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And MoBAF in the bag. Fantastic work tonight on both trials!
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This Saturday June 23rd at 8pm Eastern in Pocket D I will host a Master of Dilemma Diabolique run followed by Master of BAF. For MoBAF, we'll be focusing on Strong and Pretty and Gotta Keep 'Em Separated specifically.
For MoDD, I'll be looking for +3 characters. No previous experience with the trial is necessary. For MoBAF, level shifted characters are preferred. Again, no previous experience with BAF necessary, though I'd be impressed if I had any first timers.
Please let me know if you'll be attending and whether you need the badges or are looking to help out. I'll start forming at 7:30pm Eastern. Spots will be reserved until 8, then open to walk ins. -
Already have the badges but will be there to assist. Will give up my spot if needed.
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While I would hardly qualify myself as an expert at this, after a successful run on Champion I have a few thoughts/tips.
We were able to get the badge with a league that wasn't necessarily loaded with debuffers, Kins, Corruptors or any AT/power set in particular. For support we had 1 Kin, 2 Rads, 2 Colds (one of which was a Corruptor), 2 Force Fielders and an Emp. Most people signed up on their badge toons.
Here was our league (empty spot was Marut FF/Rad Defender):
For a more detailed league breakdown, including Lore pets selection and other Incarnate powers, see this post.
Our strategy:
- Group tightly on Tyrant so that everyone stays buffed. All of his attacks can miss (with the exception of Flow Lightning which is auto hit) so a good mix of Barrier and Rebirth makes it relatively easy for all characters to fight in melee range of him, regardless of AT.
- As soon as the "Air Crackles Around Tyrant" warning appears, everyone should move away from him immediately. We had someone call out the warning in league chat as well. You don't need to run half way across the map, just far enough away so that the lightning does not spawn around Tyrant. If you're ranged, you should be at a distance where you can still attack him. If you're melee, use your Judgement (provided it's ranged) as you jump away. If all is clear, run back in as soon as possible.
- Summon Lore pets when you "hit the wall" (around 30%).
- Save Hybrids for when you hit the wall as well. Everyone on our league had either Assault or Support.
- Keep 2 things monitored from your Combat Attributes: Level Shift (to help you time when to use the next Ultimate) and Damage Bonus (to make sure you are capped from the wall onward, popping red inspirations as needed).
- Keep up the good work and take him out. If a few minutes go by and no progress is made, take the lights out and go for The Hard Way.
We did 2 runs total towards this badge. The first run was a practice where no Ultimates were used. This was done to give people a chance to practice evading the lightning, maintaining DPS and get an overall feel for the plan. We hit the wall at around 40% on the practice run. On the second run we brought out all the toys. We saved Ultimates until the 50% mark and ended up using 2 total.
Overall, I believe the following factors were the largest contributors to our success:
- Everyone was +3 and had all of their Incarnate powers slotted.
- The practice run really seemed to help. It helped us estimate our DPS and allowed us to make adjustments before the real run.
- Everyone listened exceptionally well.
Nothing radically different than what others have posted thus far, but figured I'd share. -
Quote:Here was our league on Champion. Please note that the missing spot belonged to Marut on his FF/Rad Defender. Amazing job everyone!First run on Champion complete. Got Ready to Rumble alongside it, then picked up Triple Threat (and a redundant The Hard Way) the next run.
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I don't think I have words to describe the sheer awesome that was tonight's league. But let's just say I wasn't planning on getting MoMagisterium tonight and just focusing on Really Hard Way, but you guys pulled it off anyways!
Absolutely amazing. I am proud to call Champion my home.
Special thanks to Hunter Smith for providing me with screen shots of Tyrant's stats over the past few days and Lady Clara for testing some ideas out prior to the run. -
That wasn't directed at you specifically. Sorry if I was unclear.
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Quote:Don't sweat the Lore recommendation too much. The ones I listed were based on what I had read about the trial and successful RHW runs up to that point. However, as more information comes out this is likely an area that I may tweak. So don't worry too much about trying to craft the "right ones" as they may not end up being what works best.I did toss together a T3 Assault, though, so Rularuu T4 is my only "non-optimal" slotting here. Hopefully that'll work out okay.
One thing we might need more of with this league is debuffers. If anyone who is signed up is just coming for the badge, doesn't have a "badge toon" and would be willing to switch to one, let me know. -
Quote:Definitely a creative idea, but overall I don't think will be necessary for various reasons, including the limitation of some buffs to team only instead of league wide.Another wacky, random thought. The defender inherent boosts damage based on team size - is it worth sticking the defenders on teams by themselves to get the boost, or are there team-wide (as opposed to league-wide) buffs that would make this counterproductive?
I still have a couple ideas for this that I haven't posted yet that I'll probably test during our warm up run. -
I had considered selecting Lore pets with damage types that he is less resistant to, but at this point I'm OK with trying it with the mix we have now. If we fail it may be an area to look into for improvement.
