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bringing out the glow -
Quote:So mutants are supposed to be animal? I just don't understand you people.
The screenshots Bass posted have me sold. It's not like there's anything less in this pack when compared to any of the other booster packs.Quote:In the lead-up to live, we'll definitely be talking more about the creation of the Mutant Pack. But basically, mutation's all about biological change, and we wanted to give players two distinct flavors of that and to make the parts as broadly usable as possible.
Bioluminescent represents the change-from-within concept of posthumanity: with these parts, your hero or villain is clearly changing at a genetic level and doing so in style--with tintable glows that really pop in dark environments.
Organic Armor represents change-from-without. With these parts, you can acheive a carapace/exoskeleton look, as if your character is growing a new skin or shell or perhaps being taken over by a symbiotic entity. And for added visual punch, you get the tintable glows here too.
As a set, the Mutant pack gives you the abilty to make new heroes or villains to fit a fairly wide range of aestheic types: alien-corrupted, hell-spawn, genetic freak--all of that's doable with this set. And with 2 tails, wings, and sword, there's a cherry on top.
Here're some shots of the tails that you'll be getting in the next build, by the way:
Bioluminescent tail
Organic Armor tail
A monster-themed pack is something we can look into after Going Rogue, but that's a different set.
Until then, enjoy all the new toys!
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For the Bio-luminescent glow to stand out more, try using one of the 'full coverage' auras at a darker shade of the same hue.
Note to David: You might want to consider toning down the intensity of Eye glows in general... -
I like the mutant pack... it fits mutants just fine. After dealing with an infinite variations of mutant entities (courtesy of Marvel Comics), I don't see how anyone can pigeon-hole how a mutant armor should look.
Will try to get on test and see about some mix-matching. -
I'm glad to see that much of this pack (costume-wise (and I think power-wise) fulfill a few of the things I was asking for).
Thank you.
Now hurry up and get the rest of my wish-list finished, slackers! -
Quote:Valhallan, lol.I don't know, or care, whether these have been suggested yet. If they have, it helps reinforce how much the community wants them.
Guitars and Keytars for Sonic Powers! That would pretty much make me roll any number of alts. I'd be willing to buy a booster pack with those options if I had to sell my kidneys and most of my heart. On that note, a Guitar option for War Mace would be incredible. -
Quote:I was going to suggest something like this; it would be like /em action; targetPlayer, which would show up as '/em action; targetPlayer reciprocate in the target player's chatbox and if the target player wants to participate, he would retype (or C&P) the request and send it outDraw animations for guns have bin mentioned several times as has "beast run".
I'd also like some sort of 2 player interactive emotes. Something like a glomp, friendlily tackle, kiss or hug. It wouldn't be as hard as you might think. Configure them like target-able attacks/buffs with zero or little effect. A small heal for a blown kiss. A short knockdown/back for a tackle hug.
A proper sleep emote. I'm tiered of standing while sleeping. Doable but not to conferable. :P
Anyway to link it to the rest power? I'd be cool if you could link any/most emote to replace the basic rest. -
lol, I can see it now; random broadcasts of, "Can I get fries with that shake!" for the first couple of weeks.
This would definitely need it's own sound effects; like a kettle drum, foley boing or something.
Hey... that would be a good emote /em jiggle pecs and /em jiggle glutes -
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Quote:(Is it possible) Can we make it so that players have the option of automatically denying individual buffs through /slash commands (ie, /nobuff: MysticFortune, /nobuff: SpeedBoost, etc)?This is a situation I cannot win with. I removed the prompt; people complained until I was told to put it back. Now it's back, a completely different set of people get to complain.
This way, items setup up to be auto-denied don't even register on the players radar until they choose to remove the /nobuff.
A /autobuff: powerX command could even be added for those powers that would normally create a prompt window (TP, rezzes, MF) for people that do want those buffs but without the distracting pop-up.
