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1.) I wouldn't go for more +recharge, though I would continue to look for more efficient ways to get the +rech (ie long-term swap out sets for LOTG +rech, that sort of thing).
2.) Even a little extra +def is a good thing. Shadow Fall is +5% unslotted, manuevers +3.5%, the steadfast protection IO will get you an additional +3% to all. With a minimal amount of slotting for defense, that's like running a small purple at all times. If you 6-slot thunderstrike, that gets you +3.75 ranged, Stupefy 6-slotted is 3.13% ranged. That's not exactly soft-capped, but its pretty respectable. Combined with all your to-hit debuff, your resistances, and your heal, and you'll be a lot more survivable.
3.) If you haven't done so already, getting all the usual suspects (numina's, miracle, performance shifter, knockback protection, stealth IO, etc) is typically worthwhile. You might also want to look at the Kismet +to hit, the aegis psi/status protection IO, among others.
4.) For DDD, you might also want the cloud senses +neg damage proc for Fluffy. Other procs that I really think shine given your spamming of TT/NF are the Ragnarok knockdown proc and the Grav Anchor hold proc. Both of those in your chain will dramatically increase your ability to serve as a poor man's controller. -
Quote:Sgt,So, I'm kind of a noob when it comes to IO's and enhancement sets. I left right as inventions were coming out, and am just now returning. I have been trying to learn as much about them as possible, though, and at this point I feel like I'm at a comfortable level of understanding their mechanics.
However, I'm really not sure when I should start investing in IO's with my characters. At what level should I start getting involved? Late 20's? Mid 30's? I know they can be really expensive.
Also, what level IO's should I buy? Is it necessary to buy all level 50, or will between 30 and 50 be fine? I'm not really a min/max person, but I don't want to have a build that is noticeably lacking because my enhancements should be a higher level.
If anyone could help me out here that'd be great.
Thanks!
One thing you might want to check out is this link to a chart showing relative values of enhancements.
http://paragonwiki.com/wiki/Enhancem...ncement_Values
A +3 SO (well, schedule A at least) gives +38.33%, a +0 SO gives 33.33%. Level 35 generic IOs give 36.7%, level 40s give 38.6%. Most people don't always keep their SOs +3 to their level, so depending on what you are trying to do a level 35 generic IO (or even a level 30) is on par with SO performance.
Don't settle for being on par! :-)
If you look at the chart, you'll see that level 20 triple set IOs and level 24 dual IOs give 38.4%. That's a little simplified, but here's what it means: if you have a level 20 acc/dam/rech IO, you get +12.8%/+12.8%/+12.8% to acc/dam/rech. If you have a level 24 acc/dam IO, you get +19.2% acc and +19.2% dam. So if you replaced one acc enhancement with a 24 acc/dam and one dam enhancement with a 24 acc/dam, you'd have a never-expiring better than +3 SO value in those slots.
But wait! No set has 2 acc/dam IOs, and you can only slot one of each IO per set, right? Right. But who says you have to only slot one set in a power? Behold, the beauty of frankenslotting:
http://paragonwiki.com/wiki/Frankenslotting
If you are new to IOs, this is going to give you the most bang for your buck. If you replace 1 acc and 1 dam with 2 level 30+ acc/dam/rech you will basically get 3 SOs worth of power in 2 slots. Some set recipes are expensive (not just to buy, but to craft because of orange/rare salvage) but some are cheap. If you had your powers slotted with 2 acc/3 dam/1 rech you can throw in some acc/dam/rech, dam/end/rech, etc and get 7-9 worth of slots of power.
As an aside: craft stuff yourself, its harder but cheaper and it will also teach you a little bit about the market. Have patience, the last 5 bids aren't always the "true" cost, and leaving bids up overnight will often result in big savings. You can also use AE tickets to roll for recipes and buy salvage; for recipe rolls I like bronze 10-14 and bronze 35-39 (better odds of getting good recipes, the level will be the max level of the recipe or your level, whichever is lower.
Beyond Frankenslotting, there are some IOs that have significant benefits that don't *really* depend on their level (in fact, some of them lower level ones are better because they will work while exemplared). There's no reason to slot a level 50 numina +recovery/regeneration IO when you could slot a level 30 and get the same effect. A few powerful IOs that fall into that category are the aforementioned Numina unique, the Miracle +recovery IO, Performance Shifter chance for +end, the Kismet +acc, the Luck of the Gambler +def/7.5% global recharge (the difference in def is minimal IMO) and the anti-knockback IOs. These IOs are generally *very* expensive so you might get some stickershock at first. But they are expensive because they are universally considered to be useful to a wide variety of characters.
You can cheapskate your way to some of them by running tip missions and earning Alignment Merits. http://paragonwiki.com/wiki/Alignment_Merit . Basically you can run 5 tip missions every day. After you do 10 tip missions, you can do a morality mission. If you are a hero and you've been doing heroic missions (or villain doing villain missions) you get an alignment merit as the reward for staying good/evil. So that's 5 missions a day, 2 days to 1 merit, 4 days to 2 merits. Its a slow and steady way to get what you want without becoming a market expert (again, the more time you spend learning about the market, the more influence you'll be able to get via the market, the more influence you'll be able to use to make your hero more powerful). -
If there is room, I need this badge on my Rad/Dark defender.
