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[QUOTE=iBones;2233226]I'd like to point out that for some reason, your missing the point. The fact of the matter is, a 25% heal is far more valuable, EVEN ON A 2 MINUTE RECHARGE, when its just one component of a power. I dont understand where your argument lies. Its basically to the point where your just arguing, to argue. Its almost as if you forgot how to use IO's, and overlooked the fact that the power(if YOU were going to use it for just a "heal") can be brought down to a minimal recharge. QUOTE]
And the you're missing one of the devs #1 priority, which was that sets should not NEED those vast bonuses from IOs for their performance, only increased by them.
Quote:A little more of Case in Point.I am soo confused. Is /Electric going to be one of those "You need a Zillion influence build to play this powerset."
As Shields is???
Because that is what this thread sounds like.
If I do not have a zillion influence to pour into the build, will an Elec/Elec scrap solo ok?
Lisa-now worried that she will have to change her plans
Honestly it all comes down to opinions, even that of the devs. Which is why i wish they really would just allow us to create petitions and take votes on such matters.
Until a redname comes in the middle of a post like this, we're just left blindsided.
Like any authority they have to watch what they say especially in official updates. When they chime in these discussions they tend to be a little less formal and can iterate a little better the way things are and might possibly change, and how strict they are on such opinions for the future. -
Quote:And its completely your opinion, that it shouldn't be mainly used for the regen buff, with the self heal just there so that it gives the regeneration time to work so you're not using it when your about to die anyways.And this is why you're going about this in a completely wrong way. This is purely your opinion. The power is not, nor was it ever intended to be, a +regen power. It was redesigned to be a self heal with a couple benefits attached. The end redux remained to prevent breaking the cottage rule. The +regen was added to provide a small amount heal after the initial big heal. The +regen is the exact size and duration that it needs to be because it's not the primary focus of the power.
If it was designed mainly for the self heal, whatever bonus they added, i would NOT be expecting a 2 minute recharge for just a 25% base heal if thats the main focus.
And i am fairly sure i understand what you mean, but where did the term "cottage rule" come about? -
Quote:why right now the only elec armor i can see myself playing is an elec/dm.You can pop a green to see you through. But that is why I like the idea of pairing Dark Melee. Siphon Life is part of the attack chain and can help you get to the next energize, when ever that will be.
All sets are deteremined without the use of inspirations. They help you, but are not factored in to a sets survivability. -
Quote:The end discount, with slotting end reduction in your powers and power sink, is easily unnecessary. I make most of my toons who really don't need any kind of end ability, so having one of any kind is more than enough. That tends to end up more as overkill.You honestly think that just because you don't see much use behind a fully enhanceable 25% heal and the equivalent of 2 end redux SOs applied to all of your powers compared to some +regen only slightly better than Fast Healing that every other value should be ignored to balance around the weakest contributive factor of the three? Really?
Mods, I'd like to ask for a forum facepalm please. I mean really. It's situations like these that we need something to demonstrate our frustration with the ignorance of some people.
And the heal, is NOT so good as you think it is. Its a normal 25% heal, but you are gravely forgetting that as the heal goes its on a 120 second base timer.
The regen is weaker than it should be you're right, which is why i'm saying for it to last for 60 seconds so its constant, that WOULD make the regen a much larger aspect of the power as it should be IMO. As mentioned the end discount can easily be brought down to compensate. -
I'm also working on a cold/elec. Its a decently fun build. Nice to sap the mobs of their endurance for when a few attacks get through your shields.
Going elec mastery for power sink, electric fence for a 3rd attack. Yes its DoT, but defender damage is so low, if you're attacking an enemy with ST blasts, the fact that one is a Dot, but also immobilizes is kinda a wash and is very nice for things like AV fights to keep them in place. -
Quote:
Then again, I am thinking of making an elec/ice tank, so............
