all_hell

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  1. Quote:
    Originally Posted by Mandu View Post
    The Forums use your in game password, not your master account password. Unless of course you made them both the same for some reason.
    Try changing yours and see what happens. At some point, the separation was lost.
    Now, there's one password for the lot. I am not sure why the change was made.
    But, if you like having the passwords be different, then don't change it.
  2. Quote:
    Originally Posted by Lucky666 View Post
    OK not sure If I should email support about this or what but I just changed my NCsoft master account password then came to login in to the forums but it was still using my old password, what's up with this?
    Synching can take a moment
  3. Yes, yes they do.

    For a bit, all I did was tips on +2 x6 for the purples
  4. I'd pick a brute because they have a nice balance of damage and survivability from the get-go.

    In some cases you can substitute some damage for some survivability and vice versa. So Blasters and scrappers and tanks may fit into that category as well.

    Of course control can be substituted into the mix as well, so doms, trollers may do well too.

    Some other ATs may fit the bill as well.

    ;)
  5. It's worth noting that this affects all of the proc120s I have slotted.

    So that first coupla minutes in, I have double from the green proc120s and from the kismet.

    Entering then immediately exiting the mish and then immediately re-entering gives you quadruple bonuses for all of these proc120s.

    Kinda sweet. Superfluous, but nice.
  6. from 1 - 20 I would have to go with electric as well. Before inherent fitness I would have recommended will power because then you could skip fitness and fit in more powers.

    But now, it seems to be electric
  7. I only noticed because I was in a kidnap mish where I captured the hostage straight away and then couldn't lead him anywhere.

    though, in my research about this problem I did notice that stealth IO stealth wasn't supposed to effect hostages anymore. But it does
  8. NVM, it seems to only happen when entering a mission. So maybe it's just the phantom stacking stealth that comes from zoning with the toggle on that persists.
  9. Quote:
    Originally Posted by Dispari View Post
    As I posted, it was changed in i18 and affects all the proc120s.
    As of this morning, when I turn off sprint, the stealth effect remains.
    Sprint with the celerity IO in it.

    When did it get reverted back to staying on after the toggle is turned off?
  10. Quote:
    Originally Posted by Dispari View Post
    As I posted, it was changed in i18 and affects all the proc120s.
    I thought you posted that the effect was supposed to end when the toggle was turned off happened in I18.
    My bad.
    So in I18 they changed it back to staying on after the toggle is turned off.
  11. Do other proc120s have this changed as well?
  12. http://boards.cityofheroes.com/archi.../t-234950.html
    http://boards.cityofheroes.com/archi.../t-236316.html

    Apparently, the change to turn off proc120s in toggles was made in beta forums and never announced in the patch notes.
    Perhaps the change back was done this way as well?
  13. Yeah, they used to persist, then they made a change and the stealth stopped when teh toggle was turned off. But I have been noticing that the stealth stays on again now.

    I just didn't see the patch notes where this was turned back on.
    So, I don't know if it's wai or if it's a bug.
  14. Weren't they changed not too long ago so that when you turned off a toggle with one in it that the stealth stopped working?

