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Posts
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Quote:Stated at least two: mini games and 30/40 Badge level Radio/NP mish cycles (with corresponding Safeguard/Mayhem scale end missions).Except, this is so broad that it doesn't mean anything. You're basically throwing out that you don't like the current ice cream flavors, and telling us to make you new flavors, but offer nothing along the lines of what you'd like to see the new flavor be.
"Give me different things to do" isn't good enough, in this case. Make a list of specific things that you'd like. Right now, they can make all of the new missions that you might like (of course, the MA might help you out there), but without any more specifics, they're going to be pretty much the same as what we have now.
I could state more, however, some people would take it as the do all/end all to the general idea and get stuck on trying to pigeon-hole the one or two specifics that I would list... then the idea become lost.
Quote:For you, it may be. It is not for me. It is only a grind if you let it be.
Quote:Implying it doesn't make it true. I think that there is just as much incentive in the level 32-50 content as there is at the lower levels. You're getting your top-tier powers, ancillary pools if you want them, more slots so that you can finally 6-slot the powers that need them, and fighting more challenging enemies. That's enough incentive for me. It's certainly not less than there was in the early game (especially since for a lot of those levels, you're gaining 'standard' powers such as travel powers and the fitness pool).
You have most of your perms and temps by 32. You can already have access to your Vet and Booster powers prior to 32. You already have access to Market, Invention, PvP, Base Building, AE and other systems long before then. You've also encountered more challenging enemies along the way and could've already 6-slotted powers by that time. -
I wrote it... i don't need to reread it.
I asked for more systems and mechanics between 30 and 50 including new missions based on level being made available through brokers that you normally can't access once you've out-leveled them (like Kalinda and Cape, Aura missions).
I stated that 30 to 50 is a grind.
I implied there's less incentive in the 32-50 game than there is in the 1-32 game.
Almost any mention of bypass is coupled with a completion term.
I said every TYPE of mission; not every mission.
I don't know where you're pulling the rest of your schpeel from. -
Quote:I did state this as an 'IMO'.your opinion is your opinion, not the opinion of everyone else. maybe join a team from 32 on and that will help you level faster. of course there is no way you did all of the content by 32 so i don't know why you said that. if you don't want to miss the safegaurd/mayhems then turn off xp for the few missions and do them.
throwing in a mini game will not help. and it should not reward xp. if you do outlevel something, go back through ouro and do it.
I did not say all of the content has been done by 32.
This isn't about leveling faster. Nor did I say as much.
Didn't make any complaint about missing Safeguards or Mayhems.
Didn't say anything about outleveling content. -
Quote:Powers are a small (and big part of it). People do like to feel tangible rewards for their progression; it allows them to ignore the repetitive nature of the progression itself.You do realize that the XP smoothing done a while ago helped directly with this issue, right?
Yes, you stop gaining powers as quickly, but you get more slots, which helps out at that point more anyways, since you should have most of your basic powers anyways.
Does the reward have to be powers? No. New systems, mechanics and forward pushing distractions would be just as good in allowing players to overlooking rote.
And XP Curve or not, the majority of the playerbase still do not have 50s and are still getting bored, burnt or otherwise occupied by the time they hit the mid 30s; which makes the curve only a minor success story (if not a flat out failure). IMO. -
Would it be possibly to encode in an option that allows for stereoscopic 3D or at least analglyphic 3D play?
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I'm glad that there's going to be an endgame system implemented for CoX but it may get lost upon those players that burn out in the level 30 range.
The 32-50 trek seems to be little more than a slow-paced grind to 50. IMO
The rewards slow down; you go from getting a power every two levels to every three. (By the time you hit 32; the average player should have at least 20 permanent powers). You've gotten or bypassed most of the temp powers available through Safeguards, Mayhems and/or missions that give those rewards. If following Contact missions; you may have even gotten most of the story badges. You've done every type of mission available, accessed all of the game mechanics and have out-leveled most of the maps.
Can we add in new mission types/mechanics that become progessively available; right now there's:
Get person, Get object, Escort person, Kill all, Defeat boss, Defeat room - Timed/Untimed.
Can we be allowed to revisit Brokers for Wiseguy/Captain (Defender of Truth/Justice Incarnate) Badge Newspaper/Radio mission cycles (with big missions like Safeguard/Mayhems at the end of each cycle).
