old pieces and making them better. It'll be about making new pieces that resemble the old ones, but reflect a different, more "modern" style of graphics.
    This feels like a product management issue, not an axiomatic Truth that nobody can do anything about. If the product manager in charge of updating the graphical quality of the old pieces does not allow them to "reflect a different, more modern style of graphics" (which would be at odds with the overall aesthetic those pieces originally embodied), then we should be fine. As long as the goals are clearly understood, clearly laid out, and followed with discipline, no derailment of intent should occur.

    If you are saying that there is no way to insure this given a cynical view of human nature, well, I can't and won't argue along those lines. That is a philosophical view that I feel limits human endeavors unnecessarily. I prefer to think that it is very possible to get the right person to lead a successful update effort that produces results 99% of customers would be happy with. Call me a naive optimist, but that's what I believe.

    The fact that mistakes were made before indicates to me only that the past effort was poorly (or incorrectly) defined and perhaps too broad in its allowable interpretation. There are remedies for that.
  13. Quote:
    Originally Posted by Wicked_Wendy View Post
    They are taking such a long time releasing the next set of powers I am almost certain we will, once again, find ourselves forced to start mining some NEW form of salvage to open them... Otherwise many players will have some powers open to t3 or even t4 in no time.

    This game is getting entirely too many forms of currency etc as is without another set of components and salvage we have to farm to open and slot the next range of incarnates.
    I thought that it was stated outright, during a player summit or ustream thingy or whateverthehell, that the next set of Icarnate slots would not introduce any new currencies. If so, then yes, a lot of folks will be tier 3 or tier 4 almost immediately (once they've acquired the iXP to unlock the slots). I think the expectation is that the new slots will require a lot of iXP, maybe an order of magnitude more than the existing slots, so as to encourage runs through the newest trials which will provide commensurately more iXP. Folks trying to farm BAF for the new slots will probably find it to be an excruciatingly slow grind.
  14. Quote:
    Originally Posted by Wicked_Wendy View Post
    TOh and the lichen phase has it quirks as well. I am not certain HOW this works exactly and I have been picked on numerous occasions to collect them. I am GUESSING here, please feel free to correct if I am in error, that like the grenades in the lambda we use to pacify Maurader the lichen can only be used one at a time. Once someone has thrown one at the warwalker you need to wait for it to wear off before using a second??? Okay I have had trials where I stood face to face with a WW that was at 100% and no matter how many time I clicked on a lichen in my trays i couldn't get it to work. IF this is the case couldn't they have at least come up with a warning like in lambda letting us know it was okay to use the glowies we collected again??
    The usual approach is to put your lichen temp powers on auto-attack so they fire off whenever the engine itself allows it. I do the same thing with pacification grenades in the fight against Marauder. When you see one fire off, just ctrl-click the next one in your tray. That's about the only management you have to do for it. If you have something else in your build (like Hasten) that require the auto-activation mechanic, learn to live without it for a few minutes (the duration of the War Walker fight).

    I've stopped playing power sets, or making builds, that depend on an auto-activated click power in order to function properly (no Super Reflexes for me, not if I'm going to go Incarnate anyway).

    Quote:
    Originally Posted by Wicked_Wendy View Post
    The TPN Trial .. A mechanic which requires players to avoid using any form of AoE while outside or risk failure.
    I actually have no problem with a scenario in which certain powers are more of a hindrance than a help. It facilitates creative use of one's other powers, or better team play/coordination. As long as the scenario makes a good logical case for this limitation, I don't mind it. Avoiding civilian casualties is a clever way to make heroes think twice about how reckless they are during combat. As long as there are multiple solution vectors for dealing with this, I don't see it as a problem. In the case of TPN, you can either not use AoEs, pull the Telepathists away from civilians so you can use your AoEs safely, or just confine all combat to inside the buildings.

    Quote:
    Originally Posted by Wicked_Wendy View Post
    The BAF .. while much less of an issue than others mentioned here the prisoner escape phase can be a nightmare for single target melee characters.
    I have learned to just make the best of my Lore pets and the one shot I get at any given prisoner as it runs by. For me, the lamest thing is the fact that the Hardened Commandos can not be stopped or slowed down by anything in the game. Another "cheat", as I see it, but I suspect the devs feel it is "fair" because the prisoners don't ever attack.

    Quote:
    Originally Posted by Wicked_Wendy View Post
    Lambda..
    I hate the sabotage phase of Lambda as well, and I can usually survive it reasonably well because I play a WP Brute. I still hate how everyone just runs around willy nilly trying to take these things down as fast as possible, never bothering to work as a group to maximize buffs and stuff. First-timers to the trial will always be left wondering what the hell they are supposed to be doing, and spending most of that phase getting ganked by IDF and waiting to return from the hospital.

