Quick Mids Question


all_hell

 

Posted

How do I check my chance to hit +4s, and +3s in mids. I think you have to adjust chance or percent to hit, but don't know how much, or where to see your actual chance once you do adjust it. If someone can give me detailed instructions i would much appreciate it.


 

Posted

adjust the base to hit to 48% for +3s and to 39% for +4s


 

Posted

Quote:
Originally Posted by theheat View Post
How do I check my chance to hit +4s, and +3s in mids. I think you have to adjust chance or percent to hit, but don't know how much, or where to see your actual chance once you do adjust it. If someone can give me detailed instructions i would much appreciate it.
I don't have Mids' installed in front of me right now, but if you look under options (I think it's called 'Configuration' in the Mids' menu), and then you go to 'Effects and Maths' there should be an area near the bottom where you can adjust the base chance to hit.

For +4s, that's 39. For +3s (off the top of my head) that's 48.

If you type in those numbers and select Okay, then all of your powers' ToHit will be calculated on that base. (Visible in the info window when you right-click on a power).


Quote:
Originally Posted by Iggy_Kamakaze View Post
Nice build

 

Posted

Thanks yall for the quick replies. Lemme make sure it worked. On the toon I'm on I entered 48 (for +3s) instead of the default 75 value. When i right click an attack, it says 101% acc in lower left corner. Is that the number I should be looking at, and if so I just need 95% since thats the cap, right?


 

Posted

Quote:
Originally Posted by theheat View Post
Thanks yall for the quick replies. Lemme make sure it worked. On the toon I'm on I entered 48 (for +3s) instead of the default 75 value. When i right click an attack, it says 101% acc in lower left corner. Is that the number I should be looking at, and if so I just need 95% since thats the cap, right?
Yes, it can be hard to read, but Mids' generally displays the base value in parenthesis next to the modified value in the info window. Usually, at least on my laptop, the parenthetical is cut off, but the first part of it is there.

Anyway, you should see something like this: 101% (48%). Your build, in other words, has enough +Tohit/Accuracy to hit vanilla +3 mobs with only the forced 5% miss rate.

If the mobs have DEF or Tohit debuffs, then your chance will drop, of course.


Quote:
Originally Posted by Iggy_Kamakaze View Post
Nice build

 

Posted

Quote:
Originally Posted by theheat View Post
... I just need 95% since thats the cap, right?
Well, it's a soft cap. There can be a number of reasons why 95% may not keep you at the maximum chance to land an attack in certain situations.
I think there're additional variables based on the enemy's rank as well as its level. I don't remember for sure.

So whether or not you "need" 95% or even more is pretty subjective. If you're happy with it, then I am happy with it for you.

By habit I still build my toons to have better than 75% chance to hit +4s. From there I let the details of the sets used determine the final number. Sometimes I goes over 100%, sometimes it's a mere 83% or something. As long as I get past 75% for +4s I'm happy.

I rarely have trouble with being able to hit things.