Zombie Man

Ebil-o FTL June-21 & Feb-22-2010
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  1. Zombie Man

    15 People

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    Have to fix BAB's list for accuracy:

    Cryptic:
    1. Positron
    2. BAB
    3. Castle
    4. Ghost Widow
    5. War Witch
    6. Constellation replaced by Hero 1 (story bible)
    7. JLove
    8. Ken Morse (Art Lead)
    9. Nick replaced by Don Pham (environmental/3D artist)
    10. Brett replaced by Graham
    11. Blue Steel (design support)
    12. Serdar replaced by Mynx (Producer)
    13. Richard (AP/Build Engineer)
    14. Aaron (Lead programmer)
    15. Garth (who moved over to Core Tech before the acquistion)

    I think that is everyone.

    Office support, HR, and Senior Management were all handled by Cryptic proper.

    Issue 9 got a lot of attention from Jack, Poz, and Mike Lewis simply because the Invention System and Auction House was SO huge, and unlike anything we had done before. It took a village to raise that child.

    John Yoo left RIGHT before the 15 person pair-down.

    As for the comment about the two teams not stealing resources from one another. It is true. Anyone who left the project (Serdar, Constellation, Nick, Brett) was replaced by a new hire.

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    Ack...forgot about Brett.

    Still, I was close.

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    And Aaron, but, you know, he's only the Lead Programmer and all.

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    What about Vince D'Amelio? I saw his pic at the last meet and greet and I believe Ex confirmed he's on the team. Was he a 'moved off CoH but brought back on during the move' kind of guy?
  2. Zombie Man

    15 People

    Thanks, BAB, you've been so gracious with your time. But please indulge me with just one more confirmation:

    SuperMartin (Martin Simpson)... with ye or nay?
  3. Zombie Man

    15 People

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    Geko was put onto the MUO project, but from what I heard he's still with Cryptic (not sure if he got promoted from the position he had at the time).

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    MUO has a new powers guy. I believe Geko is working on one of their secret projects.
  4. Zombie Man

    15 People

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    Gilgamesh?

    Wonder where he is now?

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    Tabula Rasa.
  5. Zombie Man

    15 People

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    Familiars Who Moved Out Before the Bitter End:

    1. Ian
    2. Ravenstorm
    3. Nick Duguid
    4. Captain Mako (Shane Hensley)
    5. Old_Lord_Recluse (Zeb Cook)
    6. Lord_Recluse (Serdar Corpur)
    7. Constellation (Brian Gilmore)
    8. Geko (Al Rivera)
    9. Archon Voss (Thomas Foss)
    10. Statesman (Jack Emmert)
    11-41. Unfamilar programmers and artists listed in the CoV credits whom we never interacted with on the boards.



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    SMASH!!! Dev Jonyu (John Yu) fits in there somewhere.

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    He belongs in that group.
  6. Zombie Man

    15 People

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    That's all production staff, but I imagine there's also some support staff? An office manager (so everyone gets their pens and paperclips), some kind of HR person and Bob from accounting (so everyone can get a paycheck), for example?

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    I assume that part of that was taken care of by the administration teams of Cryptic (which was developing CoH/V and several other projects in the work) and by NCSoft North America (which is caretaker for several development studios). Also, services like payroll or janitorial service are often contracted out to independent contractors who are not considered 'staff.' There are also the faceless tech crew who manage the servers who may or may not be 'staff' but rather a contracted service.

    But generally, we focus on the *developers* who create, draw, write, and code the game (the 15) and the *producers* who manage public relations, customer services, and directly support and manage the development team.
  7. Zombie Man

    15 People

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    3. BAB's animation minion
    4. BAB's animation minion
    5. Castle's powers minion

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    Sidekicks or Lackeys sound more appropriate.

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    I believe Castle has two new sidekicks then, not just one. I keep having to resist making jokes about them being there to rub his feet and make him coffee, but I'm sure they're actually also great guys. It'd be cool if this new hiring meant we got to hear from new people too.

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    Ah, I may have gotten that backwards then, Castle got two new staffers and BAB one (for now).



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    Where's your QA guy?

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    Has always been farmed out to NCSoft's QA staff in Austin. There may have been plans to have in-house QA at NorCal, but I don't know how that panned out. Remember, *development* was just 15 people. But *production* had the resources of NCSoft North America at their disposal (shared with other NCSoft NA games). It used to be that even the forum community reps were located in Austin and had to teleconference with the Devs at Cryptic Studios in CA. With the hiring of Lighthouse and Ex Libris, that job moved to be with the Devs.
  8. Zombie Man

    15 People


    Always with CoH to the bitter end:

    1. Positron
    2. BAB
    3. Castle
    4. Ghost Widow
    5. War Witch
    6. JLove
    7. Ken Morse (Art Lead)
    8. Graham
    9. Brian Clayton (Production, General Manager)
    10. Mynx (Producer)
    11. Ghost Falcon (Producer)
    12. Lighthouse (Community Rep)
    13. Ex Libris (Community Relations)
    14. Blue Steel (design support)
    15. Richard (AP/Build Engineer)
    16. Ross (Marketing)
    17. Mike Apolis (Mapolis, art dept.)