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I have a Rad/Dark Defender. I need this badge. I like helping folks out.
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Quote:I think, big picture, the point is that COX isn't terribly difficult. You can have a lot of fun and complete content w/o the best, most effective stuff. If you don't want to learn about the market, you can still enjoy the game.I see - gotcha...
So, your advice to newbies is forget about inf and/or the market...
Play the game, slot what drops, and sell what you don't use -- and be happy with those results, because it works for your 6 year old.
Ok, thanks for your input.
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If you *do* want to learn about the market, there's a bunch of extra stuff that you can do. But if you *don't*, then no big deal. Its still a fun game. But if you care about being the best, about having the most effective stuff, then yes you do need to stop being casual and figure out the most complicated, complex systems the game has. If you don't worry about that sort of thing, you can play the game, but if you *do* worry about it then you need to . . . worry about it. -
Quote:Point taken.I'm not contradicting your PoV, it's more that you said you have a hard time seeing how anyone outside of PLed toons can not slot the LotGs, given the opportunity, according to your previous post.
Besides, most of the time I'm not even bothering to slot anything while leveling, simply because the game is too easy and I'm leveling too fast. Crafting or buying IOs takes too much of my time before I hit 50 on a toon anyhow. Like swell said, after that I can make the determination what the final build of the toon will be, but usually by the time I get there I can't be bothered to upgrade the toon.
Usually I'm too lazy to even research the powersets too, so I'll just grab what sounds cool and if it works, it works well nuf for me.
I just have an envisioned final build that is full of purples etc., but it is kind of pointless to do it since the toon was good enough to get to that point. Usually I just collect the SOs, 51-53s that drop from TFs and I plunk them in.
The rest of it you're absolutely correct in saying. Not everyone care about using IOs/purples/rares to make the most effective character, and purples or rares aren't always the most effective route to building the most effective toon anyhow.
For me, the buy-in to cheaply upgrading characters while leveling is minimal. I've already acquired the knowledge as to how to lowball cheap recipes and salvage such that by the mid-30s I have an IOed build that's superior to an SO build with similar time/effort. But I *like* placing lowball bids, so the overall cost (not just influence, but time and effort) is low for me. For folks who don't enjoy that, it might be higher.
One of the amazing things about COX is that there isn't one obviously correct way to *enjoy* the game. There are many non-optimal ways to accomplish every goal. And I think we are in agreement that ultimately its what each player wants out of a character that drives how they will develop it.
I'm just not that fast of a leveler to understand how it wouldn't be worth your time to use IOs. -
Quote:Fair enough. But, going off your description, you are a player with multiple high level alts and probably multiple 50s. Presumably you are generating enough influence/merits/AMs to afford the valuable recipes along the way. I think its a matter of fact that cheaply using IOs on the road to 50 (frankenslotting, patiently bidding) will net a character more money than slotting SOs, and that this ought to be obvious to anyone who peruses this forum for any length of time.Well I can only give my examples of why I don't add the LotGs while leveling.
I am usually not sure if I really want to keep a character and play them all the way to 50. I have quite a few stalled out in the 30s and low 40s.
I would rather sell and build a nest egg since SOs and cheap IOs can get me to 50 if I want to get there.
When I get to 50 if I discover I don't want to play the character any more (at least 9 or 10 of my 50s are this way) I hate to have to unslot valuables.
I didn't need to slot the recharge on the way up. Would it have helped? Sure but it wasn't do or die without them.
However I am now getting better at deciding who I want to really play on the way up so around 30 or so I start determining what if any special IOs would be helpful for a character and all those ignored 50s can gleemail lots of inf to the 30-something so he can have what he wants.
But ultimately that's not what I'm talking about. Its more an aside than a main point. In general, if you don't have LOTGs because you don't think they will significantly enhance your character and you'd prefer to spend the influence you generate on *other* characters, bully for you. Via causal play, one can easily obtain 5 LOTG recharges and several of the valuable rare IOs in 2 months time, and move them from character to character via vetspec, freespec, or respec. If you *want* to wait till 50 to slot them, its no skin off my back. That doesn't change the fact that you easily *could* have slotted them earlier. -
Quote:I don't think what you are saying is contradicting my POV. Because you aren't what I'm talking about at all. You aren't considering which IOs to buy. You are consciously not using IOs altogether. If you want to do that, and that is how you have fun, that's your call and who am I to tell you you are wrong for not wanting to have your characters slotted as effectively as they could be?Sometimes I think I'm just trying to prove a point by running with the big dogs using mostly SOs. Sometimes I think I'm just cheap. Don't really see the need for anything more than SOs although I can afford pretty much anything in the game.
However, I am also insanely stupid at times. Didn't PL my toons either, so your POV is simply your POV. Obviously a lot of people here have differing ones as well.
At the same time, if you are making a conscious choice to *not* use IOs, you aren't *at all* in the conversation of which IOs to use. The price of purple sets is irrelevant to how you play your characters. Whether purple sets are more effective than other IOs is not a factor in your decision making because you aren't trying in the first place.
