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Quote:Sorry not at all. The best you could say is that the claim there was a doubling in demand as presented is unsupported.It is not invalid to reject an invalid assertion. In other words, the simple "No" to which you replied above is, in fact, a perfectly valid reaction to the invalid assertion about demand and dual builds.
Edit: If you look above the person saying, "No No No way" is doing exactly the same thing. -
Quote:Not to pick on you but that logic is horrifically bad. You have ruled out every possible way that things could happen, then gone from insufficient data to an unsupported conclusion. We really have no idea what percentage of builds were using what at I13 and how much has gone to 2nd builds. The people that do know, saw fit to take the trouble to give us a 3rd build, make of that what you will.Do you actually play the game, by chance?
Were you watching the market when I13 was released?
When I13 hit, was there a flurry of activity on the market forum about a sudden spike in demand for, well... everything? No, there wasn't.
Yet, there's been discussion around here about every other game development that's had a significant impact on the market, yah? And a sudden 'doubling of demand' would've been a pretty frickin' significant and blatantly apparent development, right? So... why was this alleged phenomenon treated any differently? If 'demand doubled with the advent of two builds' why didn't discussions about it appear?
We also have no idea how rapidly people are adopting second builds, or what the percentage of people that do adopt contributed to market demand in the first place.
Saying it didn't happen because there was no sudden spike, is just out there. What even makes you think there should have been a spike ?
Now to take a look at what happened with i13.
1. Dual builds
2. Merits introduced.
3. PvP revamped.
4. Task force timer put in place.
5. New invention sets
6. Level locking
If you want to attribute the change or lack of change in the market to a change you need to account for everything else that was happening.
It would also help if you talked about demand as a function of price and time not as if it were constant for price at any given time. -
Quote:This. The TF really plays up the gap between squishy and non squishy archetypes.I played it for the first time ever last night. I used my dark/dark tank. We had a lot of deaths but universally the complaint was about the swords, not the blue circles of death although those got people sometimes too. Unfortunately I was the only taunter in the group with 1 controller and there was no way we could keep Battle Maiden on me and control all the widely dispersed minions running around.
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Quote:Its stuff like this why I stick around.it proves more than the drivel you're spouting, and entertains to boot.
$15.00/mo sub
$ 5.00/mo for maalox need from seeing insanity in game changes and idiocy on the boards
Nethergoat accusing people of spouting drivel, PRICELESS -
Quote:But we could also discuss
"You only deserve the purples that you get as drops. If you want MORE than that, you have to convince other players to give them to you. Other players can be very unreasonable."
Since that was written, it became much easier to get purples as drops. You can even pick them!
I wonder how people are going to react if or when desirable purples become off market items, and the only way to get them is by trading like items for them ? -
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Quote:Well I agree with you about "temporal arbitrage", there can't in principle be arbitrage as long as there is only one market you can trade on. It is just a case of a dialect (CoH speak) borrowing words. The problem for the people using "temporal arbitrage" is that there is no need for a new word, "Speculation" is a very precise term for the process of buying anything with an eye to profiting from expected changes in price.I think the reason it sends some people into a tizzy is that it has a definition that is clear and possibly applicable to those peoples' professions. And a lot of other people don't really know what the word means, or if they do they suffer from Vizzini Syndrome, where that word, I don't think it means what you think it means. So I think there is an attempt at education aspect to it as well.
I got in a huge battle with a well known and respected forum authority years ago because I refused to accept the term "temporal arbitrage" that she used for buying salvage when it was cheap and selling it when it was more expensive. Why? Because there was no arbitrage about it and the trading method was hardly temporal. It was educated risk-taking, buying when demand was low, and selling when demand was high. But there was nothing riskless about it. Was I correct in opposing the definition? Absolutely. Did anyone care? Absolutely not. Did it change the way the game was played? Nope. Did we all move on with our lives? I think so, I can only speak for me...
Semantics may not make a difference here, in a game, but it makes all the difference in real world economies and markets.