    Moved Out Before the Bitter End, but Came Back to NorCal:

    1. pohsyb
    2. Garth
    3. Manticore (part time story consultant at NC Austin)



    Familiars Who Moved Out Before the Bitter End:

    1. Ian
    2. Ravenstorm
    3. Nick Duguid
    4. Captain Mako (Shane Hensley)
    5. Old_Lord_Recluse (Zeb Cook)
    6. Lord_Recluse (Serdar Corpur)
    7. Constellation (Brian Gilmore)
    8. Geko (Al Rivera)
    9. Archon Voss (Thomas Foss)
    10. Statesman (Jack Emmert)
    11-41. Unfamilar programmers and artists listed in the CoV credits whom we never interacted with on the boards.



    Also, on the NCSoft Community Rep side, we've lost a few familar names: CuppaJo, Alexa, Aura, Arctic_Sun, Awry (who is married to Manticore and played Sister Psyche at the Live Valentine Event!), Cricket, etc....



    New Hires at NorCal

    1. Jimmy the IT Guy
    2. Hero 1 (story bible)
    3. BAB's animation minion
    4. BAB's animation minion
    5. Castle's powers minion
    6. Don Pham (environmental/3D artist)
    7-8. Moderators 11 and 419?


    BAB,

    Confirmation on these please:

    Ex Libris looked over my list of Devs and so I thought that Ravenstorm, Mike Apolis, SuperMartin (Martin Simpson), The Dark Watcher, and Vince D'Amelio, came over to NorCal with you, no? (Of course, The Dark Watcher and Ghost Widow have never revealed their RL identities, so, there could be some overlap in this list ).

    And so, there is now both a Garth and a Graham at NorCal? (Neither appear in the CoV credits, so they both are pretty new-ish).
  9. Zombie Man

    Guide to Guides

    It's a specialty item, but hey, I've got guides on the use of just one slash command, so, worth it.
  10. This is why Quick Reply need to be removed from the forum software.
  11. Lame premise but a great way to get the Jester Badge as a permanent badge. Yay for simple ciphers.

    http://cityofheroes.wikia.com/wiki/Easter_Egg#Badges
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    Yes, our dear City of X has been summed up as "playing Barbie dressup".

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    It wasn't before? O.o



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    Honestly, I have explained this game to people as "Barbie Dressup with super powers".

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    Is Age of Conan "My little pony with vorpal swords?"
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    Looks great.

    Do you think we could ever get the ability to save costumes? That would be the tops.

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    too tired/excited to read the whole thread to see if anyone else mentioned this yet, but...

    check out the last screenshot in the announcement. see what it says there as the costume name? nothing from the list of presets.. nope. it says "custom".



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    As mentioned above, if you're not choosing one of the preset costumes, then you're making your own custom costume. Choosing 'custome' means, you move on to pick individual pieces. Nothing about that implies saving the costume except for when you finish the character creation process and enter the game with it.
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    Sigh, not even an honorable mention.

    Oh well, no hard feelings.

    Here are the above choices in one tiny animated avatar. Download it, and host it somewhere.

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    I believe Positron has a place it can be hosted from. He can give you the details.

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    Positron is Blue Steel!!!
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    Still no costume load/save functionality? :/

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    It wasn't advertised and the Devs don't generally respond to questions about what players think is missing when they announce what's new.

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    I'm not asking, I'm whining.

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    Then I most sincerely apologize that my response lacked due vitriol. Good day, sir or ma'am.
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    Still no costume load/save functionality? :/

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    It wasn't advertised and the Devs don't generally respond to questions about what players think is missing when they announce what's new.
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    What does the Real Numbers windoid show for minions and pets, out of curiousity?

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    It shows what powers they have. If you click one of the powers in their list, it expands to show all of its detailed information too.

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    Folllow up question.

    Does it show in Tier 1 Thugs that even though defense debuffs are able to be slotted they have no defense debuffs in their attacks?

    Poison Pill

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    I thought they had a burst type attack the did a bit of -def but i could be wrong, is that incorrect?

    [/ QUOTE ]No, the tier 1 Thugs have ZERO defense debuffs.

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    It's the Mercs that have -Def in the slug burst.
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    What's in the "Greek" costume set? I thought some of that stuff could only be unlocked via the Valentine's Day event or has that now changed?

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    New set.

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    That's Roman though which is listed below the Greek (and Pirate) set.

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    I was wondering about the Greek set too, but if you notice, both Samurai and Boxer are on that list as well, and they are both vet rewards...