As far as cost goes, I think that 1.) frankenslotting would get you more power at a similar cost as constantly upgrading your SOs and 2.) you can easily get the "essential" IOs via tip missions & etc while playing the game "normally". I don't think you have to farm influence or be an ebil marketeer in order to get enough of a nest egg to decently kit out a character (and therefore think your analogy to PLving is misplaced). If you care about cost/effectiveness, that isn't simply my POV . . . but you are absolutely right, not everyone cares about using IOs to make the most effective character. -
Quote:Obitus, its not that I think its *controversial*. I totally agree with you that in comparison to a SO build, a non-purple build is competitive with a purple build. That's obvious.When you're discussing the performance gap between the low end and the high end, you are by definition discussing SO builds. The only point is that a non-purple build is competitive with a purple build. They are in the same league. An SO build isn't in the same league -- not even close.
Thus, purples are materially insignificant from the point of view of the low end, or should be. I'm frankly shocked that that statement would be so controversial. It seems to me self-evident.
My point was that in general if you have a level 50 SO build, whether or not to use purples is way beyond your pay grade. The *last* thing you want to do if you hit level 50 with an SO build is try to buy a set of purples. You are absolutely right, this is *not* controversial. I don't think there would be a single informed poster who would argue otherwise. If you are level 50 with an SO build, you ought to focus on getting the awesome rare recipes (LOTG, Miracle, etc) and either frankenslotting or vanilla uncommon IO sets before you even think of purple sets.
But such a player ought to have been doing this a long, long time ago.
To the extent to which this discussion is about whether or not casual players who use level 50 SO builds ought to be concerned about the price of/acquiring purple sets, I think there is *total* agreement that the answer is "no, they need to learn about IOs in general". So yes, a conversation around whether someone with an SO build ought to start by slotting purples *is* a boring conversation. But I think the broader, more interesting question is to what extent a decently-slotted IO build will benefit from purples (especially in the context of the Alpha Slot).
Quote:[EDIT] I was going to go point-by-point here, but the rest really isn't that important, and I'm beginning to bore even myself. With that said, just one tiny note:
The 260 number only represents +90% in global recharge from sets. You get 100% from slotting three level 50 generic IOs in the power (or the equivalent), and you get 70% from Hasten. It's not unfair to say that +90% from set bonuses is a lot; personally I'm usually happy with 70-80%, but +90% is not so massive a bonus that it's generally impossible for a non-purple build to achieve.
It was an illustration, and not an unrealistic one, either.
But that wasn't my point. My point was that there are significant tradeoffs. For one thing, @ 90% global recharge hasten isn't perma, so the 70% bonus isn't absolute. Second, you might not have 100% recharge slotted in a power. Third (most importantly) using 5 purple sets to get +50% recharge is *always* a more efficient way of using your slots than using 8-10 rare sets to get + 50% recharge. At the expense of *significantly* more inf, you can get additional global bonuses such as +def that would *dramatically* improve your character.
Depending on what you are going for, the extra stuff might not be worth the billions of influence. That depends on how easy/hard it is for you to generate influence, etc. In terms of set bonuses and relative power and ignoring costs, however, its a no-brainer. The number of powers and set bonuses one has is finite; the amount of influence one can generate is limited only by time and desire.
The big picture is that the Alpha Slot can give a level 50 the same recharge bonus as 3 purple sets. On the other hand, the Alpha Slot can give a level 50 a damage bonus that would be extremely difficult to obtain via set bonuses. I'm not a number cruncher, so there will likely be other more effective uses for slots/influence that smarter players than me will uncover. The incarnate system will give players another avenue to achieve high levels of recharge, and will somewhat reduce demand for purples, but I think its shortsighted to say it will eliminate demand for them. -
Obitus, Uber,
Just a few random observations to throw into your discussion. Just my $0.02
1.) It seems to me that bringing SO builds into the conversation is a little unreal. Someone with a level 50 SO build isn't going to be able to follow the discussion in the first place. Its not about the relative merits of purples vs the alpha slot, or even numina/lotg/miracle; they'd get a huge leg up simply from slotting yellow recipes.
2.) I don't think that either one of you would disagree that (in general) when leveling/outfitting a character, stuff like LOTG/Miracle/Numina would take precedence over purple sets. You can slot them sooner, they are more easily available, etc. Outside of PLed toons, its hard for me to imagine a character these days standing at WWs and deciding whether or not to buy LOTGs or a Purple . . . for goodness sake, why didn't they slot those LOTGs earlier so they could enjoy them while leveling?
3.) On the other hand, I could easily see a level 50 standing at WWs and thinking "should I add a purple set to *this* character, or nicely kit out 2 of my alts?" And I don't think that question has an easy answer because there are going to be too many variables, it would be an intensely personal answer. If you enjoy having one super-awesome hero, eeking small amounts of awesome might be worth it. If you didn't see the need for it, it would be insanely stupid.
4.) As far as exemplaring goes . . . in general I think purples are *awesome* simply because their global bonuses are available at every level, no matter whether you have access to that power or not. And while level 50s probably value the +recharge from purple sets the most, level 15s get a lot of milage out of the +acc and + rec (though rec will be relatively less useful after the changes to stamina). Sure, you *could* make a special exemplar build and for the sake of argument purples might not be the best choice for that one . . . but at that point, haven't we veered a little far into the realm of extreme min/max?