The problem for the people reacting badly to the words, is "Speculation", like "Hyperinflation", carries negative connotations. Now if you are more engaged in spin control than analysis that is a problem. Hence "Temporal Arbitrage" replaces "Speculation", and "Large inflation" replace "Hyper inflation". If "Hyper inflation" were replaced with "Run Away Inflation", I have no doubt there would be a moment of headscratching while the implications were worked out and then the same people would wrack their brains on how to spin that. -
Given that this entire thread has been about people trying to redefine the term so it doesn't apply, that would be exceptionally sensible.
We could have another thread on why the word sends some people into a tizzy, but that would be another thread. -
Quote:Alignment merits may wind up displacing inf. If you use your alignment merits to make direct purchases, you have that much more inf to spend on other parts of your build.I expect that Alignment Merits will make high-end inventions cheaper over time, since the sellers realize they have more competition. That doesn't seem like devaluing currency to me. Also, I don't think AM would have much (if any) effect on less-than-top-tier inventions, like Crushing Impact or Thunderstrike. I certainly still use sets like that but wouldn't ever use Alignment Merits to buy them.
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Any of the stealth IOs
IMNSHO if you are going to solo a blaster you have to be able to control when the battle starts. Stealth is an absolute must to accomplish this.
-KB is also a must, which one is all a matter of build goals.
After that its variable, but, an IO I love that seems very underappreciated is the force feedback chance for recharge. -
vs
Quote:Is it appropriate for me to point out that you claimed to have 70 billion influence banked (hardly a sign that you're panicking about the value of the currency, btw), and that perhaps your perceptions are therefore skewed?
If that isn't an attempt to play the hypocrisy card, I'd like to see what is. Its also horrifically bad reasoning. All I have given you with that statement is my current asset levels. You are looking at one data point and drawing a line that suits you through it.
Quote:Well let's see. We have (at least) two quantitative definitions:
- Yours says that hyperinflation is defined by a 100% cumulative inflation rate over three years.
- Then there's Philip Cagan's definition, which states that hyperinflation is 50% inflation per month.
Quote:You're being deliberately obtuse. I can't come to any other conclusion based on the posts of yours I've seen on the Blaster forum. Still, for the sake of any interested reader with the superhuman patience to have read this trainwreck of a thread all the way through:
Recharge tends to give you diminished practical benefit as you add more and more of it, and the cap for recharge is basically unachievable for any build by itself.
Quote:By contrast, each subsequent point of DEF up to the soft cap is more valuable than the last -- and even after you have capped to one type/position of DEF, most builds would benefit from raising DEF in another area. No one can soft-cap to all positions or types on IOs and pools alone.
Just as a data point, I have a blaster with 168% global recharge and little or no defense, that does perfectly well and really wouldn't see much benefit from having more defense.
Quote:Global recharge is usually a matter of achieving a given attack chain. Sometimes you can push yourself to a better tier of attack chain. Sometimes you can't. Shaving an extra half a second off of Build Up isn't a big deal though. Even when you can afford them easily, purples aren't always the best choice.
Quote:Compared to the rise in earning power, and compared to the inflation in purple prices, that's not such a large increase. If nothing else, Alignment Merits make formerly high-luxury items like LoTG procs far more freely available to everyone. We've been through this. Endlessly. -
Quote:Scrappers without taunt aura's aren't going to beat Brutes. The only farming build Scrappers have the edge on Brutes is Shields.
Blasters can potentially put out more damage than Brutes, but the issue is keeping mobs together to maximize your AoE's. This makes taunts and immobs invaluable.
Spines/Fire, Spines/Dark ?
Edit: I drop farm, my focus has never been raw inf. -
Quote:As opposed to making moral statements about investment strategy ?If you're going to draw equivalence between my mentioning your own self-admitted behavior with respect to in-game currency and others' talking about your mother, then that speaks for itself.
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Your position boils down to repeating a numerical definition of hyperinflation as if it were iron-clad, and waving everything else away as irrelevant. The available evidence suggests not only that your definition of the term isn't iron-clad; it suggests that your definition is the narrowest possible.
Quote:With that in mind, your posturing is unwarranted at best, and unintentionally hilarious at worst. In order to trot out that cute raining schtick, you must take as given that there is rain, and you haven't established that except by the dubious definition above.