What does elec armor/ice melee have to do with a discussion on electric melee? Interesting combo though. -
I love seeing these threads
. Makes it so easy to just say "see my sig"
Sonic/MM is one of the best combos there is IMO. An aoe attack chain with howl, psy scream, and static discharge is just SWEET. Good for both solo and team play. Lots of tricks and mitigation and not skimping on the damage. -
Quote:The heal of which, is on a 120 second base timer, no thanks. The end discount, with power sink in the set, not as much either. The regen, granting a consistent boost to survival, i hold in MUCH higher regard during actual combat.First off, 100% is a perfectly large buff, even with 50% uptime. Even averaged, it's larger than health and that's all that health really does (woo... sleep resistance). Energize isn't just a +regen buff. It's a full strength heal, a substantial +regen buff, and a powerful end assistance tool. You're acting like the +regen is the only trait on the power that matters. The heal is, in fact, more powerful than the +regen will ever be (you'd have to have more hp than the cap in order for it to be more powerful), and it's instantaneous to boot.
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Quote:Considering thats not Invulns only means of negating those debuffs, whereas elec armor, with zero defense it is, no.Considering that you apparently think that the presence of any debuff resistance is supposed to completely and total remove the threat of the debuff, I'm pretty sure that I'll never convince you that it's enough. Honestly, if you think that debuff resistance is supposed to allow you to completely ignore the threat of the debuff, I'm curious as to how you feel about the debuff resistance of any set that isn't */SR or */SD. If 40% isn't enough, you must think that */Invuln's debuff resistances are useless because even it's defense debuff resistance only totals up to 50%.
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Quote:Yes, a regen scrapper which has FOUR powers to use to help save his A#$, unlike elec armor, which functionally only has the one.
I have a */regen scrapper. I live off of recharge. You're not really making much of a point whenever you're trying to claim that one of the guys that regularly claims that -rech is unfairly disadvantageous to a click based set is wrong because 20% +rech and 40% +res(rech) is not enough by your own standards. -
Quote:100% perma, isnt a low buff. When it is only on half the time, essentially making it only a 50% base buff overall, or you know 100%, then nothing for the next 30 seconds, easily long enough to die in a fight with nothing else to mitigate but the personally mediocre resists alone, i wouldnt consider it a "big" buff at all.
Considering that Elec Armor brings massive endurance solutions, a damage aura, and a passive +rech power, I'm more than willing to say that they're equal. Elec actually has better survivability than Fire Armor does. And 100% +regen that is fully enhanceable isn't "low regeneration buff", especially on a mitigation based set. Health is a low regeneration buff. Energize is actually a rather substantial regeneration buff. -
Quote:And i assure you, your assurance means nothing, when i've actually played the set at level 50 and 35 facing near every enemy type.
Lightning Reflexes is 20% +rech and 40% res(slow). In order to debuff global recharge to normal levels, it would require a 33.33% -rech debuff and, from that point on, it's going to take 40% more recharge debuff to equal the reduction for a set without it. I assure you, 40% is more than enough. -
Quote:You seem to be mistaking just how easily enemy attacks with -recharge will stack up on you. On any toon i have with -recharge protection, even sometimes when i play my ice tank, i see the numbers go in the red negatives. The resistance lightning reflexes is for the most part a joke for how low it is.What debuffs are you worried about? Elec armor has mountains of endurance drain and recovery debuff resistance and 40% recharge and move speed debuff resistance. It's not packing any defense debuff resistance, but, then again, it's not a defense set. It's also a resistance based set so it's naturally resistant to resistance debuffs. The only effect that it's bringing that would be debuffed would be the regeneration from Energize. You'd still have the heal, which is substantially stronger.
Elec Armor actually has better debuff resistance than most other sets out there. Are you really operating under the assumption that defense debuffs are the only debuffs worth mentioning? Elec Armor has great debuff resistance except that it doesn't have defense debuff resistance which makes sense.
While it obviously is more than other sets grant (note again invuln does grant btw) it is still VERY easily trumped.
Also, try going up against anything that has even the slightest hint of -regen, its not pretty. Death mages in any low-mid-late game CoT, any arachnos you fight, carnie dark ring mistresses, and master illusionsist dark servants. All will make energize just a 120s base recharge heal, ugh. -
Quote:FU, Slash, Focus, Strike: 184% recharge in FU and does 216.268 DPS
FU, Slash, Focus, Swipe: 203% recharge in FU and does 213.087 DPS
But that's with my current heavy duty IO slotting. Enough to matter? Not if you have the recharge for it, but getting that 203% sounds rough. If I could do it, I probably would due to strike's ugliness. We'll see.