4.a) Not that I have a problem with extreme min/max, I have mad respect for numbers crunchers. That said, I think a discussion about the best way to min/max *implicitly* stipulates that the extra 10% performance (or whatever) is worth it. That kind of discussion *assumes* its better to have one awesome character instead of 3-4 really good ones. (And also, if you are going to have 2 builds on one character, you really aren't talking about kitting out 3-4 other characters anymore).
4.b) Also, at the point when we get that far in the weeds about the relative merits of high-end IO builds, its worth noting that anyone with the understanding of inventions, the market, builds, & etc to follow it *also* has the knowledge such that getting influence via the market is fairly trivial and simply a matter of desire. At this point, we really aren't talking about casual players anymore. I agree that people who complain that purple sets are too expensive for "casual players" coming from SO-builds are probably missing the boat. If you are *that* casual purples won't get you the biggest bang for the buck in the first place.
4.c) Obitis, I'm sure there are some great exemplar builds that don't require purples to function at peak effectiveness . . . but at the same time, I think its clear that in some cases, purples *would* be the superior choice when exemplared. In certain level ranges, +acc and +recharge are simply not available. To the extent that one wants to exemp in those level ranges and to the extent that +acc and +recharge are what one wants to emphasize, purple sets aren't simply the best choice, they are the *only* choice. I think its a bit much to simply dismiss purple sets' value while exemplared.
5.) I would agree that anyone who slots purples solely in order to go from 260 recharge to 275 recharge is getting into the realms of dimishing returns. And I would agree that there are *plenty* of sets where you can get a more than decent amount of recharge. At the same time, it seems intuitive to me that if you are at 260 recharge *without* slotting any purples, you've likely made some *significant* build trade-offs. For example, if a scrapper has 2 sets of crushing impacts slotted, they have the same +recharge and + acc as if they had one hectacomb and one mako's or touch of death . . . but with the purple and one other, they *also* get +dam and + def. Is that worth it? Depends on your build, what else you would do with the influence, what you value, etc. But it seems clear to me that the extra amount of +recharge isn't the *only* think that matters. Its the ability to get more of other stuff while keeping a certain level of + recharge.
6.) I have a couple of characters who are already maxed out with +recharge, and I am thinking of what to do with the Alpha Slot. I could go with +recharge, and sell some of my purples . . . or I could go with something else in the Alpha Slot. Sure, I could sell my purple sets and get enough influence to kit out 5-10 alts . . . but I *already* have the purple sets, and I *don't* have 5-10 alts where I lack the $$$ to do what I want with them.
7.) On the other hand, I *do* have 5-10 alts where I've got enough influence to buy everything I'd like to slot with them except buy a couple of purple sets . . . and for *those* guys, the Alpha Slot is a no-brainer. At least at first. So I do see the Alpha Slot as driving down some of the demand for purple sets. That said, +30% damage over the ED cap is pretty sweet and I think it would be very, very difficult to get that via IO bonuses and would involve a lot of build tradeoffs. Whereas +30% recharge is just 2 purple sets. Its expensive, but influence is cheap.
Just a few thoughts while the servers are down! :-) -
I'm going to give some advice from a different perspective . . . putting off a respec till level 47 in order to slot level 50 IOs is a bit of a waste. If you are planning on spending a billion influence on this hero once you hit 50, you can afford to use one of your vetspecs now and just slot over whichever IOs you want to replace.
The power available in IOs makes leveling to 50 that much easier and more fun. Whether slotting for nice set bonuses or frankenslotting, there's something for everyone. -
On reflection, you might want to take a strong look at the leadership pool, also. You'll be bringing some noticible + def to the table with Shadows Fall. Why not make it better with Manuevers? At lower levels, the extra + def will go a long way as compared to at higher levels when folks will have more of their own defenses fleshed out. And if that makes sense to you, then consider also assault and/or tactics (especially if you want to focus more on support and less on blasting).
A lot of it depends on playstyle. I'm more of an offender, so I dig having some solid blasts on hand. Even if you're more inclined towards support, having some potent offensive tools in your kit can be useful. Don't neglect TT! :-) -
This is something I've given a fair amount of thought to. A couple of things to keep in mind.
1.) You'll have access to all primary, secondary, and pool powers up to *5* levels over your exemplared power, as well as all temp powers.
2.) You'll have the benefits of all enhancements slotted . . . but depending on your level and how far you are exemped down, the enhancement value will be scaled down according to a formula http://paragonwiki.com/wiki/Exemplar...n_Enhancements . You can do some funny things with frankenslotting set IOs to minimize this effect. The big thing is that enhancement values under +20% don't get scaled down so long as you are exemplared at level 21 or above. You can use +x/+y set IOs level 25 or less, or +x/+y/+z set IOs level 43 or less and get full value for the enhancement.
