Snow Globe

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  1. Quote:
    Originally Posted by Iron_General View Post
    If the hypothetical chance of getting a C/U is 85%, every person on the league could have just rolled 85 or less.
    Then the developers can publish the actual percentages so we can have accurate expectations. I think that they are scared to do so as players would slow down or stop doing the later trials.
  2. Quote:
    Originally Posted by gameboy1234 View Post
    Points can only be bought in increments of $5, $20, $50 and $100, iirc.
    $15...
  3. Quote:
    Originally Posted by Lothic View Post
    Well I'm guessing the Devs didn't put them in this SSA -just- to give heroes a way to get Gangbuster.
    I'm sure it was just a coincidence.

    But I suppose if one were truly masochistic this would be a new outlet for those kinds of feelings.
    Apparently some Marcones (very rare) have also managed to find their way to Striga Island.
  4. Quote:
    Originally Posted by EU_Damz View Post
    Well that hardly makes a fair chart does it ONE TPN run and you dont get the rare/very rare? Well cant do a sarcastic post when you run just one TPN and state that the increased chance isnt there . . . . . . its called an increased chance and you need to run multiples of them before you can do the whole
    Until they give out the percentages, no one actually knows if they did what they said. Yes, I expected that I would have got a rare/very rare from TPN. A good portion of the players on that TPN run said they got a common or uncommon, with only a few saying that they got a rare or very rare.

    Quote:
    Originally Posted by EU_Damz View Post
    That alone made the thread from a good/factual thread with actual figures to one that is once again hating on certain parts with no data TPN/MoM/UG are all run now on Union quite often, slightly less than baf/lam/keyes but still quite often so the improvements DID work [at least for our server].
    TPN/MoM/UG aren't being run on Triumph very much. The promised rewards aren't affecting behavior on Triumph.

    As to the commentary, take it or leave it. I could care less either way. The numbers are clear. If you have the records to show otherwise, or the developers, I encourage that the numbers get posted.

    And Keyes? It is showing more Commons and Very Rares, not Rares and Very Rares. I noticed that you, and the other people that felt the need to post in an inflammatory way, glossed over that fact.

    Quote:
    Originally Posted by seebs View Post
    Dude, lemme just clarify:

    Did you seriously just post a chart with a sample size of one?

    Come back when you have cumulative numbers from a couple hundred.
    The results of the TPN/MoM/UG were included to show where the overall totals came from. If you think a particular trial lacks significant data, then feel free to draw your own conclusions.

    As to the reason some trials are under-represented, the answer is simple: on the server I run on, they are being avoided. That alone should be enough for the developers to take notice and to run their OWN checks to see. They have far better access to the data than any player, including all the posters in this thread.
  5. Quote:
    Originally Posted by Snow Globe View Post
    Oh, and I'll likely be posting my results of 510+ incarnate trials (broken into major patches and trials) sometime this weekend.
    Done: Incarnate Trials April - Dec 18
  6. Hi all, time for another update in the wonderful world of trial rewards.

    First off, straight values for the trials (by major patch):

    Click for the LARGE version


    Next we have the percentages of fail/threads/common/uncommon/rare/very rare for the trials (by major patch):

    Click for the LARGE version


    Finally we have the percentages without fails or threads included (by major patch):

    Click for the LARGE version


    I suggest looking at Keyes for the last two periods. The supposed increase of Rares and Very Rares. Instead, more Commons and Very Rares are showing up, with a decreased chance at Uncommons and Rares.

    And yeah, [dripping sarcasm] Underground, TPN, and MoM are really being run often on Triumph [/dripping sarcasm]. The one TPN trial, as well as one BAF & one Lambda, were on Virtue.

    Edit: ---------------------------------------------------

    Even if you don't agree with the commentary, take a look at the numbers.

    The results of the TPN/MoM/UG were included to show where the overall totals came from. If you think a particular trial lacks significant data, then feel free to draw your own conclusions.

    As to the reason some trials are under-represented, the answer is simple: on the server I run on, they are being avoided. That alone should be enough for the developers to take notice and to run their OWN checks to see. They have far better access to the data than any player, including all the posters in this thread. I'm usually on between 6-7pm to around Midnight Pacific time every night. This is not exactly late, even on a server like Triumph.

    Edit 2:
    I guess that I should point out that these trials are across 10 characters, not just one.

    Bedazzlement: Mind/Psi Dominator
    Blastbot: Bots/Dark Mastermind
    Dr. Cobalt: Rad/Rad Defender
    Little Imp: Fire/Fire Tanker
    Mechanized Maiden: Bots/Pain Mastermind
    Pearl Angel: Broadsword/Shield Scrapper
    Shi Otome: Ninja/Ninja Stalker
    Snow Globe: Ice/FF Controller
    Strobe: Peacebringer
    White Succubus: Illusion/Empathy Controller
  7. Quote:
    Originally Posted by dugfromthearth View Post
    how much is a controller?