    My general problem with Lambda is that the entire trial is poorly presented. The league defeats the EB and then a timer starts counting down until Marauder arrives to "deal with the situation". No explanation of why the grenades or acids are useful is given, so the sabotage phase has no other motivation behind it other than there is nothing else to do unless you just want to wait for the timer to expire. There is no better evidence of this than the fact that not a single newbie who ends up with acids or grenades has any clue what to do with them.

    Quote:
    Originally Posted by TwoHeadedBoy View Post
    1. Untyped damage is used too heavily. We have toxic and psi damage for a reason- Most people don't resist them well. Incarnate enemies already have massive tohit and the AV's resist debuffs, so I hardly think most peoples defenses would cover it all the time.

    2. Mez that Clarion at t4 doesn't fix. The gimicky holds in Underground come to mind- I got this tier 4 Incarnate power so that I have it when I do Incarnate trials. It would only seem logical to me that it would, well... Work.
    Yes, these two "tricks" feel like cheating to me. And if you don't like that word, then how about "intellectually lazy, unsophisticated method of providing a challenge"? I am axiomatically opposed to the idea of autohit anything, unresistable anything, and one-shot kills. Those are not game mechanics, those are plot devices in the guise of game mechanics, and they have no place in the standard play environment of a video game (in a cutscene, sure, do whatever the plot requires, but nobody expects any sort of control during a cutscene anyways).
  15. Quote:
    Originally Posted by Samuel_Tow View Post
    David Nakayama originally went down a similar path right at the start of his All Things Art thread, talking about remastering old pieces to give them newer textures and more advanced graphical effects, to which many (myself among them) recoiled. You see, one of the key arguments a number of us made when reflective textures were introduced was that these be done as optional alternatives to classic, non-reflective textures. Specifically, many resented the loss of the traditional version of Metallic and Armour plate - a problem I still have with them - and many others lamented about how poorly they worked with the other old pieces that they used to work with very well. David's ultimate goal was to retouch all old metallic pieces to make them reflective, as metals should be, which brought about a large argument over instances where metal isn't reflective, is dull or has been painted over.
    I can definitely appreciate the controversy involved in making drastic changes to existing pieces. Reflective properties are definitely in that category of "too much change". But I think when you look at many of the old costume pieces, it is obvious what the low-res texture was trying to get across, but fell short due to early limitations. In most of these cases a new-and-improved version of the same exact concept would, well, be an improvement.

    Many of the old pieces try to suggest ridges or buckles or seams or fabric textures with raised edges/bumps but represent them with flat, painted lines. Making those features which were always meant to have actual thickness to them can be better achieved with the sort of technology available now. I see no reason not to go back and make those old textures into a form closer to what they were always intended to be. I would step back from changing the way light reflects off those pieces, or the way that colorization interacts with them. But in terms of apparent geometric/bump detail, I think an uprezing pass with bump/normal mapping would be quite welcome on many of the older pieces.

    Sorry if all this has already been covered to death in David N's thread.
  16. Quote:
    Originally Posted by Arnabas View Post
    I would kill to have access to good asian faces like that.
    Or the Titan Weapon she has holding her hair in place...
  17. Quote:
    Originally Posted by Leo_G View Post
    There's no 'Engulfed by rage at the thought of the many lives sacrificed and threatened, all for some idiotic wake up call, you lash out and kills the man' choice, but that's the one I choose. He didn't even realize what he'd done (would be nice if, in later game, that choice comes back to haunt you, either with Thiery doing something crazy again because you didn't take care of him, or a new and more dangerous lunatic takes up his call who was brought about by your immoral choice of killing that man) so when asked, he basically says he doesn't remember.
    Isn't this exactly the sort of thing that can happen in that new game with lightsabers? You can kill NPCs and quest-givers, actions that shape the gameplay experience you have later down the line.
  18. Quote:
    Originally Posted by EU_Damz View Post
    I hate that the game takes a percentage of MY sale away Its a stupid idea as it doesnt even GO anywhere
    Hey, it takes money to make money.

    Even vendors charge a fee for selling to them, anywhere from 60% to 86.8% of the "market value" (i.e., purchase price) of the enhancement. Wentworth's only takes you for 10%. You won't get a better deal anywhere else except perhaps direct trading with another player.
  19. My main toon has Spiritual and Musculature. I use Spiritual in the iTrials where having a good recharge time on my attacks seems to serve me better than the damage boost because with Street Justice, I can recycle to combo bonus level 3 that much faster. But in normal game content, I like Musculature because it helps me get through mobs at a rate that makes reaching combo level 3 more than once unnecessary.