Why not:
FU > Focus > Strike > Slash > Strike > FU
or
FU > Focus > Slash > Strike > Eviscerate > FU
granted that i'm sure you did far more dps calculations that show that your chain is more DPS.
But realistically, your is a single target attack chain only for one, so even when soloing there are more than one enemy in your face, so adding shockwave, or spin is going to help a lot either way.
In either case, the dps is still decent with said attack chains, and lets you skip hasten, and cp, and pick up FA, physical perfection, and drop weave.
I think its more than a fair trade off to have to add one more attack in to your chain before you use follow up again. -
Quote:agreed completely. They would need to at leastI see no reason for reduced values on power pools to allow us to skip the pre-reqs. It would add unnecessary complexity.
In a nutshell, my desire for this change only really came up when the devs decided to allow 60 month vets to not only ignore the pre-reqs on movement powers, but to take their movement power without a pre-req 8 levels before anyone else.
Removing the pre-reqs wouldn't change the level requirements. You'd still have to wait until 14 to take tough which, in my mind, is enough.
The other reason for this request is the basic unfairness of power pool attacks toward weapon users. Super Strength Brutes can skip jab and replace it with boxing and get an INCREASE in DPS. A claws brute replacing swipe with boxing loses considerable DPS due to the redraw on claws.
Why is this relevant? If the concept of powerpool balance is based on pre-reqs being forced to counter the benefit of tier 2 and 3 powers in a pool, then the effect that balance has on a build SHOULD be equal for all sets within an AT. That's not the case for weapon sets.
If a pool pre-req places a higher detriment on one set within an AT more than another, then balance is already broken.
A: let us skip the tier 1/2 prerequisites on pool powers or
B: fix the animations of all boxing/kick to work for all weapons sets to not cause redraw
Now which do you think would be a CRAPTON easier for the devs to implement?
I'd say option A -
Quote:Thanks for proving my point. Weaker attack to get to mitigation buff. Precisely as I said. And just as precisely silly in the age of IOs.
Castle and the rest of the devs has said a great many things that they later backed down on. But to be honest, I would rather take slightly reduced tough without having to waste the power pick for boxing/kick.
Yes, yes, some people LIKE being turtles on the battlefield. I'm not one of them.
To put it another way, we're going to HAVE to take powers that don't get slotted. I'd rather take a power that I find useful (swift) and not slot it than take a power I find 100% useless (boxing.)
agreed, which my suggestion a post or two above this suggest JUST the way to do this exactly so that we are all happy with the result. -
Quote:Wrong, i would take hurdle EVERY time. The mobility it gives with combat jumping, can NEVER be skipped in any of my builds. Being able to move that fast in and out of melee IS part of an optimized build in lots of situations where actually gettting to an enemy matters.The balance point was never that you were going to use Boxing and lower your damage to make up for the increase in survivability. If it were like that, Boxing would have a reliable survivability contribution like DA, Parry, Cobra Stike, etc. As it stands, it's a pool attack and thereby weaker than a primary attack.
The entire balance point is that Tough is a power that requires 2 power choices. It's worse than a native resistance toggle (because it's more expensive for each point of +res) but it's also more expensive to take because it requires another power (that you may or may not use, most likely not because it's a pool power and generally weaker) to be taken first. The devs have said just as much to players that continually request this (mainly because they don't want to have to devote 2 of their pre-20 power choices to Fitness). If you didn't have to take 2 other powers before getting to the final power in a power pool, Castle has said that it would be weakened to make up for it.
As to the people that keep saying they would take Swift or Hurdle even if they didn't have to take them to get Stamina, I'mma smack you upside the back of your heads if you honestly think that those powers would have any place in an optimized build. There are much better powers that could be taken, if only to be another set mule.
And as to the whole skipping the first tier, the easiest solution:
If you do skip the first tier of a pool set, the subsequent higher tier powers would be less effective. If you picked up the first power of the tier, they would be at their normal values.
For example:
If you picked up boxing + tough
Tough: slotted = 17.1% resistance on a scrapper
If you picked up just tough only
Tough: 12% resistance on a scrapper
That way there is still incentive to pick up the prerequisites in a power pool set, while still letting you skip the prerequisite if you wanted to.