Person B: Only by dubious definitions of rain
Quote:If I had any confidence that you were asking this question in good faith.
Quote:I'd ask you to post a build so I could show you. But I don't have any such confidence, so suffice to say that heavy recharge beyond a certain point doesn't affect overall performance a whole heck of a lot for most builds.
Quote:DEF bonuses will tend to have a far more dramatic practical effect on most builds
Quote:and those bonuses primarily reside in uncommon/rare IO sets. (Lucks of the Gambler are actually lower-value items now (comparatively) than they were before, so they really shouldn't be lumped in with purple sets for the purpose of this discussion.)
(level 50) Avg 155 mil
Lower value, this another one those terms that has an interesting definition for you ?
Quote:Dominators are arguably an exception. I myself have a Dominator build that has a current market value of probably 12+ billion -- but that's only because I wanted to have Domination overlap with a comfortable cushion and I wanted soft-capped ranged DEF. Not by any means a typical set of goals. Not even on the Dominator forum will you see too many people going with that approach.
Or maybe you are just upper middle class and bought yourself a nice house and have a decent car ? -
Quote:I don't think its so much hate as fer and I doubt its inspired by the means. If you had a legion of people volunteering to do this by hand, people would suddenly discover why that kind of cooperative action was against the spirit of the game as well.Good to know -- that was my gut feeling but I hadn't checked details.
I'm amused that there's so much hate for the distributed client-central DB model. It is after all the model least likely to encourage botting (since someone else will capture the data you don't), unlike private databases like Auctioneer which are pretty much explicitly botting. -
Quote:We should look at whether the price of basic survival goods have gone up before we ascribe inflationary forces to the game.
Basic necessities:
Inspirations
Single-Origin Enhancements
Training Enhancements
Dual-Origin Enhancements
Tailor (for some, but not a necessity per se).
Pretty sure Inspirations sell for 150 (?) each still, as they have for a while.
Single-Origins cost a few hundred thousand influence (more or less) at varying levels. There aren't loaves of bread selling for millions of a game's currency here, the loaf of bread still costs 150 inf, you're just making more inf than is necessary for basic survival.
We really need better information about how people spend their money in the game before taking that tack.
I have characters that I built that will never get a great build. They were made solely to provide fill ins for taskforces. Their job is to provide support functions, defense, resistance, -resistance and vengeance when needed. These don't require anything more than SOs and for me aren't great fun to play so they will never get better than SOs or commons left over from crafting.
These characters outnumber my top end characters by a good number likely 3 to 1. But, I can outfit one of them for less than 6 million or considerably less if I am going for extra storage or salvage slots when they are getting slotted out.
The bulk of my money and spending winds up concentrated in the characters I care enough about to properly outfit. 6 billion =1000* 6million. SOs can remain constant but if even one very good character is expected for players in the game the cost (of SOs) is little more than rounding error. -
Quote:AbsolutelyYa, I have found myself wishing I had stuffed all my alts with various crafted sets and recipes years ago when I had the inf to buy them. Now I make tons more inf and can buy much less.
I think the better way, perhaps, to look at this whole thread is hours of work to item X. Inf is worth less now simply because its easier to get.
If you go over to this thread
http://boards.cityofheroes.com/showthread.php?t=250051
You have people pumping out 3 million inf/min.
That is really affecting the inf/stuff ratio, toss in the temp recipes cluttering up the place. Inf is definitely easier to get relative to items. -
Quote:You missed thisList of links omitted for brevity
Ten minutes of searching yields a lot of different takes on the strict, numerical definition of hyperinflation that you've so piously presented here as though iron-clad.
Quote:I used that number because its something that can be measured. The other factors, lack of confidence in the currency, use of stable currencies we have, but we have no way to measure them.Quote:Words have meaning. Hyperinflation is not just a cut-and-dried numerical formula. There's nothing about the term that's neutral or ambivalent: when you have hyperinflation, it's always a bad thing. In an environment that doesn't have (more importantly, cannot have) the terrible consequences traditionally associated with hyperinflation -- not even by analogy -- does the term even have meaning anymore? To go back to a previous analogy of yours, is evidence of rain, even very heavy rain, proof of a typhoon? Using the dictionary definition of genocide, I can make a pretty strong case that CoH Defeat Badges fit the term, but I wouldn't use it. Would you?