    When did they get changed back?
  15. Quote:
    Originally Posted by Dispari View Post
    ...contribution-based rewards and the pets not counting.
    Hmm. Do we get any credit for being a target?
  16. Quote:
    Originally Posted by CyberJocky View Post
    I have a suggestion, for the in-game insp store. Currently when you use insp you hit F1 - F5 and it pulls down insp from a column (off the bottom), but when you buy insp it fills the rows (left to right the bottom to top). The result of this is you are constantly having to switch what you are buying or go Through a rearrangement phase after you've bought your insp. Wouldn't it be simpler to fill the insp storage from bottom to top by column? That way if I was filling a column with Respite for instance I could choose Respite then buy several times till that column was filled (not have to change what I was buying for every empty column-cell till I reached the first column again).
    Code:
    F1 "powexecname Med Pack$$inspexec_name Resurgence$$inspexec_name Dramatic Improvement$$inspexec_name Respite"
    F2 "inspexec_name Second Wind$$inspexec_name Take a Breather$$inspexec_name Catch a Breath"
    F3 "inspexec_name Robust$$inspexec_name Rugged$$inspexec_name Sturdy"
    F4 "inspexec_name Righteous Rage$$inspexec_name Focused Rage$$inspexec_name Enrage"
    F5 "inspexec_name Uncanny Insight$$inspexec_name Keen Insight$$inspexec_name Insight"
    F6 "inspexec_name Phenomenal Luck$$inspexec_name Good Luck$$inspexec_name Luck"
  17. It might even be that since I was running ahead that more than one ranged toon was targeting through me, thwarting my efforts.
  18. Quote:
    Originally Posted by Arcanaville View Post
    I find it difficult to believe I can use EC effectively most of the time, if ET and TF are ineffective most of the time.
    Perhaps you're a more experienced and/or better player than I am. Or perhaps I was just with a particularly lethal crew. Idk. I tried what seemed reasonable--running ahead of the team with a boss targeted. I am open to suggestions on other tactics
    ;shrug
    I am not trying to lie or exaggerate if that's what you're implying.
  19. Quote:
    Originally Posted by theheat View Post
    ... I just need 95% since thats the cap, right?
    Well, it's a soft cap. There can be a number of reasons why 95% may not keep you at the maximum chance to land an attack in certain situations.
    I think there're additional variables based on the enemy's rank as well as its level. I don't remember for sure.

    So whether or not you "need" 95% or even more is pretty subjective. If you're happy with it, then I am happy with it for you.

    By habit I still build my toons to have better than 75% chance to hit +4s. From there I let the details of the sets used determine the final number. Sometimes I goes over 100%, sometimes it's a mere 83% or something. As long as I get past 75% for +4s I'm happy.

    I rarely have trouble with being able to hit things.
  20. adjust the base to hit to 48% for +3s and to 39% for +4s
  21. Quote:
    Originally Posted by TheBruteSquad View Post
    Then you don't have enough recharge.
    Only running @ ~80% before Hasten, the alpha, and the empowerment station buff, iirc.
  22. Quote:
    Originally Posted by Lazarillo View Post
    Sure. But here's a novel idea: play to your strengths.
    It's actually not a novel idea at all. I posted in the OP that I had even recently been defending EM and have come up with ways to actually take advantage of the long animation times.
    I know you're trying to help and I appreciate it.
  23. Quote:
    Originally Posted by je_saist View Post
    I have to admit... the original poster's take on "whine whine whine, I hate the rebalance Energy Melee got, whine whine whine, turn it back NAO, whine whine whine, I hate Energy Melee, whine whine" is certainly the most unique spin I've seen in a while.
    It also deserves the same amount of developer response as all the other whine-fests in the past.
    None.
    I am sorry that I have somehow offended you enough to post what you did. I wish you had something helpful to say.
  24. Quote:
    Originally Posted by Lazarillo View Post
    ...the AV battles (which, as mentioned, are the majority portion of the raids anyway).
    By what measure?

    Quote:
    Originally Posted by Lazarillo View Post
    Not every power will be useful at every point.
    This is true.
    Quote:
    Originally Posted by Lazarillo View Post
    ...so what's the problem?
    It is still that w/o being able to effectively use these attacks, the EM toon does not contribute very much to the team
  25. Quote:
    Originally Posted by White Hot Flash View Post
    I'm failing to see a problem here that's unique to Energy Melee.
    Perhaps it's not unique to energy melee. Like I said before I am not well versed in all of the various power set available to the various ATs.

    Quote:
    Originally Posted by White Hot Flash View Post
    On teams, it's rare for ANYONE that's not support to make use of all of their powers if a team is rolling good. Mobs go down so fast you're lucky if you can get more than a couple of attacks off before you're on to the next one.
    I did notice that on my stone melee brute, I was able to make use of my main attacks w/o issue.
    Maybe I am wrong, but it seems to me that Energy Transfer is the basic bread and butter for Energy Melee and w/o Energy Transfer ET, Energy Melee is somewhat sub par.

    Quote:
    Originally Posted by White Hot Flash View Post
    In my book, this would be a good problem to have. It means your team knows what it's doing.
    I am very glad of the great people I have met who are kind enough to invite me to their teams. I enjoy playing with them and learning from them.

    This problem doesn't seem to exist for my Stone Melee brute.