    Man I hope they unlocked the Greek set!

    Oh, another great addition to the Issue, devs! 2 thumbs way up!

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    If you don't have the set or the piece unlocked for your toon (or account), then when you select the costume, you won't get that piece or or set. Sorry, this isn't an auto-unlock for all costume pieces, it's a costume piece organizer.... for the pieces you have.
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    With any luck the new ability to move things around on the UI and have more visible trays out might help there

    This thread is still so full of awesome.

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    I guess I should make a comment on Sister Flame's attitude towards I12. I told her all the things that was going to happen and you know what she was most excited about?

    The Hollows.

    Apart from being a War Witch thing (that gets a +10 on the cool factor from Flame), I told her how they were going to move mobs and change some of them.

    Flame: So it will be easier to move around?

    Wyll: It should be and they'll be a few different mobs there.

    Flame: They gonna keep Frostfire?

    Wyll: Ayep.

    Flame: Sweet! When is it going to happen?

    Wyll: Soon!!!

    So, the Romans and Power Proliferation get a "meh" from Flame, but the Hollow's redesign and the costume creator get a big "yay" from her. In fact, all three of the daughters are double keen on the costume creator overhaul.

    "It's like playing Barbie dressup, but it is on the computer" as described by my eldest.

    Yes, our dear City of X has been summed up as "playing Barbie dressup".

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    Pfft. In my days, it was all about Colorforms. I even had a Batman Colorform!
  20. Here's a list of costume sets as shown in the screenshot...

    Enforcer Heavy
    Enforcer Light
    Zombie
    Repillian [sic]
    Lizard
    WereWolf
    Tech Bot
    Robot
    Plant
    Armored
    Medieval
    Tech Banded
    Flack
    Inscect [sic] Armor
    Tech Wired
    Steampunk
    Stone
    Tech Crey
    Suit
    Tuxedo
    Doctor
    General
    Soldier
    Pilot
    Biker 1
    Biker 2
    Jester
    Viking
    Lowlander
    Greek
    Pirate
    Roman
    Samurai
    Kung Fu Master
    Ninja
    Fighter
    Boxer

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    (there's at least one other truncated and unreadable, and probably lots more, not shown in the screenshot)

    Greek will be the Valentine's unlockables.

    Lowlander will most assuredly be based on the Kilt.

    I'm surprised there's not a Samurai 1, 2, and 3 sets, for each of the overlays (if there is, this list definitely needs to be alphabetized).
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    Very nice, I can't wait to see what some of the Costume Sets look like. Maybe some free costumes for i12, hmm?

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    Just to clarify for everyone, to my knowledge there are no new costume items added.

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    Other than the Roman Set items and the Widow and Spider outfits unlocked for the VEATs... right?
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    Two questions. One of the listed features was real numbers before picking powers, so I'm guessing we can see those numbers while training. However, can we look at real numbers for powers not available? If I'm considering a new set, I not only want to know what the first or second tier attacks do, I want to see what the ninth tier does while I'm still in the character creation. If I can't, well, still a vast improvement over what we have, consider it a feature request.

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    I'm assuming that you have to go so far as to pick the powerset and then you can see all the stats for all the powers in the set (the screenshot shows looking at 7th tier power while in the stage of character creation). And if you don't want that powerset, you can back out to pick and look at another.
  23. /BUG LIST

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    I see typos!

    Inscect should be Insect

    Also reptillian should be reptilian

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    Also, please alphabetize the list! Thanks!


    <getting ready for beta...>
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    This is such an adorable and inspiring story.

    My baby girl is only 3 months old... but i can't wait to share daddy/kiddo time with her when she's ready!

    Thanks Wyll (and Sister Flame) for sharing!

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    It'll come faster than you know it, trust me.

    Just thought I'd comment on something I noticed with dear Sister Flame. She is close to level 23, but she has a tendency to not use powers in her second tray slot. Most precisely: if it doesn't shoot, she doesn't fire it. Now, she knows how to use all of her powers, but she seems to not understand the concept of using holds. Thankyfully, I can tell her when to fire off Rain of Fire and she will (or she'll ask me if it gets a little tight in certain situations).

    Does it impact her effectiveness? Not really . I've lined up her powers so that she can click through them in a nice attack chain and she knows which color of mob to go after fisrt. Maybe I'll work on haveing her use her holds more... or maybe not. She's done so well up until now, why should I mess with happiness?

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    Tell her you want to play ring-around-the-villain. Get her to fire a hold, then you two run around the villain singing Ring Around the Posy, and when you get to 'all fall down' you both fire off your attacks.

    That should impress upon her the power of a hold.
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    I want that new blaster! lol and a [u]Blood Window[u] maybe Fire/Fiore controller, or, or ice/ice defender! Not should what I am going to tryu first

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    So you can see the world through rose colored glasses?