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Posts
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Quote:I like Television.The Television is showing a commercial for CoH Tech support.
The Tech support guy is talking about how hardly anyone is calling them about I17, and that they've only gotten a handful of tickets.
Tech support is pleading with the great players of CoV to please contact them so that the streets of the Rogue Isles can be filled with their happy faces once again.
Finally, Tech support kindly suggests that you are not watching enough Television, and asks you to try to up your daily dosage. -
Quote:I'm trying to figure out why your questions might not have been addressed. If you're not going to actually post the questions as phrased, I can only go by what you say. And in terms of "overthinking things to make a point" my only point is this: I don't have any problems asking the devs questions and getting answers. So much so that I never seriously participate in Q&As, either in-game, on the forums, or in any other venue, because it would be unfair. I'm willing to help you try to get your questions answered, if you actually have legitmate questions that can be answered. If that is of no benefit to you, that's fine. I have no other point to prove there.
Irrelevant, as I was defending the forumite you challenged by providing an example of questions outside of GR that could've been answered; which was his point (and the point of some of the others in this thread in the first place). Their point being, essentially, "Why answer questions that will already be answered fairly soon and in consequent manner through the cumulative postings within the forums, webzine postings, emails as well as on the webpage dedicated to its namesake as opposed to questions outside of GR?".
This isn't about how I may or may not have worded actual or potential (which is pretty much what you asked of that poster) questions and why they might not have been answered (which was not the point of my 'in proxy' response'). The point was simply to show that there are questions, outside of GR, that can be asked. -
As far as updated slotting goes; I'm referring to the fact that there are issues where many powers should be able to slot certain IOs/Sets (be it the power's effect or as a matter of parity) but aren't. I've made a thread listing many such items already: link
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Quote:I'm paraphrasing for the sake of simplicity. I think you're thinking too much into it in order to make a point. And questions about the future state of [unknown] game aspects may go hand in hand with suggestions.Many of those sound more like suggestions than questions. For example: "unlocking faction-centric storylines with the appropriate defeat badge(s)?" is more of a suggestion than a question.
As a question, the question would be either:
Are you currently working on creating faction-centric storylines that are unlocked with the appropriate defeat badge(s)?
or
Are you currently considering creating faction-centric storylines that are unlocked with the appropriate defeat badge(s)?
or
Would you consider creating faction-centric storylines that are unlocked with the appropriate defeat badge(s)?
or
Is there a reason why creating faction-centric storylines that are unlocked with the appropriate defeat badge(s) is something unlikely to happen?
Just the phrasing itself makes it a difficult "question" to answer. Its less of a question, and more of a topic. Unless you phrased the questions more explicitly in the Q&A, and are only summarizing them here, I'm not sure how the devs could reasonably respond within the constraints of the Q&A which seems to prevent clarifying questions. Each of the four questions above could have completely different answers.
Even I am not sure what you mean by "updating slotting for IO sets?" The best guess I have is something of the form "are the devs planning on allowing people to unslot invention enhancements without penalty and either sell them, give them away, or reslot them into other characters?" The devs have consistently said "no" to that one.
The related question some people answer is "what do the devs intend to do about the problem of being unable to unslot inventions when I want to change invention slotting." The blunt answer to that question has traditionally been "that's not a problem: that is by design."
The other related question is "why can't I unslot my inventions without penalty" and that is the starting gun of an argument that can't be resolved in a Q&A session.
Perhaps what is needed in cases like this is a translation layer between the questions and the devs, and the answers and the players. That would at least give the questions a fighting chance of being answerable, and give the answers a reasonable chance of being comprehensible. I wonder if that would work. -
Quote:What would be an example of a question you wished the devs were able to answer in the Q&A?
I actually asked quite a few non-GR related questions:
Updating slotting for IO sets?
Expanding the Brainstorm system?
Villain hazard zones?
Multi-level base building?
Accessing Arena from SG bases?
Asymmetrical costume pieces?
Unlocking faction-centric storylines with the appropriate defeat badge(s)?
Additional persistent (1-50) storylines for both red/blue side?
Zero-G/Underwater and/or Aero-centric instances/zones?
etc. -
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Quote:I would still like to see 'manly' girl villains; utilizing costume piece ports from what's available in male costume selection, like: cigars, kilts (with bag), tattoos, all the male hats, etc (not sure about the facial hair though )I am just happy to get such a detailed response from a redname as to why something is not possible.
In the future I would love to make a "Manly" girl villain. I thank David Nakayama for giving me and the community such a clear reason to why something is hard...instead of the dev just telling us its hard. -
How about contracting a well-known/established comic author(s)/artist(s) to do a single-page storyboard (signed and sealed) of player's characters (providing the players submit the character art, bio and event) for a small cost.
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Quote:*waves back*
I'm being devil's advocate here.
Unless Samuraiko announced she is getting paid by PS in a message I missed, what reason does PS have for hiring her? Especially when they have their own internal people to do the same thing and her work is currently free?
