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  1. So getting closer to perma hasten while taking up the 3 slots isnt worth it for this build?
  2. So would the two slots in true gift and battle agility for the resist be a waste? Should I get rid of them so I can slot other things into my build?
  3. Hey guys, just amde a build on mids for my new FM/SD scrap I made,w as hoping I could get some feed back, he will be for PvE, mainly TFs and other Team PvE content, only thing solo I will be doing really is tip missions.

    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Natural Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Shield Defense
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Medicine
    Ancillary Pool: Blaze Mastery
    Hero Profile:
    Level 1: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dam%(23)
    Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), ResDam-I(23), ResDam-I(25)
    Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5)
    Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-Heal(7), Numna-Heal/Rchg(7), ResDam-I(25), ResDam-I(27)
    Level 6: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dam%(17)
    Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(9), GSFC-Rchg/EndRdx(11), GSFC-ToHit/EndRdx(11), GSFC-Build%(13)
    Level 10: Active Defense -- HO:Membr(A), HO:Membr(27), HO:Enzym(42)
    Level 12: Kick -- Empty(A)
    Level 14: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(31), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(31)
    Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(33)
    Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37), RechRdx-I(37), RechRdx-I(39), RechRdx-I(39)
    Level 26: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
    Level 28: Combat Jumping -- LkGmblr-Rchg+(A), Winter-ResSlow(29)
    Level 30: Aid Other -- Empty(A)
    Level 32: Greater Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
    Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(43), Sciroc-Dmg/Rchg(43), Sciroc-Acc/Rchg(45), Sciroc-Acc/Dmg/EndRdx(45)
    Level 38: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(42), Dct'dW-Rchg(42), Dct'dW-Heal/Rchg(43)
    Level 41: Ring of Fire -- GravAnch-Immob/EndRdx(A), GravAnch-Immob(45), GravAnch-Immob/Rchg(46), GravAnch-Acc/Immob/Rchg(46), GravAnch-Acc/Rchg(46)
    Level 44: Char -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(48), UbrkCons-Acc/Hold/Rchg(48), UbrkCons-Acc/Rchg(48), UbrkCons-EndRdx/Hold(50)
    Level 47: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
    Level 49: Grant Cover -- DefBuff-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
  4. Quote:
    Originally Posted by BrokenPrey View Post
    Well from what I know you need 3 HO's(2 Member and Enzym) in AD. and you need AD to be 2x. with AD 2x and Grant Cover you should be at the cap or close to it.
    Ya just tried it in mids, and you were right, thanks for the help!
  5. Was just looking around on the forums and was hearing talk of DDR cap on a SD scrapper, but I can't seem to get the cap on my SD builds on mids, even with HOs and Grant Cover, anyone care to explain to me how to hit this DDR cap please? Thanks!
  6. Quote:
    Originally Posted by Roderick View Post
    No it doesn't. DRR caps at 95%.

    However, my SR brute with 46% def to all needs to take the alpha from a double spawn of def debuffing enemies to drop below 40% def, so the difference is negligible.

    Ah, didn't know it capped at 95%, was just looking at mid's numbers, I just leveled my SR brute to 50 today so I will see how the defence debuffers effect me soon enough, and mine also has 46% to all, bought the enhances for him today as well, still am doing tip missions, but from what I have heard they are pretty damn survivable, even if the enemies debuff defence a lot (especially with aid self when they do occasionaly hit you).
  7. Hello everyone, I've been gone from the game a while playing CO, and have recently come back to the game. I want a Fire Melee/Shield Defence character, but I can't decide wether to make a brute or scrapper. I made builds for both on mids, the scrapper would do more damage with Against All Odds damage buff maxed out then the brute would with fury at around 75 and damage buff from against all odds fully buffed, but the brute would do more damage with his fury in the 75-80 with only one target around him than the scrapper with only one target around him. This new toon will just be for PvE, not really for farming, just an all around TF toon and what not, and was just wondering which I should go with for PvE. Thanks!