    If you subscribe you get 400 pts per month in addition to your VIP status
    so you could subscribe for a month and try out VIP, if you don't like the extra stuff you still are earning points towards unlocking controller
    1,200 Paragon Points.
  8. Quote:
    Originally Posted by Crazy1van View Post
    The Auction House in Imperial does, IIRC, award Day Trader.
    Neither market (Imperial or Underground Imperial) awards badge credit.
  9. Quote:
    Originally Posted by Energizing_Ion View Post
    I've had a root canal before; thanks for bringing that painful memory up!
    Given past experience, it isn't something that people want to do.

    Quote:
    Originally Posted by Energizing_Ion View Post
    But seriously it is hard...I do try to help others get badges but...yeah...I think MoLambda is the hardest to get people to follow directions. BAF at least it's not too hard comparatively.
    Oh, I'm not speaking of directing people to get the badges. I'm talking about getting people to agree to do a badge run with either.
  10. What Kahzi said.

    When you use a Global Slot, it turns into a Server Slot. A Server Slot can only be used on that server. When your account lapses, you can change which server slots are used.
  11. It isn't so much that the badge is bugged, as much as the Swiss Draw tournaments themselves are bugged. It will randomly declare the wrong people as the victor in a match.

    The best advice I can give is to make sure everyone stays on the maps until a victor is shown.
  12. Quote:
    Originally Posted by Forse View Post
    I would have thought the question was in the community's interest, something no-one had yet to consider as a possibility; though a possibilty all the same.
    I considered your question, but dismissed it as I seriously don't think that the development team could be that stupid. It would be such a serious waste of development time and resources that I don't think they'd be able to recover from without heavy losses in personnel.
  13. Each pet out is another entity the server has to keep track of. This causes everyone in the zone lag. That is the point.
  14. You can back out of the tailor. However you're not going to be able to change anything without the face changing. They eliminated a couple head categories, and they gave you a free tailor token for each unlocked costume slot to change it one time for free.
  15. Quote:
    Originally Posted by Forse View Post
    Well, we won't know Snow Globe unless they tell us - it's not the sort of thing that'll come out in Beta Testing unless it's actually made visible. And I've not seen it stated anywhere, nor have I noticed it being asked and answered.
    Given that players have come up with a list already that contains 205 items, and multiple people are coming up with those lists separately, I don't think your speculation has any basis in reality.

    Quote:
    Originally Posted by Forse View Post
    I ask this because there's been a lot of comparisons made to actual collectable card games when describing these packs. Limited Run cards in those packs are something that happens routinely.
    That is the difference between digital production and print runs. Your worries are unfounded.

    If you want to object to the packs, I can give you several legitimate points to object to:
    • The packs contain stuff they know will sell (ATOs, Costume Parts, Vanity Pet) to make a business model for items that wont sell (consumables).
    • They are preying on players that can't determine odds of getting the items they want.
    • They are preying on players with addiction problems.
    • They have a ton of interface problems where to go from a normal in-game activity to the market to buying a pack to actually opening a pack requires over 20 mouse clicks. This doesn't actually include claiming the end result.
  16. Quote:
    Originally Posted by Forse View Post
    Are any of the items in the packs limited quantity (For example: Only 100 Black Wolves can ever be given out)?
    Costumes and the wolf pet are limited to 1 per account and are not able to be traded. I don't think anything in the packs are limited in the way you've asked.
  17. Quote:
    Originally Posted by Energizing_Ion View Post
    Although to Lothic's point...MoLambda can be argued that it's the hardest one...how many people (main badger types) already have the badges? How hard is it to get people to help you out and get the badges?
    Trying to get anyone to do extra requirements of BAF or Lambda is increasingly like asking if people want a root canal. Given the upswing of BAF failures on some servers, I'm not holding out any hope of seeing MoBAF or MoLambda on any of my future characters.

    Quote:
    Originally Posted by Energizing_Ion View Post
    In one respect MoLambda is probably the hardest to get people to do with you and follow instructions but still "easier" to actually do than a MoKeyes attempt.
    I'd agree with that.
  18. Quote:
    Originally Posted by Texarkana View Post
    I suspect the devs data-mining is far more informative than your sample size ( ' ;
    Quote:
    Originally Posted by Lazarillo View Post
    Is that the same data mining which a couple months ago had them scratching their heads about what they could do because nobody wanted to run the new trials, just like Snow Globe is saying?
    Pretty much.

    Edit:
    Oh, and I'll likely be posting my results of 510+ incarnate trials (broken into major patches and trials) sometime this weekend.
  19. Funny story. Okay, not funny, but sad.

    I get onto the game last night and on Triumph and get a few tells that I've just missed yet another failed BAF run. This doesn't make me feel like running trials. A few friends then asked me to transfer one of my 50s to Virtue and found a lot of trials going on.