EDIT: No disrespect to Samuraiko intended and I apologise for speaking about her as if she isn't around, but this is more in response to the blanket "Hire Samuraiko!" comments. PS does appear to be hiring predominantly fans of CoH/V, but it is a valid question about what they bring to the table.
And there is also the broader issue of how much said videos helps to attract or retain players, and if it is worth the investment.
Remember the guy they hired off of the strength of his MA arc(s)?
And I would contend that Paragon (or NCSoft) backing small scale machinema competitions (promoting them in trade pubs and events (offline/online) could be an advertising force. Maybe doing one of these prior to every new issue release (or shortly thereafter)? -
Quote:What about those 'photo-etch' items (like the kind you find at Wal-Mart, etc)?There are several technical problems with this.
- 3D Printing methods require solid mesh objects, which our costumes are not. We use a "building blocks" methodology, which results in a huge amount of flexibility. In order to get 3D Printing to work for one of our models, we'd have to export your character as a solid mesh, which would require a non-insignificant amount of work. It *may* be possible to automate the process; I don't know. I kind of doubt it, though.
- 3D Printing doesn't support Bump mapped or reflective textures well, and those are both things we use a lot of in our costume bits.
- Aura's aren't really doable at all in 3D Printing, and for many of the best costumes out there, the Aura is a key feature.
That said, we'll continue to follow the technology and, hopefully, one day it'll be doable!
Me, I still want posters of my characters. -
Before I forget... are you an ebil marketer?
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Try to get nominated for The Spike Awards show.
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Quote:I agree and would suggest jockeying for programs that are in a similar vein to CoX (Animated/Live Action superhero, antihero, scifi, etc type shows)My 1.5 cents:
Many have suggested that tv ads are too expensive. What if you used a barter type system to offset the costs? CoX gets an add on (insert regional market cable channel here) and said cable channel gets an add for one of their shows on our in-game billboards (fine tune the graphics and make them always on).
Start with smaller market channels and work up to networks(we could only hope!). There would still probably be some cost(due to market size differences) but it would seem to me that this would go a long way towards making it more cost effective.
This would kill (or at least wound) two birds with one black pebble,...er stone. The CoX brand would get out to the public and you could expand the pool of in-game adverts to make them less repetitive to the players.
Just a thought. -
Oh HO! The Devil reveals himself.
With all of the social gaming banner ads and those for budding MMOs all over the net (including Facebook and Myspace), I'm wondering "Where's CoX's?"
Getting notice by doing a new account/reactivation charity drive. For every account opened/reopened in the month of X; Paragon Studios (or NCSoft) will donate a dollar to charity Z.
Distributing an old time radio show that uses CoX story arcs (or canon lore) through your (or someone elses) podcast channel.
Distributing short, episodic machinema through Myspace, Facebook, YouTube and/or other sites.
Free CoX ringtones through Myxer (or like site).
(In game advertising is optional - ignore complaints about immersion)
Make CoX E-Cards available.
Give out branded ink-pens.
When I suggested guest AE Authors, I meant authors that the populace at large would know (and not just those intensely in the know). Heck, go outside of comic-dom and see if anybody like Seth Green (or Seth MacFarlane), Tarantino or someone who would be willing to pen a quick plot in just to broaden their fanbase just a bit (then play it up).
Just a few example, I suppose. -
Solution:
Using the new critter 'power to XP percentage modifier' as a model... create an XP loss modifier per 'Secondary' power chosen for an ally (per ally). This, in addtion to the standard 'attacking ally' XP loss.
The modifier should be set low as to not heavily penalize the author/arc that elects to have only a few buffing allies but the more such allies that are added, the higher the cumulative penalty becomes.
The modifier should just be a flat percentage; unbiased by the specifics of the power(s) chosen.
[This calc would be done at each target defeat (instead of a total count at mission start) to allow for the flux of ally defeats or the addition on new allies]
Another option would be (either as a separate idea or as a compliment to the above) to set things up so that ally critters could be flagged as such; flagged critters having their effectiveness (and possibly, HP) cut by X%.
I'm not saying that these are simple or end all solutions... but, on the surface, it seems that they could work -
Tension as grating as the the simultaneous challenge, "You got ID?!" hovered as the bartender and vice cop dared one another to be the first to touch the drinks upon the bar.
If I am a winner, I permit NC Interactive, Inc. and NCsoft Europe Limited to use my name, likeness, photograph, hometown, and any comments that I may make about myself or this contest that I provide for advertising and promotional activities. I also certify that I am at least 13 years of age and am eligible to participate in this contest. -
Quote:They probably wanted the outrage and swung for the fences on purpose."powexec_name summon aeon"
That is the first thing I would ask a redname: why was it imperative to put this patch out NOW, when it could not be properly implemented or tested, when the problem it is intended to solve has existed for a year.
Every time they go all out, they [assume] that a few of the offending creators will get butthurt and leave. They [assume] that some of the players that thrived off the nerfed mechanic will also leave.
And be replaced, multiplied, by new non-offenders.
They probably [assume] that the only way to get their point across is wholesale slaughter (which may only be a small portion of the playerbase); anything less... having no psychological effect.