And i'm also with bill, that the big downfall if skipping pre-requisites were gone, is that we still dont have any extra slots to go around. That's going to hold us back more than anything.
"having more "slots" now due to IOs" goes easily out the window when you are trying to go for certain set bonuses.
Otherwise my health would only be 3 slotted, not 5, stamina only 3 slotted not 4 etc. So i'm already losing a bunch of slots in the process, take away pre-requisites, i'd be losing even more. So i think the trade-off is more than fair. -
Quote:Never happen. That's 20% recharge, +run, +fly, slow resists ... I gots to have my quickyquick!
Sucks not having fly. I am toying around with the build though. I've been missing fly badly lately. Bill's just not right with super jump. And he's also just not right without combat jumping.
After 60 months, I'll be able to take fly without hover/airsup... but I'll still have to drop a pool to get it and the most likely loss will be hasten. I'm pretty sure that I can maintain fu/slash/focus/strike or swift without hasten... just gotta cram the setio recharge bonuses in there to do so.
Well, i just gave you the recharge values on the attacks without hasten. Have at it! lol -
Quote:Here's what I have on live right now. The Mids build was wiped out.
From Claws: All but Strike, Eviscerate, Confront
From SR: All but Elude
Fitness: Swift, Health, Stamina
Fighting: Boxing, Tough, Weave
Speed: Hasten
Leaping: Combat Jumping, Super Jump
APP: Conserve Power
1862.4 HP
27.47 HP/sec
Melee Def: 45.83
Range Def: 45.13
AoE Def: 45.19
S/L DamRes: 17.61
Recovery: 3.56 e/s
Recharge: 167.5
Damage Buff: 9.5
So i was right, you did get hasten, that explains it pretty much all right there as to why you don't have the power choice available to you.
Grr mids is messed up with the unofficial version so i have to calculate each of these but:
Strike: 1.55 seconds
Slash: 2.32 seconds
Follow Up: 5.36 seconds
Focus: 2.86 seconds
Eviscerate: 3.84 seconds
Spin: 3.99 seconds
Shockwave: 5.29 seconds
These are the recharge values on the attacks without hasten in my build. I really fail to see where hasten is needed in this equation.
If you check my IOs, it caps without weave, so that saves you a power slot there, skipping hasten saves you a power slot. Then you're free to pick up focused accuracy slotted, and physical perfection slotted. With claws + the end reduction in this build + bonuses + numina unique + slotted physical perfection, i'd really fail to see where you'd need conserve power as well. (just because you have FA doesnt mean you'll always need it, youll still get the 2.5% defense bonuses from it either way)
Not sure if your build uses them but mine uses no purples as well which i'm always a fan of not using and still getting an amazing build without. -
Quote:And I would side with myself having actually seen the comparative survivability numbers (via Arcanaville's survivability spreadsheet), I feel confident saying that it will never happen because it would be too friggin' strong. With only 7 powers directly devoted to survivability (Lightning Field and Lightning Reflexes aren't directly devoted) and 2 of them ignored by the spreadsheet (spreadsheet ignores Power Sink completely and Power Surge is only considered in the overdrive category; wherein Power Surge gets hit hard because of the relatively crappy Scrapper resist cap), Elec Armor would have better survivability at less endurance cost than SR, Invuln and Shields, all of which have every power and attribute factored into the spreadsheet (except the tier 9s, which are held in the overdrive area).
The numbers are perfectly fine where they are. Making Energize perma that easily would make the set too strong considering all of the other tools that the set brings to the table (loads of endurance assistance, +rech, end drain, damage aura).
Spreadsheet, versus actually playing with the set. I think i'd trust my own judgement on this one. I'm a big numbers guy, and BARELY over fire armor levels of resistance for a heal that recharges in 3 times the lenght of healing flames for a short duration low regeneration buff. Is clearly not enough IMO.
As to Vs Sr and shields and invuln, you also are GRAVELY mistaking, the fact that those sets have high defense, which means you are going to be taking on the elec FULL secondary effects of EVERY SINGLE ATTACK that the enemies are throwing at you, as elec armor has zero defense to its name. The simplest -rech, and lightning reflexes is already thrown out the window and you're in the negatives.