    Most of the people were asking for BAF, Lambda, and Keyes, with a single TPN and one group possibly doing a MoM trial.

    To the developers:

    I told you so.
  20. Quote:
    Originally Posted by Darkonne View Post
    Also every badge associated with Going Rogue...
    Actually only 1 badge associated with Going Rogue is directly bought:

    Agent of Order / Agent of Chaos / Agent of Praetoria

    Every other Going Rogue badge can be earned by any VIP/Subscriber.
  21. Quote:
    Originally Posted by Deus_Otiosus View Post
    This was a Fire/Kin Controller?
    Yes.

    Quote:
    Originally Posted by Deus_Otiosus View Post
    I realize you are a bit lower on ST than most other ATs, but with Imps, kin buffs and T4 insps this should be completely doable.
    The Imps died right away, most of my kin buffs don't do much for -me-, and I couldn't keep up with the clone production.

    Quote:
    Originally Posted by Deus_Otiosus View Post
    I've solod the arc on a Fire/Kin corr on SOs with and a tray full of T1 insps. The corr is a different animal, but I'm still kind of stunned at a Fire/Kin Controller not being able to do it.
    To be blunt, I don't care what another player can do with the mission.

    Solo, I couldn't with this character until I had got the crutches out. Several other characters had to call in help as well. A few didn't, but that Ill/Emp controller of mine is sporting a build of (at least) 5 billion (if not much more) in current IO prices. I didn't have to touch inspirations, but then again I trapped Trapdoor in the lava. My Fire/Fire/Fire tanker decided to fight IN the lava (great tactic if you can do it). My Bots/Dark MM had far more firepower than most other characters and breezed through it.
  22. Quote:
    Originally Posted by Arcanaville View Post
    Which is specifically what I said, and specifically what I said you didn't say. You said, by way of trope, that the devs are deliberately trying to make the players fail. I said that wasn't true, that instead the problem was that they were taking the difficulty level to too high an extreme at times, and judging overall playerbase success by what the best players can accomplish, not what the average player groupings can accomplish.

    Setting aside the "never be satisfied" comment, I agree completely with that statement above.
    Well, we agree on something at least.

    Quote:
    Originally Posted by Arcanaville View Post
    And its exactly what needs to be focused on, not a most-likely false interpretation of the developer's motives.
    Like I said I don't see a distinction between motives an actions. You do. I'm content to agree to disagree on this point.
  23. Quote:
    Originally Posted by Snow Globe View Post
    Quote:
    Originally Posted by Arcanaville View Post
    I think the problem is more that they take that objective to excess moreso than they deliberately set out to try to "beat" the players.
    The distinction between the two at this point is imperceptible to the point of being meaningless.
    Quote:
    Originally Posted by Arcanaville View Post
    Its meaningful if you intend to communicate with the people who can change it, as opposed to the people who can't. If your assertion is the devs are deliberately trying to beat the players, and they aren't, they cannot by definition solve your problem by changing their intent. They cannot solve the problem you are stating exists.
    It is the intent that doesn't matter. The results speak for themselves. I'm pretty sure that you've heard the phrase that "actions speak louder than words". The developers might sincerely want the players to win. That doesn't change the fact that the mechanics have predictable results: a steady stream of player defeats unless the character is being run is min-maxed to such an extent that it can withstand stuff meant to defeat soft-capped defenses.

    It doesn't help that, as designed, a trial can fail due entirely to the actions of a few (even 1) player (s) not following the script the developers laid out for the trials:
    • Keyes can fail if enough players don't prevent disintegrations. Mixed in with this are the Obliteration Beam, the Time Stop, and the Entanglements. The pulse damage was toned down to keep players on their collective toes, but not to outright kill them.
    • Underground can fail in multiple ways due to a variety of ways the rest of the league can't see.
    • TPN can fail if enough civilians get hurt/killed or a healer gets turned around in the repetitive twisty corridors of the media buildings and fails to heal HD.
    • MoM can fail:
      • If enough people use the rez.
      • If the healers can't rez the fallen due to the asinine rez prompt to lose the time.
      • If the random AV can clobber an entire league with an AoE of 5k -after- defenses.
      • To say nothing about a whole room of constant Psi damage in a little room with a PSI-based AV that can pretty much kill anyone it sets its sight on.
    There comes a point where no matter what intentions the developer's have, that the players can say that "they went too far". We've seen it with both Keyes and Underground for the last few months, and the developer's are stuck going "Why aren't you running these?"

    Well players need to say why: The developers are acting like bad Game Masters and are clearly not balancing the trials to an appropriate level of difficulty for the player base as a whole. Instead they are balancing the trials to a very select group of players that don't think the developers have gone far enough and will never be satisfied with this game because it will always be "too easy" less than a month after release of any difficult content.




  24. Help! Can any hero help me find my contact?
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