In general, expanding the library of slash commands and then allowing players to assign power tray icons to them seems to be the next big step for CoX customization. (IMO) -
More Auras
Holographic Auras with moving gradients and/or patterns
Glyphic/Runic Auras for feet (beneath the toon), hands (a flat version and a 360 version) and head (horizontal and/or vertical halos) options (one or two sets representing each Origin (Binary, Atomic, Arcane, Ninja Mystic, Sputtering Chaotic Equations, etc))
Semi-reflective [combat] auras - like the combat shields from 'Dune'
Animated chest auras that reflect whatever chest detail art is being used at that time.
Wing Aura category.
Breaking down the current Aura category to reflect the breakdown of body area categories. (More Aura control)
Allowing for asymmetrical aura selection (which falls back to allowing asymmetrical costume piece selection - then again... could be totally independent of it) -
Kind of OT. but falling into PwrCus; Alternate audio/audio customization for powers
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Quote:Now obviously these are more longterm than short term but i think some folks wouldn't mind paying extra for all the things I'm gonna list. I realize most of it either won't happen or will not happen for along time but I'm going to ask anyway since it doesn't hurt to. I hope backalleybrawler is reading this
Quickly I'm just gonna get this out of the way. I want my official backalleybrawler fanclub facepalm emote.
Travel power customization
Something I'd like to see someday as another way of extending upon issue 16s power customization.
In addition to changing the colors of many different travel powers I'd like to see new variations or animations.
Flight:
Hoverdisk / Hoverboard or cloud: Can the animation for sliding on ice be re-used to an extend for standing on the added hoverboard or disk?
Anti grav boots, jetboots and jetpacks
Elemental flight such as the electric / magnetic flight that freakshow currently havve
Superspeed:
Skates/ rocket boots or a skate board
anime style run that you see in champs
Elemental animations, or things such as rock or ice appearing near your feet
Teleport:
Here I'd really like the rikti style teleporting (along with the cool sound) and maybe even use wormholes animation when teleporting.
Super Jump/combat jumping
Elemental animations again and maybe create a cool fiery explosion or electrical discharge upon landing (depending on what element)
I think travel power customization is something many of us would be willing to pay extra for.
More alternate animations for all power sets and or changes
shield defense
A personal request that I've always wanted is a change to one with the shield. I've always loved how the council ascendants use that power similar to hibernate where they are untouchable and heal over time. They just hold the shield with both arms out stretched.
Why wasn't this given to shield defense in the first place? I guess castle would need to comment on that, I'm assuming it was tech problem? Don't get me wrong, the current buff can be quite nice at times but it recharges so slowly and this power change would add some extra fluff to the set and make it look cool if you ask me.
martial arts, super strength, stone melee and the elemental melee
I'd like to see the remaining martial arts and super strength powers get new alternate animations and to see more use of the stone mallet for stone melee, more use of the fire and ice swords and a new electric sword, maybe something like a tesla coil or a hammer? (without looking too much like thors hammer ofcouse)
I now await an offical backalleybrawler facepalm.
Allowing customization for the side, patron and epic pools in general would be nice (and eventually, alternate animations) -
It only applies to powers that shake the ground (and I think it's only a screen shake).
Would like to see that option expanded to include hits from/by SS and War Mace (and any other heavy smashing attacks), Shadow Maul and Flurry just to name a few -
Quote:I now have this mental image of the Guild Wars team running into the Paragon Studios offices, kegs of beer on their shoulders, hooting like Frat Boys, and carrying BaB's and Nelson around atop Lawn Chairs spray-painted gold.
War Witch and Castle are locked in their offices, and Positron is accidentally locked in a closet with Empulse. Television and Dr. Aeon escape the madness by hiding on the roof, while Black Scorpion and Black Pebble make for the parking lot to get out of there. Pohsyb hears the racket and peaks out of his cave, then clickly shuts and locks the door as a horde of Toga-wearing Guild Wars Animators dance down the hall doing the macarena. The Ocho walks in from the break-room, cup of coffee in hand, and suddenly has the coffee yanked out and replaced with a scythe, and he's tossed a black robe.
Synapse and Sunstorm drive up to the building, having stopped at the local donut shop, peer at the Kegger going on, winch as somebody starts playing Lady Ga Ga, then they both peel off, the smell of burnt rubber lingering in the air.
Given some of the emotes I've seen over in GW; I could see this happening. -
Hey! Just invite the animation team from Guild Wars to come over and convert some of their emotes over to CoX.
