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Then the developers can publish the actual percentages so we can have accurate expectations. I think that they are scared to do so as players would slow down or stop doing the later trials.
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Apparently some Marcones (very rare) have also managed to find their way to Striga Island.
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Quote:Until they give out the percentages, no one actually knows if they did what they said. Yes, I expected that I would have got a rare/very rare from TPN. A good portion of the players on that TPN run said they got a common or uncommon, with only a few saying that they got a rare or very rare.Well that hardly makes a fair chart does it
ONE TPN run and you dont get the rare/very rare? Well cant do a sarcastic post when you run just one TPN and state that the increased chance isnt there . . . . . . its called an increased chance and you need to run multiples of them before you can do the whole
TPN/MoM/UG aren't being run on Triumph very much. The promised rewards aren't affecting behavior on Triumph.Quote:That alone made the thread from a good/factual thread with actual figures to one that is once again hating on certain parts with no data
TPN/MoM/UG are all run now on Union quite often, slightly less than baf/lam/keyes but still quite often so the improvements DID work [at least for our server].
As to the commentary, take it or leave it. I could care less either way. The numbers are clear. If you have the records to show otherwise, or the developers, I encourage that the numbers get posted.
And Keyes? It is showing more Commons and Very Rares, not Rares and Very Rares. I noticed that you, and the other people that felt the need to post in an inflammatory way, glossed over that fact.
The results of the TPN/MoM/UG were included to show where the overall totals came from. If you think a particular trial lacks significant data, then feel free to draw your own conclusions.Quote:Dude, lemme just clarify:
Did you seriously just post a chart with a sample size of one?
Come back when you have cumulative numbers from a couple hundred.
As to the reason some trials are under-represented, the answer is simple: on the server I run on, they are being avoided. That alone should be enough for the developers to take notice and to run their OWN checks to see. They have far better access to the data than any player, including all the posters in this thread. -
Quote:Done: Incarnate Trials April - Dec 18Oh, and I'll likely be posting my results of 510+ incarnate trials (broken into major patches and trials) sometime this weekend.
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Hi all, time for another update in the wonderful world of trial rewards.
First off, straight values for the trials (by major patch):

Click for the LARGE version
Next we have the percentages of fail/threads/common/uncommon/rare/very rare for the trials (by major patch):

Click for the LARGE version
Finally we have the percentages without fails or threads included (by major patch):

Click for the LARGE version
I suggest looking at Keyes for the last two periods. The supposed increase of Rares and Very Rares. Instead, more Commons and Very Rares are showing up, with a decreased chance at Uncommons and Rares.
And yeah, [dripping sarcasm] Underground, TPN, and MoM are really being run often on Triumph [/dripping sarcasm]. The one TPN trial, as well as one BAF & one Lambda, were on Virtue.
Edit: ---------------------------------------------------
Even if you don't agree with the commentary, take a look at the numbers.
The results of the TPN/MoM/UG were included to show where the overall totals came from. If you think a particular trial lacks significant data, then feel free to draw your own conclusions.
As to the reason some trials are under-represented, the answer is simple: on the server I run on, they are being avoided. That alone should be enough for the developers to take notice and to run their OWN checks to see. They have far better access to the data than any player, including all the posters in this thread. I'm usually on between 6-7pm to around Midnight Pacific time every night. This is not exactly late, even on a server like Triumph.
Edit 2:
I guess that I should point out that these trials are across 10 characters, not just one.
Bedazzlement: Mind/Psi Dominator
Blastbot: Bots/Dark Mastermind
Dr. Cobalt: Rad/Rad Defender
Little Imp: Fire/Fire Tanker
Mechanized Maiden: Bots/Pain Mastermind
Pearl Angel: Broadsword/Shield Scrapper
Shi Otome: Ninja/Ninja Stalker
Snow Globe: Ice/FF Controller
Strobe: Peacebringer
White Succubus: Illusion/Empathy Controller -
1,200 Paragon Points.
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Quote:Given past experience, it isn't something that people want to do.I've had a root canal before; thanks for bringing that painful memory up!