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Quote:From my experience playing around with the Power Analyzer on AVs, the number shown in the Combat Attributes only has the level difference between you and the enemy factored in (i.e. the purple patch). Their resistance to the debuff is factored in after that to produce the total. (So basically what Billy said.)Shouldn't the Combat Attributes reflect the numbers after resistance though? That appears to be the case with the effects of Preemptive above. Now I'm wondering if this is WAI.
If I recall correctly, the screen shot I posted was taken on a 24 man league (not a badge run) before we knew exactly how the lights bug worked, which means only some people were shifted in the league. This would account for the variation in numbers for the same power coming from different people, or even the same person in different shots. -
Quote:Here is a screen shot taken when his HP was at 13%:do you know what tyrants regen is when hes down to about 15% hp?
As others have mentioned, regen debuffs appear to be useless against Tyrant. I posted about this in another thread here. I took a look at 8 screen shots taken at different points during a final fight with Tyrant. For each one, his Regeneration Rate was equal to his Base Regen + Favor of the Well Bonus - Scaling.
From the screen shot above taken at 13% HP:
Base Regen + Favor of the Well - Scaling = Regeneration Rate
460.38 HP/sec + 1170.44HP/sec - 360.30HP/sec = 1270.52HP/sec
Despite several regen debuffs being listed under his stats, none of them seem to influence the total. -
I've edited the original post to reflect all those who have signed up so far.
I've also changed a few of the requirements based on some screen shots of Tyrant's stats I got a hold of last night that were taken by an SG mate using Surveillance. It appears that -Regen debuffs have no affect on him, not even a little bit. They show up under his Regeneration, but his Regeneration Rate always equals Base + Favor of the Well Bonus - Scaling. This was the case for 8 screen shots taken at different points during the final fight. His Regeneration Rate before he reaches 50% and below (when Favor of the Well kicks in) is simply Base - Scaling.
Here is an example of two screen shots taken at different HP points, one at 83% (before Favor of the Well is active) and one at 21% (when Favor of the Well is active).
At 83% HP:
Base Regen - Scaling = Regeneration Rate
466.88HP/sec - 365.39HP/sec = 101.49HP/sec
At 21% HP:
Base Regen + Favor of the Well - Scaling = Regeneration Rate
465.05HP/sec + 926.12HP/sec - 363.95HP/sec = 1027.22HP/sec
With that in mind, there's no real reason to use Longbow pets over any other pets. If you've already crafted them, hang onto them. If you are choosing between Longbow and pets with higher DPS, go with the higher DPS pets. A chart of Lore Pets DPS can be found here. -
1) @Amygdala - Kinetics/Energy Defender (Cimerorans, Rebirth, Support)
2) @Cobalt Azurean - TW/WP Brute (Warworks, Rebirth, Melee or Assault)
3) @Disciple of Horus - Fortunata (Cimerorans, Rebirth, Support)
4) @Synch - Rad/Rad Defender (Longbow, Rebirth, Support or Assault)
5) @Black Tabby - Claw/SR Scrapper (Warworks,rebirth/barrier,assault) more upon request
6) @Hunter Smith - Katana/SR Scrapper (Longbow, Rebirth/Barrier, Assault)
7) @Xtreme Raze - ???/??? (Longbow/Cimerorans, Rebirth, Assault)
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Team 2
9) @Jitsurei - Electric control/psi manipulation Dominator (Cimeroran, Rebirth or Barrier, Assault)
10) @Placta - Elec/elec blaster (??, ??, Assault)
11) @dimensional warrior ill/rad troller storm elemental/carnival-ageless-melee
12) @Niqodemus - Aloaquin Ninjas/Dark MM (Cims or LB, Rebirth or Barrier, Support Hybrid)
13) @Tenjoy - MA/SR scrapper (Phantoms, Polar Lights, or IDF; Ageless or Rebirth; Assault Hybrid)
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Team 3
17) @Queen Frosteen: Queen Frosteen, Ice/Ice blaster (Cimerorans, Rebirth, Assault)
18) @chicagodoodler: Dreameater, Mind/Psy dom (spectral r-t4/reactive c-t3/seers c-t4/phantasms r-t4/clarion r-t4/rebirth r-t4/assault c-t4/control c-t4)
19) @Thul Sorapa - Willpower/Battle Axe, Tanker (any T4 as needed)
20) @Dark Epitaph - Stone/Stone Brute (Rularuu, Rebirth, Melee)
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I changed my mind about the MoBAF being next. Due to the interest level in Magisterium I'm going to try for The Really Hard Way. I'll either circle back to MoBAF or if you catch me running trials on a weekday evening throw in a request and I'll try for an impromptu one.