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Quote:IMO and possibly unfeasible but how about being able to define the horizontal edges on any given object (chair, wall, wire, roof's edge, table, etc) so that when sit or crouch emotes are used the toon gets conformed to that edge? [Edge mapping?]I just realized that there IS one aspect of animation that needs serious improvement.
CIVILIANS! EGADS!
They're OK walking, but yikes, their running away animations are so terrible I can't even describe it. Some new scare animations would help, and not pushing players would too.
Honestly, I think that only people without dev experience could ask for click to sit. It would only be useful rarely, and would be a huge amount of work. What about simply making it possible to move and turn while sitting, so you can adjust it yourself? -
Not so much a visual suggestion; more of an audio thing. For all that seems to be going on in Paragon or the Isles; it's really quiet.
More ambient sounds in open world please. -
Pedestrian group activities; right now, most of the peds wander around aimlessly (or are cowering while getting bullied by some villain).
In places that have parks can we get the to jog around it or have group/solo yoga, tai chi or aerobics in them.
How about lines at the movie theatres that already exist; light lines for daytime matinees and maybe larger lines at night.
Tourists taking pictures of their families.
People enjoying water sports (with maybe the occasional shark attack (or Corolax attack). Boating, sailing, fishing, jet-skiing, water skiing, parasailing, cliff diving, splashing, wading.
People playing catch, frisbee or softball or just having a picnic.
People randomly waving at each other and saying hi.
Peds making shady deals with villain NPCs (instead of always being the victim, they could be the participant)
Peds going in/out of better defined buildings (grocer, movies, gym, auto body shop, icon, wentworths, train station, ferries, etc), ie. moving with a purpose.
Having peds give random stats about the player's toon when they are chatted with.
More ped chatter about dev related projects, events, forum contests, off-site web presence, promotions, etc. (Or make this what appears on billboards and signage in-game).
Pedestrian costumed heroes/villains (untargetable) doing day to day activities (just like civilian peds); could also be the source of CoX events/promos/teasers.
A random 'Thriller' sequence thrown into Zombie Apocalypse every once in awhile (zombies would be untargetable until they A) disappear or B) finish the sequence; then becoming targetable.
Power machinery actually being used in construction zones.
Emote being added to Follow and Chat options for peds; prompting the ped to do a quick, random emote (or at least an annoyed look from the ped)
Brethae more ambient life into Cimerora. -
Quote:I would like to see something along these lines as well.Here's kind of an off-the wall suggestion: why not make some animations and/or emotes that are Origin-specific? Currently, a character's Origin is irrelevant, for the most part.
For example, Caemgen mentioned that the "tricorder" gizmo animation from the Medicine pool power was incongruent for their character of Magic origin. What if the animations for the Medicine pool power was linked to the character's Origin, instead? That way, Aid Other could have these different animations:
- Technology - the original "tricorder" gizmo
- Science - a different gizmo with a different animation
- Magic - character casts a spell with a fancy rune (like from the MM Demon set)
- Natural - character tosses a bandage roll or first aid kit (like from the MM Merc set)
- Mutation - character lobs a blob of "healing goo" onto target
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Echoing alternate power animations (and the ability to assign animation choices to individual powers as opposed to whole powersets).
Non-flight wing emotes.
Animated costume details.
Fix Dark Shield, please. The setup allows for color changing but opting to do so doesn't actually change the color (3rd request btw).
More animation/life from the surrounding architecture/landscape/tilesets. People, shadows and lighting it the windows/doorways.
Better animation/contrast between day/night cycles.
Rolling fog near shorelines and spooky places.
Better AI for pedestrian vehicles (cars and boats) in relation to player proximities. (ie. they come to a halt when you get in their way or honk loudly)
Pedestrians actually stopping to interact when you R-Click: Chat them.
Actually seeing ferries in transit redside (like the trains on blueside).
More creepy crawlies (and other shadowy life) in cave maps.
Animated vegetation.
Allowing players to flip through their costume variants at the character selection screen.
Opt-in/out screen shake and/or controller rumble for hitting/getting hit with certain attack types or specific attacks.
Now that we have animated tails... how about animated ears?