    Also here are my builds that I made if you want to take a look:

    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Natural Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Shield Defense
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Medicine
    Ancillary Pool: Blaze Mastery
    Hero Profile:
    Level 1: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dam%(23)
    Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), ResDam-I(23), ResDam-I(25)
    Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5)
    Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-Heal(7), Numna-Heal/Rchg(7), ResDam-I(25), ResDam-I(27)
    Level 6: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dam%(17)
    Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(9), GSFC-Rchg/EndRdx(11), GSFC-ToHit/EndRdx(11), GSFC-Build%(13)
    Level 10: Active Defense -- RechRdx-I(A)
    Level 12: Kick -- Empty(A)
    Level 14: Tough -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam(27), TtmC'tng-ResDam/EndRdx(29)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(31), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(31)
    Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(33)
    Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37), RechRdx-I(37), RechRdx-I(39), RechRdx-I(39)
    Level 26: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
    Level 28: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 30: Aid Other -- Empty(A)
    Level 32: Greater Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
    Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(43), Sciroc-Dmg/Rchg(43), Sciroc-Acc/Rchg(45), Sciroc-Acc/Dmg/EndRdx(45)
    Level 38: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(42), Dct'dW-Heal(42), Dct'dW-Rchg(42), Dct'dW-Heal/Rchg(43)
    Level 41: Ring of Fire -- GravAnch-Immob/EndRdx(A), GravAnch-Immob(45), GravAnch-Immob/Rchg(46), GravAnch-Acc/Immob/Rchg(46), GravAnch-Acc/Rchg(46)
    Level 44: Char -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(48), UbrkCons-Acc/Hold/Rchg(48), UbrkCons-Acc/Rchg(48), UbrkCons-EndRdx/Hold(50)
    Level 47: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
    Level 49: One with the Shield -- Numna-Regen/Rcvry+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 4: Ninja Run




    Villain Plan by Mids' Villain Designer 1.81
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Natural Brute
    Primary Power Set: Fiery Melee
    Secondary Power Set: Shield Defense
    Power Pool: Fighting
    Power Pool: Medicine
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery
    Villain Profile:
    Level 1: Fire Sword -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(9), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Acc/Rchg(11), Hectmb-Dmg/EndRdx(11)
    Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), ResDam-I(43), ResDam-I(46)
    Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5)
    Level 4: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(7), ResDam-I(29), ResDam-I(46)
    Level 6: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Dam%(17)
    Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(19), GSFC-ToHit/EndRdx(21), GSFC-Build%(21)
    Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(48)
    Level 12: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(23), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(50)
    Level 14: Kick -- Empty(A)
    Level 16: Tough -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam(27), TtmC'tng-ResDam/EndRdx(27)
    Level 18: Against All Odds -- EndRdx-I(A)
    Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(31)
    Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
    Level 24: Aid Other -- Empty(A)
    Level 26: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(43)
    Level 28: Aid Self -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(34), Dct'dW-EndRdx/Rchg(34), Dct'dW-Rchg(34), Dct'dW-Heal/Rchg(36), IntRdx-I(48)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36), RechRdx-I(37), RechRdx-I(37), RechRdx-I(37)
    Level 32: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40), Empty(48)
    Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Rchg(42), Sciroc-Acc/Dmg/EndRdx(42)
    Level 38: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(42), Zephyr-ResKB(43), LkGmblr-Rchg+(46)
    Level 41: Superior Conditioning -- EndMod-I(A)
    Level 44: Physical Perfection -- Numna-Heal/EndRdx(A), Numna-Heal(45), Numna-Heal/Rchg(45), P'Shift-End%(45)
    Level 47: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
    Level 49: Super Speed -- Winter-ResSlow(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    Level 4: Ninja Run
  8. Quote:
    Originally Posted by GavinRuneblade View Post
    The goobs who tell you that it is "useless" to go for defense are completely exaggerating the effect of -def debuffs beyond hyperbole, beyond fantasy and out into the nether reaches of delusion. they are the ones who like to claim that having def with anything less than capped DDR is "worthless". My /elec brute has about 38% defense to melee, 32% to s/l and 0 DDR. She's just fine against nearly all enemies, even romans. Why? Because when the defense goes negative she stlll has 100% of the powers and survivability that the Devs feel are balanced against a pure defense set. IE her resists and heal. When a /SR goes into the negatives it may as well be a blaster (splat).

    Getting defense gives you an extra layer to the onion that is your survivability. This is purely a good thing. 15% makes a solid difference in your survivability. 25% you will really feel the difference. 35% is all you need, at that point popping a small purple is no different than having access to a crashless tier 9 power. 45% is totally unnecessary, but fun.
    Well a SR wouldnt go in to the negatives concidering it has 100% DDR on my build.