3.) You'll have set bonuses to the extent that you are within 3 levels of the lowest level of the set. For example, if you have 2 level 33 set IOs, 1 level 35, and 1 level 36 of the same set, you'll have the 4 slot bonus at level 33, the 3 slot bonus at level 32, and the 2 slot bonus at level 30. This isn't directly related to the level you choose you power at, because while exemplared you have access to set bonuses even if you don't have access to the power . . . so long as the IOs are w/in the level range. And you can do some neat tricks with this, too.
4.) Generally you'll only be exemplared down for TFs or maybe PVP. So there are cutpoints where you can worry about whether or not you'll be effective at that level. If you're just going to help someone with a random mission, its probably going to be okay either way.
I think you've hit the nail on the head when it comes to travel powers. Flight isn't the fastest travel power in the first place, though it is very convineient. If you are prepared to hoof it a bit (or buy a jetpack), you can squeeze two extra powers in.
Dark Miasma is pretty straightforward. So many its awesome powers are must-haves. They really shine. You'd want to take them anyway. Dark Blast is a little different, so here are some thoughts on its powers with exemping in mind.
In general while leveling part of my calculus in choosing powers is "can I spare enough slots for this power to make it shine?" A power might be awesome when slotted properly, but if its sandwitched between 2 other *more* awesome powers the logical thing to do is put off taking the power till you have the slots to make it shine and pick up something that would be useful straight out the box. Dark Blast has 4 powers that (IMO) deserve a second look in an exemplared build.
1.) Tenebrous Tentacles: I personally love this power and take it when I can get it. But it might get lost in the shuffle, especially if you are trying to slot up other powers. For me, its the little power that can. It debuffs acc, it immobilizes, and its an aoe power. What's not to like? You can slot it up with 4 different sets and there are a variety of interesting procs available for TT. This might blow your mind, but the purple immobilize set has a chance to hold and the purple TAOE set has a chance to knockdown. Debilitative Action is a basic IO set, and has a chance to stun. There are a variety of damage procs, plus some others that you might want to consider. You can turn TT into an "I win" button.
2.) Night Fall: combined with TT, you can pump out some pretty decent AOE damage once you get it slotted up. While leveling you might want to put it off, especially if you team a lot. But in an exemplar build, you want this power ASAP.
3.) Gloom: you've probably thought of Gloom already, but just in case you haven't its a heavy hitter. Throw some tri-aspect set IOs in it, and you're cooking with grease! You might be tempted to leave it out of an exemplared build, thinking that you aren't on the team to do damage, but goldarnit . . . its *really* good.
4.) Dark Pit: pretty much worthless unless slotted. And not *especially* great even when slotted. But I've found it useful while exemplared. Its one more soft control.
Some situational pool powers to consider:
Recall Friend: you have shadow's fall, right? Put a stealth IO in sprint, you're invisible! Not bad if that's what you want to do.
Hasten: for AV fights, bring Howling Twilight back up that much sooner. -Regen powers rule AV fights, and that's a big part of what you'll be facing while exemplared. Note that the Positron TFs don't feature an AV.
With that said, I'm assuming that Twilight Grasp, Tar Patch, Darkest Night, Howling Twilight, Shadows Fall, Fearsome Gaze, and Dark Servant are going to be in your build regardless. I can't think of any reason *not* to have any of those powers within a level or two of when they were available. And you might want to think long and hard before attempting to go without stamina. -
Quote:Exactly this. With the exception of a couple of encounters, everything on COX can be done with pretty much any variety of characters. You don't need specific powersets or ATs or fancy IOs. And *with* fancy IOs, you can do crazy silly things. But there is a lot of flexibility even with SOs. For example, as long as you have 2-3 controllers/defenders with different powersets, you should be okay. Do you need a tank? No, a scrapper can do the job if you have decent support. Heck, a well-played blaster could do the job in a pinch. Roles are very, very fluid.I also get the impression that CoH's baseline difficulty is intentionally fairly easy -- you can pretty much get any group together and do whatever you want, and it'll go fine.
For me, what COX's "endgame" is about . . . is tweaking your hero to where its awesome at every level. Comic books don't really have an endgame.
The strongest thing about purples IMO is that they keep their set bonuses even when you are exemplared, no matter what level. The extra +acc and + rech goes a long way to making you feel more heroic (or villainous) when fighting at lower levels. You essentially have an extra ACC and RECH DO in every power, which is big (especially when stacked). The procs are pretty sweet too, especially in "weaker" powers.
But in general, purples aren't the be-all, end-all of IOs. They aren't "I win" buttons and many high-end builds won't make extensive use of them. And, in issue 18 people will be able to directly purchase them with special rewards. -
I just read this, kind of makes the "we need an alternative to buying purples on the market" argument obsolete:
Positron:
"That’s a new form of currency with which you can buy the very rare drops, the purple drops, in a place that only heroes and only villains can go to, called the Loyalty Lounges.”
http://www.tentonhammer.com/node/87358/page/2 -
Quote:Seebs, other than dark, what's your AT and powerset?I actually now have two semi-complete sets; I'm 4/6 Theft of Essence for Twilight's Grasp, and 4/6 Nightmare on Fearsome Stare. Which cost me, between the two of them, oh, probably nearly a million inf. And even though a couple of the ToE pieces are maybe level 20 or so, it's still pretty decent as bonuses go, and now, unless I decide to hop to a different set, I can upgrade that power pretty cheaply whenever I feel like it.