Throw in a different viral mini-game in at 20, 30 and 40 that reward players in XP and Inf
Whatever is good for shaking up the last 18 levels of play. -
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Quote:I was hoping for no drawbacks on this but there is the possibility that what it says and what the player can actually do may end up being 2 different things.I'm not sure how much I can say without Empulse and Castle hunting me down and gutting me like a trout...
but I can tell you that the system just seems to check to see whether or not your drivers support OpenGL 3.0.
Even if you get the pop-up, it may, or may not, mean that you can actually use ultra-mode features.
NVidia 9500GT at 'Quality' setting -
Note: Would suggest that people try to log into the Test Server. Although you won't be able to actually log in, it seems that CoX auto-detects your graphics card and notifies you if it can use Ultra-Mode and at what setting (at the login screen).
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Would suggest that people try to log into the Test Server. Although you won't be able to actually log in, it seems that CoX auto-detects your graphics card and notifies you if it can use Ultra-Mode and at what setting (at the login screen).
It also seems that this notification will only appear after applying the current version/patch; so I'm assuming that any further changes would have to be done from within the game.
Hopefully, this is WAI.
Finally, this 'detection' may not be the end-all. Just because it says you can doesn't mean that there won't be levels of 'can' and without actually being able to get in and test... -
Has it always been like this? It seems like I was able to just claim away on my 12mo Base Items (which I cannot do now).
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Quote:do you mean, why do you have to log in all of your toons to get the vet reward?
Badge Quote:
Quote:You have earned the right to have a flyer as a decorative item in your base. This reward never expires, and you can claim it multiple times.
So, if I want to put 10 flyers into my base I end up having to zone 9 times (in/out the base) to do it. -
Bug or WAI...
...having to zone in order to claim multiple instances of the 36 Month Base Items? -
Can we get these added to the list of craftable temp powers?
Sky Skiffs
Sky Raider Porter Pack
Longbow Chaser
PPD Shell
PPD Hardsuit
PPD Assault
War Hulk
The recipes could be made readily available or only available through acquiring the applicable defeat badges and would have a hefty crafting cost.
Activating the temp would allow the player to become the 'suit' and its applicable powers in a similar fashion to Kheld shapeshifting.
The suits' limitation could be a finite amount of Health and/or Stamina that doesn't replenish (even when reactivated within it's Health/Stamina duration) and a Regen/Healing/Recovery inhibiting inherent.
When the suit reaches empty on either its Health or Stamina, the suit is considered destroyed.
While in the suit; damage is applied against the suit's Health.
A player may only have one instance of a given crafted suit at a time. -
I just hope they're using CB time to fix the pet-stuck-at-soft-door bug.
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Congrats!
How about some linkies to show off his past works. -
Although I am not on Dial-Up, I am glad the Team is looking into those users that do. I would broaden the inquiry to wireless users as well (as some may not get the full speed benefits as DSL and/or Direct-Connect Broadband users.
Sending out an email; similar to this post and expanding this question to your Facebook and Twitter audiences may yield a better response. -
Quote:I was thinking that any newly created/received slots would default to the most recently edited bio.I was going to complain about having to copy the same bio multiple times for those of us who won't use it, but if it inherits the bio on slot creation, I guess that takes care of itself. I'd still like to see some feature for bio-linking between slots, though, so if I update one slot's bio, it'll update for all applicable slots without me having to enter it manually.
With those provisions, I have no reason to dislike the idea.
Being able to C&P would be good.
Having an 'Update All Bios' switch or button would be nice. -
Is it possible to move the Bio creator over to the Tailor/Character Mod Screen and allow each costume slot the option of having it's own Bio?
Also, being able to move the Title system over to the Tailor/Character Mod Screen and allowing each slot the option of having it's own Title? -
Take care, good luck...
...and DOOOM! -
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Above: DP/Rad Corr
Below: Thug MM
She's the reason girls need kilts -
Quote:That's only in PvP mode (which I don't know if it's WAI); PvE mode seems to check out though.The latest version of mids V1.62, Various resistance shields are giving resistance for things they should not. (ie psionic).
Tough is giving resistance to all forms of damage.
[Note: The PvX default for the last two builds has been PVP; might be of interest to change that to PvE]
[hehe, I type slow.]