    My build is so END conscious that I don't need Cardiac or any EndMod boost of any kind. But it really bugs me that I can't take out L50 minions with my tier 4 Judgement. The difference between Judgement damage (roughly 428) and L50 minion HP (436, I think) is just enough to leave them with a sliver of health every time. With Musculature, that problem is readily solved.
  20. Quote:
    Originally Posted by Seschat View Post
    I do wonder whatever happened to her private army of masochists armed with Thanagarian power-maces.
    They seem to be alive and well and doing just fine on Praetorian Earth. Or rather, a Praetorian Earth. In fact, I ran into them, along with Dominatrix herself, in one of the PI (via Portal Corp) story arc missions just the other night. I guess I'm not sure I understand the source of curious wonder here.

    Unless you are asking why the Praetorian dimension Portal Corp connects to has a version of Dominatrix that is different from the one that Prometheus' trial teleporter connects to. In which case I think everyone is expected to assume that they are two different Praetorian Earths, each a separate threat on its own, dealt with through different contacts.

    Or is there an official in-game explanation that I'm not aware of which makes more sense than that one?
  21. Quote:
    Originally Posted by Venture View Post
    As it turns out, adding bad data to bad data doesn't make it good data.
    I don't understand the subjective association of good and bad with an intrinsically objective thing like data. Could you elaborate?
  22. Quote:
    Originally Posted by Venture View Post
    If Paragon City really had people getting mugged by superpowered thugs on every street corner 24/7 no one would live there. Those spawns are a concession to the fact that the game is an amusement park, not a simulation.
    :
    As for the street spawns, the best way to deal with them would be to remove them outside of hazard zones. They're a misfeature included to support an outmoded style of play from fantasy MMOs.
    You have some very good insights!

    Now, if CoX were to be designed today, with a new engine, unencumbered by the limitations of the current 10-year old engine, would it still be designed like an amusement park rather than a simulation? The amusement park nature of the game is where it completely fails as an immersive experience for me, and while I don't want it to be as mundane in its simulational goals as The Sims, I would still prefer that the world actually make sense and not resort to so many metagame gimmicks that we are expected to just ignore or accept as the price for having a "fun little game". My instincts say that most if not all the metagame cheats and tropes could be replaced with stuff that maintains logical plausibility through and through, and that not making an MMO that way is, well, just weak game design. Unfortunately, I don't have millions in seed venture capital at my disposal to prove it.
  23. My Trial Preferences

    BAF is the easiest and perhaps the fastest. It isn't a bad idea to do it once in a while for the Empyrean merit, if nothing else. But it isn't very interesting IMO, which is the down side for me.

    I prefer Keyes over Lambda every time. You get 2 Empyrean merits every 20 hours and, at least according to the wiki, it offers a higher chance of dropping a Rare/Very Rare component over BAF/Lambda. Plus, I find it to be a lot less annoying than Lambda; I absolutely despise the acid/grenades gathering "sabotage" phase.

    UG is great if you can spare at least an hour. It requires a league leader who knows what to do at each critical juncture, and a league willing to listen, but if you have that and enough Clarions on hand, it really isn't that hard at all. The vast number of mobs you defeat really bump up your iXP (if you need it) and Thread count. Plus you are guaranteed a Rare or Very Rare drop at the end! And the 60 bonus Threads aren't anything to sneeze at either.

    MoM is okay, and I know a lot of folks like it, but I don't like all the gimmicks it throws at you. Plus its rewards are no better than Keyes, which means I'd rather just do Keyes and benefit from the higher chance of the R/VR drop at the end.

    TPN is actually a pretty good trial for the rewards you get. Leagues have figured out that it is pretty easy to do if you ignore the citizens/telepathists outside and just do the broadcast terminal runs exclusively. As long as people are on their toes when they get Marked for Death (just break LOS for a few seconds until the mark goes away; a mechanic not much different than being "Targeted" by the UG War Walkers), taking down Maelstrom seems (and has been) pretty straightforward. And again, you get 60 bonus Threads, and 2 Empy merits.

    Vorpal Judgement

    My main toon has both Pyronic and Vorpal Judgement to tier 4 and I like having the option to choose between smashing damage or fire damage. Other than that, it really just comes down to which secondary effect I want (Pyronic gives Stun, Vorpal gives me +DEF), or which visual treatment I feel like watching for the night.
  24. Quote:
    Originally Posted by Leo_G View Post
    You overestimate the effectiveness of the PPD...
    Against NPC mobs? Really? Have you seen the effectiveness of those police drones?
  25. Quote:
    Originally Posted by UberGuy View Post
    Given that we've had to accept such things all along, I hardly single the Invention system out for its lack of fictional sensibility.
    Agreed. The whole "drop" system is profoundly flawed as far as in-world logic is concerned; I certainly didn't intend to make it sound like I was singling out the Invention component system.