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Quote:Fair enough. That's hilarious about <Undergeared>. And sure, you can get some great stuff on the AH in WOW. But much of the "best" stuff you can't. I *was* thinking about the random dungeon finder . . . but I overstated the case, that's only true for the so-called "casual player". Someone with access to a savvy and dedicated guild can accomplish a lot more.This is getting uncomfortably close to the "compare/contrast" rule, but I think it's a relevant point.
And the fact is, this isn't the case. The only "literally can't" I can think of is that a very badly geared character can't use the random dungeon finder to get into a couple of specific instances. Apart from that, I've had characters that weren't qualified for some of the entry-level content get taken through ICC25 (third-from-hardest in the game at the time) by people who were well-geared and had a couple of openings in a 25-man team. There's also the guild <Undergeared> who have been clearing raids without any epic gear at all, and last I heard they were 6/12 ICC.
There's a huge difference between what pugs can do and what organized people who have chosen to cooperate on content can do. Furthermore, the content that's restricted like that, well... Yes, it's the gateway to more of that same content, but there frankly isn't that much content like that. There's bazillions of other things to do. Not everyone in WoW raids.
And finally, while I'm correcting things, I'd point out that some of the very best gear in WoW can be purchased. For oodles of money. Which a lot of people have a very hard time coming up with. There are similar complaints about the "broken" market, even. :P
That said, in COX someone with the support of a savvy and dedicated SG can accomplish a lot, too. If you have folks who can solo +4/x8 missions and folks who routinely run fast TFs who are willing to carry you along, you'll have *no* influence woes. You'll have absolutely no problem earning enough influence to get purples.
The difference is that in COX you don't actually need access to a SG, you just need the knowledge and willingness to put it into practice. -
Quote:1.) I don't understand why a store where you could buy an unlimited number of purple recipes for 100 million would be more affordable than the market, where some purple recipes retail for under 100 million and a few go for over 200 million, but most are somewhere in between. Really, you are talking about folks saving about 35%.so because I think the market should be fixed it's automatic I dont know how to use it? well let me enlighten you I actually do know how to use it but still think it's absurd with the prices that things go for. I'm no means poor or broke and probably have more cash in the inf bank than many of these "for as-is market". And no I dont expect everything to be handed to me but I would like to see the player base get a fair shake and a fair price. I think it's messed up with many of the prices and with really no alternative. and no the seller with the lowest selling price dont always get the sale or then, nothing I put on the market I put for $1 would not sell for over the listed price sometimes when it's not the only one. Hey this is just my idea, and just as I disagree with the market should stay as is and you disagree with it should be changed. and never said SOs are not good enough but I did say as there isa store for them there should be a store for IOs then the prices on the market will be level out to a stable reasonable price while if players want to pay more can just go get it from another player as you can still get SOs on the market but they aint no billions of dollars. why? because you can go get them at a reasonable price elsewhere for the most part.
2.) I think a lot of people take issue with your equating purple recipes being *expensive* with the market being *broken*. Yes, we get it, you think that everyone should have purples at a price you find reasonable. Using your figures, you think that prices for purples are on average about 35% too high.
3.) I don't think you are addressing/understanding the retort that no one *needs* purples to play the game. The "alternative" is to not have them.
4.) The flip side is, and you are the one who brought up the "other" MMORPG, the ability of players to obtain high-end loot in COX is *greater* because of the market, including purples. Given the same amount of time and planning, its *easier* to get purpled out in COX than to get the high-end raid gear in WOW.
5.) Finally, based on every design choice that has come out in the game, the *last* thing the developers will do is create a store where ultra-rare recipes can be bought for inf. -
As opposed to WOW, where you literally are unable to participate in some content if your gear score isn't high enough? I'm with Carnifax, I've never seen that happen in COX and can't imagine any scenario in the game that would actually *require* a full team of purpled-out heros.
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Quote:That simply isn't so. Not every character in WOW is able to get the equivalent of purple IOs. In order to get that gear, you have to already have gear beyond the standard level stuff and you must participate in specific content with large groups of similarly-geared people. And its not like in WOW there is an "alternative" to getting raid gear other than raiding. You have to raid, you *can't* buy it on the market. In order to obtain the caliber of gear to participate in raids, you have to spend a lot of time and effort doing specific tasks. If you don't do these activities, you will not only never have high-end raid gear, you won't be able to participate in high-end raids.yeah one thing that is broken is that the alternatives that is supplied is near usless.
Two, in most games, even in WoW there is a way one way or another to get even the IO equvialent. Whether that's fighting a certain monster, or task or etc, here, it depends on some crazy price of the market and doing anything outside the market there is no gurantee at all. Some people never even seen a purple drop yet naturally and they been playing for a while. Even with Hami when they was teh elite enahancement. You could either find it off another player yes, or you could go do a hami raid or complete the top TF, STF ircc. Not anymore.
Still, you know what? In COH there *is* an alternative to purples (or other IOs). They are called SOs. They can be bought in stores. The game is designed around them. You can participate in every bit of content in the game with only SOs. The same can't be said about WOW, you can't do high-end raids in quest greens.