Oh, I'm not speaking of directing people to get the badges. I'm talking about getting people to agree to do a badge run with either. -
What Kahzi said.
When you use a Global Slot, it turns into a Server Slot. A Server Slot can only be used on that server. When your account lapses, you can change which server slots are used. -
It isn't so much that the badge is bugged, as much as the Swiss Draw tournaments themselves are bugged. It will randomly declare the wrong people as the victor in a match.
The best advice I can give is to make sure everyone stays on the maps until a victor is shown. -
I considered your question, but dismissed it as I seriously don't think that the development team could be that stupid. It would be such a serious waste of development time and resources that I don't think they'd be able to recover from without heavy losses in personnel.
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Each pet out is another entity the server has to keep track of. This causes everyone in the zone lag. That is the point.
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You can back out of the tailor. However you're not going to be able to change anything without the face changing. They eliminated a couple head categories, and they gave you a free tailor token for each unlocked costume slot to change it one time for free.
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Quote:Given that players have come up with a list already that contains 205 items, and multiple people are coming up with those lists separately, I don't think your speculation has any basis in reality.Well, we won't know Snow Globe unless they tell us - it's not the sort of thing that'll come out in Beta Testing unless it's actually made visible. And I've not seen it stated anywhere, nor have I noticed it being asked and answered.
That is the difference between digital production and print runs. Your worries are unfounded.Quote:I ask this because there's been a lot of comparisons made to actual collectable card games when describing these packs. Limited Run cards in those packs are something that happens routinely.
If you want to object to the packs, I can give you several legitimate points to object to:- The packs contain stuff they know will sell (ATOs, Costume Parts, Vanity Pet) to make a business model for items that wont sell (consumables).
- They are preying on players that can't determine odds of getting the items they want.
- They are preying on players with addiction problems.
- They have a ton of interface problems where to go from a normal in-game activity to the market to buying a pack to actually opening a pack requires over 20 mouse clicks. This doesn't actually include claiming the end result.
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Costumes and the wolf pet are limited to 1 per account and are not able to be traded. I don't think anything in the packs are limited in the way you've asked.
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Quote:Trying to get anyone to do extra requirements of BAF or Lambda is increasingly like asking if people want a root canal. Given the upswing of BAF failures on some servers, I'm not holding out any hope of seeing MoBAF or MoLambda on any of my future characters.Although to Lothic's point...MoLambda can be argued that it's the hardest one...how many people (main badger types) already have the badges? How hard is it to get people to help you out and get the badges?
I'd agree with that. -
Quote:I suspect the devs data-mining is far more informative than your sample size ( ' ;Pretty much.Quote:Is that the same data mining which a couple months ago had them scratching their heads about what they could do because nobody wanted to run the new trials, just like Snow Globe is saying?
Edit:
Oh, and I'll likely be posting my results of 510+ incarnate trials (broken into major patches and trials) sometime this weekend. -
Funny story. Okay, not funny, but sad.
I get onto the game last night and on Triumph and get a few tells that I've just missed yet another failed BAF run. This doesn't make me feel like running trials. A few friends then asked me to transfer one of my 50s to Virtue and found a lot of trials going on.
Most of the people were asking for BAF, Lambda, and Keyes, with a single TPN and one group possibly doing a MoM trial.
To the developers:
I told you so. -
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Yes.
The Imps died right away, most of my kin buffs don't do much for -me-, and I couldn't keep up with the clone production.Quote:I realize you are a bit lower on ST than most other ATs, but with Imps, kin buffs and T4 insps this should be completely doable.
To be blunt, I don't care what another player can do with the mission.Quote:I've solod the arc on a Fire/Kin corr on SOs with and a tray full of T1 insps. The corr is a different animal, but I'm still kind of stunned at a Fire/Kin Controller not being able to do it.
Solo, I couldn't with this character until I had got the crutches out. Several other characters had to call in help as well. A few didn't, but that Ill/Emp controller of mine is sporting a build of (at least) 5 billion (if not much more) in current IO prices. I didn't have to touch inspirations, but then again I trapped Trapdoor in the lava. My Fire/Fire/Fire tanker decided to fight IN the lava (great tactic if you can do it). My Bots/Dark MM had far more firepower than most other characters and breezed through it. -
Quote:Well, we agree on something at least.Which is specifically what I said, and specifically what I said you didn't say. You said, by way of trope, that the devs are deliberately trying to make the players fail. I said that wasn't true, that instead the problem was that they were taking the difficulty level to too high an extreme at times, and judging overall playerbase success by what the best players can accomplish, not what the average player groupings can accomplish.
Setting aside the "never be satisfied" comment, I agree completely with that statement above.
Like I said I don't see a distinction between motives an actions. You do. I'm content to agree to disagree on this point. -
Quote:It is the intent that doesn't matter. The results speak for themselves. I'm pretty sure that you've heard the phrase that "actions speak louder than words". The developers might sincerely want the players to win. That doesn't change the fact that the mechanics have predictable results: a steady stream of player defeats unless the character is being run is min-maxed to such an extent that it can withstand stuff meant to defeat soft-capped defenses.Quote:Its meaningful if you intend to communicate with the people who can change it, as opposed to the people who can't. If your assertion is the devs are deliberately trying to beat the players, and they aren't, they cannot by definition solve your problem by changing their intent. They cannot solve the problem you are stating exists.
It doesn't help that, as designed, a trial can fail due entirely to the actions of a few (even 1) player (s) not following the script the developers laid out for the trials:- Keyes can fail if enough players don't prevent disintegrations. Mixed in with this are the Obliteration Beam, the Time Stop, and the Entanglements. The pulse damage was toned down to keep players on their collective toes, but not to outright kill them.
- Underground can fail in multiple ways due to a variety of ways the rest of the league can't see.
- TPN can fail if enough civilians get hurt/killed or a healer gets turned around in the repetitive twisty corridors of the media buildings and fails to heal HD.
- MoM can fail:
- If enough people use the rez.
- If the healers can't rez the fallen due to the asinine rez prompt to lose the time.
- If the random AV can clobber an entire league with an AoE of 5k -after- defenses.
- To say nothing about a whole room of constant Psi damage in a little room with a PSI-based AV that can pretty much kill anyone it sets its sight on.
Well players need to say why: The developers are acting like bad Game Masters and are clearly not balancing the trials to an appropriate level of difficulty for the player base as a whole. Instead they are balancing the trials to a very select group of players that don't think the developers have gone far enough and will never be satisfied with this game because it will always be "too easy" less than a month after release of any difficult content. -

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