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This Saturday June 16th at 8pm Eastern in Pocket D I will host an attempt at The Really Hard Way. Due to the difficult nature of this badge, I'll be looking for people that fit certain requirements:
- Must be +3
- Have completed a Magisterium trial at least once before
- Have 7 Ultimate Inspirations on hand (2 Astral Merits at Astral Christy in Ouroboros)
- Have Hybrid slotted (Support or Assault preferred)
- Preferred Lore Pets: Cimerorans, Warworks (the higher the DPS, the better)
- Preferred Destiny: Rebirth, Ageless, Barrier
- Preferred Interface: anything with a damage proc
- Preferred Inspirations (other than Ultimates): reds and greens
First we'll do a warm up run without using Ultimate Inspirations. I'd like for the league to use this time to practice certain techniques, such as avoiding the lightning. This will require people to watch for the "Air Crackles Around Tyrant" warning and move away from him immediately, then as soon as the lightning has spawned, run back into Tyrant to continue DPS. I'll also be using macros to signal when to move. After our practice run we'll do another one directly afterwards using Ultimate Inspirations.
Please sign up with your global, the character you plan on bringing and what Incarnate powers you will have (Lore, Destiny, Hybrid):
Team 1
1) @Amygdala - Kinetics/Energy Defender (Cimerorans, Ageless, Support)
2) @Cobalt Azurean - TW/WP Brute (Warworks, Rebirth, Melee or Assault)
3) @Disciple of Horus - Fortunata (Cimerorans, Rebirth, Support)
4) @Synch - Rad/Rad Defender (Longbow, Rebirth, Support or Assault)
5) @Black Tabby - Claw/SR Scrapper (Warworks,rebirth/barrier,assault) more upon request
6) @Hunter Smith - Katana/SR Scrapper (Longbow, Rebirth/Barrier, Assault)
7) @Xtreme Raze - Fire/Fire Brute (Longbow/Cimerorans, Rebirth, Assault)
8) @Artic Keeper - Ice/Ice Dominator (???)
Team 2
9) @Jitsurei - Electric control/psi manipulation Dominator (Cimeroran, Rebirth or Barrier, Assault)
10) @Placta - Elec/elec blaster (??, ??, Assault)
11) @dimensional warrior ill/rad troller storm elemental/carnival-ageless-melee
12) @Pyric - Icyric Ice/cold Cor, (barrier, control, cimerorans)
13) @Tenjoy - MA/SR scrapper (Phantoms, Polar Lights, or IDF; Ageless or Rebirth; Assault Hybrid)
14) @Neuronia - Mind/FF Controller
15) @ResplendentMs - Cold/Sonic Defender
16) @Doc Blast - Fire/Nrg Blaster, (Cimerorans, Rebirth, Assault)
Team 3
17) @Queen Frosteen: Queen Frosteen, Ice/Ice blaster (Cimerorans, Rebirth, Assault)
18) @chicagodoodler: Dreameater, Mind/Psy dom (spectral r-t4/reactive c-t3/seers c-t4/phantasms r-t4/clarion r-t4/rebirth r-t4/assault c-t4/control c-t4)
19) @Thul Sorapa - Willpower/Battle Axe, Tanker (any T4 as needed)
20) @Dark Epitaph - Stone/Stone Brute (Rularuu, Rebirth, Melee)
21) @Zero Force - Elec/Elec Blaster (Warworks, Barrier, Assault)
22) @Koriel - emp/psy defender (Seers, Barrier, Support all t4)
23) @SovereignSavior - Regen/BS Scrapper (Assault, Barrier, Warworks, Reactive)
24) @Marut - FF/Rad Defender (Melee,Rebirth,Warworks,Reactive, all T4)
I will start forming at 7:30pm Eastern in Pocket D. Spots reserved via sign up will be held until start time (8pm Eastern). -
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That's pretty much what I've been doing on my trials. I haven't seen a badge out of it yet, but it does make the AV fights much quicker.
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For anyone having trouble with the bug, I would recommend limiting your leagues to 16 people and to not summon any pets during the final fight with Tyrant. So far this approach has made a noticeable difference and most runs have succeeded a lot faster than previous runs.
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Quote:In this case no lights on the map means they have all been defeated. As Placta pointed out there are 6 lights every cycle and they spawn all at once according to a timer. It shows you the number of lights remaining over the total number of lights in your trial UI. In the picture I posted it's 0/6 because at that point, all lights have been taken out. If they were WAI according to Arbiter Hawk's quote, this means everyone in the league should receive a total of 6 level shifts.The way I read the text you quoted, you don't get level shifted just because there are no lights. You earn shifts as lights are defeated. I've only seen 3 or 4 active at one time, so unless the shift lasts long enough to stack them through several cycles of light, you shouldn't always see more than a +4 or +5. I don't remember seeing all 6 lights active in one cycle, but I could be wrong. They seem to spawn a couple at a time, rather than the whole lot at once, like the portals for Black Swan.