But beyond that, what you are describing isn't "broken". Its a design choice that you don't agree with. The developers intentionally made purples *not* drop from specific foes, and they intentionally made purples *not* available from merit vendors or as random rolls from tickets or merits. That has nothing to do with the market being broken. And since purple recipes came out after the market was introduced, I think its fair to say that the high prices of purples is working as the developers intended. The high prices are the result of limited supply and high demand. When costume pieces first came out, the prices for wings were high. The developers adjusted the drop rate. Prices fell. They could do the same thing with purples, if they wanted to. But they don't.
Quote:There is a huge gap between the haves and the have nots. And not like all the haves been playing for ages just as just as all the have nots have not been playing for only 1 hour or a month. I've seen more powerleveled 50 billionairs then poor 50s that have not been PLed. I think there should be a cap, but of course 100k is too low. Something that is not extreme high or extreme low. Something you still have to work for but is not out of reach for the casual player. 100 million is what I previous suggested with in lieu of a place where they can go get it for a reasonable fixed price. That way if the player want to sell it off market, have at it if they can find a buyer. But if a person is not swimming in billions and billions and have the hookup like that, they can go to the store just like buying an IO. Hell they could put this store in the middle of the shard but it's an alternative. There is no competition in this market really and just like any real market with no competition you dont get prices that is better you get highly inflated prices. If there was only one meat market, then the guy can set the price of meat at say what ever he feel like that day because who else are you going to buy from? Maybe one day he feel like $1 a pound maybe the next he want a new home onthe hill and now the meat price is $1,000 and if you want meat you either buy it at that price or not at all. There are antimonopoly rules and other rules in a rea life economy for a reason any oen with a sliver of understandign of economics would know that but of course just like in RL, the guy with the power would simly tell the other guy "Hey, buy form me then sell the meat to someone else and you can be rich just like me. there is nothing wrong with the system at all and it's fine just the way it is." How many CEOs would say "hey I laid 100 folks off, maybe it's wrong to take home a 300 million dollar bonus this year even though the company was run into the ground." probably not many they probably woudl say, "the system is good and if the average joe would stop being lazy and invest wisely he can be a millionaire just like me and wont have to worried about getting fired."
I can understand it if you don't *enjoy* the market and would prefer to buy stuff from a store. Different strokes for different folks. But I don't think you've shown why the market itself is broken. -
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1.) Game is balanced around the idea that you are (at 27) kitted out with SOs.
2.) Yes, SOs expire. Its annoying.
3.) Completing sets can be expensive (especially if you want ones with great set bonuses).
What to do?
1.) First, you are vastly overestimating how much it costs to craft yellow recipes. Rare salvage can run close to 3 million, but the white and yellow salvage (with a couple of exceptions) typically can be bought for much less. Put your bids up at reasonable prices and leave them there overnight, see what happens.
2.) Most efficient way to get bang for your buck at your level is to use yellow recipes as funkey, supereffective SOs rather than for their set bonuses (if you get a bonus, well . . . bonus!). Put in 2 different acc/dam set IOs at level 30 (or 29, or 28, or 31, the difference isn't that great) and you'll get roughly +43% to dam and acc. That's better than using SOs or regular IOs, and of course they'll never expire. Use 2 acc/dam/rech, and you essentially get 3 SOs for the price of 2. Just mix and match cheap recipes.
3.) How to get cheap recipes? Stick to yellow ones, the orange ones use more expensive salvage (you've figured this out already). Some yellow recipes cost more than others (they have better set bonuses). Don't feel like you *have* to use the highest level set IO (as noted above the difference between set IOs a couple of levels apart isn't huge). Put up modest bids and wait overnight for them to get filled.
4.) Another option is to spend a bit of time checking out the player-designed missions at the Architecht Entertainment center. Instead of salvage, recipes, or enhancements, you earn tickets that can be exchanged for things. Do a couple of missions (don't be quick to click glowies, clear the map) and go to the ticket vendor once you have a few thousand tickets.
My advice would be use them on "bronze recipe rolls" in the level 30-34 range as that would generate a lot of things that you could use at your level as well as stuff you could sell. If you were only trying to maximize profits, many folks like the level 10-14 and level 35-39 brackets. Don't worry, no matter what range you roll in, the recipe will be at your level (or level 30 if you roll in the 30-34 bracket, or the max level for the recipe if you are higher level than the max level for that recipe). You can also buy salvage with the tickets, should you choose. -
You know, compared to say WOW I don't understand *what* people are complaining about.
1.) In WOW, in order to "max out" a character, there are certain items that can only be aquired via drops. You cannot buy them from vendors, create them yourself, or trade with other players for them.
2.) Additionally, those items are only available in certain group encounters. You would have to run specific content in order to aquire them.
3.) Some of that content essentially requires not only that your character meet a certain level of quality in terms of pre-existing items, but that the average item level of your group be at par.
The upshot is that if you are a "casual player" who plays the game for a few hours a week, you'll likely *never* be able to max out your character. Its basically impossible.