Person B: What is the meaning of rain ? Rain is bad we have nothing bad happening there is no rain.
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Regardless, even if we all accept that hyperinflation has technically occurred here -- then what? We wouldn't be allowed to discuss the appropriateness of the term? Are seriously pulling the forum police card?
Quote:Is this the part where I say that most people probably don't have and probably don't even care about bleeding-edge builds, and you say that I need exhaustive population statistics to prove it? Let me save you the effort: I can't prove it, but happily not all unprovable statements are unreasonable. We have dev commentary ("casually purpled warshade") and the obvious, comparative rarity of purples to suggest that purples are supposed to be very high-end items.
I don't know how many care about bleeding edge builds, but I would be willing to bet the vast majority want a good build for their toons.
Quote:Is it appropriate for me to point out that you claimed to have 70 billion influence banked (hardly a sign that you're panicking about the value of the currency, btw), and that perhaps your perceptions are therefore skewed?
IF you are going to bring that up, you could mention that
1. I have 200 billion + in IOs
2. There are limits to how much you can store
3. There are limits to how fast you can buy goods that will appreciate without driving up the price thus defeating the purpose of using them as a hedge against inflation.
Matter of fact I welcome it because it does little but highlight how weak your position is.
Quote:In any case, I don't need population statistics to show that a great build can be made without purples or PvPIOs. UberGuy's 80/20 philosophy is spot-on, as far as CoH builds go. If anything, 80% performance for such builds is generally an underestimate.
So just where is the 80 and where is the 20 ? -
Quote:I agree with GuyPerfect. The devs specifically chose 5 things in the last 5. Automating a way to bypass that is outside the allowable addon line.
And that would include things like trading between servers, setting up a red blue currency exchange or providing a secure way to have transactions that bypass the inf cap as other things you would be against by the same logic ? -
AR isn't that bad on end once you start slotting multi aspect enhances or sets. Devices can be very bad. The calculations for balancing that had to be have been done by someone while they were taking the acid test.
Anyway to answer your first question, yes it is that slow. It is slower than other combinations soloing. It is indeed safer but safety is a meaningless concept in this game. You can die get revived and be debt free before you exit a mission. I can't recall when was the last time I was worried about debt. -
Quote:http://en.wikipedia.org/wiki/Hyperinflation
we seem to have prices going down in the last week or two but overall we DEFINITELY have hyperinflation.
Seriously I have on a toon all my old emails dateing back 3 years. We are at the point where 3 years ago 10 mill influ is now about = to 350mill to 450 mill influ.
that is hyperinflation.
this is a statement and i am curious if people agree. Please let me know if you do if you do not please let me know why you disagree
thank you for your supportQuote:You've linked that wikipedia page a lot. You are aware wikipedia isn't exactly the most reliable source, right?
Person B: What is rain ? Whatever rain is its not a problem, stop trolling about the rain.
Quote:Also, if you can't concede that the hyperinflation linked to doesn't take into account the economic system of the game, then it's not possible to hold a rational discussion. Unless you consider real world economic systems to be similar to the in-game one (i.e. people print the money, everyone has equal capacity to earn/sell/buy/create). Do you?
Quote:I'm really not trying to be difficult when I say, "I can't really tell if this post is agreeing with what I said or somehow trying to argue against it."
So you agree, one can easily follow prices of items, but one can't determine the level of inflation adequately since one can't determine the average of inf per transaction?
Quote:Once again you can get information about the general price of items in the game. You can't get information that isn't even exposed to players. -
Quote:LOL, Ouija board ?Just getting back to this topic now as I received a private message from Another Fan's mommy, and I can see that I was wrong to belittle Another Fan. I want to formally apologize for my bad behavior towards Another Fan. We should all consider ourselves lucky to have such a special person as Another Fan in this forum, and this is something that I'll always cherish, from now on, silently.
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