It would be interesting to find that maybe they're trying to get the champions of loopholing to make themselves public... and then going from there. -
Quote:What about us guys that just like good playability (story be darned (but gimmie my shinies))?Once again, the Storytellers/enjoyers and the reward-seekers are two mutually exclusive groups of people right?
I have said this before and I will say it again:
SOME PEOPLE ENJOY BOTH
And even *gasp* AT THE SAME TIME
And just because some people didn't get it the first or the tenth time I and others have said it:
SOME PEOPLE ENJOY BOTH
Now do I need to fetch a heavy blunt object and hammer it out in morse code on people's skulls? Or are the people who suddenly become AE experts every time a redname posts about it finally going to get that SOME PEOPLE ENJOY BOTH? -
Quote:This was one of the things I suggested after the first nerf. Players would be forced to make a decision; level or hoard. With the caps in place; PLing in AE would be nonexistent and they could irrelevant the XP nerf(s) and bring back mobs they got rid of. This would have to go hand in hand with changing the drop rates (which in turn could alleviate the need for a cap).Remove the XP, only make it Drop Salvage, Cash & Tickets. Many 50s would then actually go play story arcs, this a good thing. Or they would farm, either way 50s are doing something, instead of collecting dust or random SF/TF.
Im telling you this would fix quite a bit.
JJ
Then the remaining issue would be how to limit loot farming from over-influencing the market; which I also made a suggestion on more recently.
[I wouldn't even have it drop Salvage] -
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Quote:QFT.Perhaps it is to the author themselves, but if they want anyone other than themselves or friends/SG mates to play it more than once or twice, they'll make sure it's got comparable rewards to other content, as it's fairly obvious that the majority of the playerbase prefers rewards over story.
There are four types of authors: storytellers, mazers, killer GMs and farm builders.
These nerfs pretty much have been all targeted at the farm builders; not the farm players. And as with any kind of punitive action (don't care what is is), it spills over.... that's to be expected.
It doesn't take much effort to get caught up in being a farm player. With the way the market is now, it's almost a given (and don't give me that 'it's optional' crap - that's too much shiny for most to ignore and shiny has been the basis of most PC gaming since PC gaming began).
However, it does take effort to find, test and implement farm building. Aggressively trying to screw the system shouldn't be applauded or championed (in this environment). -
Quote:With this system in place, there should be no need to find loopholes and exploits. People are just doing it because they love the exercise of rebellion. No other justification for it really.as for this fixing AE farming -- um, i can now set my missions to a + or - level and have them automatically generate mobs for 8 people WITH the options to have AVs or not... the normal "game" is already begging me to farm it relentlessly -- take the blinders off and see the poop you're traipsing thru.
This coupled with the fact, as someone pointed out, that toons can be made/built to run farms (or any other content) without the need for crutches emphasizes this. -
Quote:No. There's a limit to the number of insps in your tray; you run out... tough. To get another tray full, you exit and pay for more.I ran the Punchdrunk farm many, many times using nothing but a tray full of purples to keep my Fire Brute softcapped on defense the whole time, making me "practically unkillable" for the entire mission. Is this an exploit? Should the devs now nerf lucks so this clearly aberrant behavior which allowed me to perform feats so miraculous that they simply must not be allowed to exist be snuffed from existence?
Hmmm?
The bots don't run out; they don't have to leave the mission to get more. They're a free, permanent group of insp trays that follow you around. -
Quote:I don't think the Devs care about your 'fun'. That's not what it boils down to when you look at it from their perspective.again, you didn't get 20 stacked buffs. at least, i didn't maybe i was doing it wrong. the players did nothing but use the tools given to them to make the game as enjoyable for them as possible. the devs decided that they were having fun the wrong way, not the players.
For many players (not most or all); the game ends at the first 50 or the next few 50s thereafter... and so does their subscription. Players blazing to get nowhere have their fast fun and then many say meh and take their money with them.
I'm sure there are those players that stick around after their umpteenth 50 but it's probably not the majority of the playerbase and hence; not the majority of the money. -
Quote:It was broken since the cow farms. I even suggested this getting ghosted months and months ago. Its one thing to have an ally or two in a mish; that fight alongside you and die. (like in normal, canon CoX ally missions). It's a horse of a different color to have 20 allies stacking enough buffs to keep the whole CoX playerbase alive (cross-server even ).this wasn't the same as the GM farm. that was using a broken system to give huge rewards. this was using a working system to get normal rewards with just a little bit more ease. this was nothing more than grumpy devs. no one is helped by this nerf. no one.
There's no learning experience there, there's usually no story there, there's no challenge; no risk. Why should anyone that plays an arc like that expect to be rewarded (for pretty much... door sitting). And why should the author expect to get accolades and rewards for providing a weak, hollow and lackluster experience? IMO, of course.
Players that chose to do this screwed everyone over; not the devs... you had to know the nerfbat was coming... again... again... yet you played the odds (again); betting with everyone's potential gaming experience and losing...