Compared to COX, everything that drops is available for purchase. With time and effort, you can earn enough influence to purple out your hero without teaming. You participate in every encounter in the game with just SOs. By earning merits or AE tickets, you can aquire every non-purple or pvp recipe in the game.
Preaching to the choir, but the "inflated prices" are an opportunity as well as a drawback to "poor" characters getting enough influence in order to get the IOs they want. It is only an obstacle to people who refuse to sell as well as to buy, people who treat Wentworth's like a store rather than an auction house.
To be fair, there is a rather steep learning curve to being able to maximize the potential of the market. Know what recipes are valuable, knowing how to lowball bids, having the recipe space, storage space in your base, and knowing the most efficient ways to generate recipes, salvage, influence, etc is not very straightforward. It can be tedious and cumbersome. Many players aren't willing to devote much energy to the market mini-game. And in fact, that reality is part of the reason why folks who *do* spend a bit of time learning how the market and inventions work have such an easy time getting rich.
That said, its hard for me to understand the attitudes of folks who simply aren't willing to figure out how the market and inventions work yet are willing to condemn it. Sure, you might not *want* to put in a bit of time to learn the basics about how to earn merits, tickets, sell good stuff, and buy what you want . . . but how does that equate to the system being broken? There's a difference in something being *impossible* for you to accomplish and you being *unwilling* to put in a bit of effort to accomplish something.
Just my $0.02. -
Danny, Welcome to COH!
Coming from WOW and Everquest, I think you will find the COH roles a little bit different. As others have said, pure healing isn't the be-all and end-all of "support". While you certainly can play your hero as a "healer", you'll be missing out on a lot of his or her potential.
At the lower levels, you'll find yourself acting like a healer more often, and as the game gets more challenging, you'll find yourself using a wider variety of skills to help keep your team fighting crime. As other heros fill out their personal defenses more, they will rely on your direct heals less. As their powers increase, your buffs will become proportionally more powerful. The heals in empathy are relatively lower level; the buffs are more powerful.
As the strength of enemies increases, the value of your controls will go up. Many higher level mobs have special abilities that are quite dangerous. For some groups, LTs can be more of a problem than bosses. With a quick hold, you can *prevent* a lot of mayhem more efficiently than you could react to the damage via healing the aftermath. Plant has a wide variety of tools to deal with different sorts of threats.
As someone who enjoys playing controllers and defenders, my guard goes up when people talk about "healers". If a team is looking for a "healer" it makes me wonder what their attitude is, whether they understand the limitations of that approach in COH, and whether or not they are looking for someone to serve as a crutch for their own limited playstyle. Yes, in some ways controllers and defenders are "support" classes, but on the other hand some of the most effective teams are made up *entirely* of controllers and/or defenders. COH is flexible, and if you enjoy focusing more on support you can do that well with a controller or a defender. But you can also do *so* much more. -
Quote:1.) As far as building influence goes, you could do worse than just listing every common and uncommon salvage for 5 influence and letting the market figure things out for you. Sometimes things will sell for less, I find that to be easier than constantly looking things up. You can do the same thing with recipes or rare salvage, but its probably worth looking them up for your own education, if nothing else. There are ways to make lots of influence by purely buying and selling on the market, but unless that interests you, that isn't a requirement to building up a decent nest egg.It looks like there IS a middle ground between "I have no IO's because I don't have 50 hours a week to play" and "I want all my IO's for free." I didn't know that. I spent a few hours around here reading last night, and got the impression that having IO's sucked up a lot more time than many of you are portraying here. (Which I'm thankful for.) I'm not saying I want the "perfect" purpled-out build... just that it'd be nice to take advantage of set bonuses and do decent damage/control/whatever. (i.e. some global recharge on my warshade).
2.) Massive AOE can generate influence and stuff to sell on the market really efficiently, but playing pretty much any content that you enjoy will get you goodies, too. TFs are good, but even if you don't have a lot of time, the Mission Architect system can be a good short time/solo thing. The two areas that folks seem to enjoy random rolling for with Mission Architect tickets are the bronze level 10-14 range and the bronze level 35-39 range.
3.) Since you're coming from WOW, perhaps you could think of doing TFs like doing heroic dungeons for badges. Ever TF gives a certain amount of merits, and you can save up merits and get recipes. If you do all the Freedom Phalanx TFs, I believe that will give you over 220 merits . . . more than enough for any non-purple IO recipe, or enough to get 11 random rolls (in other words, you'd have a chance to get the exact recipe you wanted, plus 10 others which you could sell to buy other stuff). You can get merits from doing story arcs too, so even if you can't spare the 1-2 hours for a TF, you aren't shut out.
4.) You *are* right that the market and IOs have a learning curve to them . . . it takes a little bit of a buy-in in order to get a handle on them. But for a person who cares enough to read message boards and ask a few intelligent questions, it isn't a huge chunk of time. It takes some willingness to experiment and make a few mistakes, but the learning curve isn't super-steep.
You might want to run your blaster through some Mission Architect content, build up a couple of thousand tickets, and then do some bronze level 35-39 rolls. There's plenty of good stuff in that range. Save what you can use, sell the rest, profit. If you stick to some of the more meat-and-potatoes IO sets, you can get some solid bonuses w/o breaking the bank.