AlienMafia

Apprentice
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  1. AlienMafia

    Defenses added?

    Quote:
    Originally Posted by CryoTech View Post
    I was just trying to be helpful, this is how I was told it worked. Obviously I was misled but for all i knew it could have been right. I didn't cause any damage by trying to answer the question because I knew if I was wrong someone would catch it and correct me, I was at least responsible enough to say "I'm not 100% on this" instead of stating it as fact un-like other people on these forums. Nothing wrong with trying to be helpful, but i guess next time I'll just keep my mouth shut =\
    No No keep answering questions your in the right in my opinion. Ironblade should not have said that. Sounded really bad on his part. Thanks for the help btw.
  2. AlienMafia

    Defenses added?

    Quote:
    Originally Posted by Rajani Isa View Post
    Mechanically, the type(s) of damage delt have nothing to do with the type of attack. Foe example, Fireball is attack typed AoE/Fire(checks versus Fire and AoE defense), but it deals smashing damage as well as fire.

    Castle could, if he wanted to, make a ranged single target attack that deals fire damage attack typed melée/psi.
    lol that is not what im asking but it was answered by lemur. i was asking if Melee/Ranged/AoE defense is added to S/L/F/C/E/N/P defense since they are all part of the same attacks. But thanks for the help guys.

    Edit: Ya Fireball is a Ranged AoE/Fire/Smashing attack but i was asking if All 3 of the defenses against those are added or not.
  3. AlienMafia

    Defenses added?

    Now here is a question that i havent seen at all and was wondering. If i were to have a toon with 16% S/L Defense AND 16% Melee/ranged/AoE Defense. Are the 2 defenses added because the melee/ranged/AoE attack is also S/L damage as well. How does this work with melee/ranged/AoE attacks having S/L/F/C/E/N/P damage with it.
  4. Now these are ideas that should have been done a long time ago.

    1. Click and drag select all box.

    1a. A Save Selection option. Save a creation for later use.

    1b. Copy and Paste from one room to another OR drag and drop the selection.

    2. Clear glass with no SG symbol.

    3. A small wall so that we can stack to make a larger wall to the scale that we want it AND be able to actually put wall objects on it.

    4. Make the wood bridges be able to be put in the middle of the room for crying out loud.

    5. Stair case railing.
  5. Quote:
    Originally Posted by AzureSkyCiel View Post
    Functional items we need:

    -Tailor/facemaker thingie

    -Blackmarket/Wentworth's terminal

    - AE terminal (might not be possible with present base coding)

    - Trainer

    - Random (special radio?) mission contact terminal, possible replacement for the mission control terminals

    - An vending item for the other inspiration types.

    These four things could bring bases out of just being glorified decorations and storage bins and into a one stop place for heroes and villains alike.
    you guys are just being lazy. Adding these in will take away from actually going to certain places to acquire these objects. We do not need these items just stop being so freakin lazy.

    The inspiration item is fine cause thats storage.
  6. Global: AlienMafia
    Server Justice
  7. Agreed with the taunt thing. It isent a scrappers problem thats what tanks are for.

    I didnt know about the Stealth thing. Im fairly new to the game.

    What percentage is cap?
  8. SG Name: Mafia of Heroes
    SG Leaders: Thorns, SuperSarge
    SG Website (if any): None
    SG Recruiters: Thorns, SuperSarge
    Teamspeak/Ventrillo Server: None
    SG Peak Hours: Evening PST
  9. I got Stealth instead of Weave and they both do the same but Stealth looks cooler. I got Hasten cause it helps with Recharge Debuff like ice attacks. And i got Resurgance for the hell of it. Other then that urs and mine are exactly the same.
  10. I'm working on my Spines/WP for a while and he is at lvl 43. Ive been following ur same build before i even read it. How come you choose to use the last 2 skills in the fighting pool.