-resistance, -REGEN, and -defense debuffs will all hit you with ease, making you even more vulnerable.
AS mentioned, the scrappers already have a lower base HP, and lower base resist/def values etc to begin with. I REALLY don't see the reason for scrappers to have a lower resistance cap as well, consdering outside of tier 9s, theyll never hit it anyways except for maybe very specified situations like energy on elec, and fire on fire armor.
Per SR and shieldds, you also can't get near the survivability when IOs are added into the equation that they can when stacking the positional defenses. Not that IOs should factor in to the base mitigation of a set, they never should. But elec is clearly outflanked in this regard as well.
P.S. i still see no reason why elemental defense bonuses are not as high as positional defenses. -
Quote:Just so ya know... I get blindingly frustrated every single time I decide to respec my claws/sr again.
There's a reason I'm pushing to get the devs to drop the pre-reqs for power pools. If I could take tough/weave without boxing/kick, I'd be one happy scrapper.
There is a way, but i can't remember how. If you ever notice lots of people running around with superspeed, or fly, but without taking hasten/flurry or hover/as though. I thought it was a vet reward, but i'm only i think 2 rewards behind on my account right now and haven't heard of it from the 2 i don't have.
Also, look at my build, it still caps defense without taking weave. Don't forget, while you may not really "need" focused accuracy, its a terrific place for the 2.5% defense bonuse to all 3 positional types. Its how my build caps without weave, which is VERY nice. Letting you not have to skip a power, and picking up physical perfection.
Honestly, i'd like to see the builds you both are using, the ONLY power i can see you thinking you need to not have the power options open to you is hasten, where like i said, this is probably one of my top 5 builds in the game, that i think doesn't need hasten.
Edit: so its the 60 month? oh joy thats only like 11 days away for me! yay :P -
[QUOTE=Bill Z Bubba;2224856]Shred,
I have looked at that chain. I don't have that spreadsheet in front of me but it was still less than the FU, Slash, Focus, Strike chain which in turn is less than the seemingly impossible FU, Slash, Focus chain. (This is not actually impossible... it's just that the build needed to make it happen has some serious problems.)QUOTE]
Which is what my claw/regen scrapper did before they nerfed focus and changed the animation for slash. He is since retired
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Quote:Why does your build not have room for eviscerate??? Did you pick up energy torrent or hasten maybe?On the one hand, I hate eviscerate because the animation is long and looks stupid.
On the other hand, it does very nice damage, has a 15% chance to crit all the time, and can be used in conjunction with spin to decimate spawns in short order.
As I'll be using my main to run scanner missions in PI set at +4/x8 as soon as I-16 goes live, I kinda wish I had room for eviscerate. As it is, I just don't.
Luckily, +4s only get knocked down with shockwave instead of knocked back.
And for the record, ALL new claws users I build take swipe, strike, slash, spin and followup. It's not til later that I respec out of strike or swipe.
I dunno, the build i posted caps defense, and has good recharge on all powers so i dont see hasten ever being needed, especially with claws. The build i posted still gets spin after double follow up every time so, i just dont understand lol. -
Quote:I would never skip eviscerate personally. I love the animation, but even aside from that, after they increased the damage and the range to 7ft instead of 5, its SUCH a nice power to kill things, and is ultimately IMO the best power to help you kill fast, it gets an extra critical chance as well, that will easily hit 5 enemies.Strike really is an ugly power. It seems that there are some fairly good arguments concerning the Strike vs. Swipe at lvl 1 debate...ARGH! However, it seems that most of the builds I see on here start with Strike so, I guess I'll stick with it since I already have it and all.
What are your thoughts on Eviscerate?
Keep in mind that I'll probably never be soloing AV's or anything like that. I'm mainly a team player that does some solo PVE here and there. -
Quote:After testing the set thoroughly, i can easily see this being sufficiently waged as to having it happen as far as performance goes. I'd only probalby side with you due to the devs being lazy and not wanting to change it at this point after working on all of i16 up till now.Yeah... Not gonna happen, I assure you. They're not going to make it SO-grade perma.
The regen, would be sufficient to last that long for the value it gives. The problem comes with the end discount, which is resolved by dropping it down to 30% discount as it lasts twice as long for the same overall effectiveness.